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NHL 18 EASHL

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  • Because of this thread I tried out enforcer in a game last night and it just feels slow and clunky to me. Didn't seem like it was better offensively than anything else. I wouldn't willingly choose it over any of the other builds. If people are actually capable of doing well with a build like that then more power to them, I guess.

    @jmwalsh8888 I don't play LG but it seems like power forward is the most popular class in that league. Builds like power forward, two way forward, and grinder are more popular in 6s because they have good puck control, are better physically/defensively, and you don't need high offense stats to beat human defenders and score against manual goalies.

    I think that has more to do with how awful playing defense and goalie is in this game rather than forward balance. If EA improved defense and goalie offensive stats would matter more in 6s. The defensive skill stick is a step in the right direction but goalies will probably still need more work.
  • B_Bunny
    888 posts Moderator
    edited July 2017
    B-Bunny wrote: »
    The classes in this game make no sense nor do they play like the title theyre givin . I was playing as a 2way forward and lost every draw to a sniper. Im near 60% on draws when playing as a jumbo playmaker or dangler. Sorry ea but the best centers in the nhl are 2way forwards. Ive also been outskated by a enforcer playing as a dangler. The goalie can stop the hard shots from a sniper but once a grinder shoots it goes in. Let us build our guy the way we want like we use to.

    You know faceoffs are equal across the board for classes right? So that sniper was just better than you that game.

    Or had ~15 ms vs. ~ 45 ms?

    Well that's an entirely different discussion. And if you double those numbers you have the correct numbers, im sure you know that but many people don't. 15 vs 45 doesn't seem as big a deal as 30 vs 90.
    PSN: B-Bunny
  • SaveUs2K wrote: »
    TRICL0PS wrote: »
    SaveUs2K wrote: »
    TRICL0PS wrote: »
    SaveUs2K wrote: »
    TRICL0PS wrote: »
    IceLion68 wrote: »
    IceLion68 wrote: »
    TRICL0PS wrote: »
    People can argue over whether or not the class system is balanced but it is, without a doubt, more balanced than the customizable builds ever were.

    Wrong. Each skater class has less speed than old gen. Just an illusion.

    It strikes me that these two things may not be mutually exclusive?

    Care to elaborate?
    Each skater class may be slower than the old gen but that fact doesn't inherently imbalance the game. In fact (as I believe someone noted) it is probably is the opposite: the game is TOO balanced - not enough differentiation between classes and the offsetting skills between the skills for attackers and defenders.
    Yeah, not sure how all player types having the same speed makes the game less balanced. That doesn't make any sense. It also doesn't make sense that the game is too balanced because of the player classes either, IMO. I feel like there are enough unique differences between the classes that force players to choose one over the other. Grinders can't deke like danglers, two way forwards can't pass like playmakers, snipers can't hit like power forwards, etc. Sure, the newer player types (jumbo playmaker, two way dangler, hitting sniper, etc.) are more similar to the older types with only slight variations but they are just options for people who fall more in between with their play styles. All classes have their speed, acceleration, and agility the same but they differ in height and weight and that absolutely affects how each class skates.

    If the classes are all so similar then why isn't everyone just using the best all around class every game? Is there even a best class? I see more player type variety in NHL 17 than I ever did with custom builds.

    This isn't true. There's not a big enough gap between the enforcer builds deking and a playmaker's. Good people can easily play 6s with enforcers. That's a problem. Should not be a viable class for scoring, passing, or shooting. Right now, it is.
    Personally, I've never used enforcer and I rarely see anyone use it. Most of the time I've played with people using it they were horrible offensively, though. Just because good players can score with a less offensive class in 6s doesn't mean the build or the entire system is broken.

    The entire system is executed poorly. I'm all for the class system, but I want people to actually have to play the role they picked to be successful. There's many guys in LG that are great with puck protection, leading the rush, carrying into the offensive zone, and the enforcer is the best class for their playstyle.

    Now, when I mentioned those skills (puck possession/poise, carrying the puck, quarterbacking breakouts) did John Scott come to mind? Of course not. So why does the game allow that to happen?

    This would be like having your support in LoL carry the team in kills/damage rather than the ADC. Makes no sense.
    How much worse offensively should enforcer be? I doubt its offense stats are as good as the more offensive player types. If EA made it completely useless outside of hitting and fighting then why would anyone use it? Real NHL enforcers are capable of making nice plays and scoring from time to time so the build has to have some offensive skill.

