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True Performance Skating

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  • ColonScoper
    157 posts Member
    edited October 2016
    It's a 21 second long video and even if you want to say it's at 1/2 speed that would mean that it's roughly 10 seconds long at full speed. Give or take a second or two. And he has its back to the puck for almost the entire time that player is in possession of the puck, and seeing as how you're stressing that this is a slow motion video, the AI is in the position you screen capped for a fraction of a second and returns to having its back towards the puck. Remember it's a slow motion video and the ai is in the position you capped for maybe 2 seconds in the slowed down version which would translate to even less time in that position at full speed. If you think what the ai is doing resembles anything close to how an actual hockey player is going to position themselves, you need to put the bath salts down. You're literally ignoring how the majority of the clip shows the ai doing something completely ridiculous and screen capped the 1 second where the ai is facing in a sensible direction and go "see, he's facing the right way, what are you talking about" You're a clown
  • eric57664 wrote: »
    Agreed. I shouldn't have to move my body so far back just to face him. I wasn't saying that it's right, but just saying it is possible to pivot the correct way. Again the mechanic is in the game, it's just not executed properly.

    As you see in the first gif, I'm gliding pretty slow there, yet when I pivot, I have to stop as if I'm skating fast and really need to grind into the ice. I should be able to just quick stop right there on a dime with the speed I was going.

    There is no question that this is useful. Problem is, it is clunky and sometimes unresponsive. Secondly, there are times where L2 will make you face the puck, other times it faces you straight up and forward. It isn't intuitive or fluid and of course is not dependable. The real VC has to come back, plain and simple. Long as you hold it, you face the puck carrier. Release L2 when you wish to position yourself differently or plainly face a different direction than the puck carrier.
  • eric57664 wrote: »
    Agreed. I shouldn't have to move my body so far back just to face him. I wasn't saying that it's right, but just saying it is possible to pivot the correct way. Again the mechanic is in the game, it's just not executed properly.

    As you see in the first gif, I'm gliding pretty slow there, yet when I pivot, I have to stop as if I'm skating fast and really need to grind into the ice. I should be able to just quick stop right there on a dime with the speed I was going.

    There is no question that this is useful. Problem is, it is clunky and sometimes unresponsive. Secondly, there are times where L2 will make you face the puck, other times it faces you straight up and forward. It isn't intuitive or fluid and of course is not dependable. The real VC has to come back, plain and simple. Long as you hold it, you face the puck carrier. Release L2 when you wish to position yourself differently or plainly face a different direction than the puck carrier.

    This is not true. I don't have any of the older games, but I specifically recall my d player facing up ice when the puck was behind the icing line or in the corner when holding L2.

    If anyone has NHL 12, try it. VC never made you face the puck carrier in these two situations I mention above.
  • You're possibly correct when the puck is in those places, its been so long since I've played those other versions and every year of the game had minute differences to them, but there's no reason that it shouldn't face those angles if they made the changes people expect to vision control in the future.
  • You're possibly correct when the puck is in those places, its been so long since I've played those other versions and every year of the game had minute differences to them, but there's no reason that it shouldn't face those angles if they made the changes people expect to vision control in the future.

    Anyways, it is irrelevant. When we hold VC we should be able to move all over the while still facing the puck.
  • I forget what year it was, but I remember one year holding L2 on offense when your teammate is at the point with the puck and you going for deflections, it would work as expected with you facing them right up until they wound up for a slapshot and your skater would look straight at the goalie. It was one of those things that just frustrated the hell out of my team because it made going for a deflection nearly impossible sometimes.

    I want to say it was 14, but maybe I'm wrong.
  • Meanwhile in NHL 10 it was very simple and effective to set up for deflections and opening your body up to angle a puck toward the net



    Another offensive example which we need to stop with. It's just that much more difficult to set up currently because of the inconsistency with vision control
  • How many people here play on Xbox1? Maybe we can all get in a drop-in together and discuss the skating as we play a game (like mature adults)? This way we can kind of point out things as they happen and we can all see them at once. Or we could even do it in head to head VS games if there aren't enough to play drop in.
  • CrushNHL wrote: »
    How many people here play on Xbox1? Maybe we can all get in a drop-in together and discuss the skating as we play a game (like mature adults)? This way we can kind of point out things as they happen and we can all see them at once. Or we could even do it in head to head VS games if there aren't enough to play drop in.

