I had no problems with poke check in beta tuner, I thought it was laughable all the penalties the spammers were racking up. Stick lift was def OP but I thought stick checking wasnt that bad.
I wondering if the people who are complaining about bumps watch or play hockey. Unless you have open ice the majority of the play is being hounded, hit, bumped, and pushed both purposely and incidental. This is forces loose puck battles. This forces a team to move the puck quickly to find the open man, or simply just move the puck. If you're fast enough to avoid my check from any angle so be it, however if I am close enough to get the body on you there should be a reaction. As it stands now, checks, bumps, and shoves even at low speeds are nerfed so much that there's no reaction from the recipient of the hit.
One thing I would like them to address is the hitting animation vs the being hit and falling animation. IMO, sometimes when I get a good hit there's a follow through animation that seems like it's longer than someone getting hit and getting up.
NOTHING like the bumps in the beta, the physicality in the beta wasn't close to RL and did not make that game resemble hockey more than this version.
I understand how a game of hockey looks and you're right, there is a lot of physicality resulting in battles for the puck, but there are also plenty of one on one battles the puck carriers win, there are one on one plays that leave the defense looking dumb for over playing. Beta gives you none of that and it's silly to read all you guys supporting beta play try to suggest you're the real hockey fans. You like the beta better? Cool. You want to justify liking the beta better by saying it's "4real hockey", that's where you're wrong.
What are you even talking about, man? The physicality in beta wasnt close to RL but you believe the physicality (lack thereof) of the game in it's current state is similar to RL? Today's NHL is built on a few things:
1. Speed, speed, speed and more speed. Whether or not it is said that "skating hasn't changed since the beta" you can clearly see the difference in flow of players both lateral speed and North/South speed from Beta to 1.03. The game we have now looks like guys are skating in quick sand.
2. Superior puck movement and ability to create space. One man shows exist in beer league, not the NHL. Yes, guys like McDavid, McKinnon, Crosby, etc have the ability to make defenders look silly on occasion but they arent out their negating hits left and right by slowing down to a snail speed and wrapping their sticks around their bodies like a snake because that somehow relates to superior balance and puck protection. Even if were just the elite players in the game that could get away with pulling off these tactics, I might be okay with it. Unfortunately, it doesnt matter if you're 1st line center or a healthy scratch in this game, all players get away with it.
The beta forced players to move the puck in order to be successful - if your qualm is getting bumped off the puck too easily, then it just means you've held onto it for too long. Don't like it? Adapt. That's what all of us have been told for the last 5 years and it's time for the folks who have abused the mechanics for far too long to come to grips with the fact that it isnt an accurate representation of the sport. EA has created a portion of the community that has been tricked into thinking this is how the game should be played and if that's your train of thought, go pop in 14-18 and I'm sure you'll have a blast.
[Socair - edited to include quote for clarity; please use quote feature and bold specifics from
I wondering if the people who are complaining about bumps watch or play hockey. Unless you have open ice the majority of the play is being hounded, hit, bumped, and pushed both purposely and incidental. This is forces loose puck battles. This forces a team to move the puck quickly to find the open man, or simply just move the puck. If you're fast enough to avoid my check from any angle so be it, however if I am close enough to get the body on you there should be a reaction. As it stands now, checks, bumps, and shoves even at low speeds are nerfed so much that there's no reaction from the recipient of the hit.
One thing I would like them to address is the hitting animation vs the being hit and falling animation. IMO, sometimes when I get a good hit there's a follow through animation that seems like it's longer than someone getting hit and getting up.
NOTHING like the bumps in the beta, the physicality in the beta wasn't close to RL and did not make that game resemble hockey more than this version.
I understand how a game of hockey looks and you're right, there is a lot of physicality resulting in battles for the puck, but there are also plenty of one on one battles the puck carriers win, there are one on one plays that leave the defense looking dumb for over playing. Beta gives you none of that and it's silly to read all you guys supporting beta play try to suggest you're the real hockey fans. You like the beta better? Cool. You want to justify liking the beta better by saying it's "4real hockey", that's where you're wrong.