    Should playmakers not be able to score goals because they have the highest passing? Should snipers not be able to pass because they have the highest shot accuracy/power? A system of extremes like that would be a disaster. The complaints on here would shift more from "builds all feel the same" to "builds are useless".

    I agree that there should be a better balance between strengths and weaknesses but not to the point where builds are completely incapable of doing certain things. Some players are just so good at the game that they can overcome a build's weaknesses too. Doesn't necessarily mean that the build needs to be nerfed into the ground.

    Good thing I didn't say and of that then! I hope you had fun responding to what you thought I said lol...I didn't know my request to have the enforcer class not be able to keep the puck as well as every other skilled class in this game meant I wanted to see every class be able to only do one specific thing!

    I learn something new about my own thoughts everyday on these forums :)
    Lol calm down, bud. Sorry if I might've misinterpreted you but you said you want EASHL to be based on role playing. Builds would need to be more one dimensional for them to work that way. You also said the entire system is poorly executed implying that you think all builds are unbalanced, not just enforcer. Maybe you should make yourself a little more clear.
  • I'd love for EA to do a blind test where you all play with a player and aren't told what build it is, and after 5 games with that player you have to guess what build it was.

    I guarantee almost everyone who is so into "customization" would massively fail that test. They'd have no idea.

    That would actually be pretty easy
  • You all have to remember that EA sells this game on HUT. People that play eashl also play hut. EA doesn't care about what you think of the online because they sell this game to hut players. I buy this game because I love eashl but I also love franchise mode. I love building my own team and taking them through 25 years. I don't think we will ever see legend 3 again. Personally I loved the old style but whatever I love hockey also.
  • Sinbin
    1331 posts Member
    You all have to remember that EA sells this game on HUT. People that play eashl also play hut. EA doesn't care about what you think of the online because they sell this game to hut players. I buy this game because I love eashl but I also love franchise mode. I love building my own team and taking them through 25 years. I don't think we will ever see legend 3 again. Personally I loved the old style but whatever I love hockey also.

    Assuming you purchased this game, EA sold this game to you. For the mode(s) you like to play. EA is obviously money driven. That's the point of every for-profit company. It makes no sense whatsoever to heavily invest in a mode that only a few people are going to play. Look at GM Connected. A mode they haven't brought back because not enough people were playing it. So, the game IS made for you. Not just for HUT players. Also, Franchise mode is incredibly complex. Far more so than HUT. That's not an investment a company makes for no payoff year after year.
  • Sinbin wrote: »
    You all have to remember that EA sells this game on HUT. People that play eashl also play hut. EA doesn't care about what you think of the online because they sell this game to hut players. I buy this game because I love eashl but I also love franchise mode. I love building my own team and taking them through 25 years. I don't think we will ever see legend 3 again. Personally I loved the old style but whatever I love hockey also.

    Assuming you purchased this game, EA sold this game to you. For the mode(s) you like to play. EA is obviously money driven. That's the point of every for-profit company. It makes no sense whatsoever to heavily invest in a mode that only a few people are going to play. Look at GM Connected. A mode they haven't brought back because not enough people were playing it. So, the game IS made for you. Not just for HUT players. Also, Franchise mode is incredibly complex. Far more so than HUT. That's not an investment a company makes for no payoff year after year.

    There are far better ways to make a profit AND make a high quality game. The yearly release cycle is not one of them.
  • Sinbin
    1331 posts Member
    I don't have a problem with the annual release cycle. I would rather have year to year changes than wait 2 years, see what works/doesn't work and wait 2 more years to see those changes made.

    I just don't get why people think HUT is all that matters. It's obvious a lot of work goes in to the rest of the game. HUT is a good thing. There's nothing wrong with a game making more money. AAA games are far from cheap to make.
  • I was a massive fan of Ea Sports NHL and had been playing the game since 2008 now I have not purchased the game since NHL 15. Why? Due to the fact people 🎃🎃🎃🎃 about the fact that on EASHL the majority of players could not get Legend 3.

