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NHL 18 EASHL

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  • kezz123 wrote: »
    "Small Attribute Changes- While the new player classes create an even playing field, it still **** just being stuck and not progressing. It would be nice if you were able to progress pretty much from an 84-89. While the difference is not a game changer, hardcore fans can easily tell when playing with a player between those attributes. This is just an incentive for players to keep playing, and can really only benefit EA without hurting them."

    NHL 18 Wishlist - 2BC Sports

    face it.

    you guys are just in the minority at this point with the preset classes.

    So wait. let me get this straight.

    #1
    The hardcore fans need an attribute system to keep playing.
    The same hardcore fans who maxed out their legend cards in the first week or two the game came out.

    #2
    The attributes didnt change much.
    But it was easy to tell who had legend 3.

    Not contradictory at all....

    That opinion was from 2BC Sports.

    And it doesn't matter at this point. EA will decide what direction to go and what part of the base they will alienate further with regards to EASHL.
  • Ah yes. The never ending cycle. Add a bunch of stuff that isn't properly tested. Then realize all this takes time, so goameplay and bugs take a back seat. Yep. Let's do this please. Add a bunch of stuff, but don't fix anything. Let marketing take over as they do a good job.
  • it's funny to me how EA took surveys and also has internal data on how many people play what game modes, prefer what, etc... but people in here insist that they have a better idea of what makes up "the majority"...

    the majority of people wanted a class based system - it's an objective fact. You can tell yourself all you want that "the majority" preferred the old attribute system, but then you're just lying to yourself. you don't get to make up facts...

    Please provide your conclusive evidence/sources for said "facts". Your "facts" are based on subjective opinion, educated guess at best. I dont think you even know what the word "fact" means based on your post.

    Look, I am not even saying that you're conclusion is wrong, but putting it forth as fact is ridiculous.
    Dad. Gamer. Rocker. Geek.
  • SaveUs2K wrote: »
    kezz123 wrote: »
    "Small Attribute Changes- While the new player classes create an even playing field, it still **** just being stuck and not progressing. It would be nice if you were able to progress pretty much from an 84-89. While the difference is not a game changer, hardcore fans can easily tell when playing with a player between those attributes. This is just an incentive for players to keep playing, and can really only benefit EA without hurting them."

    NHL 18 Wishlist - 2BC Sports

    face it.

    you guys are just in the minority at this point with the preset classes.

    So wait. let me get this straight.

    #1
    The hardcore fans need an attribute system to keep playing.
    The same hardcore fans who maxed out their legend cards in the first week or two the game came out.

    #2
    The attributes didnt change much.
    But it was easy to tell who had legend 3.

    Not contradictory at all....

    Love love love this post. Again, I am 100% in support of the MOBA style system, but I've also been trying to be nicer and listen to the other side to find a compromise that'd work. My problem with cosmetic progression systems is that you'll run out of stuff to do without making the playing surface look like an open community skate. Nobody wants to see NHL 10/11 equipment again, do we?

    I personally like the direction they are going with unlockables. it probably takes longer to unlock all sort of stuff in arena mode than it did unlocking attributes, offers a level of non-gameplay impacting customization and gives bonus perks to play beyond the great gameplay (well maybe not today but hopefully when they get back to nhl 10 level of gameplay) .

    I think you have to seperate the "unlockables" such as legend cards from the "ability points / customization of character abilities" arguments.

    If you MUST have flexible attributes, why do you need to unlock them over time and create unfairness?

    You can have a card system independant from the attributes system. The reality is a lot of people want the unfair advantage. Im a hardcore gamer and each year I would play a lot at release and I would win tons of games by crushing opponents who had like half my speed. This would last a few weeks until people caught up. Why do we need those few weeks of unfair play level? we dont. The attributes in my opinion led to imbalances but this is debatable. I wouldnt be so against them if everyone had them from the getgo. But thats not what people want. it also would do nothing about giving incentive to play beyond the gameplay itself.