What are you even talking about, man? The physicality in beta wasnt close to RL but you believe the physicality (lack thereof) of the game in it's current state is similar to RL? Today's NHL is built on a few things:
1. Speed, speed, speed and more speed. Whether or not it is said that "skating hasn't changed since the beta" you can clearly see the difference in flow of players both lateral speed and North/South speed from Beta to 1.03. The game we have now looks like guys are skating in quick sand.
2. Superior puck movement and ability to create space. One man shows exist in beer league, not the NHL. Yes, guys like McDavid, McKinnon, Crosby, etc have the ability to make defenders look silly on occasion but they arent out their negating hits left and right by slowing down to a snail speed and wrapping their sticks around their bodies like a snake because that somehow relates to superior balance and puck protection. Even if were just the elite players in the game that could get away with pulling off these tactics, I might be okay with it. Unfortunately, it doesnt matter if you're 1st line center or a healthy scratch in this game, all players get away with it.
The beta forced players to move the puck in order to be successful - if your qualm is getting bumped off the puck too easily, then it just means you've held onto it for too long. Don't like it? Adapt. That's what all of us have been told for the last 5 years and it's time for the folks who have abused the mechanics for far too long to come to grips with the fact that it isnt an accurate representation of the sport. EA has created a portion of the community that has been tricked into thinking this is how the game should be played and if that's your train of thought, go pop in 14-18 and I'm sure you'll have a blast.
[Socair - edited to include quote for clarity; please use quote feature and bold specifics from there]
You want defense to have a boost in ability and you want a game in which offensive players cant own their ice. That's cool, what it's not is hockey. Tell yourself whatever you need to justify the kind of game you want to play but you guys are only fooling yourselves. The people "abusing" these physics are going to "abuse" those physics. Then what will you tell yourself?
It's not really "owning your own ice" while you skate wherever you want while defensemen bounce off you like you're The Hulk on skates
Will take a few bumps from behind over unrealistic selfish puck ragging any day of the week. One of the most toxic things in game, especially when you can do it in your own end without having any worry of being shoved off the puck. Will be great to see players have to play as a team again instead of playing individualistic hockey.
Beta bumps were cancerous. Especially with defensive players more often that not being able to catch forwards on the rush/break.
If you’re blaming lack of bumps on the other team controlling the puck more often than you are; your game needs work. Plenty of teams cycle, it’s the only way to be successful in this game against high level players/teams.
Pokes, sweeps and proper positioning need to be the keys to good defense. Those are learned skills which need to be the focus.
If your behind a guy, with speed, you’re beat
Dekes are utterly useless, speed on the rush is no longer a factor and now you want to be able to check from behind on breakaways again?
No thanks to that
And curling your stick back to negate body checks is not a learned skill in real life.
You win some, you lose some.
Now I suggest learning to cycle the puck.
Yep and that's what we see in NHL 19 now. Can't hit anybody because they are holding puck protect or curling stick back. Forget about stick lifting or poking either because those moves give you power plays. I know because I'm guilty of doing this myself...But hey, that's what EA turned this game into so you gotta adapt if you want to win any games.
For anyone to tell me defense has been improved or is better is being naive. The beta tuner being temporary is a mistake. It needs to be permanent. And I would like to hear their response on the slower skating speed and delay input.
Will take a few bumps from behind over unrealistic selfish puck ragging any day of the week. One of the most toxic things in game, especially when you can do it in your own end without having any worry of being shoved off the puck. Will be great to see players have to play as a team again instead of playing individualistic hockey.
Beta bumps were cancerous. Especially with defensive players more often that not being able to catch forwards on the rush/break.
If you’re blaming lack of bumps on the other team controlling the puck more often than you are; your game needs work. Plenty of teams cycle, it’s the only way to be successful in this game against high level players/teams.
