Drop-in Needs More Incentives to Improve the Experience
To put the "go play club argument" to bed let me first address it. Here are my list of reasons for not playing club--I'm sure some of you will have similar reasons for not being as active:
1. Connection- scared if I don't have a butter smooth connection as a dman , the more competent forwards you find in club will have a field day if they aren't lagging and I am .
What a shame if im the reason we lost a game becuase I was a half second too late in my breakout pass or poke all simply because I was having a delay and my opponent clearly does not .
This already happens in drop-in and I can't stand it.
2. Quality of games- there are SO many great games out there that I enjoy. TITANFALL 2 I love . Battlefield I love and I'm also going to be picking up overwatch. Don't even get me started on the must have game in February 'FOR HONOR '
3.Commitment - simply won't be committed. (See number 2 and personal activities aka life)
You can apply these same principles to why I don't bother with any of the leagues out there .
The Drop-in experience can be helped and I do benefit if I play with people I know but that few and far between , most of the time I'm on and they are off OR they are playing other quality games.
Also, honestly....it's so unfair when you play with buddies against random drop-ins. Games aren't even close and it feels like you're the varsity team just smacking around the freshman .
I want competitive fair gameshare and I think if the Team over there at Vancouver can come up with some creative incentives for people who at least don't quit and PLAY THEIR POSITION it sure as hell woukd help.
The current drop-in experience most of the time is such a pain, even if you win . So many players just lack such a foundational understanding of where to be, why to be there and it's just a **** fest .
When I play D, if my forwards suck...whatever I can for the most part deal with that . But if my other D partner is rushing up the dam ice or is just in general HORRIBLE....**** can I do? It makes for a terrible experience.
Let's say by some miracle I get a competent D partner , if my Goalie is just sitting deep in net holding butterfly or clearly doesn't understand angles and challenging shots...if he's just overall terrible what chance do we have in winning? Even if we do win ....it sure as hell wasnt fun.
If I pick Center , which is my other position...it's just brutal watching everyone else out there on the ice. This post is already long enough; and I can write a book on how most players lack such basic and foundational skills, so just believe me when I say it's BRUTAL playing with players or even just 1 player.
I have over a 3 to 1 win ration in drop-in and that's playing 80% of my games by myself with randoms, and even still...having that success means so little to me bexuase the drop-in experience is bad . It doesn't need to be like this . It can be so much better and until soemthing creative happens or is implemented, it's going to stay like this- a mode where who sucks less wins.
1. Connection- scared if I don't have a butter smooth connection as a dman , the more competent forwards you find in club will have a field day if they aren't lagging and I am .
What a shame if im the reason we lost a game becuase I was a half second too late in my breakout pass or poke all simply because I was having a delay and my opponent clearly does not .
This already happens in drop-in and I can't stand it.
2. Quality of games- there are SO many great games out there that I enjoy. TITANFALL 2 I love . Battlefield I love and I'm also going to be picking up overwatch. Don't even get me started on the must have game in February 'FOR HONOR '
3.Commitment - simply won't be committed. (See number 2 and personal activities aka life)
You can apply these same principles to why I don't bother with any of the leagues out there .
The Drop-in experience can be helped and I do benefit if I play with people I know but that few and far between , most of the time I'm on and they are off OR they are playing other quality games.
Also, honestly....it's so unfair when you play with buddies against random drop-ins. Games aren't even close and it feels like you're the varsity team just smacking around the freshman .
I want competitive fair gameshare and I think if the Team over there at Vancouver can come up with some creative incentives for people who at least don't quit and PLAY THEIR POSITION it sure as hell woukd help.
The current drop-in experience most of the time is such a pain, even if you win . So many players just lack such a foundational understanding of where to be, why to be there and it's just a **** fest .
When I play D, if my forwards suck...whatever I can for the most part deal with that . But if my other D partner is rushing up the dam ice or is just in general HORRIBLE....**** can I do? It makes for a terrible experience.
