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Sept 19th Tuner Issues

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pianopop
19 posts Member
edited September 2018
@NHLDev
I understand why you made the changes to the poke check while I may not agree. But the games feels differently now in many other ways and not for the better.

1. The Stick Lift now has gotten completely out of control despite not being mentioned in the tuner notes anywhere other than faceoffs. You can spam the stick lift button anywhere near a player whether in position or not and rarely if ever get a penalty.

2. All of a sudden puck control on loose pucks seems to have gone backwards to where it was in last year's game which was a major complaint from many. I'm not talking about contested pucks. I'm talking about skating over loose pucks and not picking them up. All of sudden since this patch this is happening again.

Is it at all possible to fix these things in an upcoming tuner? Been playing this game religiously since it started on Sega Genesis and every year since. You had a really nice level online gameplay experience going until this latest tuner.

Replies

  • This is a arcade game why do you think they keep letting the glitch goals in the game.
  • Marc110_98 wrote: »
    This is a arcade game why do you think they keep letting the glitch goals in the game.

    no it's actually a simulation. very different than an arcade game.
  • pianopop wrote: »
    Marc110_98 wrote: »
    This is a arcade game why do you think they keep letting the glitch goals in the game.

    no it's actually a simulation. very different than an arcade game.


    LMAO its not. Its big hits and poke spam.

  • NHLDev
    1680 posts EA NHL Developer
    @pianopop Those things didn’t change in the last tuner. Regardless, they are things you feel could be better and that’s fine either way.

    There are more things than we addressed in the first tuner that we are monitoring but there is no official word if/when a next tuner would occur.
  • No need for a tuner game is amazing right now!!!!!
  • @NHLDev i realized last night that even moreso than the manual stick lift is the auto stick lift. I think that is more of the culprit. As soon as 2 players get close to one another it happens repeatedly. Is that the only way for a player to defend? Why not let the players manually poke check and stick lift?
  • Supersparky76
    29 posts Member
    edited September 2018
    NHLDev wrote: »
    @pianopop Those things didn’t change in the last tuner. Regardless, they are things you feel could be better and that’s fine either way.

    There are more things than we addressed in the first tuner that we are monitoring but there is no official word if/when a next tuner would occur.

    To hell with tuners!! Wheres the drop in fix!!!!??? I haven't had a 6v6 since release!

    I've just about had enough of this. We pay a lot of money to play your games. Drop ins are broken! BROKEN!. What kind of company are you running? If I bought a car with 3 wheels that should have had 4 the car would not be accepted. This is unacceptable. No transparency at all! Sure we got the "we're looking at it" buried in a post. Where's the official announcement acknowledging the issue and letting us know where you're at. You guys are invisible out here. Looks like you don't give a damn about your dwindling client base. And like others I've played since the original nhl. This may be my last. There's no excuse for this. There really isn't. There's absolutely no reason to not be more engaged with your customers. Its 2018. Not 1980.


    [edited swear filter]
    Post edited by Socair on
  • NHLDev
    1680 posts EA NHL Developer
    edited September 2018
    pianopop wrote: »
    @NHLDev i realized last night that even moreso than the manual stick lift is the auto stick lift. I think that is more of the culprit. As soon as 2 players get close to one another it happens repeatedly. Is that the only way for a player to defend? Why not let the players manually poke check and stick lift?

    There isn’t an auto stick lift. Are you referring to incidental stick on stick and/or stick on body contact?

    This encourages players to actually deke and avoid bodies and sticks of defenders and rewards defensive positioning.

    Defenders can do well using good body position and using incidental contact but will fair far better with good use of actual body checks, pokes, DSS and stick lifts mixed in at the right times as well. All depends on distance, angle and relative speed from your opponent.
  • NHLDev wrote: »
    pianopop wrote: »
    @NHLDev i realized last night that even moreso than the manual stick lift is the auto stick lift. I think that is more of the culprit. As soon as 2 players get close to one another it happens repeatedly. Is that the only way for a player to defend? Why not let the players manually poke check and stick lift?

    There isn’t an auto stick lift. Are you referring to incidental stick on stick and/or stick on body contact?

    This encourages players to actually deke and avoid bodies and sticks of defenders and rewards defensive positioning.

    Defenders can do well using good body position and using incidental contact but will fair far better with good use of actual body checks, pokes, DSS and stick lifts mixed in at the right times as well. All depends on distance, angle and relative speed from your opponent.

    are you 100% sure on that? Play several hours per day with 5 people and they all acknowledged their players doing auto stick lifts without them doing it when they were close to opposing players.
  • NHLDev wrote: »
    @pianopop Those things didn’t change in the last tuner. Regardless, they are things you feel could be better and that’s fine either way.

    There are more things than we addressed in the first tuner that we are monitoring but there is no official word if/when a next tuner would occur.

    THIS is what you respond to?

    Let me tell you about my gaming experience this morning. In the last 3 hours, I have managed to play ONE game. ONE. It was a 4v4. 90% of the rooms end up in 2-4 v 2-4. No one plays those matchups. I've settled on playing 4v4, but even that's rare because most people do back out. If we're lucky we'll get a 5v6 once in a while, or, holy crap, a 6v6, but even then you're crossing your fingers that the game doesn't loop before the puck drops.

    I honestly can not believe you take time to respond to this minor dribble, and yet an entire aspect of your $70 game is worthless and unusable and say nothing. How are you not absolutely ashamed of the product you released?
  • NHLDev
    1680 posts EA NHL Developer
    pianopop wrote: »
    are you 100% sure on that? Play several hours per day with 5 people and they all acknowledged their players doing auto stick lifts without them doing it when they were close to opposing players.