Pokes, sweeps and proper positioning need to be the keys to good defense. Those are learned skills which need to be the focus.
If your behind a guy, with speed, you’re beat
Dekes are utterly useless, speed on the rush is no longer a factor and now you want to be able to check from behind on breakaways again?
No thanks to that
The bump separated the creative hockey teams from those who are not.
Sorry, but no it does not. You can be just as creative without bumps as with them. That’s a straw man argument if I’ve ever heard one.
The bumps are an excuse for poor defending. At extremely slow speeds, fine. Bumps are bumps. If I have speed, and I’m by you. You’re beat. You aren’t going to hit me from behind and push me off the puck. That’s not physics. Try and bump me from behind while skating in real life and you’re going to fall on your face or get a face full of my skates.
Not to mention just bumping some instantly kills all your speed. This isn’t better for the game, it’s better for the weaker players who haven’t figured out how to keep the attacking player in front of him.
I find it hilarious that it’s not possible for any players or teams to be good at this game without being “cheesers” or “glitchers”. Maybe you’re just not as good as you think you are?
This is why a competive mod is needed for league gamers and the regular game tune can be left to the casual players. Too many differences of opinion.
This game is already dead offensively and now it’s back To you can breathe on a guy and take the puck? It’s ridiculous.
Too Much skill being taken out of the game. I’m here to play hockey, not to have the game do all the work for me.
Apparently not, since you made a whole post ranting about how much harder offense will be.
Offence is already difficult given the tools the defenders have. It would harder for offence with bumps back
And yes it’s easier for offence with no bumps, but I as I stated I’ve already skated by you. You’re out of the play. Bumps give you a chance to stay in a play that’s already by you
As I stated. Low speed bumps, fine. Full speed. You’re beat. Plain and simple
No one is screaming to have bumps back in the game so that they can knock people off of the puck when they've been beaten. In order to successfully hit in this game you have to be skating full speed on almost every attempt, and that isn't the least bit realistic. I played in a game yesterday where a player deflected 3 hits, from three different defenders, in the corner and managed to wiggle his way out into the slot and score on a SS wrister. This is not hockey - this is called puck ragging. In no world is a player pulling this off because the defenders are making contact with "low relative speed hits". If this guy attempted this in the beta, A. he would have paid the consequences for not facilitating the puck to create offense and B. The goalie likely stops his SS glitch attempt. The only tool defense has at this moment in time is poke checking and occasional stick lift (a lot of people moan about the current state of poke checking but I have no gripes. Even in the beta I wasnt taking many trips). Outside of this, hitting is almost non-existent and you're forced to play a "sit and wait" style without being able to pressure the puck carrier.
Also, just because a player is in the corner does NOT mean that they have beaten you. A good defender will keep the play on the outside at all times so if you want to skate into the zone and make a b line to the goal line, be my guest. The problem with the current game is what happens after the player gets to the goal line. I can't cut him off and lay a hit like I could in beta, so he's fine with sticking to the outside to stop and start into the corners until he's shrugged off 45 hits and finds an opening. We want a hockey game that resembles....hockey. If you think the current state of the game portrays it better than the beta, I need to come watch whatever sport you claim hockey to be.
Again with the “glitch” and “cheese” comments. Are you a 6s guy or do you play consistently with bots on the ice?
Hitting forwards and forcing a dump and chase with humans on the ice isn’t difficult. Properly positioned defenders can squeeze forwards along the boards or force them to dump the puck or use the skill stick to knock the puck loose. It’s not always about laying a hit
Again, if you’re not a 6s guy we aren’t talking about the same game style.
I’m not chasing guys in the corners for hits, I make a hit when it’s available regardless of the position on the ice. Most of the time I’m using board pin or I have teammates closing the passing lanes down so I can force the play. Sounds to me like a lot of guys dont want to look at how their defensive game is structured so they blame 1 specific animation in the game as the 1 true fault.