  • SaveUs2K wrote: »
    SaveUs2K wrote: »
    Increase the standards for unlocking customizations.

    Nothing is available until you reach Prestige 1.

    Only appearance customization until Prestige 2.

    Only equipment customization until a prestige 3.

    Goal celebrations unlocked after P3/50.

    So, by appearance do you mean jersey unlockables? Because that'd be an awfully long time to have no logos and default jersey templates...

    I'd classify jerseys and logos with "equipment".

    I like the idea of it being harder and taking longer to unlock these customizations. This would result in less players/teams having them and would make them more unique.

    But in reality, it would just lead to most teams never reaching those unlockables and the first 100 levels being terribly boring

    "you shouldn't need a carrot to get you to play the game"

    B)
  • SilentCricket26
    97 posts Member
    edited January 2017
    Only way they bring back anything like the old system is something that resembles FIFA. You pick a class and start out with default stats for that class. Height/weight affect your athletic attributes. Then as you play the game and achieve certain feats of the game. Ex. Score 10 goals- Off Awareness +1 then for all your classes you get that +1. You would never get to pick and choose your points but the more feats you do the more +1 you get. ( think you could get +10). Essentially building your character to a max premade build like we have now.

    The premade builds are great imo but they certainly can flirt with the idea of customizing your height/weight and allowing you build your class to max. Even allowing for more unique only tool sets to each build. ( Jmb plymkr, PMD, Plymkr are now the only build with auto saucing capabilities using R2. ) Things like those unique traits would be very cool. Like FIFA trait system but are not universal.

    FIFA had a lot of feats for defense players too. So if you wanted extra poke checking or def awareness you'll need to l2p defense. Might have fewer of these dumb dumbs saying I suck at defense. This system would tell them it's time to L2P all positions
  • SaveUs2K wrote: »
    kezz123 wrote: »
    SaveUs2K wrote: »
    kezz123 wrote: »
    "Small Attribute Changes- While the new player classes create an even playing field, it still **** just being stuck and not progressing. It would be nice if you were able to progress pretty much from an 84-89. While the difference is not a game changer, hardcore fans can easily tell when playing with a player between those attributes. This is just an incentive for players to keep playing, and can really only benefit EA without hurting them."

    NHL 18 Wishlist - 2BC Sports

    face it.

    you guys are just in the minority at this point with the preset classes.

    So wait. let me get this straight.

    #1
    The hardcore fans need an attribute system to keep playing.
    The same hardcore fans who maxed out their legend cards in the first week or two the game came out.

    #2
    The attributes didnt change much.
    But it was easy to tell who had legend 3.

    Not contradictory at all....

    Love love love this post. Again, I am 100% in support of the MOBA style system, but I've also been trying to be nicer and listen to the other side to find a compromise that'd work. My problem with cosmetic progression systems is that you'll run out of stuff to do without making the playing surface look like an open community skate. Nobody wants to see NHL 10/11 equipment again, do we?

    I personally like the direction they are going with unlockables. it probably takes longer to unlock all sort of stuff in arena mode than it did unlocking attributes, offers a level of non-gameplay impacting customization and gives bonus perks to play beyond the great gameplay (well maybe not today but hopefully when they get back to nhl 10 level of gameplay) .

    I think you have to seperate the "unlockables" such as legend cards from the "ability points / customization of character abilities" arguments.

    If you MUST have flexible attributes, why do you need to unlock them over time and create unfairness?

    You can have a card system independant from the attributes system. The reality is a lot of people want the unfair advantage. Im a hardcore gamer and each year I would play a lot at release and I would win tons of games by crushing opponents who had like half my speed. This would last a few weeks until people caught up. Why do we need those few weeks of unfair play level? we dont. The attributes in my opinion led to imbalances but this is debatable. I wouldnt be so against them if everyone had them from the getgo. But thats not what people want. it also would do nothing about giving incentive to play beyond the gameplay itself.

    I'm not saying I don't like the unlockables right now, but in terms of unlocking stuff for your player, they can only add so much before we start having racecar and spider helmets again which was simply an abomination...

