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And just like that...the optimism faded

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  • I honestly think a lot of the issues are server related. the beta was in the summer, there were significantly less people on the servers and the game felt great. I think they may also set aside server space for Fifa, as that game launches late September and most of the complaints about game speed coincide with this time frame.

    could be wrong of course, but I just played a few games on the western servers and I was back to flying around like Taylor hall out there, it was magnificent.
  • https://1drv.ms/v/s!At-Fq8zvVjUCbd1yaeXxPJcOtcQ

    For those that are always requesting video evidence of things, please go to this link to view videos of goals scored in my one, and certainly only, game of NHL last night. I am the Hurricanes and he is playing with the Ducks. This guy is the epitome of what we complain about on this thread. Puck ragging clown show who attempts SS glitch every time down the ice, or goes into corners and wiggles around while checks bounce off of his players looking for cross crease one timers. Simply put this guy had no business beating me. For starters he scored 5 goals on his first 5 shots, so sick right? Didnt let it bother me, kept playing down 4-1 because I knew this guy had zero defensive IQ or any IQ for that matter. Tied it up at 4 - he scores another cheeser - tied it up at 5 and ultimately lost to a SS glitch goal. I outshot this guy 27 to 9 (SIX goals on NINE shots) and I tripled his TOA. You can look at my 5 goals and know that I'm not taking shots in poor areas, I move the puck extremely well and I believe on 2 of my goals I actually used manual sauce to alleviate the inevitable intercept.

    This is why folks no longer enjoy your game, EA. This is unacceptable and it's FAR from actual hockey. Listen to the community, go back to beta or 1.0 tuners because if you don't I can assure you next years edition is going to suffer tremendously.

  • https://1drv.ms/v/s!At-Fq8zvVjUCbd1yaeXxPJcOtcQ

    For those that are always requesting video evidence of things, please go to this link to view videos of goals scored in my one, and certainly only, game of NHL last night. I am the Hurricanes and he is playing with the Ducks. This guy is the epitome of what we complain about on this thread. Puck ragging clown show who attempts SS glitch every time down the ice, or goes into corners and wiggles around while checks bounce off of his players looking for cross crease one timers. Simply put this guy had no business beating me. For starters he scored 5 goals on his first 5 shots, so sick right? Didnt let it bother me, kept playing down 4-1 because I knew this guy had zero defensive IQ or any IQ for that matter. Tied it up at 4 - he scores another cheeser - tied it up at 5 and ultimately lost to a SS glitch goal. I outshot this guy 27 to 9 (SIX goals on NINE shots) and I tripled his TOA. You can look at my 5 goals and know that I'm not taking shots in poor areas, I move the puck extremely well and I believe on 2 of my goals I actually used manual sauce to alleviate the inevitable intercept.

    This is why folks no longer enjoy your game, EA. This is unacceptable and it's FAR from actual hockey. Listen to the community, go back to beta or 1.0 tuners because if you don't I can assure you next years edition is going to suffer tremendously.

    I only see one goal on that link
  • KidShowtime1867
    1297 posts Member
    edited November 2018
    https://1drv.ms/v/s!At-Fq8zvVjUCbd1yaeXxPJcOtcQ

    For those that are always requesting video evidence of things, please go to this link to view videos of goals scored in my one, and certainly only, game of NHL last night. I am the Hurricanes and he is playing with the Ducks. This guy is the epitome of what we complain about on this thread. Puck ragging clown show who attempts SS glitch every time down the ice, or goes into corners and wiggles around while checks bounce off of his players looking for cross crease one timers. Simply put this guy had no business beating me. For starters he scored 5 goals on his first 5 shots, so sick right? Didnt let it bother me, kept playing down 4-1 because I knew this guy had zero defensive IQ or any IQ for that matter. Tied it up at 4 - he scores another cheeser - tied it up at 5 and ultimately lost to a SS glitch goal. I outshot this guy 27 to 9 (SIX goals on NINE shots) and I tripled his TOA. You can look at my 5 goals and know that I'm not taking shots in poor areas, I move the puck extremely well and I believe on 2 of my goals I actually used manual sauce to alleviate the inevitable intercept.

