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Can someone please explain this. *VIDEO EVIDENCE *

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usaalltheway1
129 posts Member
edited December 2016
* Disclaimer - I picked Two Way Dman. Had lag that game (38ms) and this video is slowed down. Obviously it was a bang bang decision and slowing it down opens me up for scrutiny, I'm aware of that. Just be conscious of the fact it is slowed down dramatically.


How we lost:

http://youtu.be/GBOe78kQMh0

Replies

  • https://www.youtube.com/watch?v=dY9V1AYdpN4

    This is essentially what happened to you. You got walked.
  • usaalltheway1
    129 posts Member
    edited December 2016
    Nah. After analyzing it myself, I've come to the conclusion the game simply didn't register the poke .

    Usually the game does do a better job at registering pokes and collision detection is definitley improved over previous years.

    I initially thought I got walked but then I remembered how phenomenal I am at D and never get walked so went into replay see what was up.

    Glad I did, confirmed what I thought , I got EA'D
  • Hate to say it, but I gotta agree with OT.

    You tried to go for a play that would've probably worked in previous NHL games which was to go for the poke check play. He was probably looking for you to start moving towards the board and cut to the inside making you whiff your poke and get out of position. What you should've done in that situation knowing that the player is looking to cut inside and towards your net (always assume that), is slowed down a bit to close the gap and cut towards the inside of your zone. That way you force him into two options: either he stays on the boards and looks to go to the outside to get around you, giving you and your other defenseman to set up properly, or he has to walk into you where you can more easily contain him with your body/skates and take away the puck from him.
  • VeNOM2099 wrote: »
    Hate to say it, but I gotta agree with OT.

    You tried to go for a play that would've probably worked in previous NHL games which was to go for the poke check play. He was probably looking for you to start moving towards the board and cut to the inside making you whiff your poke and get out of position.

    Doesn't matter if he whiffed his poke. In this game, the stick-on-stick collision is supposed to have jarred the puck loose, but it didn't. It has no effect at all on the puck carrier. This is yet another example of the game's inconsistent physics, working to the benefit of the offensive player.
  • Bmh245 wrote: »
    VeNOM2099 wrote: »
    Hate to say it, but I gotta agree with OT.

    You tried to go for a play that would've probably worked in previous NHL games which was to go for the poke check play. He was probably looking for you to start moving towards the board and cut to the inside making you whiff your poke and get out of position.

    Doesn't matter if he whiffed his poke. In this game, the stick-on-stick collision is supposed to have jarred the puck loose, but it didn't. It has no effect at all on the puck carrier. This is yet another example of the game's inconsistent physics, working to the benefit of the offensive player.

    Well that's just the thing, his blade didn't even go near the puck on that poke check. The stick went through the stick, yes. But he was nowhere near swiping that puck away.
  • VeNOM2099 wrote: »
    Bmh245 wrote: »
    VeNOM2099 wrote: »
    Hate to say it, but I gotta agree with OT.

    You tried to go for a play that would've probably worked in previous NHL games which was to go for the poke check play. He was probably looking for you to start moving towards the board and cut to the inside making you whiff your poke and get out of position.

    Doesn't matter if he whiffed his poke. In this game, the stick-on-stick collision is supposed to have jarred the puck loose, but it didn't. It has no effect at all on the puck carrier. This is yet another example of the game's inconsistent physics, working to the benefit of the offensive player.

    Well that's just the thing, his blade didn't even go near the puck on that poke check. The stick went through the stick, yes. But he was nowhere near swiping that puck away.

    Doesn't matter. Stick-on-stick collisions are supposed to jar the puck loose 100% of the time in this year's game.

    The problem is that this only happens some of the time. Here's an example where within the space of two seconds, one stick-on-stick collision jars the puck loose, while the second stick-on-stick collision has no effect at all:

    https://www.youtube.com/watch?v=RapziHhnum4

    What happens in OP's post should have jarred the puck loose (puck carrier could have recovered it, but the puck should have come loose). Fact that it didn't is emblematic of the inconsistent physics in this game.

  • Bmh245 wrote: »
    VeNOM2099 wrote: »
    Bmh245 wrote: »
    VeNOM2099 wrote: »
    Hate to say it, but I gotta agree with OT.

    You tried to go for a play that would've probably worked in previous NHL games which was to go for the poke check play. He was probably looking for you to start moving towards the board and cut to the inside making you whiff your poke and get out of position.

    Doesn't matter if he whiffed his poke. In this game, the stick-on-stick collision is supposed to have jarred the puck loose, but it didn't. It has no effect at all on the puck carrier. This is yet another example of the game's inconsistent physics, working to the benefit of the offensive player.

    Well that's just the thing, his blade didn't even go near the puck on that poke check. The stick went through the stick, yes. But he was nowhere near swiping that puck away.

    Doesn't matter. Stick-on-stick collisions are supposed to jar the puck loose 100% of the time in this year's game.