    I'm PSN, but I had thought about jokingly suggesting a friendly match between the two groups of people here. I imagine that people would take it too seriously and start thinking that whoever wins is somehow right though.
  • Trying to point things put in a live game would be hard because everyone is focused on themselves and where they need to be, and you only have 1 pause. I'm on ps4 but you're better off playing and pulling clips as you notice them
  • If only there were a practice mode in EASHL like EA had tweeted about over the summer.......
  • Trying to point things put in a live game would be hard because everyone is focused on themselves and where they need to be, and you only have 1 pause. I'm on ps4 but you're better off playing and pulling clips as you notice them

    The only thing that happens when clips are pulled is that the other side vehemently denies everything they see and says "user error. Git gud."

    Cognitive dissonance.




  • CrushNHL wrote: »
    Trying to point things put in a live game would be hard because everyone is focused on themselves and where they need to be, and you only have 1 pause. I'm on ps4 but you're better off playing and pulling clips as you notice them

    The only thing that happens when clips are pulled is that the other side vehemently denies everything they see and says "user error. Git gud."

    Cognitive dissonance.




  • Why do you wish you didn't just hear that? It's true lol
  • CrushNHL wrote: »
    Why do you wish you didn't just hear that? It's true lol

    I wish it wasn't true.
  • CrushNHL wrote: »
    Why do you wish you didn't just hear that? It's true lol

    I wish it wasn't true.

    Ahh, I see now lol
  • Meanwhile in NHL 10 it was very simple and effective to set up for deflections and opening your body up to angle a puck toward the net



    Another offensive example which we need to stop with. It's just that much more difficult to set up currently because of the inconsistency with vision control

    wow, look how unrealistc that looks
    You must unlearn what you have learned!
  • COGSx86 wrote: »
    Meanwhile in NHL 10 it was very simple and effective to set up for deflections and opening your body up to angle a puck toward the net



    Another offensive example which we need to stop with. It's just that much more difficult to set up currently because of the inconsistency with vision control

    wow, look how unrealistc that looks

    But don't you think EA could create animations for the lower half of that player's body to make it look realistic without actually changing how the player is able to move and face the puck? Replace the crossovers with t-pushes and polish up some of the pivots, and would it really be all that bad? Make the animations fit the movement they're trying to accomplish, not the other way around like they seem to be doing now.
  • eric57664 wrote: »
    COGSx86 wrote: »
    Santini3 wrote: »
    eric57664 wrote: »


    Here's a video showing offensively why TPS is garbage. The quick lateral movement of the player with the puck starting at about 0:40 and onward is what I'm talking about. The speed at which he can move, the high agility, the fluidity.

    To do anything similar to this in NHL 17, you have to have the puck while not moving, hold L1 and then you can make sort of similar lateral movements. But if you actually go into a game, or practice and try this, you'll notice the LACK of agility, fluidity, ability to transition back and forth, speed, control etc. And when you try and move to your skaters weak side (left side for a right handed shooter) you'll only initiate a t push. And with that t push you'll notice how little agility you have and how you cannot quickly efficiently transition out of that t-push into other low speed high agility movements. The side steps or shuffles you see in the very beginning of the video are more efficient to move quickly with high agility. A t push would be more useful for a player without the puck who doesn't need to move in a hurry and has time to get there and could be pressure sensitive on the **** as I believe it was prior to TPS. For instance a defenseman at the point could want to t-push from the center of the zone, towards the boards for a pass back to the point while on the powerplay, but doesn't necessarily need to get there immediately.

