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Unfair advantage with different control schemes

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  • My nephew plays with Hybrid and he can't even changes lines I would say if anything that a huge disadvantage.
  • NHLDev
    1680 posts EA NHL Developer

    yeah it was a huge hit so i understand that. i didnt realize that there was something built in to superstars taking hits. my question is what happens in HUT? I bounce back and forth from D1 and D2, everyone on the ice is a superstar does that mean i should work big hits out of my play style?

    Ya, it is an interesting point that the mechanic changes when you get into modes like HUT with more Superstars on a team. Are you finding that you are seeing this a lot in HUT? I don't think I have run into it all that much but there aren't many big hits on either side in my games.

  • NHLDev wrote: »

    yeah it was a huge hit so i understand that. i didnt realize that there was something built in to superstars taking hits. my question is what happens in HUT? I bounce back and forth from D1 and D2, everyone on the ice is a superstar does that mean i should work big hits out of my play style?

    Ya, it is an interesting point that the mechanic changes when you get into modes like HUT with more Superstars on a team. Are you finding that you are seeing this a lot in HUT? I don't think I have run into it all that much but there aren't many big hits on either side in my games.
    Can you expand more on the fact that it is an interesting point? I feel like you would know why the mechanic changes, as well as the overall experience, and that you could maybe explain it.

  • NHLDev
    1680 posts EA NHL Developer
    Can you expand more on the fact that it is an interesting point? I feel like you would know why the mechanic changes, as well as the overall experience, and that you could maybe explain it.
    I just meant the idea of a player protecting their superstar as intended in the original fighting engine for NHL teams is different in HUT when as you climb the divisions and people build teams, more and more players are superstars as he pointed out. I don't believe we have a condition to readjust who the 'star of that team' is in a curve relative to that current team but maybe we should.
  • WealthyFriends
    893 posts Member
    edited January 2017
    deleted -- duplicate
  • NHLDev
    1680 posts EA NHL Developer
    Make skill stick mandatory for EASHL.

    There are certain disabilities that only allow people to play with hybrid controls.
  • NHLDev wrote: »
    Can you expand more on the fact that it is an interesting point? I feel like you would know why the mechanic changes, as well as the overall experience, and that you could maybe explain it.
    I just meant the idea of a player protecting their superstar as intended in the original fighting engine for NHL teams is different in HUT when as you climb the divisions and people build teams, more and more players are superstars as he pointed out. I don't believe we have a condition to readjust who the 'star of that team' is in a curve relative to that current team but maybe we should.

    Makes sense in that context. Still, lots of weird things happen in HUT as far as momentum and other things that lots of people are curious about.
  • NHLDev
    1680 posts EA NHL Developer
    Makes sense in that context. Still, lots of weird things happen in HUT as far as momentum and other things that lots of people are curious about.

    Feel free to ask the questions. From what I have seen asked before and watching peoples live streams, it feels like confirmation bias but although there isn't a bias to either team, it also points out bugs and tuning that should be better in the game.

  • NHLDev wrote: »
    Make skill stick mandatory for EASHL.

    There are certain disabilities that only allow people to play with hybrid controls.

    I never thought of that. I did use to play with a friend who only had one hand and he adapted and was a very excellent player.

    yep same here. on both counts as a matter of fact.
  • NHLDev wrote: »
    Can you expand more on the fact that it is an interesting point? I feel like you would know why the mechanic changes, as well as the overall experience, and that you could maybe explain it.
    I just meant the idea of a player protecting their superstar as intended in the original fighting engine for NHL teams is different in HUT when as you climb the divisions and people build teams, more and more players are superstars as he pointed out. I don't believe we have a condition to readjust who the 'star of that team' is in a curve relative to that current team but maybe we should.

    i think thats a great idea and what i was leading to. if my 90 versteeg gets destroyed thats nothing crazy on my team full of 94's and 93's but in regular versus logic a 90 is a star for sure. to answer your point above no it does not happen often at all. 2 or 3 times out of 150 games i just remembered this one vividly as i was up 3-2 in the third with a clear breakaway and ended up losing in OT. like i said doesnt happen often and im not mad about it i realize you cant test everything just wanted to bring it to your attention as i think a condition making your 2 highest rated forwards (most dmen defend their selves) the "stars" could be an easy fix. thanks for taking the time to chat about it!
  • KoryDub wrote: »
    Maybe the 'star player' should be the highest rated player on the team with the biggest gap between the Overall rating and the aggressiveness rating?

    I think it would make sense that the player with the biggest gap there would be less apt to defend himself in the case of a big hit. All other players would then be on their own, so to speak.

    yeah i like that too eventually Mov Ovi will be my highest rated skater but at 240 he can take care of his own where johnny hockey or mcdavid not so much
  • NHLDev wrote: »
    EVerk81 wrote: »
    I've never been called for a hook when I've used poke check so I've never seen that..
    These control schemes and how your player behaves in regards to which set-up you have is something that's news to me as well. I've never used the '94 or hybrid controls because to me it seems those control schemes are lacking a lot of the tools available to your player...

    Good post though. Would be nice if a dev confirmed that it was their intention to make hybrid/'94 control schemes easier to win draws, shoot the puck, and make passes...that seems very off to me

    No there is nothing in those control schemes that would make it easier to do any of those things, unless of course you consider that someone with skill stick could physically miss the pie section at the top of their right stick that would trigger the shot and with buttons, just a press will trigger it.

    You mean the broken pie? Sometimes it doesn't accept the input, I do have videos of myself spamming it, haven't seen that after the recent patch though ... It's area is also sometimes bigger , a shot will activate while you are 1/4 inch away from the pie.
  • KoryDub wrote: »
    Maybe the 'star player' should be the highest rated player on the team with the biggest gap between the Overall rating and the aggressiveness rating?

    I think it would make sense that the player with the biggest gap there would be less apt to defend himself in the case of a big hit. All other players would then be on their own, so to speak.

    do you know if this or something similar is being considered, @EA_NHLDevs ?
  • NHLDev
    1680 posts EA NHL Developer
    KoryDub wrote: »
    Maybe the 'star player' should be the highest rated player on the team with the biggest gap between the Overall rating and the aggressiveness rating?

    I think it would make sense that the player with the biggest gap there would be less apt to defend himself in the case of a big hit. All other players would then be on their own, so to speak.

    do you know if this or something similar is being considered, @EA_NHLDevs ?

    Due to this thread, we had a chat about it. I think the best thing for HUT if we wanted to do something would be to do what we did in EASHL and tune out the Superstar impact. If we had time for more code and the priority of this raised next to other items at some point, some combo of what I was inferring and what Kory suggested would probably be the way to go.
  • NHLDev wrote: »
    KoryDub wrote: »
    Maybe the 'star player' should be the highest rated player on the team with the biggest gap between the Overall rating and the aggressiveness rating?

    I think it would make sense that the player with the biggest gap there would be less apt to defend himself in the case of a big hit. All other players would then be on their own, so to speak.

    do you know if this or something similar is being considered, @EA_NHLDevs ?

    Due to this thread, we had a chat about it. I think the best thing for HUT if we wanted to do something would be to do what we did in EASHL and tune out the Superstar impact. If we had time for more code and the priority of this raised next to other items at some point, some combo of what I was inferring and what Kory suggested would probably be the way to go.

    so nothing for now, just dont hit in D1 to avoid it
  • NHLDev
    1680 posts EA NHL Developer

    so nothing for now, just dont hit in D1 to avoid it

    I was going on the stats that it happened to you 2 or 3 times in 150 games. I haven't personally run into one in HUT yet. The change could be done in a tuner.

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