In the 6s games I play, with skilled and competitive players, there’s no complaining about not being able to make a hit 1000% of the time.
Which is why I’ve continued to advocate a competitive mod so you can have the game you like and I can have the game I like
1s, 3s and 6s guys all see the game differently. L
Again with the “glitch” and “cheese” comments. Are you a 6s guy or do you play consistently with bots on the ice?
Hitting forwards and forcing a dump and chase with humans on the ice isn’t difficult. Properly positioned defenders can squeeze forwards along the boards or force them to dump the puck or use the skill stick to knock the puck loose. It’s not always about laying a hit
Again, if you’re not a 6s guy we aren’t talking about the same game style.
I’m not chasing guys in the corners for hits, I make a hit when it’s available regardless of the position on the ice. Most of the time I’m using board pin or I have teammates closing the passing lanes down so I can force the play. Sounds to me like a lot of guys dont want to look at how their defensive game is structured so they blame 1 specific animation in the game as the 1 true fault.
In the 6s games I play, with skilled and competitive players, there’s no complaining about not being able to make a hit 1000% of the time.
Which is why I’ve continued to advocate a competitive mod so you can have the game you like and I can have the game I like
1s, 3s and 6s guys all see the game differently. L
I play mostly VS but in the 50+ club games I have played, hitting is also non existent. I don't chase guys into the corners for hits and often times have to result in playing the sit and wait game in front of the net while clown boys spazz out in the corner baiting me to come after them. The point of the comment was to illustrate the ineffectiveness of the tools on Defense - if it's 3 on 1 in the corner and you dont make a pass, there is NO WAY you should ever come out of that situation with the puck. I can close passing lanes and I use the board pin in almost every situation because the hitting has become so nonsensical and this game hasnt figured out the difference between boarding and a clean hit on the wall. I think you are misinterpreting the argument here. The player base should not be forced to play a trap style hockey, which is what we have now. Hold onto the puck for too long and you should be penalized for doing so, not rewarded.
Here’s a solution...once we go back to the beta...just tone down the nudges from behind causing a puck loss (while chasing/gettin beat) a bit....and bam.
The game will be good again.
Here’s a solution...once we go back to the beta...just tone down the nudges from behind causing a puck loss (while chasing/gettin beat) a bit....and bam.
The game will be good again.
Here’s a solution...once we go back to the beta...just tone down the nudges from behind causing a puck loss (while chasing/gettin beat) a bit....and bam.
The game will be good again.
They also need to fix the physics on those bumps. The Puck should never stop dead in it tracks when the bump happens. It needs to keep its forward momentum, allowing the player who was bumped an opportunity to regain possession of the Puck
Here’s a solution...once we go back to the beta...just tone down the nudges from behind causing a puck loss (while chasing/gettin beat) a bit....and bam.
The game will be good again.
Tripping penalties with beta
I didnt have a problem with it...but trips where they are at now would be cool with me
Here’s a solution...once we go back to the beta...just tone down the nudges from behind causing a puck loss (while chasing/gettin beat) a bit....and bam.
The game will be good again.
Tripping penalties with beta
I didnt have a problem with it...but trips where they are at now would be cool with me
Everyone had a problem with tripping in beta, even if you managed to stay out of the box you were on a pk or pp most of the game
Here’s a solution...once we go back to the beta...just tone down the nudges from behind causing a puck loss (while chasing/gettin beat) a bit....and bam.
The game will be good again.
Tripping penalties with beta
I didnt have a problem with it...but trips where they are at now would be cool with me
Everyone had a problem with tripping in beta, even if you managed to stay out of the box you were on a pk or pp most of the game
No, they didn't. I didn't have a problem with trips in beta either. It was, as EA likes to say, a skill gap. Poking was perfectly effective, but you couldn't abuse it or spam. Perfect.
Here’s a solution...once we go back to the beta...just tone down the nudges from behind causing a puck loss (while chasing/gettin beat) a bit....and bam.
