The problem with that sequence is that you tried to stand him up and anticipate his direction before he made his move. The poke check missed by a hair and you ended up going the opposite way.
You should've followed his direction, that way if you poke and miss, you still have a body in between him and the net.
It's exactly like the others are saying, you over committed. Only time I over commit like this is when I 100% know what the forward will do. Usually ends up in the poke giving me a breakaway as the other teams D gets caught skating up ice.
I'm actually surprised COGS is making a post about this considering he's a pretty good OVP player. It looks like the poke ALMOST made contact and you could argue that it maybe should have but regardless, you have to back yourself up by having your body in position.
Nobody said you were in bad POSITION... But you moved AWAY from him when you poked at him. See how he's moving towards the LEFT and you move away towards the RIGHT?
Bad position for a poke check, ya. Stick lift/incidental contact would have been better choices.
After all these years you should know how the game works, and know that for optimal effectiveness with a poke check you are going to want your stick to hit the puck at 'full reach'.
You are wayy too close for an optimal poke check in this clip, as when you get to 'full reach' your stick is nowhere near the puck..
Suck it up and play better D, eh bud?
This also goes for those who complain about taking tripping penalties in these situations because their stick goes past the puck and into the opposition players' skates. If you poke check from an appropriate position (according to how the game works), you won't be able to reach the skates, therefore, those penalties are your fault.
Bad position for a poke check, ya. Stick lift/incidental contact would have been better choices.
After all these years you should know how the game works, and know that for optimal effectiveness with a poke check you are going to want your stick to hit the puck at 'full reach'.
You are wayy too close for an optimal poke check in this clip, as when you get to 'full reach' your stick is nowhere near the puck..
Suck it up and play better D, eh bud?
This also goes for those who complain about taking tripping penalties in these situations because their stick goes past the puck and into the opposition players' skates. If you poke check from an appropriate position (according to how the game works), you won't be able to reach the skates, therefore, those penalties are your fault.
That's the problem with the poke checking in this game. Only EA makes it that if it's within a stick length it's a tripping penalty. Since when in real life hockey is that a rule to poke checking?
At least in COGS's clip his stick should've made contact with the puck carriers stick causing the puck to come loose but that's not EA physics. I think this is just one example where the puck carriers have an advantage over the defenders.
I consider myself a very good defenceman but I still get what I consider too many "tripping" penalties as a result of situations like these and a lot of the time I think they're caused by the puck carrier skating into my stick. Hopefully in 18 the defensive skill stick will help because we'll have more control of our sticks.
As a forward forechecking though I notice I rarely get these "tripping" penalties. I have no idea why.
I'm actually surprised COGS is making a post about this considering he's a pretty good OVP player. It looks like the poke ALMOST made contact and you could argue that it maybe should have but regardless, you have to back yourself up by having your body in position.
I agree and based on COGS past posts I've read he doesn't seem the guy to complain too much. Should the puck carrier have been at least disrupted? Ya probably but who's to say the puck still wouldn't have carried forward?
The real problem in that clip isn't the phantom poke check. It's the homerun attempted while being last man back instead of trying to drive the puck carrier towards the wall. That's where if that was me it's what I'd have decided I could've done differently. Just my opinion.
I'm actually surprised COGS is making a post about this considering he's a pretty good OVP player. It looks like the poke ALMOST made contact and you could argue that it maybe should have but regardless, you have to back yourself up by having your body in position.
I agree and based on COGS past posts I've read he doesn't seem the guy to complain too much. Should the puck carrier have been at least disrupted? Ya probably but who's to say the puck still wouldn't have carried forward?
The real problem in that clip isn't the phantom poke check. It's the homerun attempted while being last man back instead of trying to drive the puck carrier towards the wall. That's where if that was me it's what I'd have decided I could've done differently. Just my opinion.
Agreed, if your the last man back and go for the homerun swing, it's dangerous. Like you said, better to drive him to the wall and force him to make the mistake.
That little clip, right there, is the perfect example of why people are running away from this game.
He's in perfect position to poke the puck away and start a counter attack.
But the game decides his stick is too high, too much to the left or whatever, we as players can not control.
So the result from playing, what should be the perfect break up play, is that you're way out of position, and often an easy goal for your opponent, just to top it off.
