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NHL 18 EASHL

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  • Follisimo
    1346 posts Member
    They need it to be the way it is or it isnt fun to them. I get that, but i just flat out wont buy the game if it is cookie cutter build hockey next year. I dont find nearly as much enjoyment as i have in past years. Then brings the issue, if majority agrees with what i say, why would they build around the smaller audience? If majority wants it the other way thats great, i just wont partake in the game.

    They simply tried to bring more of a balance where team skill takes over instead of individual skill. Obviously people view it differently. I think it forced people to play a more team oriented style, but who is to really say with the foundation our game is built on now with the XB1/PS4 versions. Would custom builds even help at all? Now that is the big question.

    We see how the skating is for everyone even in things like HUT with characters well into their 90's and higher. We have seen how low deke classes doesn't mean you can't pull off fancy moves. We have seen offensive dman with what should be terrible hitting destroy some power forwards.
  • Follisimo wrote: »
    They need it to be the way it is or it isnt fun to them. I get that, but i just flat out wont buy the game if it is cookie cutter build hockey next year. I dont find nearly as much enjoyment as i have in past years. Then brings the issue, if majority agrees with what i say, why would they build around the smaller audience? If majority wants it the other way thats great, i just wont partake in the game.

    They simply tried to bring more of a balance where team skill takes over instead of individual skill. Obviously people view it differently. I think it forced people to play a more team oriented style, but who is to really say with the foundation our game is built on now with the XB1/PS4 versions. Would custom builds even help at all? Now that is the big question.

    We see how the skating is for everyone even in things like HUT with characters well into their 90's and higher. We have seen how low deke classes doesn't mean you can't pull off fancy moves. We have seen offensive dman with what should be terrible hitting destroy some power forwards.

    That's the thing tho isn't it eashl is an individual persons game u play with your very own single player not as the whole team the difference in games is supposed to be individual skill then team work you want the best individuals in ur pro club then u want them to be great and click with your team mates how can you do that if you have no individuality the point in the game is to have ur own character and play your own game it's nonsense this preset build stuff
  • I love NBA's archetype system. Each archetype feels unique and true to their strengths and weaknesses (if you play them like you should). As someone who had no problem getting my legend 3 every year in NHL, I was happy to see the switch to an archetype system as well. However, it has been a failure because they simply don't feel that much different. My brother plays an enforcer LW and snipes like a sniper consistently while getting an insane amount of hits and can still dangle and.. well, he can do it all. I switch back and forth between Playmaker and 2-way Center and I can't tell much of a difference in them to be honest. I focus on defense and setting up my teammates and I feel like I can do both equally well with either build. They feel basically identical to me.

    NBA does a great job of making each archetype feel unique, as well as making the players on the NBA rosters for VS. games play like their real life counterparts. This is accomplished by using their badge system, which I recently made a thread about. NHL could benefit greatly by using something similar.

    NHL has been on a steep decline over the last 5 years and shows no signs of getting better any time soon, but Legend 3 isn't why the game was better before. It was because the old game felt responsive and also had a sense of community back then with the lobbies. Now the game has neither, and so it is suffering and will continue to do so.
  • I am a little confused... I missed a couple pages and dont feel like going back to read all of them. lol L3 and boosts are completely different, are they not? I didn't think most people were suggesting getting the +3, 5, and 7 boosts back? I thought the majority of people arguing for customization wanted just that, the ability to put the attribute points where they wanted on their guys, but not saying they wanted boosts? Atleast that's what I have been suggesting.

    I feel like if you give the same points to everyone right off the bat it would solve most of the issues and complaints and would be a middle ground. No grinding, no boosts, all the same at the start. As I've said multiple times, the system was flawed because of the way you could not put anything on certain stats and just use those points on something else like speed and agility with no consequences. If EA would make all of the attributes matter, then that would help with the "super build" argument as well.
  • booher04 wrote: »
    I am a little confused... I missed a couple pages and dont feel like going back to read all of them. lol L3 and boosts are completely different, are they not? I didn't think most people were suggesting getting the +3, 5, and 7 boosts back? I thought the majority of people arguing for customization wanted just that, the ability to put the attribute points where they wanted on their guys, but not saying they wanted boosts? Atleast that's what I have been suggesting.

    I feel like if you give the same points to everyone right off the bat it would solve most of the issues and complaints and would be a middle ground. No grinding, no boosts, all the same at the start. As I've said multiple times, the system was flawed because of the way you could not put anything on certain stats and just use those points on something else like speed and agility with no consequences. If EA would make all of the attributes matter, then that would help with the "super build" argument as well.

    yes, of course.

    NHL 15 - no EASHL, at all. 60 bucks.
    NHL 16 - stripped down EASHL with a handful of preset builds - no lobbies.
    NHL 17 - add a couple more preset builds - no lobbies.

    Like I've said numerous times here.... you flat stripped a system down naked to prevent a "super build" people were complaining about and people cheer that solution? And we don't think EA benefits development cycle wise from this solution?