    THIS GAME ABSOLUTELY 100% NEEDS TO BRING BACK LEGEND 3
    This archetype **** is stupid no one player in the NHL is the same
    Bring back customisation I want to build my own player like I used to be able to. Let me create a Center a LW a RW a Defensive player and a Goalie. MOST OF ALL LET ME DECIDE WHICH STATS I WANT TO PUT ON MY OWN CHARACTER THAT I PLAY WITH. then let me choose his height and weight and how he looks.
    good players like myself who reached (without boosting i may add) Legend 3 have lost out on these past couple of years due to people who cant play the game well the fun is out of the game now, I feel like I'm an AI player whenever I had the chance to play.
    ALSO bring back the +1 +3 +5 boosts you used to have that you got for playing well you have ruined this fantastic game that once was my favourite game for 3 years running now I don't even buy this ****.

    Just please please bring back Legend 3 and all of the customisation basically bring back NHL 14 with better graphics some game play tweaks updated rosters and better physics maybe try frostbite like FIFA and Battlefield? I Understand you have a small dev team but surely you must read that the majority of players no longer enjoy this game because of how you made the most played game mode.

    #BringBackLegend3

    No way. We play the game because we like hockey and competition. The legend card **** was so people could exploit the attribute system. The class build system may need some tweaks but at least everyone has the chance to be on a level playing field. If grinding is what you're into.... try an MMO.

    well, that's what people ARE doing.

    jumping ship.

    EA should just give you guys a lobby system with your presets so you can LG or whatever 3rd party sites you belong to and bring back EASHL to what it was.

    if you keep catering to a small hardcore base, then that is what your sales will reflect.

    Believe me, buddy. Everyone in LG hates this game. They aren't catering to us at all. They're catering to idiots in man-buns who have never skated before that stream HUT (who happen to play LG). This game is the most basic, casual, mind-numbingly boring, inaccurate representation of hockey I've ever seen.

    People are jumping ship because this pre-alpha build is clunky, boring, and not fun. It's not hockey, it's straight garbage.
  • EVerk81 wrote: »
    If you want a competitive non-player progression format for league play, use OTP and balance the game around that.

    For EASHL club games, they never should have removed the card system. Fixing it so players can't exploit it is one thing; removing the progression system leaves the game stale for those of us who want to grind and build towards unlocking things for our player.

    To argue that some players play a lot less than others meaning they won't be able to unlock things for their player, putting them at a disadvantage is not a valid argument. Name me 1 other progression-based game wherein a player who has played the game for an hour is at the same par as a player who has played the game for 100 hours. If this isn't something EA is concerned about (replay value), then so be it. Interest in their online competitive league will continue to dwindle like it has been since the release of '15.

    Well, the mode should've never been a progression-based mode in the first place. Anyway, nobody quit because "MUH GRIND" people quite because the skating doesn't work, the goalies don't work, the physics don't work, the passing doesn't work, the game is slow, bounces determine the game more than skill, there's no consisiteincy, the hitting doesn't work, and the game as whole is just not really fun.

    That's why people are gone, not because "MUHGRIND".
    they just need to give the LG'ers / VHL'ers a lobby system with the presets.

    ditch OTP and give them that.

    Need to give us a game we actually want to play too. I'd love to see @NHLDev get an account on that website and look at the chatbox. Never seen a single positive word said about the game. It's a struggle to make simple hockey plays in this game because everything is a hot, clunky mess. What a shame.
    EVerk81 wrote: »
    Don't expect a fix dude. Like that troll pointed out (more/less), this game is built around casuals and VG/LG league play. It's not an RPG. Either enjoy the watered-down hockey
    experience that is NHL 17 or play something else.

    Game isn't built for us. Everyone hates it lol. Nobody on our website asked for broken physics, garbage skating, and random bounces deciding games more than skill.


    if you're more interested in player progression than playing competitive sports with friends, why don't you play Be a Pro?

    or why don't you individuals who aren't into competitive team sports have your own OTP where if you really want to play online you can play with other people who aren't on set teams?

    teams, EASHL, should not be an RPG. it should be a competitive sport.

    if what you want is "be a pro online", then maybe you should have a game mode for that.

    Can I play BAP with all of my friends? No.

    Why can't the old system of attribute customization be competitive? I would think full customization/grind/progression would make the game more "competitive". "Competitive" is different from "fair/balanced". ;)

    I don't see a reason why we can't have the old system back and have the game competitive.

    It complicates things for 3rd party league gaming sites, makes it easier to produce and there are delusions of e-sportary here.

