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EASHL Player Attributes Too Low?

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  • It's pretty obvious, (the shot power, accuracy...all of it has been tuned down a bit) and also the physics have improved. You can't just bump into players and always hold onto the puck...stop and start on a dime etc...there is more "weight" to players now.
    I've played defense since EASHL started in 08.
    Played against a lot of the same forwards for years...and I can tell you the playing field is more level than it's ever been.
  • B_Bunny
    893 posts Moderator
    edited January 2017
    Lynch-CAN wrote: »
    B-Bunny wrote: »
    Lynch-CAN wrote: »
    I think player strengths should be more apparent also, I was using the dangler the other day just to switch it up as I usually pick grinder, and I don't see hardly any difference between their deking ability; when using the dangler I was still losing control trying to pull off simple dekes like toe drags.

    I was still not regaining possession with the between the legs deke even when the puck would be perfectly aimed in front by his stick, the spin deke I was also not able to pull off without losing the puck. So at the very least it seems the dangler is hardly any different from the grinder in terms of deking ability and hes much easier to knock off the puck as well, so this makes the dangler useless in my opinion.

    If thats an issue it certainly isnt due to a lack of the deking attribute.

    So the deking attribute has nothing to do with the ability to successfully pull off dekes?.... you must of read what I wrote wrong, because this makes zero sense.

    I'm just telling you the danglers deking attribute is 90+. But someone also said after you that they have no issues pulling off dekes with that class, so you figure that one out ;)
    PSN: B-Bunny
  • HandsomeCatf1sh
    1707 posts Member
    edited January 2017
    Someone earlier said, "it feels like my player is a beer league player"...well maybe him and the ones complaining ARE beer league players
    ...that aren't being helped with superstar attributes and OP offensive physics anymore.
  • B_Bunny
    893 posts Moderator
    edited January 2017
    Someone earlier said, "it feels like my player is a beer league player"...well maybe him and the ones complaining ARE beer league players
    ...that aren't being helped with superstar attributes and OP offensive physics anymore.

    That certainly is one way to look at things lol. No longer getting assisted by every attribute being in the 90s.
    PSN: B-Bunny
  • B-Bunny wrote: »
    Someone earlier said, "it feels like my player is a beer league player"...well maybe him and the ones complaining ARE beer league players
    ...that aren't being helped with superstar attributes and OP offensive physics anymore.

    That certainly is one way to look at things lol. No longer getting assisted by every attribute being in the 90s.
    Exactly dude!
  • I simply carry the opinion that it is bland and boring playing NES hockey in 2017.

    Skinny, medium and fat. There isnt a level is of diversity... all we play is PFs now either way. 80% of the forwards seem to be PF.

    I just find it exceptionally bland. I understand the reasoning behind it.

    I dont have issues scoring, playing defense and so on. It's that i find it really bland. Many here agree with me and we feel it's one of the reasons for people not playing the game past thanksgiving.
  • Well ...I can't change the fact that playing hockey for the love of the game itself...gets bland for you...but atleast you understand the reasoning behind the direction of the EASHL.
  • HandsomeCatf1sh
    1707 posts Member
    edited January 2017
    That's fine you can disagree, but for me...I can tell it's got better and more balanced.
    I can trust I will pick up the puck when I'm in the passing lane....or trust when I go for a well timed poke or stick lift...I'll get it.
    Previous years, it really was a roll of the dice.
    I'm rewarded now, more than ever for playing proper defense...or for even jumping the play and breaking up passes.
    Which is based mostly on improved physics(like you said)...but I still think it's great that everyone is skating around with Wayne Gretzky attributes.
  • B_Bunny
    893 posts Moderator
    edited January 2017
    That's fine you can disagree, but for me...I can tell it's got better and more balanced.
    I can trust I will pick up the puck when I'm in the passing lane....or trust when I go for a well timed poke or stick lift...I'll get it.
    Previous years, it really was a roll of the dice.
    I'm rewarded now, more than ever for playing proper defense...or for even jumping the play and breaking up passes.
    Which is based mostly on improved physics...but I still think it's great that everyone is skating around with Wayne Gretzky attributes.

    I primarily play D as I have for a couple of years now. I've improved quite a bit over that time and now I consider myself better than the average D and maybe even better than that.

    I've learned from and have played with some of whom I consider the best d in the game and I don't think I've ever heard them say the same things you have.

    Maybe I need to play and learn from you instead then if you think the way you do.

