Well, maybe that is his strength, he probably has a better chance of pulling off a deke in traffic more so than any other build.
And I would imagine the dekes are quicker and more fluid.
I usually play grinder and I feel like he can deke through traffic better than anyone else, one of his strengths is picking up loose pucks and he has good balance and good hands. Dangler probably is better at deking but not by enough in my opinion and he is knocked off the puck very easily. But anyway, this topic has definitely ran its course.
I hear you, well than it sounds like to use the dangler effectively you have to dangle in space and move the puck quick to be effective with him...me personally I don't see a real benefit with using that build.
I like the balanced builds most of the time.
Yeah I guess thats how to use it, deking in open space seems like a waste of time though, so yeah, like I said in my first post the dangler seems pretty useless compared to other classes, no real point in taking him.
Ya it seems you have trouble comprehending things, everything you hear sounds like non sense, am I right?
The guy that thinks supporting your goalie is a bad thing defensively.
The guy that gets roasted at the red line, the guy that blames the game because he's just pressing buttons and launching accidental sauce passes. Hahahaha.
Speaking of failing to comprehend you are King there
Hiding the attributes still feels like the wrong decision IMO. People are going to debate class balance regardless of whether they know the real stats behind the scenes or not, so what's the difference? Worst case scenario, people continue to argue about the attributes, and the devs can ignore it as they see fit.
This whole not trusting the community with detailed information about the game needs to stop because it doesn't help anyone. HUT cards are actually a great example of why we need this information. There are cards like the Kris Versteeg they released for Christmas, where if you go by what's listed on the front of the card, he has a 91 shot and hands, but then you look at his stats and his lowest shooting or hands attribute is a 92. There's also cards like the Christmas Joe Sakic, where he has an 83 checking attribute, but his highest attribute out of aggressiveness, checking, strength, durability, and fighting skill is an 80, and his skating is listed at 87, but his speed, acceleration, agility, endurance, and balance are all below 83.
While it's really unfortunate that EA can't just get their player ratings right, having the detailed information available allows users to make an informed decision if they really want to. If they didn't have this information available, you'd just get all sorts of complaints about how Sakic doesn't feel like an 87 overall player, but be unable to really see why that is.
These vague bars at the player selection screen just don't cut it, and maybe I have a different way of comparing players where I value certain attributes much more than EA does. The answer to the question of what class to pick shouldn't require playing 50 games to get a sense for exactly how each one plays.
Hiding the attributes still feels like the wrong decision IMO. People are going to debate class balance regardless of whether they know the real stats behind the scenes or not, so what's the difference? Worst case scenario, people continue to argue about the attributes, and the devs can ignore it as they see fit.
This whole not trusting the community with detailed information about the game needs to stop because it doesn't help anyone. HUT cards are actually a great example of why we need this information. There are cards like the Kris Versteeg they released for Christmas, where if you go by what's listed on the front of the card, he has a 91 shot and hands, but then you look at his stats and his lowest shooting or hands attribute is a 92. There's also cards like the Christmas Joe Sakic, where he has an 83 checking attribute, but his highest attribute out of aggressiveness, checking, strength, durability, and fighting skill is an 80, and his skating is listed at 87, but his speed, acceleration, agility, endurance, and balance are all below 83.
While it's really unfortunate that EA can't just get their player ratings right, having the detailed information available allows users to make an informed decision if they really want to. If they didn't have this information available, you'd just get all sorts of complaints about how Sakic doesn't feel like an 87 overall player, but be unable to really see why that is.
These vague bars at the player selection screen just don't cut it, and maybe I have a different way of comparing players where I value certain attributes much more than EA does. The answer to the question of what class to pick shouldn't require playing 50 games to get a sense for exactly how each one plays.
Yeah, I mean look.... You just need to bring back our ability to build out own player. My team and I were talking about this last night while we were playing GTA then Golf (not EA's golf).
I have another person stating they aren't coming back next year unless there is a major overhaul and we can build our own pro's and so on.
I cannot tell you how many people I have on my friends list that don't play the game anymore.
The sales of the game are way down. Way down. It's time for EA to wake up, stop catering to a VERY small subset of people with their demands and make a fun hockey game again with a solid replay factor.
I cannot tell you how many people I have on my friends list that don't play the game anymore.
The sales of the game are way down. Way down. It's time for EA to wake up, stop catering to a VERY small subset of people with their demands and make a fun hockey game again with a solid replay factor.
This community is DYING.
Everyone loves to tout this around, but they really aren't down that much. The game isn't growing, it's pretty stagnant year to year. And that's the bigger issue with NHL and any business.