    This is why folks no longer enjoy your game, EA. This is unacceptable and it's FAR from actual hockey. Listen to the community, go back to beta or 1.0 tuners because if you don't I can assure you next years edition is going to suffer tremendously.

    You should've taken control of this defender, and used DSS to take away the shot:


    S1Ib92g.png


    Instead of switching player control, you just (slowly) tried to hit the puck carrier while your A.I. (stupidly so) decided to cover the spot you just left.

    NXsG3mV.png


    Definitely some wacky A.I. there, but you are still ultimately responsible for letting this shot get off without any contest.

    Also - the link you provided shows only this goal and no others.
  • Still doesn't explain why that shot went in.

    You should allow that shot. Don Cherry would vehemently tell you to get out of that shot lane. Most goalies would tell you to get out of that shot lane.
  • And also on a 1 on 2, lots of times the defender on the opposite side cuts over.

    Why?

    Angling. He can't cut back inwards to the dangerous spot on the ice. The only way he can would be a loose puck deke.

    Which results in a turnover because the second defender is right there to pick up scraps. His only option is to skate wide. Which is what you want.
  • lol I knew @KidShowtime1867 would be the first to pitch in. The guy I'm controlling is actually the LD and the AI was in my way playing the wrong position. Regardless of how you want to break down how the shot was defended, the player is gliding into the zone with his momentum carrying him to the boards. No business for this shot going in. Period.

    Here are the rest of the goals scored, sorry about that @HoodHoppers

    https://1drv.ms/v/s!At-Fq8zvVjUCbqSTx70WlvMJSUc

    https://1drv.ms/v/s!At-Fq8zvVjUCbxixeAcvvhbqIq0

    https://1drv.ms/v/s!At-Fq8zvVjUCcCxCVgZDguvs3sc

    https://1drv.ms/v/s!At-Fq8zvVjUCcCxCVgZDguvs3sc

    https://1drv.ms/v/s!At-Fq8zvVjUCcleawfG8dT9kdzU

    https://1drv.ms/v/s!At-Fq8zvVjUCc1D9r1Xj4u2oPT4

    https://1drv.ms/v/s!At-Fq8zvVjUCdMAb3s3ucCXtF0c

    https://1drv.ms/v/s!At-Fq8zvVjUCdcrld3KW-MtRqtY

    https://1drv.ms/v/s!At-Fq8zvVjUCdmD6otdkOQBS6iY

    https://1drv.ms/v/s!At-Fq8zvVjUCdyE2KxBGNlOzE7E

  • Keep in mind though you only do this if you are outnumbering the current attack. You see this play lots in the neutral zone in hockey on back checks. Forwards cut across dmen to force the play to the boards.
  • lol I knew @KidShowtime1867 would be the first to pitch in. The guy I'm controlling is actually the LD and the AI was in my way playing the wrong position. Regardless of how you want to break down how the shot was defended, the player is gliding into the zone with his momentum carrying him to the boards. No business for this shot going in. Period.

    Here are the rest of the goals scored, sorry about that @HoodHoppers

    https://1drv.ms/v/s!At-Fq8zvVjUCbqSTx70WlvMJSUc

    https://1drv.ms/v/s!At-Fq8zvVjUCbxixeAcvvhbqIq0

    https://1drv.ms/v/s!At-Fq8zvVjUCcCxCVgZDguvs3sc

    https://1drv.ms/v/s!At-Fq8zvVjUCcCxCVgZDguvs3sc

    https://1drv.ms/v/s!At-Fq8zvVjUCcleawfG8dT9kdzU

    https://1drv.ms/v/s!At-Fq8zvVjUCc1D9r1Xj4u2oPT4

    https://1drv.ms/v/s!At-Fq8zvVjUCdMAb3s3ucCXtF0c

    https://1drv.ms/v/s!At-Fq8zvVjUCdcrld3KW-MtRqtY

    https://1drv.ms/v/s!At-Fq8zvVjUCdmD6otdkOQBS6iY

    https://1drv.ms/v/s!At-Fq8zvVjUCdyE2KxBGNlOzE7E

    Based on those goals I'd say you should have won 3-2. I'll give him the shot around the skates (due to screen) and the lucky bounce to his own player Ritchie, and I give you the one timer, the cross grain on the saucer in close and the lucky clapper through a maze of players.

