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This is the result of a years worth of work? Pathetic!

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savatagion24
137 posts Member
edited July 2017
NHL 3's Mode - They promoted this as the big new feature and ... this might possibly be the WORST mode in any sports game EVER. What a joke. It basically just kept all of the problems that were already there for Online Vs. mode but made the rink smaller and tried to make it an arcade mode (but it's only half arcadish which just makes it stupid and not fun at all). This was absolutely the biggest waste of time and resources imaginable. Unbelievable.

EASHL 3on3 - Now the EASHL 3 on 3 mode is nothing like the "NHL 3's" mode and it's not bad. It's basically the same as the EASHL we're used to but with OT rules (well, except that it's not sudden death). Having 4 fewer players on the ice (except for when there's penalties) opens things up immensely so it's more fluid, a lot less congestion, fewer puck battles and turnovers, and more than anything else you don't see all the AI problems since there's fewer potential AI players (even if people quit, there's only a possibility of 1 or 2 AI players). You still have to deal with puck hogs and trolls but what can you do?

EASHL 6on6 - The normal EASHL mode (and pretty much everything else in the beta) is basically NHL 17 with a few tweaks that make playing D even worse than it already was. Seriously, how is that possible? I'm pretty sure most people who exclusively play forward won't find much difference between 17' & 18' except that it seems that it's now even easier to maintain possession, easier to dangle, easier to score. I suppose all of that is fine, but my God, playing D is an absolute joke. The pivoting problem is even worse. There are times when I feel like I'm all over the place trying to pivot and get into position, other times it pauses for a split second and the opponent flies right by you. Poke checking and hitting seem to be about the same, but it seems even more difficult to intercept passes, so apparently you have to be even MORE conservative in 18'. Net battles are still worthless and don't even get me started on the pathetic attempt at a "defensive skill stick". What a worthless ****. feature. I suppose it looks cool at times being able to wave your stick around in whatever direction you want, but it's so ineffective that it's pointless to even try to use it. In the offensive zone, playing D feels exactly the same and 17'. As for the AI that was promised to have been improved...well, I have seen some instances where AI seems to be making better passes, leading passes, where they make surprising moves to get the puck in the attacking zone, some good one-timer passes, etc. On the other hand, I've seen a lot of unbelievably stupid things as well (like AI player goes to the boards to get a loose puck and instead of passing it they just leave it there and I seriously don't see any AI improvements on the defensive side...the AI d-man is still as stupid and unhelpful as ever). It's just extremely inconsistent.

As for the biggest problem that plagues EASHL ... lag/connection problems... obviously we'll need to see more of a sample size, but so far it seems like there's no change. In some games, the controls seem to do what you expect, while other games the controls seem to be a half second behind. I've even had a few games lose connection already, either during the game or after when it tries to connect to the EA servers to save the stats. Seriously, how it is possible that they don't even attempt to improve this problem?

The ONLY positive improvement that I see is that passing seems better.

I wonder what people think about playing Goalie in the beta. It seems that the AI goalies are worse than they were but I don't know about human goalies.

I work for a software company so I understand the complexities of producing this type of product, but seriously, I would be embarrassed if our company even released a beta version that's this bad.

Replies

  • I'm pretty upset, I thought d men were supposed to get AK47s. :(
  • 3's is fun, like my favorite thing from NHL the past 3 years but I'm really wondering if there's gonna be an NHL 19 at this point. There is so much hate for the game this early, which I can agree with for the most part, but it just doesn't look good for the future of the series. Man we need another studio to compete with this game so bad..
  • savatagion24
    137 posts Member
    edited July 2017
    I'm pretty upset, I thought d men were supposed to get AK47s. :(

    I envision something like this being said in an EA NHL team meeting. Something like:

    Team Lead: "So, we wanted to enhance offense in all modes because this is what sells (for both sports video games and watching real sports), but we also wanted to do something on the defensive end to give the impression that we are balancing it for our EASHL and BaP users."

