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personal opinion about speed

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jigglypuffwin
82 posts Member
edited October 2018
i find the player are skating so so fast .. its completelly unrealist.. am i alone to think this ?

Replies

  • i find the player are skating so so fast .. its completelly unrealist.. am i alone to think this ?

    This definitely isn't the case for online play. The regular speed is okay, but there's almost no difference between player types/sizes, and hustling makes you go like 3% faster. You also get slowed down a decent amount when you have control of the puck so you can't create any separation with speed even if you have a small guy that's supposed to be fast.
  • i only play online.. ranked versus..

    and the game is crazy fast..

    but about the difference between player i have no idea..

    i talk in general , the player are too fast.
  • i only play online.. ranked versus..

    and the game is crazy fast..

    but about the difference between player i have no idea..

    i talk in general , the player are too fast.

    I'm talking about things like 6's and club games.
  • Taste-D-Rainbow
    2514 posts Member
    edited October 2018
    NucklesTV wrote: »
    This definitely isn't the case for online play. The regular speed is okay, but there's almost no difference between player types/sizes,

    C'mon, you're telling me there's no difference between a 5'8 175lbs PMD and a 6'5 235lbs DD?

    I know I'm a homer and apparently a gamechanger wannabe which is why I'm always defending this game but let's be serious, the skating is night and day.
  • In Franchise offline it is fast, much faster than in 18. Only thing is that all skate like McDavid. So for Franchise offline player they made a better gameplay than in 18 was.
  • Agreed OP. It so far from the actual hockey, it's sad.
    They made the game control and feel like NHL 94, just with more animations attached to it.
  • BeantownStrong94
    156 posts Member
    edited October 2018
    I love how my guy is a 5'7'' 160 lbs. dangler and I'm skating against a PWF (no idea his size) and there's no difference. Dude stays right with me... So what is it? My energy bar was green. It's just more of the typical server based garbage that this game is.
  • NucklesTV wrote: »
    This definitely isn't the case for online play. The regular speed is okay, but there's almost no difference between player types/sizes,

    C'mon, you're telling me there's no difference between a 5'8 175lbs PMD and a 6'5 235lbs DD?

    I know I'm a homer and apparently a gamechanger wannabe which is why I'm always defending this game but let's be serious, the skating is night and day.

    As someone who frequently used a 5'8" build with 90 speed and 92 acceleration, the difference now is minimal compared to what it was in September. I'm being caught from behind by 6'3" or taller TWD which wasn't happening before the patch that tweaked some of the skating.

    It's noticeable in HUT as well, I have Burner on and a handful of guys who have 99 skating and I'm repeatedly being chased down by guys with high 80s. 11 speed in this game is the difference between McDavid and Byfuglien, so even 3-4 speed should feel significant but once the puck is on your stick there's nothing you can do to play fast, the defender is faster.
  • jigglypuffwin
    82 posts Member
    edited October 2018
    guy can we please talk about general speed ? not about difference between a mcdavid and a shea weber or something like that.

    the game is sky rocket one way to other with player skating so fast.
  • guy can we please talk about general speed ? not about difference between a mcdavid and a shea weber or something like that.

    the game is sky rocket one way to other with player skating so fast.

    What team do you play as? I can tell ya Ottawa isnt very fast. I played someone using Pittsburgh the other day and the game didnt seem over the top.

    Are you comparing speeds to previous iterations or since the last patch?
  • I think he is just comparing how the hockey players skate in the real world vs in NHL 19
  • I think he is just comparing how the hockey players skate in the real world vs in NHL 19

    exactly , when i am with a defense man and i see foward coming to me , i find it crazy.. foward are going so fast to attack the line blue and defense.. it make non sens and not realist at all.
  • NHLDev
    1680 posts EA NHL Developer
    The skating is the same as it was during the Beta in terms of acceleration and top end speed. It is actually odd to see people say it’s the differentiation that is less because other than improvements to input consistency and vision control logic and some animation fixes, the only real changes were to add more range in attribute differentiation in players when it comes to agility.

    The top speeds are very accurate to real world top speeds in both competitive game style and full sim. Players like McDavid can skate around 26 or 27 mph.

    Skating with the puck hits your top end skating ability but when you are in hustle, that penalty is negated. It is only present when puck handling, not when you are pushing it ahead. I see people say that puck carriers have more agility than non puck players but players with the same attributes would see a puck carrier has less due to the puck carry condition. Skating backwards and having to respond to the puck carrier who is driving the play can make it feel that way but that’s hockey. It takes a lot of speed difference to actually get by a player that has a good gap.

  • TTZ_Dipsy
    518 posts Member
    edited October 2018
    NucklesTV wrote: »
    This definitely isn't the case for online play. The regular speed is okay, but there's almost no difference between player types/sizes,

    C'mon, you're telling me there's no difference between a 5'8 175lbs PMD and a 6'5 235lbs DD?

    I know I'm a homer and apparently a gamechanger wannabe which is why I'm always defending this game but let's be serious, the skating is night and day.

    At full stamina there isn't nearly as much of a difference as there should be, at least in Chel 6's and 3's
  • NHLDev wrote: »
    The skating is the same as it was during the Beta in terms of acceleration and top end speed. It is actually odd to see people say it’s the differentiation that is less because other than improvements to input consistency and vision control logic and some animation fixes, the only real changes were to add more range in attribute differentiation in players when it comes to agility.

    The top speeds are very accurate to real world top speeds in both competitive game style and full sim. Players like McDavid can skate around 26 or 27 mph.

    Skating with the puck hits your top end skating ability but when you are in hustle, that penalty is negated. It is only present when puck handling, not when you are pushing it ahead. I see people say that puck carriers have more agility than non puck players but players with the same attributes would see a puck carrier has less due to the puck carry condition. Skating backwards and having to respond to the puck carrier who is driving the play can make it feel that way but that’s hockey. It takes a lot of speed difference to actually get by a player that has a good gap.

    The skating feels different because the agility and vision control is different. What it was before was closer to the happy medium between realism and arcade. I should be able to turn sharply forwards and backwards with a defenseman who has 88 agility. Even with larger defenseman they should be able to skate well enough to keep up with any other player. You look at the TWD (most NHL dmen fall into this category) even at its lowest height and weight turn like a truck. The solution is not to just improve that class in WoC, you’ll still have issues in other online modes like versus and HUT.

    So we are either stuck with playing as a small defenseman who already has lower attributes in defense, hitting, and stick checking or we can play as a TWD but lose the agility to skate and pivot as needed. The smaller option seems better, right? That is until you realize that poke checking still needs tweaking, players still roll off hits along the boards, and stick lift was nerfed. I’m personally fine with the latter, it was ridiculous, but it at least gave me a tool to defend.
  • I disagree with that, GamerProfesur - I don't think TWD is much less agile than in the beta for example. It's only with lag that I struggle with it, and then it doesn't matter which build I use anyways.
  • IMO 90% of the problems people are having are connection related
  • IMO 90% of the problems people are having are connection related

    No one will ever admit that. So much easier to blame EA.
  • IMO 90% of the problems people are having are connection related

    No one will ever admit that. So much easier to blame EA.

    If I have a fibre optic wired connection and the game states the match is running at a stable green connection at 10ms latency maximum and there is still horrid lag all around, what other conclusions are we supposed to draw?

    At the very least we should be able to further customize our matchmaking preferences to only allow certain regions to be added to the list. I can't play a single game after 10pm my time without getting matched up with the frenchies or europeans. If there is more I can be doing beyond just opening ports, shutting off downloads and netflix, and caking my entire house in tinfoil I'm all for it.
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