    This to me was like going to the doctor for a mole on your arm that looked funny and going home with one less arm.

    Problem solved!

    Like I've been saying, it's really my biggest issue here aside from the west / east server advantage ordeal.
  • booher04 wrote: »
    I am a little confused... I missed a couple pages and dont feel like going back to read all of them. lol L3 and boosts are completely different, are they not? I didn't think most people were suggesting getting the +3, 5, and 7 boosts back? I thought the majority of people arguing for customization wanted just that, the ability to put the attribute points where they wanted on their guys, but not saying they wanted boosts? Atleast that's what I have been suggesting.

    I feel like if you give the same points to everyone right off the bat it would solve most of the issues and complaints and would be a middle ground. No grinding, no boosts, all the same at the start. As I've said multiple times, the system was flawed because of the way you could not put anything on certain stats and just use those points on something else like speed and agility with no consequences. If EA would make all of the attributes matter, then that would help with the "super build" argument as well.

    yes, of course.

    NHL 15 - no EASHL, at all. 60 bucks.
    NHL 16 - stripped down EASHL with a handful of preset builds - no lobbies.
    NHL 17 - add a couple more preset builds - no lobbies.

    Like I've said numerous times here.... you flat stripped a system down naked to prevent a "super build" people were complaining about and people cheer that solution? And we don't think EA benefits development cycle wise from this solution?

    This to me was like going to the doctor for a mole on your arm that looked funny and going home with one less arm.

    Problem solved!

    Like I've been saying, it's really my biggest issue here aside from the west / east server advantage ordeal.

    Exactly... much cheaper for them as far as Development goes to just throw in preset builds... then "tweak" them a little bit here and there. It would take much more "development" to actually have to test and make sure each attribute mattered.
  • Follisimo wrote: »
    They need it to be the way it is or it isnt fun to them. I get that, but i just flat out wont buy the game if it is cookie cutter build hockey next year. I dont find nearly as much enjoyment as i have in past years. Then brings the issue, if majority agrees with what i say, why would they build around the smaller audience? If majority wants it the other way thats great, i just wont partake in the game.

    They simply tried to bring more of a balance where team skill takes over instead of individual skill. Obviously people view it differently. I think it forced people to play a more team oriented style, but who is to really say with the foundation our game is built on now with the XB1/PS4 versions. Would custom builds even help at all? Now that is the big question.

    We see how the skating is for everyone even in things like HUT with characters well into their 90's and higher. We have seen how low deke classes doesn't mean you can't pull off fancy moves. We have seen offensive dman with what should be terrible hitting destroy some power forwards.

    That's the thing tho isn't it eashl is an individual persons game u play with your very own single player not as the whole team the difference in games is supposed to be individual skill then team work you want the best individuals in ur pro club then u want them to be great and click with your team mates how can you do that if you have no individuality the point in the game is to have ur own character and play your own game it's nonsense this preset build stuff

    How many people will be using the same build after they go on YouTube and look up the best eashl build?
  • KoryDub wrote: »
    j483beale wrote: »

    How many people will be using the same build after they go on YouTube and look up the best eashl build?

    I see what you're saying, but that's going to happen with any game that has a system where the user is responsible for their attributes; You're going to search out what the 'best builds' are that people come up with.

    Nothing wrong with that. For the most part, people will use those examples as a base layer, and adjust their attributes to suit their playing style; something that I sorely miss.

    Well said sir.
  • If i've played more games than you, my net should be smaller. It only makes sense that I get the advantage since I have more experience.
    EASHL player
  • I think mostly everyone can agree to a middle ground something like:

    - you get all points from the beginning... no grind needed except for cosmetic unlockables like we have now.
    - make sure the attributes actually matter for each category
    - be able to adjust height and weight(this should effect your attributes as well)
    - make all player builds visible before/during/after the games so there is no "hidden builds"
    - no +3, 5, or 7 boosts, unless they can come up with a system that's a give and take, say +3 speed with -3 agility... +3 wrist shot with -3 passing... etc. Someone else recommended this on here as well.

    Personally I'd like to see the stick flex, skate blade size, stick curve choices come back as well.
  • SaveUs2K wrote: »
    booher04 wrote: »
    I think mostly everyone can agree to a middle ground something like:

    - you get all points from the beginning... no grind needed except for cosmetic unlockables like we have now.
    - make sure the attributes actually matter for each category
    - be able to adjust height and weight(this should effect your attributes as well)
    - make all player builds visible before/during/after the games so there is no "hidden builds"
    - no +3, 5, or 7 boosts, unless they can come up with a system that's a give and take, say +3 speed with -3 agility... +3 wrist shot with -3 passing... etc. Someone else recommended this on here as well.

    Personally I'd like to see the stick flex, skate blade size, stick curve choices come back as well.

    Cosmetic unlockable grinds annoy me, but I guess that at least gives the "grinders" something to grind for. Stick flex, curve, blade length is something that could be unlocked in a grind fashion. I see those minor tweaks as something people would truly want to strive for, and I'd rather see that stuff requiring a grind than the ability to choose which jersey style I want to use lol...