    Dev 1: "Well, last year we introduced Net Battles and even though it wasn't actually designed to be used effectively, it sometimes looked cool and it was good for promotional material."

    Dev 2: "Yeah, so this year we could introduce a Defensive Skill Stick and it doesn't actually have to be effective, it will look cool when they use it and we can use it for promotional material."

    Team Lead: "Is this enough? It seems that some users feel like it's tilted too far towards offense over the years."

    Dev 1 & 2 together: "Well, what the h3ll else do they expect us to do, give them AK47s to use on defense?"


    BTW, I do realize that those of us that like to play defense are in the minority, but I always hope that something will change to make playing D more fun. I think I just need to realize that this isn't going to happen and I need to start playing forward if I want to actually have fun playing the game.
  • You know what they should add?

    https://youtu.be/zYWIAXgr8WE
  • 3's is fun, like my favorite thing from NHL the past 3 years but I'm really wondering if there's gonna be an NHL 19 at this point. There is so much hate for the game this early, which I can agree with for the most part, but it just doesn't look good for the future of the series. Man we need another studio to compete with this game so bad..

    Are you serious? There will be a 19. The game generates millions of dollars despite (what all the haters think) is the worst/laziest dev team on the planet.
  • B_Bunny
    893 posts Member
    edited July 2017
    Well, they dont really work on it for a year. More like half a year. Goes for every annually released title.
    PSN: B-Bunny
  • No need for a competing studio, maybe rotating studios, that way it's getting almost 2 yrs for a team to work on the game
  • j0rtsu67
    644 posts Member
    B-Bunny wrote: »
    Well, they dont really work on it for a year. More like half a year. Goes for every annually released title.
    Then what do they do that other half? Think again...
  • j0rtsu67 wrote: »
    B-Bunny wrote: »
    Well, they dont really work on it for a year. More like half a year. Goes for every annually released title.
    Then what do they do that other half? Think again...

    You could argue that based on feedback over the course of the game's life cycle, the dev team plans and creates pre-pre-alpha builds for features they hope to implement into the next game in that time frame...until their bosses aka "the suits" force them to throw everything out the window of course.
  • B_Bunny
    893 posts Member
    edited July 2017
    j0rtsu67 wrote: »
    B-Bunny wrote: »
    Well, they dont really work on it for a year. More like half a year. Goes for every annually released title.
    Then what do they do that other half? Think again...

    The development cycle is actually from December to around June/July. Any other time is probably dealing with ****.

    December to January is Concepts. January to February or March is Pre-Production. Then Production, and finally Post-Production. Obviously the game is done way before release date...inform yourself.
    PSN: B-Bunny
  • j0rtsu67
    644 posts Member
    edited July 2017
    B-Bunny wrote: »
    j0rtsu67 wrote: »
    B-Bunny wrote: »
    Well, they dont really work on it for a year. More like half a year. Goes for every annually released title.
    Then what do they do that other half? Think again...

    The development cycle is actually from December to around June/July. Any other time is probably dealing with ****.
    Ok, sounds reasonable. :smiley:
    You could argue that based on feedback over the course of the game's life cycle, the dev team plans and creates pre-pre-alpha builds for features they hope to implement into the next game in that time frame...until their bosses aka "the suits" force them to throw everything out the window of course.
    :wink:
  • inthecrease31
    117 posts Member
    edited July 2017
    Unfortunately, the OP is correct. This might be be the worst effort EA has put into an NHL game since NHL15 (next gen).

    NHL 3's is complete joke, too.
  • I remember how NHL Legacy came out and was nearly an identical cut/paste of 15, other than rosters and new OT rules, and last time I checked there were still more people on old-gen 15 than Legacy playing. The way this Beta plays I'm hoping people send that message again with regards to NHL 18 being nothing more than NHL 17 + rosters + THREEs. They don't deserve anything for this lack of effort.
  • B-Bunny wrote: »
    j0rtsu67 wrote: »
    B-Bunny wrote: »
    Well, they dont really work on it for a year. More like half a year. Goes for every annually released title.
    Then what do they do that other half? Think again...