    Forwards should have this ability in their skating arsenal all while facing the top of the crease to generate scoring chances and to get the defense to over commit. And defense should be able to mirror these exact movements without the puck all while maintaining squareness to the puck. Again in a FLUID, QUICK, PRECISE, RESPONSIVE MANNER WITH HIGH AGILITY AND CONTROL WITHOUT TAPPING THE **** ALL OVER THE PLACE. The ability to quickly change your mind and transition into a forward, backskate, or laterally in the opposite direction. These are lower to low-medium speed movements that right now you literally cannot accomplish with the current skating engine. These movements should take no thinking or skill to perform with a game controller. You should just be able to hold vision control and track the puck while being able to perform these movements and maintaining squareness to the puck. The only thing I can compare it to is the "jockeying" feature in FIFA, but in NHL the only function it would serve is to maintain squareness, and give you the ability to move laterally. It wouldn't move for you, or maintain your gap for you. That would be left up to the person holding the controller.

    In the end of this video you'll notice that it says the demonstrations are being made by PEEWEE and ATOM players. Not NHLers.

    With 10 players on the ice (of course excluding goalies) no player would ever be doing this as there is real space on the ice to utilize such movement. What you can do with precision skating is exactly why you want here but more used like how real hockey is played.

    Can you stop showing "practice" Allen iverson and please show in game footage of actual gameplay? Because I could just as much show the tv show "stars on ice" and ask why can't I do some twirls? The game to me needs to resemble hockey, not what you can do on skates in practice with nobody else on the ice and with no puck.

    Can you take anything more out of context, please?

    I just wish I could do tug o war there in that vid in NHL 18. New feature ea. Add it.

    But some doosh will talk about skating when he's a goalie. (Let's call him....well doosh, still, because he knows who he is....huehuehuehue!!)

    I've been following your posts in this thread for the past couple of pages and one thing sticks out to me in your responses to legitimate videos posted: you can't recognize how hockey skating drills relate to in-game scenarios. Your mind can't comprehend the fact that all of the skating elements shown in these training videos are executed countless times from game to game in short bursts. Furthermore, this illustrates your lack of experience in going through these drills yourself and HAVING to translate them to real live-game scenarios to be an effective hockey player. I'm sure you get the gist of what I'm saying, right?

    The farce that is precision skating is clearly illustrated by the fact that nobody (and I mean nobody) uses it during online games. It's simply not smooth enough to transition in and out of. Fact: trying to enter "precision skating" leaves your player EXTREMELY vulnerable and leaves you almost zero time to do anything once you get into it.

    0% of top players in any game mode use precision skating effectively. That says a lot about the feature, no?

    Calm down, he is clearly showing your more then capable of doing skating techniques in game. And practice scenarios dont reflect real game play. Yes they are the building blocks for skating but when it comes to this game your more then capable, to do the required movements to follow the play/

    Ya exactly. He doesn't seem to understand that. It's like he never pulled on a pair of skates. Building blocks to skating, but not directly to hockey playing. And he said I can't fathom that? The guy is funny.

    It's just another who reads half of the thread and responds to it. "Very smart."

    I would have responded to him directly but when he said "I've been follwing your posts for the past couple of pages", you can see a half glass kind of empty type of person here.

    Some advice @Santini3, please read everything before responding, and when it comes to not comprehending, it's clear you don't get what I meant. Should I put it down in laments terms for you? So do you get the gist of what I'm saying?

    Next time try not to come off as a condescending little **** and join the conversation like a mature person.

    Shameful.

    Lol what a horrible response. You clearly stated that the maneuvers being shown in those real life drills would never happen in an actual hockey game "with 10 skaters on the ice." Remember now? I was simply responding to that. And what I said is absolutely true. All of the maneuvers you learn and practice to become a better skater are used to varying degrees throughout the course of a game.

    This is a fact. And you were disputing it. Also, I fail to see why I have to read an entire thread in order to be able to respond to a single ridiculous post by an ignorant user.
  • And let me just say that I don't think the skating in this game is too atrocious. Facing the puck is much more reliable this year than it was last and the seamless puck pickups seem to give the user more control over which direction they go in which is good.

    My main gripes with the skating this year is that pivoting/turning from a stop WITHOUT THE puck on defense seems a little bit too slow and the precision skating mechanic is garbage and useless.

    I actually think there are larger problems in the game other than skating and the biggest one is how AI goalies react in certain situations.
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