    If they can keep chugging arena stuff out, I'd be more than happy with that, as I think that is pretty sweet. It'd be nice if there were some more ice surface customiations like wording right inside the bluelines or something. Also, behind the net wording could be cool too.

    I could go on forever about jersey customization. Text logos diagonally/arch would be a welcomed addition as well. Also front shoulder numbers, middle chest numbers (like under an arche text) would also be very cool. I still think we need more jersey templates (and fix pre-exisitng templates with more color zones, and **** add the blackhawks' sock design if you're going to have the jersey...DUH) to have even more jersey variety in the EASHL.

    And I absolutely agree with the character unbalance. Those first couple of weeks are so stupid, and people that get the game around the holiday's need to get beatdown for their first month due to their characternot skill? That's not a good way to attact new people to the game, and if they are new the series, you're thumb skills should be able to handle them pretty well...

    I was pretty shocked at the depth of the customization they added this year all at once out of the blue. Now they have a system in place so they can tweak it a bit and they have a great bulk of customization elements which they can expand on.

    As for the spider helmets and crap like that....im torn now. I used to hate it but the game was different back then. I think that today, if they did this, it could be cooler if they opt to go a real custom eashl experience. I still think they could and should drop the NHL branding out of EASHL and just make it full custom. Its more like a beer hockey league than a real NHL league. I think you can simulate real nhl in other modes with real players but in this mode, everything is a custom experience. So perhaps they could add funky and cool stuff. But im still not 100% sure on it. I think they have tons of room to add to arena and uniform customization though.

    I also feel like they need to work more on the player level perks and rewards. The icons you get for leveling right now are not that great. They could also add cool fonts for team name or player names for players or teams who make it to XX top positions or who win the playoffs etc.

    Look at games like overwatch. its repetitive and one of the only perk you get for levelling is that your nameplate gradually change to add more stars and eventually changes from bronze to silver and I assume from silver to gold (havent seen someone that high yet). Similar story in diablo 3.

    I think thats pretty cool and makes it fun to reach higher levels.

  • SilentCricket, the achievement system for fifa is the worst thing about clubs. It actively encourages bad sportsmanship. People hunting achievements to improve their player further ruin the drop in experience, which is already tainted by occasional greifers. It needs to be replaced by a rating-based system that encourages responsible team play and actually punishes people for not playing their position with regression.
    Please don't suggest nhl adopt the current system.
  • kezz123 wrote: »
    SaveUs2K wrote: »
    kezz123 wrote: »
    SaveUs2K wrote: »
    kezz123 wrote: »
    "Small Attribute Changes- While the new player classes create an even playing field, it still **** just being stuck and not progressing. It would be nice if you were able to progress pretty much from an 84-89. While the difference is not a game changer, hardcore fans can easily tell when playing with a player between those attributes. This is just an incentive for players to keep playing, and can really only benefit EA without hurting them."

    NHL 18 Wishlist - 2BC Sports

    face it.

    you guys are just in the minority at this point with the preset classes.

    So wait. let me get this straight.

    #1
    The hardcore fans need an attribute system to keep playing.
    The same hardcore fans who maxed out their legend cards in the first week or two the game came out.

    #2
    The attributes didnt change much.
    But it was easy to tell who had legend 3.

    Not contradictory at all....

    Love love love this post. Again, I am 100% in support of the MOBA style system, but I've also been trying to be nicer and listen to the other side to find a compromise that'd work. My problem with cosmetic progression systems is that you'll run out of stuff to do without making the playing surface look like an open community skate. Nobody wants to see NHL 10/11 equipment again, do we?

    I personally like the direction they are going with unlockables. it probably takes longer to unlock all sort of stuff in arena mode than it did unlocking attributes, offers a level of non-gameplay impacting customization and gives bonus perks to play beyond the great gameplay (well maybe not today but hopefully when they get back to nhl 10 level of gameplay) .

