I'm not trying to be rude to you here, but his settings don't matter. At all settings vs the CPU (I have tried tons of different sliders and strats) on all star or higher, the AI is 100% different for the player and CPU. Your friendly AI will skate away from loose pucks, not support the puck, never try to find open ice and take forever changing lines, while the CPU does the opposite. There are clearly 2 separate AI scripts. Why not make the CPU more aggressive in getting shots on offense, better at passing and moving forward (instead of playing keep away in the neutral zone and making constant 100% accurate blind backwards passes into their own end) then making them omniscient when it comes to loose pucks, and making friendly AI incompetent. Difficulty is wonderful, a challenge is wonderful. Artificial difficulty, created through the ineptitude of your teammates and the psychic abilities of your opponents is not. Maybe make the CPU not able to respond to your input until it starts to play out, instead of them reacting to your inputs before your players even begin to execute them. Or you know, give both sides the same AI script, or at least the option to do so.
I have seen each of your theories in quite a few threads now so I understand that you have come to this conclusion. It isn't fact though.
On All Star the AI for both teams is exactly the same. On Superstar, the AI team has an advantage so that there is always somewhere for people to go if they find All Star too easy. In that case, your AI isn't tuned down or anything, it the same as it is on All Star but your opponent has a further increase in reaction time, awareness, etc. to minimize mistakes.
Keep in mind, this is also only in modes where you are able to switch to all players. For any player locked mode, on Superstar, the AI on both sides is the exact same as well, otherwise with that many AI players involved, there would always be an advantage to one side. We have the increase on Superstar in non player locked modes to make up for a human player that may just be really good at the game and is making all the actions with and against the puck themselves.
The difference between your AI opponents and the CPU when it comes to loose pucks that you are seeing could be your involvement in the play. There may be times when your teammates think you are the best player to get the puck so they don't react to go to get it as fast as they would if they thought it should be them. On the AI team, all players have that same chance since there is no human player. That means there will always be someone on that team that sees themselves as the player that should get that loose puck. You may see an opponent AI player that you thought should have got the puck ignore it and another one come in. That could be a mistake but in that case an AI teammate still went and got the puck. On your team, it could be that the person they thought should get it is you. Again, could be a bad judgement call on the AI and there is definitely room for improvement there but it isn't something artificially done for one team and not the other.
Are you playing as all players or are you playing player locked?
I know this isn't why you're commenting here, but it's peripherally related: how does the logic work for player selection? When I'm playing versus or HUT, and I pull the right trigger (xbox) to switch players, I do not always get a logical choice. For example, if the opposing player is closing in on my net and I have one defender between him and the net, but my defender is (say) 10 feet away (down a bit and far to the right), and I have two back checking forwards 5' and 6' away, but both are behind the opposing player and unable to make a play, I can just be cycled between them repeatedly until the opposing player just snipes my goalie because I couldn't get control of the defender.
In short, I was unable to get control of the only player able to make a play because he was farther away from the puck carrier than my other players, neither of whom were in a position to have any possibility of making a play.
Blame that on bmh because he prefers closest man to the puck, he cried and ea listened to him. So that's exactly what you got now. NHL 16 always gave you closest defensive side player.
Try using last man back if you have troubles with closest man
Lol, what ?? I always get blipped to the guy beside their carrier at best usually behind, and holding the trigger doesn't put me to the further man back, sometimes it doesn't even switch players what so ever ....
I'm not trying to be rude to you here, but his settings don't matter. At all settings vs the CPU (I have tried tons of different sliders and strats) on all star or higher, the AI is 100% different for the player and CPU. Your friendly AI will skate away from loose pucks, not support the puck, never try to find open ice and take forever changing lines, while the CPU does the opposite. There are clearly 2 separate AI scripts. Why not make the CPU more aggressive in getting shots on offense, better at passing and moving forward (instead of playing keep away in the neutral zone and making constant 100% accurate blind backwards passes into their own end) then making them omniscient when it comes to loose pucks, and making friendly AI incompetent. Difficulty is wonderful, a challenge is wonderful. Artificial difficulty, created through the ineptitude of your teammates and the psychic abilities of your opponents is not. Maybe make the CPU not able to respond to your input until it starts to play out, instead of them reacting to your inputs before your players even begin to execute them. Or you know, give both sides the same AI script, or at least the option to do so.
I have seen each of your theories in quite a few threads now so I understand that you have come to this conclusion. It isn't fact though.
On All Star the AI for both teams is exactly the same. On Superstar, the AI team has an advantage so that there is always somewhere for people to go if they find All Star too easy. In that case, your AI isn't tuned down or anything, it the same as it is on All Star but your opponent has a further increase in reaction time, awareness, etc. to minimize mistakes.
Keep in mind, this is also only in modes where you are able to switch to all players. For any player locked mode, on Superstar, the AI on both sides is the exact same as well, otherwise with that many AI players involved, there would always be an advantage to one side. We have the increase on Superstar in non player locked modes to make up for a human player that may just be really good at the game and is making all the actions with and against the puck themselves.