    Defenders are definitely in a much better place now than 4 years ago. Especially with incidental contact, poke checks as they currently are, how forces don't go through everything 85% of the time anymore, etc.
    PSN: B-Bunny
  • HandsomeCatf1sh
    1707 posts Member
    edited January 2017
    I mean ...I just play D the way it's fundamentally supposed to played. Probably no different than you or the other guys you mentioned that understand the concept of the position.
    Of course we all have a varying style or skill level, but that's not my point here.

    For instance...When covering down low against the crosse crease...being where I'm supposed to be, will reward me with a pass break up or a steal almost always...as compared to previous years, I had no idea whether or not the game would reward me.

    Now take that example and insert it into any other play we as defenseman have to make...and it's the same thing. I'm rewarded for my intentions WAYYYYYY more now.
    I think that's a testament to improved physics and less OP attribute ratings.

    P.s I'm on xbone if you ever want to add me and D pair up.
  • B-Bunny wrote: »
    Lynch-CAN wrote: »
    B-Bunny wrote: »
    Lynch-CAN wrote: »
    I think player strengths should be more apparent also, I was using the dangler the other day just to switch it up as I usually pick grinder, and I don't see hardly any difference between their deking ability; when using the dangler I was still losing control trying to pull off simple dekes like toe drags.

    I was still not regaining possession with the between the legs deke even when the puck would be perfectly aimed in front by his stick, the spin deke I was also not able to pull off without losing the puck. So at the very least it seems the dangler is hardly any different from the grinder in terms of deking ability and hes much easier to knock off the puck as well, so this makes the dangler useless in my opinion.

    If thats an issue it certainly isnt due to a lack of the deking attribute.

    So the deking attribute has nothing to do with the ability to successfully pull off dekes?.... you must of read what I wrote wrong, because this makes zero sense.

    I'm just telling you the danglers deking attribute is 90+. But someone also said after you that they have no issues pulling off dekes with that class, so you figure that one out ;)

    Once again, what I said is I notice no difference between the grinder and danglers abilities, not that I couldn't pull off dekes with him. You still seem to not comprehend what I'm saying.
  • i agree and disagree on the area of defensemen. Sorry but you can be facing the passer and still have the puck go directly through you many many times. so taking away the passing lanes is not enough. in fact I definitely felt like in NHL 15, previous gen, as a defensive dman I was much much better at intercepting passes.

    i also feel like the current state of the skating engine gives offensive players a huge advantage over defensive players, compared to previous gen.

    That being said NHL 17 is better than 16 which was better than 15 (new gen). But that's like saying eating mud is better than eating rocks. true it doesn't break your teeth but it's not exactly gourmet
  • i agree and disagree on the area of defensemen. Sorry but you can be facing the passer and still have the puck go directly through you many many times. so taking away the passing lanes is not enough. in fact I definitely felt like in NHL 15, previous gen, as a defensive dman I was much much better at intercepting passes.

    That's mostly my feeling as well. You might have more passes get through in 15, but it would be because you weren't facing correctly or something along those lines. If you were in position though, you did intercept the pass every time it felt. In 17, it's easier to face the play, but it feels like they toned down the interceptions to compensate for it.
  • B_Bunny
    893 posts Moderator
    edited January 2017
    Lynch-CAN wrote: »
    B-Bunny wrote: »
    Lynch-CAN wrote: »
    B-Bunny wrote: »
    Lynch-CAN wrote: »
    I think player strengths should be more apparent also, I was using the dangler the other day just to switch it up as I usually pick grinder, and I don't see hardly any difference between their deking ability; when using the dangler I was still losing control trying to pull off simple dekes like toe drags.

    I was still not regaining possession with the between the legs deke even when the puck would be perfectly aimed in front by his stick, the spin deke I was also not able to pull off without losing the puck. So at the very least it seems the dangler is hardly any different from the grinder in terms of deking ability and hes much easier to knock off the puck as well, so this makes the dangler useless in my opinion.

    If thats an issue it certainly isnt due to a lack of the deking attribute.

    So the deking attribute has nothing to do with the ability to successfully pull off dekes?.... you must of read what I wrote wrong, because this makes zero sense.

    I'm just telling you the danglers deking attribute is 90+. But someone also said after you that they have no issues pulling off dekes with that class, so you figure that one out ;)

    Once again, what I said is I notice no difference between the grinder and danglers abilities, not that I couldn't pull off dekes with him. You still seem to not comprehend what I'm saying.