    The problem is that this only happens some of the time. Here's an example where within the space of two seconds, one stick-on-stick collision jars the puck loose, while the second stick-on-stick collision has no effect at all:

    https://www.youtube.com/watch?v=RapziHhnum4

    What happens in OP's post should have jarred the puck loose (puck carrier could have recovered it, but the puck should have come loose). Fact that it didn't is emblematic of the inconsistent physics in this game.

    Then how would you make what happens in the video posted by OT possible in this game? The only way would be to to add more animations and we have seen that the more animations there are, the more problems will arise. As long as the stick doesn't go through the puck, I don't see what the problem is.
  • this is exactly the problem i have always had with the entire idea of allowing stick on stick to knock the puck loose. what's to say the puck handler didn't just lift his stick over (or even under) the defenders stick? as stated above the only way to know for sure would be make it an automated animation ... which i also agree with being a terrible idea.

    instead i think stick on stick collisions should be more like if the puck (or blade of stick) collides with really anything it should be dislodged. really make the puck collide with everything it comes in contact with 100% of the time and get rid of any other stick on stick and at least it would be consistent.
  • this is exactly the problem i have always had with the entire idea of allowing stick on stick to knock the puck loose. what's to say the puck handler didn't just lift his stick over (or even under) the defenders stick? as stated above the only way to know for sure would be make it an automated animation ... which i also agree with being a terrible idea.

    instead i think stick on stick collisions should be more like if the puck (or blade of stick) collides with really anything it should be dislodged. really make the puck collide with everything it comes in contact with 100% of the time and get rid of any other stick on stick and at least it would be consistent.

    That would be fine. It's the inconsistency, which makes it impossible to count on whether stick on stick will (or won't) knock the puck loose, that I think creates the problems. And that's compounded by the fact that even stick-on-puck contact doesn't always knock the puck loose.

  • Bmh245
    905 posts Member
    edited December 2016
    Bmh245 wrote: »
    Doesn't matter. Stick-on-stick collisions are supposed to jar the puck loose 100% of the time in this year's game.

    The problem is that this only happens some of the time. Here's an example where within the space of two seconds, one stick-on-stick collision jars the puck loose, while the second stick-on-stick collision has no effect at all:

    https://www.youtube.com/watch?v=RapziHhnum4

    What happens in OP's post should have jarred the puck loose (puck carrier could have recovered it, but the puck should have come loose). Fact that it didn't is emblematic of the inconsistent physics in this game.

    Then how would you make what happens in the video posted by OT possible in this game? The only way would be to to add more animations and we have seen that the more animations there are, the more problems will arise. As long as the stick doesn't go through the puck, I don't see what the problem is.

    The whole point is that what happens in OP's video shouldn't happen, at least not as this game is designed. Stick-on-stick collisions are always supposed to knock the puck loose. Regardless, if you want stick-on-stick collisions not to jar the puck loose, that's fine. But then you have to get rid of sequences like the first one in my clip, where the two sticks cross and the puck comes loose.
  • this is exactly the problem i have always had with the entire idea of allowing stick on stick to knock the puck loose. what's to say the puck handler didn't just lift his stick over (or even under) the defenders stick? as stated above the only way to know for sure would be make it an automated animation ... which i also agree with being a terrible idea.
    Exactly. You can't go into replay with a magnifying glass and expect real world results every single time.

    You can't blame ea every time something doesn't go your way. Take responsibility for your own gameplay. No one has mentioned it yet, but poke checks have an effective range and you were too close in this clip. Stick lift would have worked though, or incidental contact.

    You got walked bud, get over it.
  • Reminds me of the time I went to steal a breakout pass by the boards and the puck went through me to the cherry picking winger for the easy breakaway goal.

    Got to help out those bad forwards to make them feel like all Stars.

    Thankfully that doesn't happen too often as well.

    I am glad they keep Ben on gameplay. Just wish they would fire their network connection people .
  • Workin_OT wrote: »
    this is exactly the problem i have always had with the entire idea of allowing stick on stick to knock the puck loose. what's to say the puck handler didn't just lift his stick over (or even under) the defenders stick? as stated above the only way to know for sure would be make it an automated animation ... which i also agree with being a terrible idea.
    Exactly. You can't go into replay with a magnifying glass and expect real world results every single time.

    You can't blame ea every time something doesn't go your way. Take responsibility for your own gameplay. No one has mentioned it yet, but poke checks have an effective range and you were too close in this clip. Stick lift would have worked though, or incidental contact.

    You got walked bud, get over it.

    Right. He was too close. That's why the stick-on-stick collision from this missed up-close poke check didn't jar the puck loose.

    https://www.youtube.com/watch?v=9QOvKYplr0Q

    Oh, wait. That did knock the puck loose.

    And yes, we should be able to get real-world results like that every single time. This game is played in the digital world. The digital world is binary. So when a digital stick hits a digital stick, it should knock the puck loose every single time, just like when I hit "n" on the keyboard of my laptop, "n" shows up on the screen every single time. If that's not happening with stick-on-stick collisions, it's either because of bad code or because the devs have written the code so that even though stick-on-stick collisions are supposed to work 100% of the time, they don't.
  • Why are you wasting your time responding to workin ot?