I cannot tell you how many people I have on my friends list that don't play the game anymore.
The sales of the game are way down. Way down. It's time for EA to wake up, stop catering to a VERY small subset of people with their demands and make a fun hockey game again with a solid replay factor.
This community is DYING.
Everyone loves to tout this around, but they really aren't down that much. The game isn't growing, it's pretty stagnant year to year. And that's the bigger issue with NHL and any business.
Is that with all users of all game modes though?
It's quite obvious that the EASHL community has been decreasing throughout the years. EA must have figures showing the amount of EASHL players and the amount of time we play it from year to year.
The EASHL community may be smaller, and that's probably a deduction mostly of HUT, and some other nuances with the gamemode tbh. Overall, the same people are buying NHL every year though.
I cannot tell you how many people I have on my friends list that don't play the game anymore.
The sales of the game are way down. Way down. It's time for EA to wake up, stop catering to a VERY small subset of people with their demands and make a fun hockey game again with a solid replay factor.
This community is DYING.
Everyone loves to tout this around, but they really aren't down that much. The game isn't growing, it's pretty stagnant year to year. And that's the bigger issue with NHL and any business.
Sales were slightly above 500k this year across consoles from what I read. Meanwhile, sales years ago were 1.8 million.
So, yes, that is down quite a lot.
"The game isn't growing".... There is no way that would be an acceptable answer in a boardroom or from a project lead.
Who are we blaming here for the game "not growing"?
Where I work, if our sales folks don't make their nut a couple quarters in a row - "they gone".
Bunny... they have either dumbed this game down for a hardcore smallish online audience and those people (and their demands / desires), the loudest screamers have run off all the "fringe" hockey fans that bought this game year to year (with all of these "dumb it down" changes to EASHL) OR EA simply hasn't been able to get what they want done year to year post new gen console release.
It's one or the other at this point. I can accept ONE YEAR needed to get what you want done going from one platform to the other. We ain't in year one no more.
This was our GO TO game. I have people in Canada on my team that have NEVER watched a basketball game in their lives saying "yeah, unless this is overhauled for real we will get 2k basketball next year and play with yall".
Now... why on EARTH would we think that COULD NOT be the case - once again - for this hockey franchise? That fringe hockey fans pick up a trade rag and see a 9.X out of 10 or see a demo and play it and go "WOW this is really FUN".....
Now givin these are FAIRLY accurate i would say sales are not consistant. I really hope you are gonna figure out a solution to this problem.. or I myself will get basketball
I cannot tell you how many people I have on my friends list that don't play the game anymore.
The sales of the game are way down. Way down. It's time for EA to wake up, stop catering to a VERY small subset of people with their demands and make a fun hockey game again with a solid replay factor.
This community is DYING.
Everyone loves to tout this around, but they really aren't down that much. The game isn't growing, it's pretty stagnant year to year. And that's the bigger issue with NHL and any business.
Sales were slightly above 500k this year across consoles from what I read. Meanwhile, sales years ago were 1.8 million.
So, yes, that is down quite a lot.
"The game isn't growing".... There is no way that would be an acceptable answer in a boardroom or from a project lead.
Who are we blaming here for the game "not growing"?
Where I work, if our sales folks don't make their nut a couple quarters in a row - "they gone".
Bunny... they have either dumbed this game down for a hardcore smallish online audience and those people, the loudest screamers have run off all the "fringe" hockey fans that bought this game year to year OR they simply haven't been able to get what they want done year to year post new gen console release.
It's one or the other at this point.
This was our GO TO game. I have people in Canada on my team that have NEVER watched a basketball game in their lives saying "yeah, unless this is overhauled for real we will get 2k basketball next year and play with yall".
Now... why on EARTH would we think that COULD NOT be the case - once again - for this hockey franchise? That fringe hockey fans pick up a trade rag and see a 9.X out of 10 or see a demo and play it and go "WOW this is really FUN".....
The games been out like 3 months, you can't compare its sales to an NHL 16-15-14-13-12 etc sales yet unless you have the statistics of what NHL 16-15-14-13-12 was at after their respective Christmases , but I would guess it's about on track for about the same once a year is up. Also, I've seen the figures from EA themselves when I was at the studio, not sure where you're pulling your data but it may not be accurate.
I don't think anyone is blaming anyone for the game not growing...but it's a fact. And that's going all the way back to NHL 09 until now. Like I said, it's pretty stagnant. I think, and perhaps they already know, something needs to be changed. When that happens I dunno.
