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Seamless puck ups hahahahaha

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Hockeytown1926
76 posts Member
edited March 2017
Seamless puck pick ups don't make me freaking laugh.Why do my team mates randomly miss the puck even when under no pressure? Why do my team mates take a 1000000000 years years to control a non bouncing puck? Why do my team mates makes the stupidest turns back into traffic for NO freaking reason when they have clear space too move into? EA you're programmers are a total and utter joke!

Replies

  • They're definitely seamless... lol
  • VeNOM2099
    3178 posts Member
    They're definitely seamless... lol

    I hardly see them at all, yeah... Kappa.png
  • That last image Kory. I think the guy in white circling the puck and not picking it up is the major gripe. Like why can't that guy can't get the puck there? I know tends to be the case after a big hit...which seemed to be the case in the image as well.

    Then, the opponent swoops in and picks it up with ease. Doesn't seem logical.
  • KoryDub wrote: »
    That last image Kory. I think the guy in white circling the puck and not picking it up is the major gripe. Like why can't that guy can't get the puck there? I know tends to be the case after a big hit...which seemed to be the case in the image as well.

    Then, the opponent swoops in and picks it up with ease. Doesn't seem logical.

    The player is circling the puck because he's holding left stick at full range and doing circles with his left stick. It's the chaotic movement on the left stick that shouldn't be rewarded with gained possession. The player who picks the puck up gets in to a glide state before possession, and picks it up with ease.

    Seems quite logical to me.

    There is nothing logical about that last clip, I agree with most of your posts but not with this. He decked the player and should be rewarded with the puck, not circle around it like a moron with the puck right beside him. Anyone who has skated in real life for more than 2 weeks can pick up that pick, then the opposing player just swoops right in and takes it. Such a joke.
  • VeNOM2099
    3178 posts Member
    edited March 2017
    KoryDub wrote: »
    That last image Kory. I think the guy in white circling the puck and not picking it up is the major gripe. Like why can't that guy can't get the puck there? I know tends to be the case after a big hit...which seemed to be the case in the image as well.

    Then, the opponent swoops in and picks it up with ease. Doesn't seem logical.

    The player is circling the puck because he's holding left stick at full range and doing circles with his left stick. It's the chaotic movement on the left stick that shouldn't be rewarded with gained possession. The player who picks the puck up gets in to a glide state before possession, and picks it up with ease.

    Seems quite logical to me.

    Yeah... I don't know if I can back this up. Holding the LS in one direction is anything BUT choatic... He's circling the puck because his player won't pick up a puck that's sitting still right in front of his stick. Not because he's "spazzing out" on the stick.
  • While I am aiming this post at my pro too,I'm mainly talking about the A.I team mates in things like Be A Pro jeezus they are freaking useless at picking the puck up properly or going into open space.It's so pathetic seeing players scramble around like headless chickens and not playing like real hockey players.

    Last time I checked EA were marketing this as a sim.............it's far from a sim!
  • KoryDub wrote: »
    The player is circling the puck because he's holding left stick at full range and doing circles with his left stick. It's the chaotic movement on the left stick that shouldn't be rewarded with gained possession. The player who picks the puck up gets in to a glide state before possession, and picks it up with ease.

    Seems quite logical to me.

    Why should circling a puck to pick it up cause a problem? In baseball, outfielders are taught to circle the baseball. I don't see why in hockey circling would cause you to spazz out? That certainly wouldn't happen in real life.

    And you are talking about letting off the gas? What gas? Was that guy using turbo in that image? If he was, how could you tell? Why can't one just pick a puck up in one motion? The fact that that guy would have to come to a complete stop (which would then buy his opponent time to swoop in and hit him) is not logical at all.

    This is where the disconnect between the community and EA lies. See, people don't want this type non-sense in the game and you're here defending it like it's realistic.
  • Rangersny81
    173 posts Member
    edited March 2017
    Here's the thing though with the take your time ideal. Hockey is supposed to be a fast sport. There are times when if you take your time you are giving your opponent ample time to come make a play. When playing hockey, things need to be done on the fly.

    That pick the puck up issue triggers commonly after a big hit. If that guy pokes the puck there, he most likely doesn't have an issue. It seems to me, as we stand now, you are being punished for putting a hit on people in the game because of one of two things will commonly occur:

    1) The puck stays buried near the guy who just got hit's body and you can't retrieve it

    2) The seamless puck pick-up animation that triggered in the last image we are discussing

    As we can see from the images, the final results look terrible. Players skating circles around pucks is not a good look for a sports game. The intentions may sound good, but the final result does not pass the eye test. And that's the case with multiple facets of this game. Things don't look good, things don't feel good. But on paper (when EA tries to explain it) it seems to sound good.

