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NHL 18 EASHL

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  • VeNOM2099
    3178 posts Member
    edited June 2017
    I'd be interested to know how people on both sides of the argument enjoy playing? Are you primarily a Drop in player, club with a few buddies, strictly 6s, mostly 2s/3s, or whatever you can get? Would be interesting to see if the way you play coincides with what you expect from the mode.

    I play mostly 6s. I prefer play Club Matchmaking (My old Crew) or Club Challenge (LG) when I can. If there's no one to play Club with, then Drop-ins 6s is what I'm doing.

    I avoid any 1 vs 1 mode. I get enough of HUT and VS scrubs in Drop-ins, skating all over the ice, chasing the puck, not caring about what position they're playing and then blaming the goalie when the other team scores on a 3 on zero breakaway...
  • I'd be interested to know how people on both sides of the argument enjoy playing? Are you primarily a Drop in player, club with a few buddies, strictly 6s, mostly 2s/3s, or whatever you can get? Would be interesting to see if the way you play coincides with what you expect from the mode.

    Way back in NHL 11, i almost always got to play 6s. Whether it was drop in, club, various 6s leagues, i had to play 6s. And due to the high population, matchmaking was quick, even in drop ins. The AI was so bad, the game felt like you were playing with 2, 3, 4, or 5 players otherwise, a permanant pk if you will.

    As the years went on, people stopped buying, leagues got smaller, with many of the leagues i took part in folding altogether.

    Generally though my main EASHL crew bounced around between 4 and 6 players from year to year.

    For these reasons, when i hear people complain about the AI inconsistencies and AI cheating habits, i support their calls for AI refinement. It isnt easy to find 6 people to consistently play club with, and lots of users have to deal with AI because they dont have time to commit to leagues.

    I think to revive EASHL, a hybrid system is needed. Give players an equal amount of XP to begin with and no more. No preset playstyles at all, players will use the XP to choose upgrades from the entire list of attributes. So you cant be very fast and great at scoring at the same time for example.

    Note I also play BAP the most of the time offline compared to other offline modes if that matters.
  • they just need to redo it, id rather they just give everyone a blank player and a certain number of points to place in attributes. Kind of how they did before with caps in place or if you front load say passing all the way to 90 then everything else becomes slightly more expensive. or just cap everyone at say 86 overall but however they spend points is up to them, I think alot of the casuals complained that they did not want to grind to legend 3, and I don't care if everyone gets the same amount of points without a single game played.
  • they just need to redo it, id rather they just give everyone a blank player and a certain number of points to place in attributes. Kind of how they did before with caps in place or if you front load say passing all the way to 90 then everything else becomes slightly more expensive. or just cap everyone at say 86 overall but however they spend points is up to them, I think alot of the casuals complained that they did not want to grind to legend 3, and I don't care if everyone gets the same amount of points without a single game played.

    no.

    this is simply impossible to accomplish.

    perhaps with another 20-30 years of CERN running at full speed ahead, the technology can be developed and this will be added as a "NEW FEATURE".
  • EASHL need way more events . playoffs ones a month with 2 tries is just not enough. plus the 2 tries system is stupid. give us unlimited times to try to win it, but make it something like 7 wins in a row. also add some weekly events as well. plus i think shootout would be nice addition.
  • IceLion68
    1624 posts Member
    I agree with this post 100%. The only reason I even play NHL, was to create my own player with my buddies and play on EASHL, level up and compete. They haven't listened to the fans in fixing this piece of NHL because they thought people didn't want it. Instead they gave you pointless badges to unlock like Hockey is a mindless FPS shooter.
    So you'd rather have your pointless RPG instead? :)
    Dad. Gamer. Rocker. Geek.
  • IceLion68
    1624 posts Member
    edited June 2017
    I'd be interested to know how people on both sides of the argument enjoy playing? Are you primarily a Drop in player, club with a few buddies, strictly 6s, mostly 2s/3s, or whatever you can get? Would be interesting to see if the way you play coincides with what you expect from the mode.
    I am in the "Class" camp - even moreso now that I have a lot less time to "grind and tweak", but I get the appeal of the meta game of the card/attribute system and messing with different configurations. This is why I loved Chromehounds (RIP).