    Yep. They are probably hearing the stick on stick sound and seeing the puck carrier blend from a with puck animation into a without puck animation. That blend may remind them at times of the reaction to being stick lifted but it isn’t.
  • NHLDev wrote: »
    pianopop wrote: »
    are you 100% sure on that? Play several hours per day with 5 people and they all acknowledged their players doing auto stick lifts without them doing it when they were close to opposing players.

    Yep. They are probably hearing the stick on stick sound and seeing the puck carrier blend from a with puck animation into a without puck animation. That blend may remind them at times of the reaction to being stick lifted but it isn’t.

    ok - but what about the spamming of stick lifts with little to no implication of penalties anymore? Are you looking into this?
  • Supersparky76
    29 posts Member
    edited September 2018
    NHLDev wrote: »
    pianopop wrote: »
    are you 100% sure on that? Play several hours per day with 5 people and they all acknowledged their players doing auto stick lifts without them doing it when they were close to opposing players.

    Yep. They are probably hearing the stick on stick sound and seeing the puck carrier blend from a with puck animation into a without puck animation. That blend may remind them at times of the reaction to being stick lifted but it isn’t.



    I agree with the previous poster. It absolutely absurd that you respond to these trivial posts while your drop ins are a complete mess without any feedback. It's over for me. I'm done fighting to get what I pay for. Shove your game and franchise. I'm done getting duped. 26 years was a good run...
  • NHLDev
    1680 posts EA NHL Developer
    Moxrox84 wrote: »
    THIS is what you respond to?

    Let me tell you about my gaming experience this morning. In the last 3 hours, I have managed to play ONE game. ONE. It was a 4v4. 90% of the rooms end up in 2-4 v 2-4. No one plays those matchups. I've settled on playing 4v4, but even that's rare because most people do back out. If we're lucky we'll get a 5v6 once in a while, or, holy crap, a 6v6, but even then you're crossing your fingers that the game doesn't loop before the puck drops.

    I honestly can not believe you take time to respond to this minor dribble, and yet an entire aspect of your $70 game is worthless and unusable and say nothing. How are you not absolutely ashamed of the product you released?

    I am the gameplay producer for the product. In trying to get the balance of our product as best as it can be, I care about every detail.

    If I come across a thread that our team should pay attention to that is outside my domain, I often forward them on with the correct members of our team included. I don’t respond personally in those threads often as I sometimes have less information when it comes to details in that space, especially surrounding the latest of what they are working on in regards to improvements and fixes.

    That said, one of our online producers has been active in some of those threads responding.
  • Socair
    2815 posts Game Changer
    NHLDev wrote: »
    pianopop wrote: »
    are you 100% sure on that? Play several hours per day with 5 people and they all acknowledged their players doing auto stick lifts without them doing it when they were close to opposing players.

    Yep. They are probably hearing the stick on stick sound and seeing the puck carrier blend from a with puck animation into a without puck animation. That blend may remind them at times of the reaction to being stick lifted but it isn’t.



    I agree with the previous poster. It absolutely absurd that you respond to these trivial posts while your drop ins are a complete mess without any feedback. It's over for me. I'm done fighting to get what I pay for. Shove your game and franchise. I'm done getting duped. 26 years was a good run...
    For one, this thread is about the latest tuner, not matchmaking. Secondly, you are barking up the wrong tree...the NHL online producer is the one commenting in other threads about the matchmaking. They are trying to fix the matchmaking. Just because we don’t have daily “we are working on it” comments doesn’t mean they stopped.

    Finally, and most importantly, please do not jump into threads with dev feedback and attack them. We’ve been getting a tonne more comments from the devs this year than ever before, and the reason they stopped posting in here before was due to being attacked and called liars.
  • NHLDev
    1680 posts EA NHL Developer
    pianopop wrote: »
    ok - but what about the spamming of stick lifts with little to no implication of penalties anymore? Are you looking into this?

    I mentioned when we put out the last tuner that there are more things on our list that we are tracking that we didn’t release tuning for in 1.01

    It is better for us to isolate some changes and see what impact it has on overall game balance than change multiple things at once. For stick lifts specifically, we don’t want to increase penalties in the wrong situations so need to be careful in our tuning as well. It is one thing to acknowledge what could be improved but another to ensure we are being very precise in our tuning updates.
  • detoxxcxx
    57 posts Member
    edited September 2018
    pianopop wrote: »
    Marc110_98 wrote: »
    This is a arcade game why do you think they keep letting the glitch goals in the game.

    no it's actually a simulation. very different than an arcade game.

    You must not play online. Simulation play doesn't win games. Exploiting and arcade like playing does
  • Can we get a post about what’s currently being worked on? In depth details about the next tuner and when the ETA might be?

    Stuff like that will keep the dogs at bay
  • detoxxcxx wrote: »
    pianopop wrote: »
    Marc110_98 wrote: »
    This is a arcade game why do you think they keep letting the glitch goals in the game.

    no it's actually a simulation. very different than an arcade game.

    You must not play online. Simulation play doesn't win games. Exploiting and arcade like playing does

    i only play online. is it a perfect simulation? no. But if you think this is an arcade game you are probably not old enough to remember actually stepping foot into an arcade.
  • Socair wrote: »

    Finally, and most importantly, please do not jump into threads with dev feedback and attack them.

    Perhaps it's more telling that we have to track them down in the threads they do respond in, because they're not responding to us regarding the broken aspects of the game that people are complaining more about. I wouldn't say it's attacking; it's running after them looking for some kind of feedback regarding the game we paid $70 and up for that isn't working.
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