    We're always talking about these things that sound great like body control and gliding. Yet I'll go play a game and watch a guy do a whirling dervish and take a 100-foot slapper that goes right in the net. Or a guy does a miraculous pass with his body turned the wrong way. On paper and in the game aren't connecting.

    Then to top it off, we have no working vision control. So guys are constantly turned the wrong way. You go to pass to someone and they are facing the complete wrong way. It's 2017, we're 3 years into current gen and we're talking about players not even having the where-with-all to face the puck properly.





  • Here's the thing though with the take your time ideal. Hockey is supposed to be a fast sport. There are times when if you take your time you are giving your opponent ample time to come make a play. When playing hockey, things need to be done on the fly.

    That pick the puck up issue triggers commonly after a big hit. If that guy pokes the puck there, he most likely doesn't have an issue. It seems to me, as we stand now, you are being punished for putting a hit on people in the game because of one of two things will commonly occur:

    1) The puck stays buried near the guy who just got hit's body and you can't retrieve it

    2) The seamless puck pick-up animation that triggered in the last image we are discussing

    As we can see from the images, the final results look terrible. Players skating circles around pucks is not a good look for a sports game. The intentions may sound good, but the final result does not pass the eye test. And that's the case with multiple facets of this game. Things don't look good, things don't feel good. But on paper (when EA tries to explain it) it seems to sound good.

    it's the hustle button, yo.

    the hustle button.
  • RSall14
    613 posts Member
    Speed and momentum is no excuse for the player not to grab that puck. It's not like the player is going 100mph. Don't see how you could defend that clip.
  • Rangersny81
    173 posts Member
    edited March 2017
    The Rammer era:

    Goalie Fights
    Intimidation Engine
    One-Touch Dekes
    Read and React AI (Broken)
    Vision Control (Removed)
    GM Connected (Broken and Removed)
    Passing (Terrible)
    Seamless Puck Pickups (Terrible)
    Player Switching (Broken)
    Online Connection (Terrible)
    Patches and updates (Terrible- what have they fixed?)
    Lack of Communication



    The Positives:

    Graphics and Presentation (starting with NHL 15)
    Competitive Seasons and HUT Collections/Sets (NHL 17)




    Seems pretty one-sided.
  • Sinbin
    1331 posts Member
    The Rammer era:

    Goalie Fights
    Intimidation Engine
    One-Touch Dekes
    Read and React AI (Broken)
    Vision Control (Removed)
    GM Connected (Broken and Removed)
    Passing (Terrible)
    Seamless Puck Pickups (Terrible)
    Player Switching (Broken)
    Online Connection (Terrible)
    Patches and updates (Terrible- what have they fixed?)
    Lack of Communication



    The Positives:

    Graphics and Presentation (starting with NHL 15)
    Competitive Seasons and HUT Collections/Sets (NHL 17)




    Seems pretty one-sided.

    Passing is fine. You need to aim your passes better.

    Seamless doesn't mean you pick up any puck. It means you don't lose as much momentum when picking up the puck.

    The connection isn't terrible. If you're in HUT you don't even play on EA's servers as it uses a peer to peer connection. Even if you're in EASHL and still getting lag, odds are good it's on your end. Do some basic network troubleshooting.

    There is no intimidation engine. That was removed for 16 and after.
  • Rangersny81
    173 posts Member
    edited March 2017
    Fair enough, Kory. I can respect that.

    I just really hope this series begins to smooth out the gameplay elements. I will try to be more conscious of my left stick movements when I play and see if that helps. Sometimes, the frustration does mount though because it feels like all the wrong with the game compounds and it becomes harder now to pull off simple things.