    As far as what I am playing... I would LIKE to play club, but that was a bit of a crapshow that I wont go into right now. Suffice to say that I play solo EASHL drop-ins now mostly by necessity. As a D-Man I am not sure the new Threes mode is really for me, but I will reserve final judgement on that when I see it.
    Dad. Gamer. Rocker. Geek.
  • They could just make two leagues. One for RPG player progression, one for set builds. Then no one would complain, well they would still complain but it would be about different stuff.

    Or make player progression like it is in Franchise mode where you grow naturally.
  • WRX02227 wrote: »
    They could just make two leagues. One for RPG player progression, one for set builds. Then no one would complain, well they would still complain but it would be about different stuff.

    Or make player progression like it is in Franchise mode where you grow naturally.

    Unfortunately the player base just isn't there to segregate the EASHL into two leagues. I'd be all for a new player upgrade system, but as someone who tries to play strictly 6s somewhat competitively (can only do so much from the West Coast lol) I do think the class system is an upgrade over what we previously had.

    Pretty interesting that it seems to be 6s/competitive types and people who just don't have the time to "grind" that enjoy the stock player builds. Haven't really heard much from the custom attribute crew as to how they like to play.
  • VeNOM2099
    3178 posts Member
    WRX02227 wrote: »
    They could just make two leagues. One for RPG player progression, one for set builds. Then no one would complain, well they would still complain but it would be about different stuff.

    Or make player progression like it is in Franchise mode where you grow naturally.

    Unfortunately the player base just isn't there to segregate the EASHL into two leagues. I'd be all for a new player upgrade system, but as someone who tries to play strictly 6s somewhat competitively (can only do so much from the West Coast lol) I do think the class system is an upgrade over what we previously had.

    Pretty interesting that it seems to be 6s/competitive types and people who just don't have the time to "grind" that enjoy the stock player builds. Haven't really heard much from the custom attribute crew as to how they like to play.

    That's not true. Everyone I talk to in LG, who play this game VERY Competively have said they prefer the custom builds from last gen to these preset builds. Of course, they all say that the grind should be eliminated and just give everyone the same amount of XP while making sure EVERY attribute affects your player and not just 1/3 of them.

    All preset builds do is level the playing field at the base level: your player build is equal to another player's build. However, it stifles individual creativity. Every build is "balanced" against each. No one is special...
  • WRX02227 wrote: »
    They could just make two leagues. One for RPG player progression, one for set builds. Then no one would complain, well they would still complain but it would be about different stuff.

    Or make player progression like it is in Franchise mode where you grow naturally.

    Unfortunately the player base just isn't there to segregate the EASHL into two leagues. I'd be all for a new player upgrade system, but as someone who tries to play strictly 6s somewhat competitively (can only do so much from the West Coast lol) I do think the class system is an upgrade over what we previously had.

    Pretty interesting that it seems to be 6s/competitive types and people who just don't have the time to "grind" that enjoy the stock player builds. Haven't really heard much from the custom attribute crew as to how they like to play.

    uhh.... we like to play "hockey".

    I find it amusing that the some here in the preset build / competitive e-athlete camp seem to assume the people wanting custom builds and possibly a progression system are "terrible players" and "don't play a team game."

    the community has devolved into a bunch of e-athlete e-sport wannabes that scream how good they are and since they are the best, you see, everything development wise should be what they call for.

    cause they so goooooooooood.

    seems to really be helping growing the game and community.

    tumblr_m6sl6qZgf81rxfxhbo1_500.jpg

  • BLicK12
    86 posts Member
    SaveUs2K wrote: »
    BLicK12 wrote: »
    BLicK12 wrote: »
    EASHL is boring because of the class system?
    It was a lazy change, but I dont see how it makes the game boring just because you cant stack important stats and ignore meaningless ones.

    another person not realizing that it's not the user's fault the system was flawed.

    so the developer solves the problem by just getting rid of the system entirely instead of taking the time / cycles and $ to fix it.

    if the stats "meant" something, then you would admit that would have / could have solved the problem?

    why people cheer laziness as a fix is beyond me.

    oh wells.

    Nice strawman.

    He's not cheering the fix. He's saying that's not the reason the game mode is boring. The gamemode is boring because the gameplay and control of your player is terrible. Teams are more successful shooting turds alll game long than trying to setup actual plays.

    appreciate your opinion on my opinion on why the game mode is boring.

    Appreciate you improving your reading comprehension skills.