    Never seen a single LG'er defend this hot mess. I'd encourage you to visit the site around 9-10 est when everyone is laughing and making fun of this game and "ESPORTS" as trying to run a competitive league when the game is in this state is nothing short of a comedy.
    How can you guys talk about skates and stuff stating changing it gives a unfair advantage do you guys want a boring stale **** game or do u want a realistic game where everyone is different plays different and has different skates and attributes just ridiculous what most of you seem to be saying that disagree with the old system

    I'd love a realistic game, but I keep seeing 2 mph backhanded shots kicking our 40 ft rebounds, and I keep seeing skates/sticks/legs/pads hae the puck literally go through them. I see pucks go towards the direction they were hit from, and I see 25 broken things happen in a 25 minute game, so yeah, I'd love a realistic game, but preset builds are not what's stopping the game from reaching that end goal.
    I'd love for EA to do a blind test where you all play with a player and aren't told what build it is, and after 5 games with that player you have to guess what build it was.

    I guarantee almost everyone who is so into "customization" would massively fail that test. They'd have no idea.

    Exactly, because these guys liked beating Christmas noobs with their 20 overall better players. LG people could care less what system the game uses, because we'll beat idiots no matter what. It's the crybabies on these forums that can't figure out how to beat new
    EVerk81 wrote: »
    Don't expect a fix dude. Like that troll pointed out (more/less), this game is built around casuals and VG/LG league play. It's not an RPG. Either enjoy the watered-down hockey experience that is NHL 17 or play something else.

    You're kidding me right. What's your clubs name? Wanting to "customize" your player's stats shows that you're not able to hang on an even playing field.

    that's right.

    since you are not a top flight e-athlete, your opinions simply do not matter.

    I bet you wouldn't even like the customization if everyone got L3 right away. That proves you're afraid of even playing fields, and live for the 20+ overall artificial boost you have on others so you can actually win. Sad.
    TRICL0PS wrote: »
    Because of this thread I tried out enforcer in a game last night and it just feels slow and clunky to me. Didn't seem like it was better offensively than anything else. I wouldn't willingly choose it over any of the other builds. If people are actually capable of doing well with a build like that then more power to them, I guess.

    @jmwalsh8888 I don't play LG but it seems like power forward is the most popular class in that league. Builds like power forward, two way forward, and grinder are more popular in 6s because they have good puck control, are better physically/defensively, and you don't need high offense stats to beat human defenders and score against manual goalies.

    I think that has more to do with how awful playing defense and goalie is in this game rather than forward balance. If EA improved defense and goalie offensive stats would matter more in 6s. The defensive skill stick is a step in the right direction but goalies will probably still need more work.

    Two-way forward i the most popular among LG'ers who actually know what they're doing. Remember, there's a good 2800 LG'ers that are absolute garbage at this game, and them playing in "LG" doesn't make them any better or their opinions anymore valid.

  • i've said it before and i'll say it again, eashl won't grow more until EA finds a way to create an actual NHL community

    They actually did the opposite when they took out the multiple dressing rooms just to counter a few kids abusing the system for virtual leaderboards. Instead of finding a solution that didnt destroy the community they picked the most shortsighted option.

    All large clubs broke up in smaller clubs so not have 6-12 people sitting out while 6 players play a game.....and since most clubs were now around 6 or less....the odds of everyone being on at the same time and playing 6s are lowered dramatically....the 6s community died and overall the community died.
  • Sinbin
    1331 posts Member
    kezz123 wrote: »
    i've said it before and i'll say it again, eashl won't grow more until EA finds a way to create an actual NHL community

    They actually did the opposite when they took out the multiple dressing rooms just to counter a few kids abusing the system for virtual leaderboards. Instead of finding a solution that didnt destroy the community they picked the most shortsighted option.

    All large clubs broke up in smaller clubs so not have 6-12 people sitting out while 6 players play a game.....and since most clubs were now around 6 or less....the odds of everyone being on at the same time and playing 6s are lowered dramatically....the 6s community died and overall the community died.

    There is an entire community around EASHL. Look at LG. That's a large community of competitive players. There are multiple leagues like this as well. Multiple dressing rooms have been gone for years. Before the current generation. That did not kill the EASHL community. How much of a team do you really have when it's got 25+ members playing multiple games at once? That's not really one team. Sure, everyone has the same name, but you've got 3 or 4 different sub teams. Besides, now you just get people club hopping. They still play together which is point of EASHL.