    If you're interested in only going around in circles , then feel free to respond to him .

    If you're interested in changing his opinion , good luck
  • RSall14
    613 posts Member
    edited December 2016
    As a dman why would you take the risk of going all in on that poke? Keep skating back and close the gap so you can miss a poke and still be in good position. No reason to skate left and poke in that situation. Only time I sell out on a poke is when I 100% know what the player is going to do. I draw the forward near the boards then go all in on the poke while accelerating, usually ends up in me on a breakaway or my team getting an odd man rush. Aside from all that yes the stick on stick collision is random.
  • RSall14 wrote: »
    As a dman why would you take the risk of going all in on that poke? Keep skating back and close the gap so you can miss a poke and still be in good position. No reason to skate left and poke in that situation. Only time I sell out on a poke is when I 100% know what the player is going to do. I draw the forward near the boards then go all in on the poke while accelerating, usually ends up in me on a breakaway or my team getting an odd man rush. Aside from all that yes the stick on stick collision is random.

    Becuase I'm a stud and correctly predicted that the dude was going to cut inside like he was trying to do all game .

    Only difference this time was that ea didn't register the successful poke.

    I did end up with 7 takeaways that game so it did correctly register 7 other times against that goof.

    Got to love the black guy with gold or blonde facial hair
  • RSall14 wrote: »
    As a dman why would you take the risk of going all in on that poke? Keep skating back and close the gap so you can miss a poke and still be in good position. No reason to skate left and poke in that situation. Only time I sell out on a poke is when I 100% know what the player is going to do. I draw the forward near the boards then go all in on the poke while accelerating, usually ends up in me on a breakaway or my team getting an odd man rush. Aside from all that yes the stick on stick collision is random.

    Becuase I'm a stud and correctly predicted that the dude was going to cut inside like he was trying to do all game .

    Only difference this time was that ea didn't register the successful poke.

    I did end up with 7 takeaways that game so it did correctly register 7 other times against that goof.

    Got to love the black guy with gold or blonde facial hair

    Can't argue with that as I've seen it happen a lot. It would have been better if you included the play at full speed as well.
  • Over committed and over confidence to one play, and got beat. Most honest answer. Don't want it to happen again? Dont challenge with motion, unless you are throwing a hit; dont attempt the hit unless there is a teammate behind you and backcheckers are close. Stay a relative distance away on the inside and challenge with the stick with multiple attempts. If he doesn't slow down while you are doing this; you are, then stick lift, bodycheck and shot block are available.

    As far as the attempt your stick appeared loose and his secured to the puck, all of your effort in one play which made you way put of position.

    Helpfull tip; dont think of defense as gaining possession of the puck, think of it always as preventing a scoring chance.
  • Over committed and over confidence to one play, and got beat. Most honest answer. Don't want it to happen again? Dont challenge with motion, unless you are throwing a hit; dont attempt the hit unless there is a teammate behind you and backcheckers are close. Stay a relative distance away on the inside and challenge with the stick with multiple attempts. If he doesn't slow down while you are doing this; you are, then stick lift, bodycheck and shot block are available.

    As far as the attempt your stick appeared loose and his secured to the puck, all of your effort in one play which made you way put of position.

    Helpfull tip; dont think of defense as gaining possession of the puck, think of it always as preventing a scoring chance.

    Lol. Lost credibility when you said challenge with stick with MULTIPLE attempts.

    Never do I poke in rapid succession. Ever. Against any player that knows what they are doing, you poke multiple times you're guaranteed to get beat or get a penalty . Guaranteed. Might work on the scrubs , idk.

    Anyways, if you bothered to read my resposne in this thread , I already figured out what the problem was.

    Anywho, honeslty bro , I can't take you serious after your 'challenge with multiple attempts ' tip.

    It's Amateur advice.
  • strategg101
    823 posts Member
    edited December 2016
    Over committed and over confidence to one play, and got beat. Most honest answer. Don't want it to happen again? Dont challenge with motion, unless you are throwing a hit; dont attempt the hit unless there is a teammate behind you and backcheckers are close. Stay a relative distance away on the inside and challenge with the stick with multiple attempts. If he doesn't slow down while you are doing this; you are, then stick lift, bodycheck and shot block are available.

    As far as the attempt your stick appeared loose and his secured to the puck, all of your effort in one play which made you way put of position.

    Helpfull tip; dont think of defense as gaining possession of the puck, think of it always as preventing a scoring chance.

    Lol. Lost credibility when you said challenge with stick with MULTIPLE attempts.

    Never do I poke in rapid succession. Ever. Against any player that knows what they are doing, you poke multiple times you're guaranteed to get beat or get a penalty . Guaranteed. Might work on the scrubs , idk.

    Anyways, if you bothered to read my resposne in this thread , I already figured out what the problem was.

    Anywho, honeslty bro , I can't take you serious after your 'challenge with multiple attempts ' tip.

    It's Amateur advice.

    Nowhere did I say rapid succession, you are destined to fail and should never ask a question you can't handle the answer too.

    I read your response lol, poke failed to register....always someone elses fault.

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