    Funny; I lose the puck half the time on a mere spin with grinder and I play that class 90% of the time. Doesn't happen to me with Dangler. Maybe you need to play that class more than once.
    PSN: B-Bunny
  • B-Bunny wrote: »
    Lynch-CAN wrote: »
    B-Bunny wrote: »
    Lynch-CAN wrote: »
    B-Bunny wrote: »
    Lynch-CAN wrote: »
    I think player strengths should be more apparent also, I was using the dangler the other day just to switch it up as I usually pick grinder, and I don't see hardly any difference between their deking ability; when using the dangler I was still losing control trying to pull off simple dekes like toe drags.

    I was still not regaining possession with the between the legs deke even when the puck would be perfectly aimed in front by his stick, the spin deke I was also not able to pull off without losing the puck. So at the very least it seems the dangler is hardly any different from the grinder in terms of deking ability and hes much easier to knock off the puck as well, so this makes the dangler useless in my opinion.

    If thats an issue it certainly isnt due to a lack of the deking attribute.

    So the deking attribute has nothing to do with the ability to successfully pull off dekes?.... you must of read what I wrote wrong, because this makes zero sense.

    I'm just telling you the danglers deking attribute is 90+. But someone also said after you that they have no issues pulling off dekes with that class, so you figure that one out ;)

    Once again, what I said is I notice no difference between the grinder and danglers abilities, not that I couldn't pull off dekes with him. You still seem to not comprehend what I'm saying.

    Funny; I lose the puck half the time on a mere spin with grinder and I play that class 90% of the time. Doesn't happen to me with Dangler. Maybe you need to play that class more than once.
    Truth. If you can't see or feel the subtle differences in the builds, you may be smoking to many energy drinks.
  • i agree and disagree on the area of defensemen. Sorry but you can be facing the passer and still have the puck go directly through you many many times. so taking away the passing lanes is not enough. in fact I definitely felt like in NHL 15, previous gen, as a defensive dman I was much much better at intercepting passes.

    That's mostly my feeling as well. You might have more passes get through in 15, but it would be because you weren't facing correctly or something along those lines. If you were in position though, you did intercept the pass every time it felt. In 17, it's easier to face the play, but it feels like they toned down the interceptions to compensate for it.

    I can't be the only one that has passes go right through me when I read the play correctly. I'm not saying it happens a lot but way more than it should. I've seen videos of pucks going through physical objects like sticks and ppl say it's due to player class. So interceptions aren't where they should be.
  • I remember back in the hay day, when the good players were still here, sjusoccer used to host 6v6 games we played without adding any xp to our builds. It was a lot of fun, and that previous sentence was way too long.
  • B-Bunny wrote: »
    Lynch-CAN wrote: »
    B-Bunny wrote: »
    Lynch-CAN wrote: »
    B-Bunny wrote: »
    Lynch-CAN wrote: »
    I think player strengths should be more apparent also, I was using the dangler the other day just to switch it up as I usually pick grinder, and I don't see hardly any difference between their deking ability; when using the dangler I was still losing control trying to pull off simple dekes like toe drags.

    I was still not regaining possession with the between the legs deke even when the puck would be perfectly aimed in front by his stick, the spin deke I was also not able to pull off without losing the puck. So at the very least it seems the dangler is hardly any different from the grinder in terms of deking ability and hes much easier to knock off the puck as well, so this makes the dangler useless in my opinion.

    If thats an issue it certainly isnt due to a lack of the deking attribute.

    So the deking attribute has nothing to do with the ability to successfully pull off dekes?.... you must of read what I wrote wrong, because this makes zero sense.

    I'm just telling you the danglers deking attribute is 90+. But someone also said after you that they have no issues pulling off dekes with that class, so you figure that one out ;)

    Once again, what I said is I notice no difference between the grinder and danglers abilities, not that I couldn't pull off dekes with him. You still seem to not comprehend what I'm saying.

    Funny; I lose the puck half the time on a mere spin with grinder and I play that class 90% of the time. Doesn't happen to me with Dangler. Maybe you need to play that class more than once.

    I have played more than once, when it came out last year it was my go to class, once the nudge hits came this year it just wasnt worth it to play dangler anymore so I went back to grinder after a few weeks. I just think for 90+ on deking ability you should not be seeing as many unsuccessful dekes with him as you see now, he bobbles toe drags the odd time, doesn't get more simple than that deke.

    I'd just like to see players strengths more apparent in game. If a player wants an average all around forward, pick power forward or two way, the strengths for the other classes should much higher than other classes.

    That's what I was getting at when comparing dangler to grinder, dangler bobbling dekes should be rare but you still see him do it quite a bit in the run of a game if you deke a lot, but the grinder doesn't even bobble that many more dekes than the dangler, and he shrugs off small nudges that send the dangler to his knees.

    As is the dangler just isn't good enough at his strength to be a viable option beside the grinder in my opinion.

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