    I play with guys almost every night having fun with this game. Yes, they have their gripes, but they're having more fun than not.
  • Sinbin wrote: »
    I don't have a problem with the annual release cycle. I would rather have year to year changes than wait 2 years, see what works/doesn't work and wait 2 more years to see those changes made.

    I just don't get why people think HUT is all that matters. It's obvious a lot of work goes in to the rest of the game. HUT is a good thing. There's nothing wrong with a game making more money. AAA games are far from cheap to make.

    They are expensive to make but almost always filled with more bugs and problems than indie games. Especially games that are niche types and have cult followings.

    Escape from Tarkov is a prime example. Many are like, "Russians can't make good games." However they actually listen to their community and make a truly solid product and it's not even out yet.
  • Sinbin wrote: »
    kezz123 wrote: »
    i've said it before and i'll say it again, eashl won't grow more until EA finds a way to create an actual NHL community

    They actually did the opposite when they took out the multiple dressing rooms just to counter a few kids abusing the system for virtual leaderboards. Instead of finding a solution that didnt destroy the community they picked the most shortsighted option.

    All large clubs broke up in smaller clubs so not have 6-12 people sitting out while 6 players play a game.....and since most clubs were now around 6 or less....the odds of everyone being on at the same time and playing 6s are lowered dramatically....the 6s community died and overall the community died.

    There is an entire community around EASHL. Look at LG. That's a large community of competitive players. There are multiple leagues like this as well. Multiple dressing rooms have been gone for years. Before the current generation. That did not kill the EASHL community. How much of a team do you really have when it's got 25+ members playing multiple games at once? That's not really one team. Sure, everyone has the same name, but you've got 3 or 4 different sub teams. Besides, now you just get people club hopping. They still play together which is point of EASHL.

    I play with guys almost every night having fun with this game. Yes, they have their gripes, but they're having more fun than not.

    Almost like having 4 lines in an nhl team instead of only one right?

    having large clubs meant almost like having "guilds" you can hang out share / compete for stats, try different lineups play with different people and try to find chemistry and also there were many nights where out of the 20 people only 5-6 were on. So you always had the option to make one full line if you wanted.

    It was very healthy and im not debating that there arent other communities but you clearly are very shortsighted in your view based on your isolated situation. Seeing 20 6s clubs making you think its large when there used to be many hundreds.

    The fact that you would even argue against something like that where there are literally no drawbacks and everything to gain shows your short sightedness. Im sorry to have to point that out.

  • Two-way forward i the most popular among LG'ers who actually know what they're doing. Remember, there's a good 2800 LG'ers that are absolute garbage at this game, and them playing in "LG" doesn't make them any better or their opinions anymore valid.
    I was talking more about LG NHL and what the majority of the top scorers were using at the time. That was NHL 17. Jumbo playmaker seems like the most popular class now. I agree about playing in LG doesn't necessarily mean you're a good player, though.
  • If you are trash and can't handle getting scored on in a video game you can level the playing field by playing 3s with Ai or play now. Drop in hockey in real life is just random people of all skill levels playing a game. They don't gather eveyone together with the same skill level. I bought NHL 18 a week ago for 19$ and I've played 8 games of EASHL so far. I've noticed that players either just head hunt or the goalie ends up running out of the zone just to add some excitement to the game. I miss building my own guy and giving him any personal touches like curve, blade, or any other aspect to make him my own not just an AI guy I can change the appearance of. I'm already bored... I feel like It was a waste of my money.
  • If you are trash and can't handle getting scored on in a video game you can level the playing field by playing 3s with Ai or play now. Drop in hockey in real life is just random people of all skill levels playing a game. They don't gather eveyone together with the same skill level. I bought NHL 18 a week ago for 19$ and I've played 8 games of EASHL so far. I've noticed that players either just head hunt or the goalie ends up running out of the zone just to add some excitement to the game. I miss building my own guy and giving him any personal touches like curve, blade, or any other aspect to make him my own not just an AI guy I can change the appearance of. I'm already bored... I feel like It was a waste of my money.

    On the plus side, it was only 19 bucks, so it was worth a shot. Try out some of the other modes they are decent.
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