The game will be good again.
Tripping penalties with beta
I didnt have a problem with it...but trips where they are at now would be cool with me
Everyone had a problem with tripping in beta, even if you managed to stay out of the box you were on a pk or pp most of the game
No, they didn't. I didn't have a problem with trips in beta either. It was, as EA likes to say, a skill gap. Poking was perfectly effective, but you couldn't abuse it or spam. Perfect.
The only thing I had a problem with was the bumping from behind when the dman got beat.
Again with the “glitch” and “cheese” comments. Are you a 6s guy or do you play consistently with bots on the ice?
Hitting forwards and forcing a dump and chase with humans on the ice isn’t difficult. Properly positioned defenders can squeeze forwards along the boards or force them to dump the puck or use the skill stick to knock the puck loose. It’s not always about laying a hit
Again, if you’re not a 6s guy we aren’t talking about the same game style.
I’m not chasing guys in the corners for hits, I make a hit when it’s available regardless of the position on the ice. Most of the time I’m using board pin or I have teammates closing the passing lanes down so I can force the play. Sounds to me like a lot of guys dont want to look at how their defensive game is structured so they blame 1 specific animation in the game as the 1 true fault.
In the 6s games I play, with skilled and competitive players, there’s no complaining about not being able to make a hit 1000% of the time.
Which is why I’ve continued to advocate a competitive mod so you can have the game you like and I can have the game I like
1s, 3s and 6s guys all see the game differently. L
I play mostly VS but in the 50+ club games I have played, hitting is also non existent. I don't chase guys into the corners for hits and often times have to result in playing the sit and wait game in front of the net while clown boys spazz out in the corner baiting me to come after them. The point of the comment was to illustrate the ineffectiveness of the tools on Defense - if it's 3 on 1 in the corner and you dont make a pass, there is NO WAY you should ever come out of that situation with the puck. I can close passing lanes and I use the board pin in almost every situation because the hitting has become so nonsensical and this game hasnt figured out the difference between boarding and a clean hit on the wall. I think you are misinterpreting the argument here. The player base should not be forced to play a trap style hockey, which is what we have now. Hold onto the puck for too long and you should be penalized for doing so, not rewarded.
[Socair - edited to fix quote]
And this is why we need multiple tuners. A majority of your games don’t include 11 other humans. I play strictly 6s online and 1s offline. After A few hundred online games both in club and in league games and i can tell you that adding bumps back into 6s gameplay(as they were in the beta) is going to hurt it. A very large majority of 6s guy don’t want it back, and in fact some lg guys have done the advanced stats and they find offence waaaaaaaay down in 19 compared to previous years games. And like it or not, competitve 6s leagues are one of if not the biggest part of the NHL community.
Defense has never been as good as it has been in 19, without the bumps. With dmen having greater speed and agility it’s the easiest it’s ever been to shut down forwards. Can it be difficult to hit guys sometimes? Absolutely. But am I basing my defensive game on being able to always knock the guy off the puck 100% of the time? Or should I be looking at other options before the puck is even in that area?
I don’t think we can make it any clearer for the Devs at this point. We all have differences of opinion about the game, unfortunately a lot of those differences are about the same parts of the game
The best; and ONLY solution for the problem they have is to allow competitive or custom online tuners. Allow 6s leagues to have a custom tuner when playing league games only and have base game tune available out of box
It would require some critical, outside the box thinking by the dev team so I’m not holding my breath
It’s kinda sad watching them slowing squeeze the life out of this game for yet another year.
It’s really too bad a PC release wasn’t feasible, but then if they did that, we could mod the game to be better and we wouldn’t be have to buy this schizo turd every year
Here’s a solution...once we go back to the beta...just tone down the nudges from behind causing a puck loss (while chasing/gettin beat) a bit....and bam.
The game will be good again.
