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Invincibility bubble.....

suitednate08
3 posts Member
edited December 2016
It came back after the first patch and it only seems to have gotten worse. When someone "right stick deke" cheeses, you can't even bump them off the puck. It's like a check has no power and you can't even touch the player. Also when you poke check them when they are doing this and it's obvious your stick hit the puck it does absolutely NOTHING! WTH??!!

Replies

  • Welcome to EA NHL!

    You can check out any time you like, but you can never leave! >:)
  • It came back after the first patch and it only seems to have gotten worse. When someone "right stick deke" cheeses, you can't even bump them off the puck. It's like a check has no power and you can't even touch the player. Also when you poke check them when they are doing this and it's obvious your stick hit the puck it does absolutely NOTHING! WTH??!!

    Yea it's what the devs call "realism" and "committing". Just doesn't apply to puck carriers.
  • POP IT. Shields up has no place, when someone is big enough with enough momentum to destroy. At least allow the collision to take place, none of this deflecting the checker around the carrier. Such garbage.
  • More to do with connectivity/tps than it does with some shield protecting the puck carrier
  • Bmh245
    905 posts Member
    edited December 2016
    It came back after the first patch and it only seems to have gotten worse. When someone "right stick deke" cheeses, you can't even bump them off the puck. It's like a check has no power and you can't even touch the player. Also when you poke check them when they are doing this and it's obvious your stick hit the puck it does absolutely NOTHING! WTH??!!
    EVerk81 wrote: »
    More to do with connectivity/tps than it does with some shield protecting the puck carrier

    No, it's pretty much a shield:



    That's not how you miss a check IRL. In real life, if you go for a check and miss it, you go sailing through. In this game, missing a check means bouncing off an invisible bubble.
  • ^ "EA Sports. It's [email protected]#king lame."
  • NHLDev
    1680 posts EA NHL Developer
    edited December 2016
    Bmh245 wrote: »

    No, it's pretty much a shield:



    That's not how you miss a check IRL. In real life, if you go for a check and miss it, you go sailing through. In this game, missing a check means bouncing off an invisible bubble.

    I agree. The player in that clip shouldn't have been able to change momentum as fast and should have flown into the B in Bauer while possibly trying to still throw their arms back against the defensive players momentum at the puck carrier.

    The reason it appears like a bubble is because of the 'throw hit' assistance trying to get to the puck carrier. He could just miss in a straight line but it is trying to turn you towards the puck carrier and thus has to turn sharp and loses momentum/speed in that process. You will see it happen less if you don't hold down hit as early and you skate to where you need to lineup the puck carrier before initiating the hit. In this case, probably skating harder towards the blueline first to get more in front of the puck carrier.

    It is partly the game mechanic and assistance that has taught people they can request hit earlier and get more help. Acting as though there isn't any assistance will probably yield better overall results as it will just help correct a bit at the end as opposed to help with the line.

    The throw hit animations could also be much better in some cases, with more variation to throw a hit forward when needed rather than having to pick a right or left shoulder (which has logic based on angle to the puck carrier, where you stick angle is before the blend, etc.) and it could blend better as well from more skating poses (hard carving turns don't look as good in the blend as out of straight skates or glides).
    Post edited by NHLDev on
  • No more "superbuilds", eh?

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