    The development cycle is actually from December to around June/July. Any other time is probably dealing with ****.

    December to January is Concepts. January to February or March is Pre-Production. Then Production, and finally Post-Production. Obviously the game is done way before release date...inform yourself.

    And release to December is vacation and putting out patches that should've been fixed on day 1 of release? Roster updates are very, very basic lol

    I think you missed his point

  • B_Bunny
    893 posts Member
    B-Bunny wrote: »
    j0rtsu67 wrote: »
    B-Bunny wrote: »
    Well, they dont really work on it for a year. More like half a year. Goes for every annually released title.
    Then what do they do that other half? Think again...

    The development cycle is actually from December to around June/July. Any other time is probably dealing with ****.

    December to January is Concepts. January to February or March is Pre-Production. Then Production, and finally Post-Production. Obviously the game is done way before release date...inform yourself.

    And release to December is vacation and putting out patches that should've been fixed on day 1 of release? Roster updates are very, very basic lol

    I think you missed his point

    I know what his point was, just clearing up his misconception.
    PSN: B-Bunny
  • I remember how NHL Legacy came out and was nearly an identical cut/paste of 15, other than rosters and new OT rules, and last time I checked there were still more people on old-gen 15 than Legacy playing. The way this Beta plays I'm hoping people send that message again with regards to NHL 18 being nothing more than NHL 17 + rosters + THREEs. They don't deserve anything for this lack of effort.

    If you took your hater blinders off and weren't so mad at a video game and weren't trying to contribute to the hate on EA circle jerk you'd realize they probably expected this and is probly the reason why they just named it legacy, eh bud? :D
  • MDubz83
    152 posts Member
    I have to agree with OP. They literally took a year to make 3 new dekes and better AI passing. It's not acceptable. How many days of the year did they have to spend on coding 3 on 3 and making smaller rinks? 3 on 3 already existed in the game, so that makes it 0 days. I'm sorry but Rammer needs to go, they need someone with a fresh take. Bring back Litty
  • Its would be nice if another game developer came in and just made a EASHL mode, full customization, no NHL license requred, charged 40 bucks/year and only focused on improving that mode and not wasting so much time and resources every year on stupid gimmic modes just so thay have something to put on the box and promote as "new feature"

    2k make it happen
  • Workin_OT wrote: »
    I remember how NHL Legacy came out and was nearly an identical cut/paste of 15, other than rosters and new OT rules, and last time I checked there were still more people on old-gen 15 than Legacy playing. The way this Beta plays I'm hoping people send that message again with regards to NHL 18 being nothing more than NHL 17 + rosters + THREEs. They don't deserve anything for this lack of effort.

    If you took your hater blinders off and weren't so mad at a video game and weren't trying to contribute to the hate on EA circle jerk you'd realize they probably expected this and is probly the reason why they just named it legacy, eh bud? :D

    Look, I really tried to give them chances to improve things.

    When 15 came out as a half-arsed game I pre-ordered it still.

    When the 16 Beta felt like "this is the one" I ate it all up again. That Beta was initially a solid game I thought, but as usual they killed it with tuners along the way.

    When the 17 Beta came along I wasn't as sold on things, but felt the passing was a lot better so I gave that a try on release day. That game lasted a week in my possession before hitting the trading block.

    Now here we are with an 18 Beta that plays/feels IDENTICAL to 17 in most things (much like the similarities between 15 and Legacy) and after five VS games (count em, 1-2-3-4-5) I have had more than my fill of the same ole-same ole that this series has become. The THREEs idea is a nice touch, but there's no sustainability in that mode right now (in my opinion.)

    I honestly don't go out of my way with a chip on my shoulder against EA. I really want them to succeed at what they do, because that means more fun for us players, right. Maybe over the years they've earned that chip though......EH BUD?
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