Let's say by some miracle I get a competent D partner , if my Goalie is just sitting deep in net holding butterfly or clearly doesn't understand angles and challenging shots...if he's just overall terrible what chance do we have in winning? Even if we do win ....it sure as hell wasnt fun.
If I pick Center , which is my other position...it's just brutal watching everyone else out there on the ice. This post is already long enough; and I can write a book on how most players lack such basic and foundational skills, so just believe me when I say it's BRUTAL playing with players or even just 1 player.
I have over a 3 to 1 win ration in drop-in and that's playing 80% of my games by myself with randoms, and even still...having that success means so little to me bexuase the drop-in experience is bad . It doesn't need to be like this . It can be so much better and until soemthing creative happens or is implemented, it's going to stay like this- a mode where who sucks less wins.
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The 12 player private lobbies are back.......
From the turner updates:
EASHL:
• Added a new Drop-in Feature where a group of users can play a private unranked game through the Drop-in Dressing Room lobby:
• Dressing Room Leaders can enter a 4-6 digit private matchmaking ID to matchup privately against another group using the same ID
• Both groups must be matchmaking at the same time with the exact same ID, which means this is meant for larger coordinated games or practice sessions.
******************************************************************
So what my friends and I are doing - We invite 12 into a drop in (NHL Player) lobby
where do a draft.
- Team captains leave and invite their players to a drop in game (total 6) then Enter the
4 digit code settled upon in the draft lobby (we use the 2 captains jersey #'s).
- Hit search game and wait about 10 seconds and it's Game ON worry free of grievers
and playing as your Pro.
It's a bit of a chore but once you do it you get quicker at it.
The Downside - Remembering who you drafted and having them on your friends list.
Hope this helps
Selfish no passing, shoot only forwards, dmen who don't play defense and instead play offense like forwards, and goalies who quit or let in goals on purpose.
OTP/drop ins are terrible, always have been, always will be.
This was EASHL's saving grace, you could remove the random bad play and bring together a group willing to play positional and systematically.
However with how bad TPS/vision control is, clunky, slow, delayed response time, etc. the game is in a bad place and getting worse, people are leaving this game.
then close every thread here.
yer welcome.
EASHL/Drops on the other hand, there's 6 people on your team, even one of them playing like a chicken with their head cut off throws the entire game off. EASHL is so very team oriented in a way that a lot of other console games are not. Especially to the casual player(the majority of drop-in users.)
Go play a game of battlefield and you wouldn't even notice there is a guy on your team out there picking daisies and driving a vehicle in circles all game. But with NHL there's only 6 of you out there, you damn sure will notice and it damn sure will affect your entire team.
So I think that's the core problem really. NHL relies so heavily on 5 skaters working together, and that mentality isn't found in Pubs anymore, it's gone, the console gaming online climate has changed. NHL needs to find a way to get it back if drops are to improve
Bingo. My favorites are the ones from puck drop who play like it's a VS. game.
Pass? Why would i pass?! Then you say something over the mic, or maybe send them a message, and it just gets worse. Drop in dead. Team quits out. Rinse, wash, repeat.
I blame HUT for most of these people's behaviour. HUT teaches players that they have to do everything, be everywhere to win. They have no clue how to play with others.
Play late at night though, and a lot of people that usually play in clubs (that are not available at that point) start to show up and games are much better.
Then you are back to playing with A.I., which people complain about and want eliminated.
There is no incentive NOT to troll, there is no punishment for quitting.
Grades don't matter, progression doesn't matter.
Played more NHL games today and idk if it's the Christmas noobs or what , but the quality of play had been even worse and the quitting has been more rampant since I've made this original topic .
I despise and loathe playing against A.I. and I've been doing nothing but play against 2 human skaters and the rest A.I. It's an absolute downer. Nothing more depressing than knowing you're going up against ai Dmen after the first period with two wingers left who will undoubtedly tap their stick for that rocket perfect pass from cpu as they exploit the lack of positioning my teammates are displaying.
I play all my games strictly online. NHL is the only one where more times than not, it feels like I'm playing offline with the lack of human skaters the game ALWAYS finishes with.