The difference between your AI opponents and the CPU when it comes to loose pucks that you are seeing could be your involvement in the play. There may be times when your teammates think you are the best player to get the puck so they don't react to go to get it as fast as they would if they thought it should be them. On the AI team, all players have that same chance since there is no human player. That means there will always be someone on that team that sees themselves as the player that should get that loose puck. You may see an opponent AI player that you thought should have got the puck ignore it and another one come in. That could be a mistake but in that case an AI teammate still went and got the puck. On your team, it could be that the person they thought should get it is you. Again, could be a bad judgement call on the AI and there is definitely room for improvement there but it isn't something artificially done for one team and not the other.
Are you playing as all players or are you playing player locked?
I know this isn't why you're commenting here, but it's peripherally related: how does the logic work for player selection? When I'm playing versus or HUT, and I pull the right trigger (xbox) to switch players, I do not always get a logical choice. For example, if the opposing player is closing in on my net and I have one defender between him and the net, but my defender is (say) 10 feet away (down a bit and far to the right), and I have two back checking forwards 5' and 6' away, but both are behind the opposing player and unable to make a play, I can just be cycled between them repeatedly until the opposing player just snipes my goalie because I couldn't get control of the defender.
In short, I was unable to get control of the only player able to make a play because he was farther away from the puck carrier than my other players, neither of whom were in a position to have any possibility of making a play.
Blame that on bmh because he prefers closest man to the puck, he cried and ea listened to him. So that's exactly what you got now. NHL 16 always gave you closest defensive side player.
Try using last man back if you have troubles with closest man
Lol, what ?? I always get blipped to the guy beside their carrier at best usually behind, and holding the trigger doesn't put me to the further man back, sometimes it doesn't even switch players what so ever ....
You are a fanbboytroll
That's what I just said. Try to follow. It isn't that hard.
I'm not trying to be rude to you here, but his settings don't matter. At all settings vs the CPU (I have tried tons of different sliders and strats) on all star or higher, the AI is 100% different for the player and CPU. Your friendly AI will skate away from loose pucks, not support the puck, never try to find open ice and take forever changing lines, while the CPU does the opposite. There are clearly 2 separate AI scripts. Why not make the CPU more aggressive in getting shots on offense, better at passing and moving forward (instead of playing keep away in the neutral zone and making constant 100% accurate blind backwards passes into their own end) then making them omniscient when it comes to loose pucks, and making friendly AI incompetent. Difficulty is wonderful, a challenge is wonderful. Artificial difficulty, created through the ineptitude of your teammates and the psychic abilities of your opponents is not. Maybe make the CPU not able to respond to your input until it starts to play out, instead of them reacting to your inputs before your players even begin to execute them. Or you know, give both sides the same AI script, or at least the option to do so.
I have seen each of your theories in quite a few threads now so I understand that you have come to this conclusion. It isn't fact though.
On All Star the AI for both teams is exactly the same. On Superstar, the AI team has an advantage so that there is always somewhere for people to go if they find All Star too easy. In that case, your AI isn't tuned down or anything, it the same as it is on All Star but your opponent has a further increase in reaction time, awareness, etc. to minimize mistakes.
Keep in mind, this is also only in modes where you are able to switch to all players. For any player locked mode, on Superstar, the AI on both sides is the exact same as well, otherwise with that many AI players involved, there would always be an advantage to one side. We have the increase on Superstar in non player locked modes to make up for a human player that may just be really good at the game and is making all the actions with and against the puck themselves.
The difference between your AI opponents and the CPU when it comes to loose pucks that you are seeing could be your involvement in the play. There may be times when your teammates think you are the best player to get the puck so they don't react to go to get it as fast as they would if they thought it should be them. On the AI team, all players have that same chance since there is no human player. That means there will always be someone on that team that sees themselves as the player that should get that loose puck. You may see an opponent AI player that you thought should have got the puck ignore it and another one come in. That could be a mistake but in that case an AI teammate still went and got the puck. On your team, it could be that the person they thought should get it is you. Again, could be a bad judgement call on the AI and there is definitely room for improvement there but it isn't something artificially done for one team and not the other.
Are you playing as all players or are you playing player locked?
I know this isn't why you're commenting here, but it's peripherally related: how does the logic work for player selection? When I'm playing versus or HUT, and I pull the right trigger (xbox) to switch players, I do not always get a logical choice. For example, if the opposing player is closing in on my net and I have one defender between him and the net, but my defender is (say) 10 feet away (down a bit and far to the right), and I have two back checking forwards 5' and 6' away, but both are behind the opposing player and unable to make a play, I can just be cycled between them repeatedly until the opposing player just snipes my goalie because I couldn't get control of the defender.
In short, I was unable to get control of the only player able to make a play because he was farther away from the puck carrier than my other players, neither of whom were in a position to have any possibility of making a play.
Blame that on bmh because he prefers closest man to the puck, he cried and ea listened to him. So that's exactly what you got now. NHL 16 always gave you closest defensive side player.
Try using last man back if you have troubles with closest man
That "hold right trigger" to get last man back never works for me. Idk what I'm doing wrong.
Replies
Lol, what ?? I always get blipped to the guy beside their carrier at best usually behind, and holding the trigger doesn't put me to the further man back, sometimes it doesn't even switch players what so ever ....
You are a fanbboytroll
That's what I just said. Try to follow. It isn't that hard.
That "hold right trigger" to get last man back never works for me. Idk what I'm doing wrong.