    Appreciate your concern aboot my reading skills.

    and it's not my fault you get beat by teams flinging turds on net and you have trouble skating.

    try to project less, please.

    B)

    Yeah, I'm guessing blick would beat you by 10 if you played him. Don't get mad at blick because you're bad at the game and can't read well.

    You'd know exactly what he's referencing if you had any experience playing 6s against people that aren't as bad at the game as you.

    Sorry bud.

    I can't even a
    WRX02227 wrote: »
    They could just make two leagues. One for RPG player progression, one for set builds. Then no one would complain, well they would still complain but it would be about different stuff.

    Or make player progression like it is in Franchise mode where you grow naturally.

    Unfortunately the player base just isn't there to segregate the EASHL into two leagues. I'd be all for a new player upgrade system, but as someone who tries to play strictly 6s somewhat competitively (can only do so much from the West Coast lol) I do think the class system is an upgrade over what we previously had.

    Pretty interesting that it seems to be 6s/competitive types and people who just don't have the time to "grind" that enjoy the stock player builds. Haven't really heard much from the custom attribute crew as to how they like to play.

    uhh.... we like to play "hockey".

    I find it amusing that the some here in the preset build / competitive e-athlete camp seem to assume the people wanting custom builds and possibly a progression system are "terrible players" and "don't play a team game."

    the community has devolved into a bunch of e-athlete e-sport wannabes that scream how good they are and since they are the best, you see, everything development wise should be what they call for.

    cause they so goooooooooood.

    seems to really be helping growing the game and community.

    Buddy Christ

    Another strawman.

    Your reading comprehension is brutal, bro.

    He said he's curious what camp the custom attribute people describe themselves as and you go off on a tangent about competitive players. Never did he insinuate that all the custom camp are terrible players.
    We all enjoy playing hockey, that's why we play the game, that's not informative.

    He's asking at what level do you consider yourself, are you playing competitively? Are you playing casually just to have fun? Are you involved in leagues or are you playing club with a couple of other people?

    The ultimate irony of your post is that literally nothing the competitive camp has requested has been implemented into the game for practically the last 3 years.. and the game is worse than it has ever been.
  • I and several of the players I play with can essentially exploit and play any sort of play style regardless of the preset build we use so what's the point? I have friends that play C with the Enforcer build and can dangle and snipe their way to many goals. With the Offensive D, I can make several bone crunching hits per game knocking opposing players regardless of their build/size.

    For those that are good/better than most at this game the type of preset builds we use don't really matter.
  • BLicK12
    86 posts Member
    mhandymanb wrote: »
    I and several of the players I play with can essentially exploit and play any sort of play style regardless of the preset build we use so what's the point? I have friends that play C with the Enforcer build and can dangle and snipe their way to many goals. With the Offensive D, I can make several bone crunching hits per game knocking opposing players regardless of their build/size.

    For those that are good/better than most at this game the type of preset builds we use don't really matter.

    I think the reason why a lot of the builds feel the same is because of the mechanics of EA's game. For instance, playing with a smaller player, you can't really avoid hits, if someone wants to hit you after you've passed the puck they're going to hit you, you can't dodge it with your player. Same thing if you just receive a puck, it's due to all the of the built in animations and the inability to truly control your player.

    Same thing with a bigger guy, you don't necessarily feel like you have good size or that it matters when playing NHL. To me, a power forward should be able to box players out and create space along the boards. Instead, any offensive dman can just pin you to the glass if you get close to it. I really think a move to Frostbite engine and a true jostling system similar to FIFA would go a long way for the franchise.

    It would fix a lot of the inadvertent skating into one another on the ice and actually create distinct advantages and disadvantages for certain player types. Instead, with what we have now, you can more or less do similar things with every build... and yes, the same would be true even if the attributes were customizable.
  • VeNOM2099
    3178 posts Member
    Too much of a good thing is bad. It's true of every facet in our lives.

    The builds in this game are TOO balanced. It kills the gameplay. It really doesn't matter in the end whether you pick Defensive D-man or Power Forward or Butterfly Goalie against any of the other builds in the same player category. There's no real demarcation from one build to another that would make it ideal to pick one that would benefit your style of play over another.
  • WRX02227 wrote: »
    They could just make two leagues. One for RPG player progression, one for set builds. Then no one would complain, well they would still complain but it would be about different stuff.

