Line changes totally and utterly broken?
Issue 1: When you call a line change regardless of what is going on the ice, the players leave!! Better AI awareness needs to be added to account for when the time is right to head off the ice.
Issue 2: When changing lines, it is widely acceptable that players coming on the ice often "cheat" and jump over the boards before the player who is leaving the ice reaches the bench. Of course occasionally this will lead to too many men on the ice (no such penalty exist in this game).
Issue 3: Players leaving the ice for changes that aren't being called by the user. What is up with this. Every so often a player will randomly leave the ice even though I didn't call for a line change. And yet, the line is NOT fatigue. Seems like this is some sort of programming bug. This often happens when I try to pass the puck up the boards only to have the player change off.
Issue 2: When changing lines, it is widely acceptable that players coming on the ice often "cheat" and jump over the boards before the player who is leaving the ice reaches the bench. Of course occasionally this will lead to too many men on the ice (no such penalty exist in this game).
Issue 3: Players leaving the ice for changes that aren't being called by the user. What is up with this. Every so often a player will randomly leave the ice even though I didn't call for a line change. And yet, the line is NOT fatigue. Seems like this is some sort of programming bug. This often happens when I try to pass the puck up the boards only to have the player change off.
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You are the one who controls when they change. You are simply asking for a crutch, asking for the game to hold your hand even more than it already does..
Adding assist to manual line changes would be akin to the pass assist in nhl 15 not allowing you to bank passes off the boards. Letting us decide exactly when our players go to change is the best way to do it.
Actually your assessment is wrong. I know when to make line changes. There are times when the broken engine with its super steroid skaters and real-world physics or a "seamless puck pickup" doesn't pick up, or when a routine pass doesn't go where it should. The play ends up going the other way, as a result my skaters will not adjust accordingly and skate off the ice allowing for breakaways and odd man rushes. But nice try anyone, how is it you say, "eh bud".
I NEVER change my lines when the opposing team has the puck and is about to attack.
If you do this, then you deserve what you get. I'm talking about the crazy unrealistic stuff that goes on that you can't anticipate. Turnovers are going to happen, broken engine or not. My point is, the AI should have awareness to see this and adjust to it, rather than explicitly skate off regardless of what is developing.
Your poor choice in timing is on you.
YOU should be the one to have awareness of the situation and make SMART changes. Sounds like that probably isn't an option for those with limited cranial capacities.
Timing has nothing to do with it.
It's actually has everything to do with it.
Ding ding ding. Bad line changes happen all the time in the real game, and it comes down to simply a bad call at a bad time.
Just like when you (mr tampon)do it. If this was an issue, it would have blown this thread up.
Get some situational awareness, sunshine.
The only real issue here is Issue 3, which is a real problem, particularly when AI defensemen decide to abandon the point right as you pass it back to them, or when they call for a pass and then leave the ice just when you pass it to them.
On the first issue, I actually think the opposite: I don't think the AI leaves the ice fast enough. If you dump the puck to try to change your defensemen, it often takes forever for your Dmen to get off the ice, so much so that the new pair of Dmen has to race back on in order to stop the opposition from getting a clean look. When I signal line change, my lines should change immediately (except for the player I'm controlling, obviously). They shouldn't dawdle around until they decide it's time to go.
When they go automatically just as you pass to them is one. When they don't go automatically even though they're gassed. Particularly the players playing away from the benches (lw and ld when the benches are on the right for example)
But also when players come off the bench, they rush to the middle of the ice and then get lazy going to position. Like the winger closest to the bench doesn't stay on the boards and the player furthest from the bench doesn't rush across the ice, so now there are three forwards all hanging around the middle.
Other issues related to lines but not changing on the fly are poor substitutions when there is an injury or a penalty. We need to be able to mix up lines on the fly. I'm tired of having to sit a line where Malkin and Kessel are fully rested because Chris Kunitz overstayed his last line change. Let me throw someone else on the line quickly and put out my best players.
Also, give us 3 penalty kill lines dammit.
@NHLDev
Finally, somebody gets it. You need better timing and play better defense <sarcasm>
Yeah, it's a complete joke. The first one in that series of clips is the most infuriating kind, where the winger actually goes into that "I'm ready for a pass" animation (he does it first on his forehand and then on his backhand), and then jumps off the ice as soon as you pass it to him.
The most ridiculous aspect of this is that it was added to the game on the new consoles -- it was never a problem in the last-gen game. Honestly can't believe they haven't fixed this.