I am old enough to remember NHL94 and how we were discussing how cool it would've been if we could do dekes, little did we know that dekes would be what destroyed our beloved game.
From the moment dekes came into play, you would get all these situations where it looked like you were in perfect position, only to be beaten by an untouchable deke, pretty much like the hold your stick out to the side bubble, that we all have learned to love ...?
They've built upon this, so now goalies are throwing the puck through opposing attackers, defenders are playing the breakout pass through attackers lurking at the blue line ... and so on.
This game is now, in such a state, that you do want to give as few inputs as possible.
Like the other guys are saying, do not try to break up the play or intercept passes.
Just skate with the play, beg for the overpowered incidental contact, to go your way (for once), or for your opponent to miss his shot.
Heck, maybe he'll whiff ...? That happens more often than what you would imagine.
Just try to stay between the puck carrier and your goal, without ever trying to play hockey.
It has gotten to a state where I have to say "don't bite", to myself whenever I am defending.
It has some positive effects though, wifey thinks I've finally snapped and leaves me alone.
And the neighbours are showing some new found respect for my dog.
Same for loose pucks, do not try to win it or, by any means, try to reach for it.
Just skate up close to the puck, let go of your controller, fold your hands and beg that the animation for puck pickup, will kick in for you first.
In my opinion, they need to get the game back to where it plays like it looks.
If you are in position to intercept a pass, you should do it.
If you have lined up a guy for the hit, you should separate him from the puck, and be first to pick it up.
Not beeing steered away from what appears to be some magnetic mumbo jumbo.
Or, like in this clip, if you have perfect position to poke the puck away, you should do just that, not miss by an inch and end up out of position.
That's my 2€, anyway....
but the game decides his stick is too high, too much to the left or whatever, we as players can not control
Exactly the reason why maybe not best to over commit. Sometimes **** happens and if ur gonna sacrifice position for reward be prepared to occasionally pay the price.
For the record... I'm not saying this game doesn't have it's issues. It absolutely does. I would just like to see more ppl hold their decision making more accountable rather than always blaming the game.
He's in perfect position to poke the puck away and start a counter attack.
And THAT... Is the perfect reason why he (and many of you who think you know defense) fail. Defense isn't about counter attacking, it's about PROTECTING your zone. Protecting your GOALIE. Your #1 mission is to always remain in between the puck and your net. That's it.
He tried to be a Hero and he got burned. Next time think less about taking the puck away and more about containing the attacker. If he would've been more patient, as a true defenseman should be, he would've shadowed the attackers movements first, and THEN tried to poke the puck away.
Spillgal is the only one who gets it. To sum it up this game is not hockey. In real hockey that puck is knocked away 100% of the time. But this isn't real hockey, just some bastardized version that somewhat looks like hockey. The sooner people realize that the better.
But what spillgal stated was all true. It's only because of the way this game is designed that we have to play in a way that is often counter to what's true in real hockey.
Spillgal is NOT the only one who gets it.
The ones that get it...adapt to how the video game interprets the game of hockey.
The ones that get it find out what works and what doesn't within the parameters of EAs interpretation of the sport.
We don't have a choice of what tools we can use...we all just get handed the same tools. Some figure out what to do with those tools...some never figure it out.
Replies
That video doesn't work.
The problem with that sequence is that you tried to stand him up and anticipate his direction before he made his move. The poke check missed by a hair and you ended up going the opposite way.
You should've followed his direction, that way if you poke and miss, you still have a body in between him and the net.
Nobody said you were in bad POSITION... But you moved AWAY from him when you poked at him. See how he's moving towards the LEFT and you move away towards the RIGHT?
Yeah...
After all these years you should know how the game works, and know that for optimal effectiveness with a poke check you are going to want your stick to hit the puck at 'full reach'.
You are wayy too close for an optimal poke check in this clip, as when you get to 'full reach' your stick is nowhere near the puck..
Suck it up and play better D, eh bud?
This also goes for those who complain about taking tripping penalties in these situations because their stick goes past the puck and into the opposition players' skates. If you poke check from an appropriate position (according to how the game works), you won't be able to reach the skates, therefore, those penalties are your fault.