Tripping penalties with beta
I didnt have a problem with it...but trips where they are at now would be cool with me
Everyone had a problem with tripping in beta, even if you managed to stay out of the box you were on a pk or pp most of the game
I had a problem for about 6 games....until I figured it out.
It was harsh at first...but it made me play more responsible.
I really liked it.
Here’s a solution...once we go back to the beta...just tone down the nudges from behind causing a puck loss (while chasing/gettin beat) a bit....and bam.
The game will be good again.
Tripping penalties with beta
I didnt have a problem with it...but trips where they are at now would be cool with me
Everyone had a problem with tripping in beta, even if you managed to stay out of the box you were on a pk or pp most of the game
I had a problem for about 6 games....until I figured it out.
It was harsh at first...but it made me play more responsible.
I really liked it.
Adhering to crappy mechanics isn't playing responsible. It's like playing through a glitch almost and the reason why it needed to be tweaked.
Here’s a solution...once we go back to the beta...just tone down the nudges from behind causing a puck loss (while chasing/gettin beat) a bit....and bam.
The game will be good again.
Tripping penalties with beta
I didnt have a problem with it...but trips where they are at now would be cool with me
Everyone had a problem with tripping in beta, even if you managed to stay out of the box you were on a pk or pp most of the game
I had a problem for about 6 games....until I figured it out.
It was harsh at first...but it made me play more responsible.
I really liked it.
I had to look at the tuning for pokes throughout the releases and I had a laugh. How was everything before they tuned the poke "enjoyable" or "okay"?
- Tuning for tripping based around positioning, player speed and collision (Doesn't matter where you were in relation to the skater, speed, and/or build, you poked you sat in the box).
- Poke checks now need to get a slightly larger piece of the player to cause them to trip (GOLLY. Didn't mean to trip you when the tip of my stick blade grazed your skate lace).
- Increase to pokecheck accuracy when poking to ideal angles (Try a pokecheck even when you're in perfect position? Nah fam, collect your trip and take a short skate to the box).
It was proven even by developer standards that the trip was broken.
"I had a problem for about 6 games....until I figured it out." (Yes. You figured out not to ever touch the pokecheck button until after tuner 1.01).
Fix your poke checking...still garbage. What NHL player pokes the skates when intentionally trying to poke Check the puck? Ratings don’t even matter in this game. You can have 99 poke check and you’ll still won’t be able to poke anything even if it’s a loose puck. Poke checks are too sensitive. If you watch any kind of high caliber hockey, they don’t poke the feet EVER when trying to poke check.
Replies
[Socair - edited bold formatting]
It's not really "owning your own ice" while you skate wherever you want while defensemen bounce off you like you're The Hulk on skates
Yep and that's what we see in NHL 19 now. Can't hit anybody because they are holding puck protect or curling stick back. Forget about stick lifting or poking either because those moves give you power plays. I know because I'm guilty of doing this myself...But hey, that's what EA turned this game into so you gotta adapt if you want to win any games.
For anyone to tell me defense has been improved or is better is being naive. The beta tuner being temporary is a mistake. It needs to be permanent. And I would like to hear their response on the slower skating speed and delay input.
Again with the “glitch” and “cheese” comments. Are you a 6s guy or do you play consistently with bots on the ice?
Hitting forwards and forcing a dump and chase with humans on the ice isn’t difficult. Properly positioned defenders can squeeze forwards along the boards or force them to dump the puck or use the skill stick to knock the puck loose. It’s not always about laying a hit
Again, if you’re not a 6s guy we aren’t talking about the same game style.
I’m not chasing guys in the corners for hits, I make a hit when it’s available regardless of the position on the ice. Most of the time I’m using board pin or I have teammates closing the passing lanes down so I can force the play. Sounds to me like a lot of guys dont want to look at how their defensive game is structured so they blame 1 specific animation in the game as the 1 true fault.
In the 6s games I play, with skilled and competitive players, there’s no complaining about not being able to make a hit 1000% of the time.