    I would actually agree with that as well. Having to grind to get my afro sucks.... lol

    I'd rather have those different stick flexs and curves be unlockables for "grinding" as well. They could even throw in the different sticks, gloves, helmets, skates that you can unlock to have different rewards as well.. if they were to implement a give and take system.. like one stick could give you +3 on shooting but take away 3 on poke checking... stuff like that. so it's not technically a boost but would give more variety and something else to strive for individually.
  • booher04 wrote: »
    I think mostly everyone can agree to a middle ground something like:

    - you get all points from the beginning... no grind needed except for cosmetic unlockables like we have now.
    - make sure the attributes actually matter for each category
    - be able to adjust height and weight(this should effect your attributes as well)
    - make all player builds visible before/during/after the games so there is no "hidden builds"
    - no +3, 5, or 7 boosts, unless they can come up with a system that's a give and take, say +3 speed with -3 agility... +3 wrist shot with -3 passing... etc. Someone else recommended this on here as well.

    Personally I'd like to see the stick flex, skate blade size, stick curve choices come back as well.

    and this seems reasonable to me.

    definitely agree with the last sentence.
  • I would be ok with distributing a set amount of stat points but I do suspect it would just end up being a scant few viable builds. Possibly even less variety than what we have now. There's always been several stat categories in NHL that have been difficult to measure and appear to have negligible impact - awareness stats, balance, deking and aggressiveness. And others that have a more ambiguous impact - hand-eye, passing, agility, stick-checking and, some would say, the accuracy stats. Unless they balance the stats better and make their effect more clear/impactful, I feel like you end up with a bunch of doppelgänger players with slightly different physical statures.
  • I honestly had little and no idea of EASHL last year, I also had NHL Legends for 360 and was stuck in HUT mode and quickly realized how unfair it was when I watched my buddy buy packs of cards every other game and unfortunately for him he still lost a lot....

    My other buddy turned me onto EASHL this year when I got PS4 and NHL 17 and I love it. HUT mode is pathetic, EASHL is great... and we all know EA isn't going to sell us the same thing 2 years in a row, they will always innovate and add stuff in, things that are just sitting around and could have been in this years game.. but they wait til next year so they can pump up the sales.

    IMO HUT mode needs to go, and whatever they do with EASHL I hope they do not change much, it's great the way it is... and yeah I am sure they will add whatever will be great.

    EA has done a great job rejuvenating the NHL series... I still think ESPN Hockey aka NHL 2k4 was one of the best games ever.. but when 2K lost ESPN, the game just turned to garbage, almost seemingly purposely, 2k5 was alright, but WORSE than 2k4, then 2K6 I returned the 1st day.

    2K forced EA to make a better game, because there were a few years where I wouldn't touch EA's NHL, mainly from 99-2013sh... they were just awful for PSX, PS2, and eventually got it back together for PS3-4... 360/XB1... kudos, keep up the good work! Lets be happy we've got such an awesome game to play... and HUT can still die and I would never shed a tear.
  • I was told the reason for the new system was so everyone was on the same playing field. not everyone could get to legend 3 in a week or whatever. I get that no issue there. My issue is i can change the **** color to a railing in my arena but i cant customize my player stats. I want to be able to build my player the way i want not the way ea thinks is good. NHL 17 WAS by far there worst game just because the took the attribute system out. My suggestion was . give everyone The attribute points of the legend 3 right off that bat. No more playing for cards. just have the points be able to make your guy the way you want from the start and allow us to play and build our arena and also unlock the jerseys and stuff.
  • Sinbin
    1331 posts Member
    I was told the reason for the new system was so everyone was on the same playing field. not everyone could get to legend 3 in a week or whatever. I get that no issue there. My issue is i can change the **** color to a railing in my arena but i cant customize my player stats. I want to be able to build my player the way i want not the way ea thinks is good. NHL 17 WAS by far there worst game just because the took the attribute system out. My suggestion was . give everyone The attribute points of the legend 3 right off that bat. No more playing for cards. just have the points be able to make your guy the way you want from the start and allow us to play and build our arena and also unlock the jerseys and stuff.

    What specifically would you change? How don't the builds meet your needs?
  • booher04 wrote: »
    I think mostly everyone can agree to a middle ground something like:

    - you get all points from the beginning... no grind needed except for cosmetic unlockables like we have now.
    - make sure the attributes actually matter for each category
    - be able to adjust height and weight(this should effect your attributes as well)
    - make all player builds visible before/during/after the games so there is no "hidden builds"
    - no +3, 5, or 7 boosts, unless they can come up with a system that's a give and take, say +3 speed with -3 agility... +3 wrist shot with -3 passing... etc. Someone else recommended this on here as well.

    Personally I'd like to see the stick flex, skate blade size, stick curve choices come back as well.

    This would be a good solution. Nobody would have an advantage.

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