Now givin these are FAIRLY accurate i would say sales are not consistant. I really hope you are gonna figure out a solution to this problem.. or I myself will get basketball
Now givin these are FAIRLY accurate i would say sales are not consistant. I really hope you are gonna figure out a solution to this problem.. or I myself will get basketball
Lets see if they remove this..
NHL 13... 1.3 mill across the two consoles.
Indisputable.
If we're going by that data, 16 has sold 1.1
Yeah theres a difference, but now we're talking 200k. For a bad NHL 16 game. Again, pretty stagnant.
Now givin these are FAIRLY accurate i would say sales are not consistant. I really hope you are gonna figure out a solution to this problem.. or I myself will get basketball
Lets see if they remove this..
NHL 13... 1.3 mill across the two consoles.
Indisputable.
If we're going by that data, 16 has sold 1.1
Yeah theres a difference, but now we're talking 200k. For a bad NHL 16 game. Again, pretty stagnant.
Now givin these are FAIRLY accurate i would say sales are not consistant. I really hope you are gonna figure out a solution to this problem.. or I myself will get basketball
Lets see if they remove this..
NHL 13... 1.3 mill across the two consoles.
Indisputable.
If we're going by that data, 16 has sold 1.1
Yeah theres a difference, but now we're talking 200k. For a bad NHL 16 game. Again, pretty stagnant.
NHL 17 - 570k across both consoles.
50% drop off in 4 years.
NHL 17 has been out 3 months. -_- Check back next September and it'll be over a mil.
Now givin these are FAIRLY accurate i would say sales are not consistant. I really hope you are gonna figure out a solution to this problem.. or I myself will get basketball
Lets see if they remove this..
NHL 13... 1.3 mill across the two consoles.
Indisputable.
If we're going by that data, 16 has sold 1.1
Yeah theres a difference, but now we're talking 200k. For a bad NHL 16 game. Again, pretty stagnant.
NHL 17 - 570k across both consoles.
50% drop off in 4 years.
NHL 17 has been out 3 months. -_- Check back next September and it'll be over a mil.
Do you understand?
Okie Dokie there smokie.
Yer right. I dunno what I was thinking. Clearly the franchise is going in the right direction.
Now givin these are FAIRLY accurate i would say sales are not consistant. I really hope you are gonna figure out a solution to this problem.. or I myself will get basketball
Lets see if they remove this..
NHL 13... 1.3 mill across the two consoles.
Indisputable.
If we're going by that data, 16 has sold 1.1
Yeah theres a difference, but now we're talking 200k. For a bad NHL 16 game. Again, pretty stagnant.
NHL 17 - 570k across both consoles.
50% drop off in 4 years.
NHL 17 has been out 3 months. -_- Check back next September and it'll be over a mil.
Do you understand?
Okie Dokie there smokie.
Yer right. I dunno what I was thinking. Clearly the franchise is going in the right direction.
Don't need to be **** hurt. I never said that it was going in the right direction, let's not forget my original post in this thread was bolding you saying
Now givin these are FAIRLY accurate i would say sales are not consistant. I really hope you are gonna figure out a solution to this problem.. or I myself will get basketball
Lets see if they remove this..
NHL 13... 1.3 mill across the two consoles.
Indisputable.
If we're going by that data, 16 has sold 1.1
Yeah theres a difference, but now we're talking 200k. For a bad NHL 16 game. Again, pretty stagnant.
NHL 17 - 570k across both consoles.
50% drop off in 4 years.
NHL 17 has been out 3 months. -_- Check back next September and it'll be over a mil.
Do you understand?
Okie Dokie there smokie.
Yer right. I dunno what I was thinking. Clearly the franchise is going in the right direction.
Don't need to be **** hurt. I never said that it was going in the right direction, let's not forget my original post in this thread was bolding you saying
The sales of the game are way down. Way down
simply not true.
The 200k drop off you mentioned before (from 1.3 to 1.1 units sold) is still 15% drop off.
I'd be "**** hurt" as you said, if I was a part of EA's executive team.
Replies
Yeah I guess thats how to use it, deking in open space seems like a waste of time though, so yeah, like I said in my first post the dangler seems pretty useless compared to other classes, no real point in taking him.
Speaking of failing to comprehend you are King there
This whole not trusting the community with detailed information about the game needs to stop because it doesn't help anyone. HUT cards are actually a great example of why we need this information. There are cards like the Kris Versteeg they released for Christmas, where if you go by what's listed on the front of the card, he has a 91 shot and hands, but then you look at his stats and his lowest shooting or hands attribute is a 92. There's also cards like the Christmas Joe Sakic, where he has an 83 checking attribute, but his highest attribute out of aggressiveness, checking, strength, durability, and fighting skill is an 80, and his skating is listed at 87, but his speed, acceleration, agility, endurance, and balance are all below 83.