Which is why I’ve continued to advocate a competitive mod so you can have the game you like and I can have the game I like
1s, 3s and 6s guys all see the game differently. L
I play mostly VS but in the 50+ club games I have played, hitting is also non existent. I don't chase guys into the corners for hits and often times have to result in playing the sit and wait game in front of the net while clown boys spazz out in the corner baiting me to come after them. The point of the comment was to illustrate the ineffectiveness of the tools on Defense - if it's 3 on 1 in the corner and you dont make a pass, there is NO WAY you should ever come out of that situation with the puck. I can close passing lanes and I use the board pin in almost every situation because the hitting has become so nonsensical and this game hasnt figured out the difference between boarding and a clean hit on the wall. I think you are misinterpreting the argument here. The player base should not be forced to play a trap style hockey, which is what we have now. Hold onto the puck for too long and you should be penalized for doing so, not rewarded.
[Socair - edited to fix quote]
The game will be good again.
Tripping penalties with beta
They also need to fix the physics on those bumps. The Puck should never stop dead in it tracks when the bump happens. It needs to keep its forward momentum, allowing the player who was bumped an opportunity to regain possession of the Puck
Everyone had a problem with tripping in beta, even if you managed to stay out of the box you were on a pk or pp most of the game
No, they didn't. I didn't have a problem with trips in beta either. It was, as EA likes to say, a skill gap. Poking was perfectly effective, but you couldn't abuse it or spam. Perfect.
And this is why we need multiple tuners. A majority of your games don’t include 11 other humans. I play strictly 6s online and 1s offline. After A few hundred online games both in club and in league games and i can tell you that adding bumps back into 6s gameplay(as they were in the beta) is going to hurt it. A very large majority of 6s guy don’t want it back, and in fact some lg guys have done the advanced stats and they find offence waaaaaaaay down in 19 compared to previous years games. And like it or not, competitve 6s leagues are one of if not the biggest part of the NHL community.
Defense has never been as good as it has been in 19, without the bumps. With dmen having greater speed and agility it’s the easiest it’s ever been to shut down forwards. Can it be difficult to hit guys sometimes? Absolutely. But am I basing my defensive game on being able to always knock the guy off the puck 100% of the time? Or should I be looking at other options before the puck is even in that area?
I don’t think we can make it any clearer for the Devs at this point. We all have differences of opinion about the game, unfortunately a lot of those differences are about the same parts of the game
The best; and ONLY solution for the problem they have is to allow competitive or custom online tuners. Allow 6s leagues to have a custom tuner when playing league games only and have base game tune available out of box
It would require some critical, outside the box thinking by the dev team so I’m not holding my breath
It’s kinda sad watching them slowing squeeze the life out of this game for yet another year.
It’s really too bad a PC release wasn’t feasible, but then if they did that, we could mod the game to be better and we wouldn’t be have to buy this schizo turd every year
I had a problem for about 6 games....until I figured it out.
It was harsh at first...but it made me play more responsible.
I really liked it.
Adhering to crappy mechanics isn't playing responsible. It's like playing through a glitch almost and the reason why it needed to be tweaked.
I had to look at the tuning for pokes throughout the releases and I had a laugh. How was everything before they tuned the poke "enjoyable" or "okay"?
- Tuning for tripping based around positioning, player speed and collision (Doesn't matter where you were in relation to the skater, speed, and/or build, you poked you sat in the box).
- Poke checks now need to get a slightly larger piece of the player to cause them to trip (GOLLY. Didn't mean to trip you when the tip of my stick blade grazed your skate lace).
- Increase to pokecheck accuracy when poking to ideal angles (Try a pokecheck even when you're in perfect position? Nah fam, collect your trip and take a short skate to the box).
It was proven even by developer standards that the trip was broken.
"I had a problem for about 6 games....until I figured it out." (Yes. You figured out not to ever touch the pokecheck button until after tuner 1.01).
Agreed. Better than than the beta though.