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the right-left-right breakaway goal

hello nhl dev ... there is a goal who get fixed at start of nhl19.. this

https://www.youtube.com/watch?v=LPdxWZfFzSk

i don't get why you make goalie unable to stop it again.. for once this easy goal was finally not working.

i remember to try it at start of this nhl and i was suprise it not work.. i was glad but now , we can still score like that.

Replies

  • NHLDev
    1680 posts EA NHL Developer
    hello nhl dev ... there is a goal who get fixed at start of nhl19.. this

    i don't get why you make goalie unable to stop it again.. for once this easy goal was finally not working.

    i remember to try it at start of this nhl and i was suprise it not work.. i was glad but now , we can still score like that.
    It is something we are still looking at. We saw our breakaway rates were down and the goal was for goalies to not be able to recover as well against their momentum so that if you made a good elaborate move and got them to commit, that they wouldn't be able to make the save.

    The biggest change this year was that if you were to just straight line to a near side without making a move to the middle that the goalie would just collapse into the near side post and take it away where as in 18, just a slight move off the backhand would pull the goalie off the post. This still works well and rewards defenders that keep players to the outside.

    It is arguable if we went too far on our goalie deceleration/momentum changes in butterfly or not as we do want players to get burned for giving up breakaways and not have ai goalies bailing teams out but we would like to see the player have to make a good move so we will continue to evaluate it.

    Watch any real world clips of breakaways and if anything, although you can do it in our game if you read the goalie well and get a quick release, players should be able to just snap straight shots by the goalie with accurate shooters. So hard to say if a player that has time to perform a deke move that gets the goalie to commit ends up with a higher chance to score is necessarily a bad thing for overall gameplay balance or not.

    As mentioned, it is one of the changes that we made that we are monitoring though. Breakaway percentages for players in the top 100 were down in the 20 percent range or less. We have players that have increased their breakaway percentages by 5-10 percent after the changes but we still have a lot of players that are in the 20 percent or less range as well. Some really good players still scoring at less than 10 percent on breakaways.
  • One on one with the goalie yes it should be high percentage on the skaters side but when as a defender you take away the pass on a 2 on 1 and your also taking away his forehand shot the goalie can still be deked to leave his post ,hope that made sense
  • NHLDev
    1680 posts EA NHL Developer
    One on one with the goalie yes it should be high percentage on the skaters side but when as a defender you take away the pass on a 2 on 1 and your also taking away his forehand shot the goalie can still be deked to leave his post ,hope that made sense

    Yep, makes sense.
  • AriGates
    7 posts Member
    edited December 2018
    NHLDev wrote: »
    hello nhl dev ... there is a goal who get fixed at start of nhl19.. this

    i don't get why you make goalie unable to stop it again.. for once this easy goal was finally not working.

    i remember to try it at start of this nhl and i was suprise it not work.. i was glad but now , we can still score like that.
    It is something we are still looking at. We saw our breakaway rates were down and the goal was for goalies to not be able to recover as well against their momentum so that if you made a good elaborate move and got them to commit, that they wouldn't be able to make the save.

    The biggest change this year was that if you were to just straight line to a near side without making a move to the middle that the goalie would just collapse into the near side post and take it away where as in 18, just a slight move off the backhand would pull the goalie off the post. This still works well and rewards defenders that keep players to the outside.

    It is arguable if we went too far on our goalie deceleration/momentum changes in butterfly or not as we do want players to get burned for giving up breakaways and not have ai goalies bailing teams out but we would like to see the player have to make a good move so we will continue to evaluate it.

    Watch any real world clips of breakaways and if anything, although you can do it in our game if you read the goalie well and get a quick release, players should be able to just snap straight shots by the goalie with accurate shooters. So hard to say if a player that has time to perform a deke move that gets the goalie to commit ends up with a higher chance to score is necessarily a bad thing for overall gameplay balance or not.

    As mentioned, it is one of the changes that we made that we are monitoring though. Breakaway percentages for players in the top 100 were down in the 20 percent range or less. We have players that have increased their breakaway percentages by 5-10 percent after the changes but we still have a lot of players that are in the 20 percent or less range as well. Some really good players still scoring at less than 10 percent on breakaways.


    I get what you are saying about not wanting to have the goalie bail people out and getting the goalie to commit but....

    What if the goalie commits to the same move every time? And what of goalies letting the same goal in every time? Would a real world goalie not realize they are giving up the same goals every single time and adapt? I've been trying to play this game since '09, but it's getting really hard seeing the same process every year.

    It's not difficult, you guys play the game. You should know what hockey is. When you see the same goals happening every game just make the appropriate adjustments. You know, like real hockey. Hockey should be about creativity and teamplay, not encouraging people to use Snipers with corebalance/strength and never passing so they can get their crutch shots off. Look at the percentage of players that use snipers/danglers compared to the other forward builds. It's hilarious.

    Obviously I care more about EASHL, I'm a d-man and win nearly every game but it's still not fun. The current gameplay state encourages toxicity and selfishness, which is boring. Bring the creativity back, encourage people to make that extra pass. That's what was great about the beta that you guys just don't seem to get. Get out of the numbers and just look at it for what it really is.

  • NHLDev wrote: »
    The goal was for goalies to not be able to recover as well against their momentum so that if you made a good elaborate move and got them to commit, that they wouldn't be able to make the save.

    So hard to say if a player that has time to perform a deke move that gets the goalie to commit ends up with a higher chance to score is necessarily a bad thing for overall gameplay balance or not.

    As mentioned, it is one of the changes that we made that we are monitoring though. We have players that have increased their breakaway percentages by 5-10 percent after the changes . . .

    Post-change, there are a lot of guys in HUT who are back to scoring almost every time on that exact same stupid right-left-right move from last year. It's not a "good elaborate move." It's just a quick-twitch move, and it works even when there's a defenseman in the middle, which should make the goalie not bite on the deke.

    And while, sure, you want players to be punished for giving up breakaways, the whole problem with this move is that the people who can pull it off don't need to be on true breakaways to pull it off. They just need to have a step or two of room in order to do it.

    NHL goalies stop shoot-out attempts 67-70% of the time. Seems very weird to have coding that ever allows them to be beat 60-70% of the time with the exact same move.

  • Bmh245 wrote: »
    NHLDev wrote: »
    The goal was for goalies to not be able to recover as well against their momentum so that if you made a good elaborate move and got them to commit, that they wouldn't be able to make the save.

    So hard to say if a player that has time to perform a deke move that gets the goalie to commit ends up with a higher chance to score is necessarily a bad thing for overall gameplay balance or not.

    As mentioned, it is one of the changes that we made that we are monitoring though. We have players that have increased their breakaway percentages by 5-10 percent after the changes . . .

    Post-change, there are a lot of guys in HUT who are back to scoring almost every time on that exact same stupid right-left-right move from last year. It's not a "good elaborate move." It's just a quick-twitch move, and it works even when there's a defenseman in the middle, which should make the goalie not bite on the deke.

    And while, sure, you want players to be punished for giving up breakaways, the whole problem with this move is that the people who can pull it off don't need to be on true breakaways to pull it off. They just need to have a step or two of room in order to do it.

    NHL goalies stop shoot-out attempts 67-70% of the time. Seems very weird to have coding that ever allows them to be beat 60-70% of the time with the exact same move.

    More like 99%
  • TheMajjam
    794 posts Member
    edited December 2018
    L-R-L should go away with the beta tuner reversion. I remember playing the beta and could not get it to work most of the time.
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