That's the problem with the poke checking in this game. Only EA makes it that if it's within a stick length it's a tripping penalty. Since when in real life hockey is that a rule to poke checking?
At least in COGS's clip his stick should've made contact with the puck carriers stick causing the puck to come loose but that's not EA physics. I think this is just one example where the puck carriers have an advantage over the defenders.
I consider myself a very good defenceman but I still get what I consider too many "tripping" penalties as a result of situations like these and a lot of the time I think they're caused by the puck carrier skating into my stick. Hopefully in 18 the defensive skill stick will help because we'll have more control of our sticks.
As a forward forechecking though I notice I rarely get these "tripping" penalties. I have no idea why.
I agree and based on COGS past posts I've read he doesn't seem the guy to complain too much. Should the puck carrier have been at least disrupted? Ya probably but who's to say the puck still wouldn't have carried forward?
The real problem in that clip isn't the phantom poke check. It's the homerun attempted while being last man back instead of trying to drive the puck carrier towards the wall. That's where if that was me it's what I'd have decided I could've done differently. Just my opinion.
He's in perfect position to poke the puck away and start a counter attack.
But the game decides his stick is too high, too much to the left or whatever, we as players can not control.
So the result from playing, what should be the perfect break up play, is that you're way out of position, and often an easy goal for your opponent, just to top it off.
I am old enough to remember NHL94 and how we were discussing how cool it would've been if we could do dekes, little did we know that dekes would be what destroyed our beloved game.
From the moment dekes came into play, you would get all these situations where it looked like you were in perfect position, only to be beaten by an untouchable deke, pretty much like the hold your stick out to the side bubble, that we all have learned to love ...?
They've built upon this, so now goalies are throwing the puck through opposing attackers, defenders are playing the breakout pass through attackers lurking at the blue line ... and so on.
This game is now, in such a state, that you do want to give as few inputs as possible.
Like the other guys are saying, do not try to break up the play or intercept passes.
Just skate with the play, beg for the overpowered incidental contact, to go your way (for once), or for your opponent to miss his shot.
Heck, maybe he'll whiff ...? That happens more often than what you would imagine.
Just try to stay between the puck carrier and your goal, without ever trying to play hockey.
It has gotten to a state where I have to say "don't bite", to myself whenever I am defending.
It has some positive effects though, wifey thinks I've finally snapped and leaves me alone.
And the neighbours are showing some new found respect for my dog.
Same for loose pucks, do not try to win it or, by any means, try to reach for it.
Just skate up close to the puck, let go of your controller, fold your hands and beg that the animation for puck pickup, will kick in for you first.
In my opinion, they need to get the game back to where it plays like it looks.
If you are in position to intercept a pass, you should do it.
If you have lined up a guy for the hit, you should separate him from the puck, and be first to pick it up.
Not beeing steered away from what appears to be some magnetic mumbo jumbo.
Or, like in this clip, if you have perfect position to poke the puck away, you should do just that, not miss by an inch and end up out of position.
That's my 2€, anyway....
Exactly the reason why maybe not best to over commit. Sometimes **** happens and if ur gonna sacrifice position for reward be prepared to occasionally pay the price.
For the record... I'm not saying this game doesn't have it's issues. It absolutely does. I would just like to see more ppl hold their decision making more accountable rather than always blaming the game.
Defensive skill stick! Let's hope it's implemented well!!!
And THAT... Is the perfect reason why he (and many of you who think you know defense) fail. Defense isn't about counter attacking, it's about PROTECTING your zone. Protecting your GOALIE. Your #1 mission is to always remain in between the puck and your net. That's it.
He tried to be a Hero and he got burned. Next time think less about taking the puck away and more about containing the attacker. If he would've been more patient, as a true defenseman should be, he would've shadowed the attackers movements first, and THEN tried to poke the puck away.
Yessir. Body on body stick on stick. Staple for any defenceman. A proper net battle that's effective as well.
But what spillgal stated was all true. It's only because of the way this game is designed that we have to play in a way that is often counter to what's true in real hockey.
The ones that get it...adapt to how the video game interprets the game of hockey.
The ones that get it find out what works and what doesn't within the parameters of EAs interpretation of the sport.
We don't have a choice of what tools we can use...we all just get handed the same tools. Some figure out what to do with those tools...some never figure it out.