    But that's obviously only looking at goals.

    He had some major garbage goals. Clearly a boatload of luck.

    I'd love to see all of the shots taken.
  • KidShowtime1867
    1297 posts Member
    edited November 2018

    5jsX8jO.png


    You blocked the shot, the goalie bit on the shot and subsequently got stuck on the commit, and another player hammered home the loose puck. I don't see the issue here.


    zQxfl1Z.png


    Why aren't you challenging this player? The shot hitting the goalie, bouncing up and over is crappy - yes. However, you literally just let him walk in and shoot....

    Here, you take control of the closest attacker for a split second, and then decide you'd rather control a player further away from the shooter - so you take time to generate speed and then your timing on the poke check is behind - so he gets the shot off uncontested from the slot:

    r3F6BOB.png




    Same video as above


    So in this one, again you relinquish control of the closest player to the puck carrier and decide to attack with a player that's far away from the shooter. You seemingly get there on time, but your player shows zero indication that you're hitting nor are you using your stick (DSS) to take away his shot.

    You're literally just skating at him, so he luckily gets to use you as somewhat of a screen to get yet another uncontested shot off:

    xZmrhrS.png

    I'd like to point out that I am not a fan of these goals either - but if he's clear and open - we all KNOW those shots go in a lot - so defend it properly and you're golden.


    I don't understand - is this goal bad? Should we no longer allow pucks to bounce on their way to the net? Just don't get what's wrong with this goal...



    What's wrong with this goal? A snipe - top shelf...



    That was a friggin' BEAUTY saucer pass.



    Dude seriously - your saucer pass game is on point. Well done.


    Great play.


    Overall, your goals had more variety and kudos for that. I'd love to play against you. Not because I think I'd beat you (I would have no way of deducing that) but it looks like you'd be fun to play against as you're not looking for those 'sweet spots'.

    That said, your defending of those sweet spots needs some work, to be frank. I understand it can be annoying to see the same goals scored over and over - but man - if you keep letting them walk in like that over and over, it's only a matter of time before those types of goals begin to shape your overall 'chel experience.
  • @KidShowtime1867

    The problem is I cannot control and ensure that my AI defenders are in place to defend cheese goals at all points in the game. You cannot run high pressure D any longer as bumping players off the puck is impossible and players chase and are out of position. Uncontested or not at least three of his goals had no business going in. It is impossible to defend these shots throughout the entirety of a VS game and to be quite frank there is no reason to have to defend some of them. The argument that we know what happens when these shots are taken is not a testament to my poor D but rather a poorly functioning game for allowing things like this to take place.
  • PlayoffError
    267 posts Member
    edited November 2018

    This is a good example of something I've been noticing more lately. Goalies seem to be completely unable to adjust to the incoming shot once they've chosen their save animation.

    Unless it's tipped.

    In your clip the goalie is being screened right up until just before the shot is taken. But he can see the puck clearly from just below the top of the circles to the net. He just doesn't react until the puck is past him.

    In the below clip the goalie is still in the "I can't find the puck" animation until the puck is below the hash marks but can react to a tip right in front of him and react in time to make the save.



    Goalies can react better to a sudden change in direction right in front of them than they can to a shot they can see coming from a distance. I wonder if some of the problems people are seeing with the long-distance shots could be reduced if the goalies could tap into that split-second reaction they get on tipped shots to help correct any poor initial positioning.

  • In the below clip the goalie is still in the "I can't find the puck" animation until the puck is below the hash marks but can react to a tip right in front of him and react in time to make the save.



