"You get what you asked for" - no, no we didn't. Nobody said make the puck loose so we can whiff on it constantly. People want loose puck battles, not missing on easy shots.
You won't miss them so much if you learn how to do it right. Again, let off the left stick for half a second, wind up and slap it. Mind your positioning. It takes more skill than it used to. I don't see how this is a bad thing.
"You get what you asked for" - no, no we didn't. Nobody said make the puck loose so we can whiff on it constantly. People want loose puck battles, not missing on easy shots.
You won't miss them so much if you learn how to do it right. Again, let off the left stick for half a second, wind up and slap it. Mind your positioning. It takes more skill than it used to. I don't see how this is a bad thing.
I can't believe we're actually discussing this. Slapshots are fine.
I would say you're making a mountain out of a molehill but that would mean conceding that your argument carries some weight. Taking slapshots is not difficult at all.
"You get what you asked for" - no, no we didn't. Nobody said make the puck loose so we can whiff on it constantly. People want loose puck battles, not missing on easy shots.
You won't miss them so much if you learn how to do it right. Again, let off the left stick for half a second, wind up and slap it. Mind your positioning. It takes more skill than it used to. I don't see how this is a bad thing.
It's more unrealistic to be skating in full stride while winding up to take a slap shot. You need to stop skating and glide when doing this. When you stop, the puck is a loose object and not magnetized to the perfect spot moving in unison with your player. How is this not realistic? It sounds like you want NHL 13 back. That's cool if that's what you prefer. I Just like the added realism of 17 along with the higher challenge in general. To each their own.
I'm just not whiffing on 50% of my shots. My teammates typically feed me with good passes. I also only go for the one T when I'm settled and facing the net. If you have to rotate to receive the puck, your chances of receiving it are less.
The game isn't without its issues, but fanning on shots doesn't seem to be one of them. Whether it's EASHL or HUT, they're rare in my experience and don't seem to indicate that anything is broken.
Lmao over 50% of shot attempts are whiffs?? What are you taking 3 shots a game? Stop lying and or go practice
I can't believe we're actually discussing this. Slapshots are fine.
I would say you're making a mountain out of a molehill but that would mean conceding that your argument carries some weight. Taking slapshots is not difficult at all.
I never said it was difficult. I think it's absurd that you can miss slippers like this. I connect on 95% of my shots becuse it's easy to adjust for, but the fact that it's even possible is absurd. It never happens in real life.
Sorry you can't handle criticism about your precious game.
I can't believe we're actually discussing this. Slapshots are fine.
I would say you're making a mountain out of a molehill but that would mean conceding that your argument carries some weight. Taking slapshots is not difficult at all.
Not when you swing and your blade goes right through the puck ... Or the random broken stick but that's a different story .
I can't believe we're actually discussing this. Slapshots are fine.
I would say you're making a mountain out of a molehill but that would mean conceding that your argument carries some weight. Taking slapshots is not difficult at all.
This is ridiculous. In your average 1v1 game, there are at least 2 or 3 whiffs a game, on simple D-to-D passes where the shooter is set and under no pressure.
This is totally unrealistic -- NHL players do not whiff on shots like this. And it's not because of user error. Whiffs on D-to-D passes basically never happened before NHL 17, and it's not like users suddenly got worse at one-timers this year. Instead, there are a lot more whiffs because the devs put code into the game to make whiffs more likely. In fact, on a lot of the "whiffs" the player's stick actually hits the puck, but the puck simply goes right through the blade.
It's just another part of the game that doesn't work well because of how the code is written. And on top of the whiffs there are also shots that don't happen because the puck hits an invisible wall right before it gets to the player:
People will see this evidence and still say it isn't a problem. For the record, when I attempt slapshots out of my zone (behind the net around the boards) I come to a complete stop first, and still whiff on the clearing attempt. So, stop making excuses for this company who can't even get the basics of playing hockey right.
I'll use a common phrase from around here: 'if done right you will hit the puck 100% of the time when you take a slap shot', eh buds'?
This just isn't true. You can improve your connection rate on slapshots while you're moving by gliding, etc. But you have little to no control over what happens on those simple one-timed slapshots. My technique on one-timers off D-to-D passes doesn't vary. But a significant percentage of the time the shooter just whiffs -- or the puck hits that invisible wall. That's not the result of user error or attributes (my D-men are all 90+ shooters), or pressure from the defense. It's just the game deciding "This time, the shooter will whiff."
I'll use a common phrase from around here: 'if done right you will hit the puck 100% of the time when you take a slap shot', eh buds'?
This just isn't true. You can improve your connection rate on slapshots while you're moving by gliding, etc. But you have little to no control over what happens on those simple one-timed slapshots. My technique on one-timers off D-to-D passes doesn't vary. But a significant percentage of the time the shooter just whiffs -- or the puck hits that invisible wall. That's not the result of user error or attributes (my D-men are all 90+ shooters), or pressure from the defense. It's just the game deciding "This time, the shooter will whiff."
I know you like to 'cherry pick' your videos and leave out important parts that lead up to the play in question so that the video better fits your narrative, but you don't need to start doing that on here, eh bud?
My first sentence is agreeing with you about one timers. There are some issues with one timers and they should be fixed, yes.