While it's really unfortunate that EA can't just get their player ratings right, having the detailed information available allows users to make an informed decision if they really want to. If they didn't have this information available, you'd just get all sorts of complaints about how Sakic doesn't feel like an 87 overall player, but be unable to really see why that is.
These vague bars at the player selection screen just don't cut it, and maybe I have a different way of comparing players where I value certain attributes much more than EA does. The answer to the question of what class to pick shouldn't require playing 50 games to get a sense for exactly how each one plays.
Yeah, I mean look.... You just need to bring back our ability to build out own player. My team and I were talking about this last night while we were playing GTA then Golf (not EA's golf).
I have another person stating they aren't coming back next year unless there is a major overhaul and we can build our own pro's and so on.
I cannot tell you how many people I have on my friends list that don't play the game anymore.
The sales of the game are way down. Way down. It's time for EA to wake up, stop catering to a VERY small subset of people with their demands and make a fun hockey game again with a solid replay factor.
This community is DYING.
Everyone loves to tout this around, but they really aren't down that much. The game isn't growing, it's pretty stagnant year to year. And that's the bigger issue with NHL and any business.
The EASHL community may be smaller, and that's probably a deduction mostly of HUT, and some other nuances with the gamemode tbh. Overall, the same people are buying NHL every year though.
Sales were slightly above 500k this year across consoles from what I read. Meanwhile, sales years ago were 1.8 million.
So, yes, that is down quite a lot.
"The game isn't growing".... There is no way that would be an acceptable answer in a boardroom or from a project lead.
Who are we blaming here for the game "not growing"?
Where I work, if our sales folks don't make their nut a couple quarters in a row - "they gone".
Bunny... they have either dumbed this game down for a hardcore smallish online audience and those people (and their demands / desires), the loudest screamers have run off all the "fringe" hockey fans that bought this game year to year (with all of these "dumb it down" changes to EASHL) OR EA simply hasn't been able to get what they want done year to year post new gen console release.
It's one or the other at this point. I can accept ONE YEAR needed to get what you want done going from one platform to the other. We ain't in year one no more.
This was our GO TO game. I have people in Canada on my team that have NEVER watched a basketball game in their lives saying "yeah, unless this is overhauled for real we will get 2k basketball next year and play with yall".
Now... why on EARTH would we think that COULD NOT be the case - once again - for this hockey franchise? That fringe hockey fans pick up a trade rag and see a 9.X out of 10 or see a demo and play it and go "WOW this is really FUN".....
Nhl15
http://www.vgchartz.com/gamedb/?name=Nhl+15&publisher=&platform=&genre=&minSales=0&results=200
Nhl16
http://www.vgchartz.com/gamedb/?name=Nhl+16&publisher=&platform=&genre=&minSales=0&results=200
Nhl17
http://www.vgchartz.com/gamedb/?name=Nhl+17&publisher=&platform=&genre=&minSales=0&results=200
Now givin these are FAIRLY accurate i would say sales are not consistant. I really hope you are gonna figure out a solution to this problem.. or I myself will get basketball
Lets see if they remove this..
The games been out like 3 months, you can't compare its sales to an NHL 16-15-14-13-12 etc sales yet unless you have the statistics of what NHL 16-15-14-13-12 was at after their respective Christmases , but I would guess it's about on track for about the same once a year is up. Also, I've seen the figures from EA themselves when I was at the studio, not sure where you're pulling your data but it may not be accurate.
I don't think anyone is blaming anyone for the game not growing...but it's a fact. And that's going all the way back to NHL 09 until now. Like I said, it's pretty stagnant. I think, and perhaps they already know, something needs to be changed. When that happens I dunno.
NHL 13... 1.3 mill across the two consoles.
Indisputable.
If we're going by that data, 16 has sold 1.1
Yeah theres a difference, but now we're talking 200k. For a bad NHL 16 game. Again, pretty stagnant.
NHL 17 - 570k across both consoles.
50% drop off in 4 years.
NHL 17 has been out 3 months. -_- Check back next September and it'll be over a mil.
Do you understand?
Okie Dokie there smokie.
Yer right. I dunno what I was thinking. Clearly the franchise is going in the right direction.
Don't need to be **** hurt. I never said that it was going in the right direction, let's not forget my original post in this thread was bolding you saying
simply not true.
The 200k drop off you mentioned before (from 1.3 to 1.1 units sold) is still 15% drop off.
I'd be "**** hurt" as you said, if I was a part of EA's executive team.
15% is a large drop off, Bunny.