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NHL 20 Patch Details April 3rd

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Devs can you just admit it please

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  • eric57664 wrote: »
    Raowyn11 wrote: »
    Strategy changes made by the AI seem to ramp up there puck control and loose puck possession.
    Usually when I am up 3 goals or the announcers keep talking about the opponents winning streak is when the AI becomes superstars, cycling for that guaranteed slot one-timer goal and I begin fighting the controls. This is franchise mode with mostly default settings, with some slider tweaks to try to decrease penalties. AI learning at 6/6 and adjustments at 2/6.

    When the AI begins moving the puck with purpose, I find less is more. Cover the man going to the slot with a net battle tie up instead of hopelessly trying to chase them down as they move it. However, in these scenarios, there are times when the controls become unresponsive, which is the most frustrating thing.

    I can deal with well-timed checks sliding past players, skill sticks refusing to pick up the puck, and learning to cover important areas to let my AI teammates help out, BUT when the buttons stop working and no animation attempt even occurs, then I lose it. It happens, and it needs to be addressed.

    In NHL 14, there was the "Pacioretty effect" where a gravitational singularity of puck control occurs for top skilled players becoming clutch when needed, but for all the realistic improvements in NHL 17, there is clearly something going on occasionally that turns my team into a bunch of plugs, until the score is closer.
    BSDShoes wrote: »
    eric57664 wrote: »
    Go watch a game and see how OFTEN a rebound lands on a players stick. It happens more than you think.
    You mean when a team gets 30 shots, 26 of those shots are rebounded back to the stick? Because that's how it goes in EA NHL 17 as of now. Maybe 1% of the shots like that occurs in real hockey, I played hockey for 18 years BTW. :)

    Ok. Go make a video of taking 30 shots or your oppeonet getting 30 shots. Then let's see that 26 go to a stick. How much you wanna bet you don't bring that video? You know why? Cuz it not true.

    And how do you think ea see that? They just laugh it off and the game goes nowhere (for you) because all you do is lie about things.

    Good job. You just made yourself irrelevant to ea.

    Btw, you "PLAYED" hockey for 18 years. Now you're playing video game hockey. So..........

    I'd love to see a full unedited game of you playing.
  • flyextacy wrote: »
    eric57664 wrote: »
    Raowyn11 wrote: »
    Strategy changes made by the AI seem to ramp up there puck control and loose puck possession.
    Usually when I am up 3 goals or the announcers keep talking about the opponents winning streak is when the AI becomes superstars, cycling for that guaranteed slot one-timer goal and I begin fighting the controls. This is franchise mode with mostly default settings, with some slider tweaks to try to decrease penalties. AI learning at 6/6 and adjustments at 2/6.

    When the AI begins moving the puck with purpose, I find less is more. Cover the man going to the slot with a net battle tie up instead of hopelessly trying to chase them down as they move it. However, in these scenarios, there are times when the controls become unresponsive, which is the most frustrating thing.

    I can deal with well-timed checks sliding past players, skill sticks refusing to pick up the puck, and learning to cover important areas to let my AI teammates help out, BUT when the buttons stop working and no animation attempt even occurs, then I lose it. It happens, and it needs to be addressed.

    In NHL 14, there was the "Pacioretty effect" where a gravitational singularity of puck control occurs for top skilled players becoming clutch when needed, but for all the realistic improvements in NHL 17, there is clearly something going on occasionally that turns my team into a bunch of plugs, until the score is closer.
    BSDShoes wrote: »
    eric57664 wrote: »
    Go watch a game and see how OFTEN a rebound lands on a players stick. It happens more than you think.
    You mean when a team gets 30 shots, 26 of those shots are rebounded back to the stick? Because that's how it goes in EA NHL 17 as of now. Maybe 1% of the shots like that occurs in real hockey, I played hockey for 18 years BTW. :)

    Ok. Go make a video of taking 30 shots or your oppeonet getting 30 shots. Then let's see that 26 go to a stick. How much you wanna bet you don't bring that video? You know why? Cuz it not true.

    And how do you think ea see that? They just laugh it off and the game goes nowhere (for you) because all you do is lie about things.

    Good job. You just made yourself irrelevant to ea.

    Btw, you "PLAYED" hockey for 18 years. Now you're playing video game hockey. So..........

    I'd love to see a full unedited game of you playing.

    Keep asking him and then watch what happens when he loses it. He will suggest a VS game with $1000 on the line and here's the hick: You can use only saucer passes. If you make a regular pass, you forfeit the game and owe him $1000.
  • NHLDev wrote: »
    I appreciate the responses but my main point hasnt really been understood.

    There are random games in franchise mode where my players just wont accelerate and are basically unresponsive to my controller. Im not saying the game is rigged against me its just frustrating jamming on my left stick trying to get my players to skate and they just take so long to get their legs moving. I know exactly why this happens its because my team averages about 3.2-3.3 goals per game and in order to try and balance my numbers the game will make my players skate slower.

    Usually whenever this happens, ill take a loss as my goalie will let in a couple softies. But after this does happen, the next game my players skate normally again, and when im pushing the left stick forward they will actually skate.

    I asked the Franchise mode guys if they were doing anything I wasn't aware of in regards to player fatigue in a season but they aren't.

    We definitely aren't doing anything as a game balancing mechanic. The difficulties are fixed and the only changes would be the players you are playing against and the strategy changes made by the AI team during the game and/or the individual players choices inside the game if the difficulty is the same in all of your games.

    Out of curiosity, did you manually change any gameplay sliders or are you just playing on one of the base presets?