The videos showing the puck stopping before the one-timer are absolutely a problem. I agree with you.
It's not just those. The whiffs on the D-to-D passes are a much more serious problem, since they happen with such regularity. Bacon's video has plenty of examples of them. And like I said, those whiffs often happen because the puck goes right through the stick blade:
There's also something off in the way the game reads certain passes. The way it normally works on a one-timer is that the game treats the puck as continuing to be in the possession of the offensive team. That's why, when you go into replay mode, the LS and RS circles stay on the screen the whole time, as in the first clip above.
On some passes for one-timers, though, the game basically decides the puck is loose, and the circles disappear almost as soon as the pass is made. Look at the clip below. I've obviously moved the RS up -- that's why the RD takes his stick back. But you can't see it on the RS indicator, and then the indicators disappear, which in turn makes it no surprise that Wilson completely whiffs -- the game isn't treating his shot attempt as a one-timer after a pass:
Why did the game treat that pass as different from other D-to-D passes? I didn't do anything different than I normally do. So what made the CPU decide the puck was no longer in the offensive team's possession, and made my RD whiff?
Replies
You won't miss them so much if you learn how to do it right. Again, let off the left stick for half a second, wind up and slap it. Mind your positioning. It takes more skill than it used to. I don't see how this is a bad thing.
Because it's completely unrealistic.
I can't believe we're actually discussing this. Slapshots are fine.
I would say you're making a mountain out of a molehill but that would mean conceding that your argument carries some weight. Taking slapshots is not difficult at all.
It's more unrealistic to be skating in full stride while winding up to take a slap shot. You need to stop skating and glide when doing this. When you stop, the puck is a loose object and not magnetized to the perfect spot moving in unison with your player. How is this not realistic? It sounds like you want NHL 13 back. That's cool if that's what you prefer. I Just like the added realism of 17 along with the higher challenge in general. To each their own.
Lmao over 50% of shot attempts are whiffs?? What are you taking 3 shots a game? Stop lying and or go practice
Post one example of an nhl player gliding with space and completely missing the puck with a slapper. Just one
I never said it was difficult. I think it's absurd that you can miss slippers like this. I connect on 95% of my shots becuse it's easy to adjust for, but the fact that it's even possible is absurd. It never happens in real life.
Sorry you can't handle criticism about your precious game.
Not when you swing and your blade goes right through the puck ... Or the random broken stick
People are clamouring for 'less automation', at some point users have to be accountable for their gameplay.. The game shouldn't hold your hand.
I'll use a common phrase from around here: 'if done right you will hit the puck 100% of the time when you take a slap shot', eh buds'?
This is ridiculous. In your average 1v1 game, there are at least 2 or 3 whiffs a game, on simple D-to-D passes where the shooter is set and under no pressure.
This is totally unrealistic -- NHL players do not whiff on shots like this. And it's not because of user error. Whiffs on D-to-D passes basically never happened before NHL 17, and it's not like users suddenly got worse at one-timers this year. Instead, there are a lot more whiffs because the devs put code into the game to make whiffs more likely. In fact, on a lot of the "whiffs" the player's stick actually hits the puck, but the puck simply goes right through the blade.
It's just another part of the game that doesn't work well because of how the code is written. And on top of the whiffs there are also shots that don't happen because the puck hits an invisible wall right before it gets to the player:
I'd say taking slapshots is difficult when the game decides to just stop the puck in place right before you're about to hit it.
Here, by the way, is Bacon's video documenting the whiff problem:
This just isn't true. You can improve your connection rate on slapshots while you're moving by gliding, etc. But you have little to no control over what happens on those simple one-timed slapshots. My technique on one-timers off D-to-D passes doesn't vary. But a significant percentage of the time the shooter just whiffs -- or the puck hits that invisible wall. That's not the result of user error or attributes (my D-men are all 90+ shooters), or pressure from the defense. It's just the game deciding "This time, the shooter will whiff."
I know you like to 'cherry pick' your videos and leave out important parts that lead up to the play in question so that the video better fits your narrative, but you don't need to start doing that on here, eh bud?
My first sentence is agreeing with you about one timers. There are some issues with one timers and they should be fixed, yes.
It's not just those. The whiffs on the D-to-D passes are a much more serious problem, since they happen with such regularity. Bacon's video has plenty of examples of them. And like I said, those whiffs often happen because the puck goes right through the stick blade:
There's also something off in the way the game reads certain passes. The way it normally works on a one-timer is that the game treats the puck as continuing to be in the possession of the offensive team. That's why, when you go into replay mode, the LS and RS circles stay on the screen the whole time, as in the first clip above.
On some passes for one-timers, though, the game basically decides the puck is loose, and the circles disappear almost as soon as the pass is made. Look at the clip below. I've obviously moved the RS up -- that's why the RD takes his stick back. But you can't see it on the RS indicator, and then the indicators disappear, which in turn makes it no surprise that Wilson completely whiffs -- the game isn't treating his shot attempt as a one-timer after a pass:
Why did the game treat that pass as different from other D-to-D passes? I didn't do anything different than I normally do. So what made the CPU decide the puck was no longer in the offensive team's possession, and made my RD whiff?