    Or make player progression like it is in Franchise mode where you grow naturally.

    Unfortunately the player base just isn't there to segregate the EASHL into two leagues. I'd be all for a new player upgrade system, but as someone who tries to play strictly 6s somewhat competitively (can only do so much from the West Coast lol) I do think the class system is an upgrade over what we previously had.

    Pretty interesting that it seems to be 6s/competitive types and people who just don't have the time to "grind" that enjoy the stock player builds. Haven't really heard much from the custom attribute crew as to how they like to play.

    uhh.... we like to play "hockey".

    I find it amusing that the some here in the preset build / competitive e-athlete camp seem to assume the people wanting custom builds and possibly a progression system are "terrible players" and "don't play a team game."

    the community has devolved into a bunch of e-athlete e-sport wannabes that scream how good they are and since they are the best, you see, everything development wise should be what they call for.

    cause they so goooooooooood.

    seems to really be helping growing the game and community.

    tumblr_m6sl6qZgf81rxfxhbo1_500.jpg

    Hey man I'm just trying to see if i can find a link between how people like to play and if it translates into what type of system they prefer. I don't assume anyone's good or not good, especially based on how they like to play. Believe me, there are a ton of 6s players that are incredibly individualistic just like there are a ton of small teams that prefer to play a team game. I also never said I'm good, I just said i like to try and play competitively when my connection allows it. You still failed to say whether you're playing 2s-4s, drop ins, or 5's-6's, with friends, with randoms.

    As to Venom, yes I've also heard some in LG say they prefer the old preset builds. To me, it really hasn't made any noticeable difference. Preset builds, 90% of the teams/players I played with/against rocked very similar player types once they hit legend 3. The argument that the builds were "unique" to me just doesn't fly. What's more unique about a 3 attribute point swing once you hit legend 3 in the old system compared to the minimal difference we see between builds right now?

    Anyways, as always, this conversation will go nowhere so i don't even know why i bothered replying. Breaking news, some people like custom attributes, some people like preset builds, some of us don't really care and just play with whatever system EA decides to put in. I think there's a custom attribute system that could be much better than what we previously had, and ultimately that's probably the best solution at this point. I have 0 faith that this team is the correct team to make that change though.

  • But then that's why I use the Offensive D. His skating ability and shot ability are pretty much the best in the game. His skating definitely helps with playing D and although I can poke check and break up plays pretty well with this build I find it's "supposed" defensive stick weakness is what causes a lot of what i think are ****/phantom calls.

    It's like when I play with the Enforcer. I find I won't even be doing anything wrong on the ice but EA feels the need to give me a **** penalty every once in awhile just because I'm using thatbuild.
  • mhandymanb wrote: »
    But then that's why I use the Offensive D. His skating ability and shot ability are pretty much the best in the game. His skating definitely helps with playing D and although I can poke check and break up plays pretty well with this build I find it's "supposed" defensive stick weakness is what causes a lot of what i think are ****/phantom calls.

    It's like when I play with the Enforcer. I find I won't even be doing anything wrong on the ice but EA feels the need to give me a **** penalty every once in awhile just because I'm using thatbuild.

    I love using the Enforcer when i can play on the western servers, it's a beast.
  • VeNOM2099 wrote: »
    Too much of a good thing is bad. It's true of every facet in our lives.

    The builds in this game are TOO balanced. It kills the gameplay. It really doesn't matter in the end whether you pick Defensive D-man or Power Forward or Butterfly Goalie against any of the other builds in the same player category. There's no real demarcation from one build to another that would make it ideal to pick one that would benefit your style of play over another.

    i agree with you but think your just saying it wrong. they builds are not balanced. many attributes basically don't matter, at least the differences aren't great enough between any build to matter.

    In general all builds skate well enough and shoot well enough and pass well enough so really none of that matters. this is why power fwd is most popular and grinder(or maybe twf) are probably most effective for fwds. I find that def dman is probably the strongest on D, i can skate pass and pretty much shoot as well with def dman as I would with offensive. Sure I notice the difference between the two, but it doesn't make a tangible difference in the real game. But in the real game it's things like size, balance, hands/puck control that make the real difference. and you need all of it. it doesn't mean you can't be successful with other builds.

    in my opinion the lack of customizing does not solve the problem just changes it. but it is more boring.
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