EASHL skating is terrible
Can't tell if it's the skating engine or the attributes but can't pivot or skate ar all with a puck moving defenseman. It's even slower than in the beta
Games are like bumper cars with players running into each other, missing blatant puck pickups, and spinning in circles across the ice. What the hell is this garbage..
Games are like bumper cars with players running into each other, missing blatant puck pickups, and spinning in circles across the ice. What the hell is this garbage..
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"Momentum" "physics"
Change your perspective and be open to learning something new. Practice it. I use lots of presses of the trigger on defense to control the pivots and momentum.
TPS was fine in NHL 13-14. Since "next gen" it's been an utter abomination and clearly the number one complaint among the community. As game speed has declined in EASHL, the size of the dedicated player base has declined in tandem. The correlation is pretty strong, but for some reason we get a slower, clunkier game every year.
What's the harm in the dev team cranking up the game speed and agility slider in EASHL for a night or two to see what the reaction is from the community? If the game plays like a mess, revert back, if the reception is largely positive, keep the speed up. There's literally no risk to running this kind of test.
Current gen TPS plays much worse than 13 and 14. I never had a problem with it in 13 and 14, I still had tons of control over my player as opposed to now.
Same here. I actually liked the fact you gained more control in glide than in sprint, where the **** has that gone now? No agility or accerlation in the skating whatsoever. Zero fell of control. Can't gain edge to bad positioning/playing defender and everyone skates the same slow pace, except the ridiculous catch up speed in breakaways..
meh i know a lot of you guys liked 13 and 14 but for me that was the beginning of the end. they killed vision control in 13 and made LT a skate backwards button. like i've been preaching for years, TPS was nothing more than them increasing the radius of the skate blades under the hood and the LT garbage. although i learned some LT tricks over the years i would much prefer the old vision control that squared you to the puck.
IMO they took a bad skating engine that you could deal with in 17 and somehow made it worse in 18. that being said it's not even close to being the biggest problem with this game, its everything else. for me its the frustration that they keep ignoring all the little things that need improving and they keep **** with what works and making it garbage.
LOL. Yeah they're absolutely completely different
Maybe it's totally broken on next gen but on 360 especially when standing still you can turn and continue to face the play by lightly using the stick and knowing when and for how long to press the trigger. It's not exactly easy like it is in real life but this is a game sometimes things become easier in games and sometimes they become harder for balance and to add another skill element to it.
I have been saying this since the abomination that was NHL 17 was released. Why have we not tried this yet? Who **** knows.
This is beyond aggravating that they have the ability to REALLY fine tune the games skating to our preferences and needs but they refuse to try it out and gauge our reactions. We are literally beating a dead horse at this point it feels.
Stop commenting on a game that you haven’t even played. You can talk about last gen skating and VC all you want. Stuff actually worked for the most part then. It’s a disaster now.
I want hockey IQ to be the determining factor in a games outcome, not who wins the battle with their controller or who has a better online connection.
The VC aspect is turning something that is not skill into one.
OMG
there we go. Finally a way to describe the entire feel of NHL.
In their quest for hockey simulation, they managed bumper car simulation.....with sticks and a puck. Its EXACTLY the feeling of the game and its also why 99.9% of replays of goals look horrid to watch.
Thank you for this.