    I think you have to seperate the "unlockables" such as legend cards from the "ability points / customization of character abilities" arguments.

    If you MUST have flexible attributes, why do you need to unlock them over time and create unfairness?

    You can have a card system independant from the attributes system. The reality is a lot of people want the unfair advantage. Im a hardcore gamer and each year I would play a lot at release and I would win tons of games by crushing opponents who had like half my speed. This would last a few weeks until people caught up. Why do we need those few weeks of unfair play level? we dont. The attributes in my opinion led to imbalances but this is debatable. I wouldnt be so against them if everyone had them from the getgo. But thats not what people want. it also would do nothing about giving incentive to play beyond the gameplay itself.

    I'm not saying I don't like the unlockables right now, but in terms of unlocking stuff for your player, they can only add so much before we start having racecar and spider helmets again which was simply an abomination...

    If they can keep chugging arena stuff out, I'd be more than happy with that, as I think that is pretty sweet. It'd be nice if there were some more ice surface customiations like wording right inside the bluelines or something. Also, behind the net wording could be cool too.

    I could go on forever about jersey customization. Text logos diagonally/arch would be a welcomed addition as well. Also front shoulder numbers, middle chest numbers (like under an arche text) would also be very cool. I still think we need more jersey templates (and fix pre-exisitng templates with more color zones, and **** add the blackhawks' sock design if you're going to have the jersey...DUH) to have even more jersey variety in the EASHL.

    And I absolutely agree with the character unbalance. Those first couple of weeks are so stupid, and people that get the game around the holiday's need to get beatdown for their first month due to their characternot skill? That's not a good way to attact new people to the game, and if they are new the series, you're thumb skills should be able to handle them pretty well...

    I was pretty shocked at the depth of the customization they added this year all at once out of the blue. Now they have a system in place so they can tweak it a bit and they have a great bulk of customization elements which they can expand on.

    As for the spider helmets and **** like that....im torn now. I used to hate it but the game was different back then. I think that today, if they did this, it could be cooler if they opt to go a real custom eashl experience. I still think they could and should drop the NHL branding out of EASHL and just make it full custom. Its more like a beer hockey league than a real NHL league. I think you can simulate real nhl in other modes with real players but in this mode, everything is a custom experience. So perhaps they could add funky and cool stuff. But im still not 100% sure on it. I think they have tons of room to add to arena and uniform customization though.

    I also feel like they need to work more on the player level perks and rewards. The icons you get for leveling right now are not that great. They could also add cool fonts for team name or player names for players or teams who make it to XX top positions or who win the playoffs etc.

    Look at games like overwatch. its repetitive and one of the only perk you get for levelling is that your nameplate gradually change to add more stars and eventually changes from bronze to silver and I assume from silver to gold (havent seen someone that high yet). Similar story in diablo 3.

    I think thats pretty cool and makes it fun to reach higher levels.

    I had a big thread about how NHL 10's 'clown gear' was ahead of its time on the old forums.

    Create a crate and drop system with this kind of stuff and a market where people can trade/buy/sell their equipment items, people eat that sheet up. Suddenly EASHL generates constant revenue just like HUT.

    Purists don't like it at first, but it doesn't take long for them to get used to it and actually start liking it. Just look at csgo. ;)
  • Dixonyu
    675 posts Member
    edited February 2017
    The only people that want legend 3 are the cheese balls that think they are pro because they nail a cheesy shot from the slot after failing miserably 10 times , but when they hit that **** , they are the best around... People that don't want the challenge, or to out skill their opponents, or out strategize. Those straight cherry picking punks.

    Preset classes make you actually play as a team, and want to cycle to right person, or actually play hockey , not just an EA cheese fest see who can't walk in past the blue line and slot snip the most ... People who can't understand that are probably just riff Raff trash

    If you think there is no point playing because you can't progress to pick on low levels , you are trash, as someone said this isn't an RPG like that... Go play league play if you think there is no point or seriously take your cheesy **** and go play baseball , make a slugger and enjoy.
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