    When someone pulls off a nice move, I don't have a problem blaming my own defense. I get frustrated however when moments of helplessness (can't player switch) do me in. Or when you defend well and some weird result occurs. For instance, like hitting a guy then you can't get the puck.
  • They're definitely seamless... lol

    Worst nhl game ive seen for a décade. ...sachez arcade ****
  • Kory's right. The clips are awful, but if you let up on the stick you pick up the puck way easier. It's not how it should be, but it's what we've got.
  • Bmh245
    905 posts Member
    The problem with the pickups is the total inconsistency. On the one hand, players skating into traffic regularly reach behind themselves to pick up the puck after it's been locked loose, or reach thatwithout ever letting up on the LS. Or the game slows them down or even brings them to a halt to let them pick up a puck, even as they're pressing fully up or to the left on the LS. This happens all game, every game:

    https://www.youtube.com/watch?v=rkm7yeoTUsc

    https://www.youtube.com/watch?v=YUa4XEhegNY

    https://www.youtube.com/watch?v=7AIpkBdKy9k

    These guys are all, to use Kory's phrase, spazzing out on the LS. Doesn't interfere with their ability to pick up the puck at all.

    On the other hand, you can let off the LS, be in a glide, be under no pressure at all, be right next to the puck, and your player simply will not reach out and pick it up:

    https://www.youtube.com/watch?v=bU1-OcrbIGE

    What else was I supposed to do there? You can see I'm in a glide. My player's offensive awareness and hand-eye are 95+. His stick is literally right next to the puck. And he just lets it go by. That's why people are so frustrated. Even when you make the right play, the game often makes you fail. And when you make the wrong play, the game often makes you succeed.
  • Well if he lets up on his stick in that play, he's skating away from it. And I'm assuming he starts circling because he didn't go "opposite enough" on his stick to do the hockey stop like you did, instead it led him into a circle, which is too difficult in this game to reverse and stop out of in my opinion.

    You both slam on your stick, it's just a matter of the direction inputs. He can't let off after he already misses the puck, otherwise the other team will pick it up before he does.
  • i disagree with about half of the stuff that comes out of Kory's mouth. But this one issue I disagree with 1000%.

    First and foremost you are wrong. People aren't failing to pick up the puck because they are smashing the left stick. I have just as many situations where i'm skating towards the puck and slowly glide right over an idle puck and then nothing. In fact more often than not, when I get stuck circling the puck it's because I'm the first one to the puck by a mile, and after skating over it and not grabbing it i jam the stick the other way trying to go back and get it. and now that movement causes me to circle back and still not grabbing it, you instinctively start moving the stick towards the loose puck and circling around it. Only to see some other guy totally out of control because he was chasing fly in but this time you see the animation kick in and he picks it up even though he's OBVIOUSLY jamming the left stick in your direction.

    And I'm sorry but this is why the animations are a total problem in this game. Watch real freaking hockey, average players fly in out of control, top speed, churning their legs and cutting between players and pick up pucks that are bouncing "SEAMLESSLY" yet in this game when a function like this is just terrible you come here and say unless you come in slow, under control, no real movement and then let go of your controller and let the animation take over, you shouldn't expect to pick it up.

    This isn't an all the time thing and in fact I really feel like I only see it as a big issue in eashl. I don't play offline that often but i rarely have that issue there. Maybe it's because unlike EASHL prebuilds, the NHL players in offline rosters don't have total **** bag attributes.

    Sorry i just can't disagree more on this topic. This is just something that adds frustration to the game nothing more. If you want to put randomness into the game and say 1/1000 times you skate over a puck you won't pick it up thats cool but even that is probably too much.
  • VeNOM2099
    3178 posts Member
    edited March 2017
    8qVFJJ6.gif

    Watch #94 in this clip. Where's the "seamless" puck pick up here? He can't pick it up the first time (he's not SMASHING the LS or going in a circle), then he back tracks and glides into the loose puck and STILL can't pick it up.

    Face it Kory, the feature is messed up and doesn't work. When people hear "seamless" something, they expect it to happen while they're in stride so that it happens without them having to DO anything extraneous to achieve it.

    Seamless doesn't mean you have to jump through hoops by letting go and waiting for the auto-animation to scoop up a puck. That's not seamless. That's actually the CONTRARY to seamless...
  • Dixonyu
    675 posts Member
    edited March 2017
    KoryDub wrote: »
    Not sure why people have such issues with puck pickups?
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    If you can't seem to gather a loose puck (different than a seamless pickup) - let off the gas a little bit:

    2cizk7C.gif

    See the difference?:
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    @KoryDub

    Yes I see the difference, one the top video the guy isn't turning , the bottom he is ... Turning and picking up pucks has been an issue for a while, I think in 16 they added a couple animations to help but it still needs work...
    Not to mention bottom video guy is going to full tilt and picks it up, I noticed he didn't slow down a bit.

    How do you glide in a turn ??
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