    Goalies can react better to a sudden change in direction right in front of them than they can to a shot they can see coming from a distance. I wonder if some of the problems people are seeing with the long-distance shots could be reduced if the goalies could tap into that split-second reaction they get on tipped shots to help correct any poor initial positioning.

    Yeah, this is just horrendous, and oh so typical of the way goalies are coded. What the goalie does in this clip is literally impossible - no human can react fast enough to deliberately knock away a puck that changes direction that close to the net. Goalies can save deflections, obviously, but only because they make themselves big or are lucky enough to have the deflection go where they already are. They can't reach up with their glove and knock away a puck that was headed toward their stomach before it got deflected. No one's reaction time is fast enough to do that.

    And yet even though goalies can pull off these impossible feats against deflections, they can't react fast enough to save unscreened slapshots from 55 feet away. @NHLDev says that he doesn't want to make goalies better against unscreened slapshots from distance, because if he makes them react a couple frames sooner on those shots, that'll also make them better at stopping shots from good scoring positions.

    I don't understand this argument at all - shots from the hashmarks are so much closer that improving goalie reaction times by a couple of frames will have a minimal impact on scoring from there, while it will have a much bigger impact on shots from distance, which is exactly what we want.

    But regardless, the way goalies react to tips in clips like the one above shows that goalies are not coded to have the same reaction times on all shots. Against tips, goalies are coded to react far faster than they do against other kinds of shots.


  • This is a good example of something I've been noticing more lately. Goalies seem to be completely unable to adjust to the incoming shot once they've chosen their save animation.

    Unless it's tipped.

    In your clip the goalie is being screened right up until just before the shot is taken. But he can see the puck clearly from just below the top of the circles to the net. He just doesn't react until the puck is past him.

    In the below clip the goalie is still in the "I can't find the puck" animation until the puck is below the hash marks but can react to a tip right in front of him and react in time to make the save.



    Goalies can react better to a sudden change in direction right in front of them than they can to a shot they can see coming from a distance. I wonder if some of the problems people are seeing with the long-distance shots could be reduced if the goalies could tap into that split-second reaction they get on tipped shots to help correct any poor initial positioning.

    Hey remember when they said that redirections in front rely on reaction timing and how far the puck is away from the body? I remember.

    If that was the case, then there's not a chance that goal gets saved. Not a chance.
  • @KidShowtime1867

    The problem is I cannot control and ensure that my AI defenders are in place to defend cheese goals at all points in the game. You cannot run high pressure D any longer as bumping players off the puck is impossible and players chase and are out of position. Uncontested or not at least three of his goals had no business going in. It is impossible to defend these shots throughout the entirety of a VS game and to be quite frank there is no reason to have to defend some of them. The argument that we know what happens when these shots are taken is not a testament to my poor D but rather a poorly functioning game for allowing things like this to take place.

    It's true, you cannot control your A.I. - but in some of the goals in which you claim 'shouldn't go in' - you need to switch to the closest defender to the puck. That's how this game is designed. They're trying to limit skill zoning.

    I'm not saying that you are skill zoning - but your videos indicate a tendency to let the A.I. defend these goals, and that seems to be the root of your problem.

    I am saying that you need to defend with the closest defender at all times in order to compete with players in the higher skill levels. Or else they will take those shots all day long and you'll grow tired of it.
    You cannot run high pressure D any longer as bumping players off the puck is impossible and players chase and are out of position.

    You can run high pressure D - you just need to be quick and make sure you always have the closest defender selected. It requires very quick reaction to do this effectively - and your videos indicate (and this is not a shot at you at all ) that your timing and decision making with selecting the defender is contributing to these goals being scored.
    Uncontested or not at least three of his goals had no business going in.

    OF COURSE they have business going in - they were uncontested. You can't say that goals that are uncontested "have no business going in" just because they are the result of a high % scoring play that you don't like. Your frustration stems from an inability to defend high level players from shooting from high % scoring areas. They do 'have business going in' because it seems you keep letting them happen.
    It is impossible to defend these shots throughout the entirety of a VS game and to be quite frank there is no reason to have to defend some of them.