    Can you at least admit that the AI for the CPU is different from the players AI. That friendly AI is programmed to not support the puck or seek open ice or react to loose pucks as quickly or smartly as the CPU? The artificial difficulty is frustrating.
  • NHLDev
    1662 posts EA NHL Developer
    DeejNYLV wrote: »
    Can you at least admit that the AI for the CPU is different from the players AI. That friendly AI is programmed to not support the puck or seek open ice or react to loose pucks as quickly or smartly as the CPU? The artificial difficulty is frustrating.

    I responded in the other thread that you talked about this. The AI in all player locked modes is the same on both sides, except for Rookie where the humans team has an advantage.

    In all non player locked modes, All Star is exactly the same on both sides. On Superstar, there is a further bump from All Star to your opponent to give you more of a challenge and because you are personally interacting with all of the puck interactions since you change players, it is to match your personal skill if you need an added challenge above All Star. If you feel they have too much of advantage, All Star may actually be the right setting. If All Star seems like too much, Pro may be the right setting.

    Again, on Superstar, your team isn't slower than it is on All Star, Superstar is just even faster and is relying on you to make up that gap and get the puck yourself since you are technically playing as all players. That is why we don't do that on Superstar in player locked modes as there would be an uneven balance since the skilled user isn't making up that gap playing as all players. On Superstar in player locked modes, all of the AI players just play as Superstar so you will see tighter play all around.



  • DeejNYLV wrote: »
    This thread is just full of so many typical lines from the worst people on these boards.

    First is Kory, with his incessant bootlicking and requests for video. Answer me this Sparky, what good would a video do for you there, you wouldn't have anything to compare it to, and the players accelerating slower is a feel thing. Also Captain Kory states things as fact that he cannot present a single piece of evidence for. The game undeniably has some kind of rubber banding mechanism built into it. The comments found in the FIFA code are a smoking gun. Can you present a plausible scenario for those comments where there is some kind of adaptive skill written into the game? You're a joke.

    Then there is Joey with his "adapt" nonsense. He is willing to accept an inferior product because he has few friends, and wants the devs to like him I guess. Trivializing the experiences of others and telling them "adapt", simply shows everyone your true colors slugger. That you're a boring troll, with literally nothing better to do. I pity you, but even more so, I pity those that have to be around you in daily life. What a miserable bas**rd you must be.

    Last, the puck physics are not random. In offline, the puck consistently finds it way to the CPU, no matter the situation. I have tracked loose pucks and poke checks, blocked shots, rebounds etc... over several game periods, and the % of pucks that go directly to the CPU is in no way random. It's a shame, because for offline, I would love for the challenge to be because the computer plays good hockey, as opposed to the challenge being to just overcome the bovine droppings.

    Anyway, Joey, keep trolling if it fills your empty life, and Kory, keep licking those boots and maybe one day the devs will invite you to a barbecue or whatever it is you hope to achieve with your pathetic brown nosing, and refusal to add it the issues with this game. I hope you get that merit badge son.


    AHAHAHHAHAHAHAHA Preach!!!

  • NHLDev wrote: »
    DeejNYLV wrote: »
    Can you at least admit that the AI for the CPU is different from the players AI. That friendly AI is programmed to not support the puck or seek open ice or react to loose pucks as quickly or smartly as the CPU? The artificial difficulty is frustrating.

    I responded in the other thread that you talked about this. The AI in all player locked modes is the same on both sides, except for Rookie where the humans team has an advantage.

    In all non player locked modes, All Star is exactly the same on both sides. On Superstar, there is a further bump from All Star to your opponent to give you more of a challenge and because you are personally interacting with all of the puck interactions since you change players, it is to match your personal skill if you need an added challenge above All Star. If you feel they have too much of advantage, All Star may actually be the right setting. If All Star seems like too much, Pro may be the right setting.

    Again, on Superstar, your team isn't slower than it is on All Star, Superstar is just even faster and is relying on you to make up that gap and get the puck yourself since you are technically playing as all players. That is why we don't do that on Superstar in player locked modes as there would be an uneven balance since the skilled user isn't making up that gap playing as all players. On Superstar in player locked modes, all of the AI players just play as Superstar so you will see tighter play all around.



    It's absolutely pointless talking to these guys, Ben. Useless. They ask for your insight, You offer your insight, they deny you insight. The cycle continues. So regardless of what you say, they don't care. You can't change their minds.

    You might as well pack your bags and leave this forum forever because now even Evanancepnce is calling you a liar and a thief. How sad.

    Just a pack of unappreciative, immature little children. Sorry to tell you that, but it's the truth and you really should just let them whine in their little worlds of video game insanity.

    Being passionate is one thing, but being disrespectful and childish is another and you really shouldn't take that. I know it's your product and you want to make customers happy, but trust me, you're not going to make "THESE" 10-20 customers happy. Their mind is set and that's it. You're fighting a lost cause. They never want to learn and/or listen to anything except what they believe, so honestly, if you're enjoying this, keep on truckin. But if I was in your position, I'd say cya to these brats.
  • Why is it every time Joey comes back, he starts out all mellow for a week or two, insulting and defending of the indefensible, but still pretty tame, then one night he goes off the rails like tonight?

    Is it Bi-Polar disorder, pills, booze, or just plain rage?

    Anyways, remember to ignore the trolls gents. It's not worth it. Mods, any chance of getting an ignore tool on the forums?
  • Why is it every time Joey comes back, he starts out all mellow for a week or two, insulting and defending of the indefensible, but still pretty tame, then one night he goes off the rails like tonight?

    Is it Bi-Polar disorder, pills, booze, or just plain rage?

    Anyways, remember to ignore the trolls gents. It's not worth it. Mods, any chance of getting an ignore tool on the forums?

    Haha so true there is pretty much a countdown every time he comes back until he completely implodes..

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