    It's not impossible. I'm currently ranked 900 or something in OVP. Not saying that's something to be proud of, but I face a lot of really good competition and it keeps getting harder the more I move up. My point is that when you climb the ranks, you absolutely have to defend these shots all game long.

    The better you are at defending them, the more success you will have. Again - it's NOT impossible to defend these shots all game.

    Boring? Yes.

    Frustrating that the slightest mistake results in them scoring one of these goals? OF COURSE - but that's the game you're playing. Highly skilled players at this game (not at the real sport of hockey) will LIGHT YOU UP if you let them.
    the argument that we know what happens when these shots are taken is not a testament to my poor D but rather a poorly functioning game for allowing things like this to take place.

    It is not a poorly functioning game if highly skilled players score from high % scoring areas while facing a defense that doesn't contest their shots in an effective way.



  • https://1drv.ms/v/s!At-Fq8zvVjUCbqSTx70WlvMJSUc

    You blocked the shot, the goalie bit on the shot and subsequently got stuck on the commit, and another player hammered home the loose puck. I don't see the issue here.

    Are you kidding? Look at how the puck changes direction in order to magnetically end up on the offensive player's stick. It's not going anywhere near Ritchie's stick, but then it perfectly zooms right to it to end up perfectly on his backhand.
  • Sinbin wrote: »
    So last night I went back to screwing with camera angles and decided to play D. After auditioning Low,High, and fixed I settled on High. Decent feelin of speed and the angle worked a little better than the others relatively speaking. Have to admit that my skill stick pokes were much easier to land. Additionally, I actually pulled off a few stick lifts without penalty..then I got a couple..but hey..progress!
    Now granted these camera angles are a bit gimped in the vision department when it comes to passing however if you’ve played hockey and are fortunate enough to play with others who have it works out. Mostly...that said. My 1v1, 2v1 and 3v2 play was pretty strong. Also, despite being a bit disorienting with those crazy camer pans it was a blast.

    You can deactivate dynamic camera or whatever it's called. Removes that disorienting feeling.

    That being said, I use overhead camera, but would like it if it zoomed out a little more than it currently is.

    Have you tried the zone camera? Then, hold in the select/menu button for a few seconds during gameplay and you get a much bigger vision of the ice.

    No I haven't tried that camera. I will give it a go. Thanks for the tip.
  • KidShowtime1867
    1297 posts Member
    edited November 2018
    Bmh245 wrote: »

    https://1drv.ms/v/s!At-Fq8zvVjUCbqSTx70WlvMJSUc

    You blocked the shot, the goalie bit on the shot and subsequently got stuck on the commit, and another player hammered home the loose puck. I don't see the issue here.

    Are you kidding? Look at how the puck changes direction in order to magnetically end up on the offensive player's stick. It's not going anywhere near Ritchie's stick, but then it perfectly zooms right to it to end up perfectly on his backhand.

    Are you kidding?

    1OB2MLj.png


    The puck lands on his skate, he blends to a pickup (kicking the puck to his stick) and he puts it home.

    Unfortunate? Yes.

    Magnetic? From the skate to the stick yes, as that's the nature of these animations - but not from the blocked shot to his possession.

    [Remove formatting]
    Post edited by EA_Roger on

  • This is a good example of something I've been noticing more lately. Goalies seem to be completely unable to adjust to the incoming shot once they've chosen their save animation.

    Unless it's tipped.

    In your clip the goalie is being screened right up until just before the shot is taken. But he can see the puck clearly from just below the top of the circles to the net. He just doesn't react until the puck is past him.

    In the below clip the goalie is still in the "I can't find the puck" animation until the puck is below the hash marks but can react to a tip right in front of him and react in time to make the save.



    Goalies can react better to a sudden change in direction right in front of them than they can to a shot they can see coming from a distance. I wonder if some of the problems people are seeing with the long-distance shots could be reduced if the goalies could tap into that split-second reaction they get on tipped shots to help correct any poor initial positioning.

    The goalie was screen on the shot from distance:

    FbrupMG.png
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