This is a "slashing" penalty that was called, if you can see where the slashing happened, please enlighten me, because This is the exact same concept as the tripping penalties https://youtu.be/oc36rM5U39Y
That is the case I was referring to where it shouldn’t count ‘x’ frames of the blend in to the action until you are in the more aggressive part of the stick lift animation when considering penalties. We made a similar change this year for pokes. I would also like to disregard the legs from being considered as body contact for a penalty in these cases and just have them negate success of stick vs stick contact if you collide with them first to simulate the stick getting blocked by the contact.
So what you called out as the leg contact in the first frames blending into the stick lift are what triggered the penalty under the current logic.
Not a single player in real life would even think of going for a pokecheck in that situation.
This is kind of my point... Players are going for a poke like that, over and over.
They should be punished, even if the puck is on the other side of the ice.
I think it's wrong to let players poke wherever they want, even if it's away from the play.
Players should be held responsible for their actions ... always.
So, why would you want a penalty in this situation? How is it ruining your game? I really don't follow your logic, but if you explain it to me, maybe it will prove you are on to something.
It's not ruining my game, but I do think that a out of postion poke should always result in a penalty, Regardless of where the puck happened to be when you made that poke.
I hope this can help in clearing up any misunderstandings?
This is a "slashing" penalty that was called, if you can see where the slashing happened, please enlighten me, because This is the exact same concept as the tripping penalties https://youtu.be/oc36rM5U39Y
That is the case I was referring to where it shouldn’t count ‘x’ frames of the blend in to the action until you are in the more aggressive part of the stick lift animation when considering penalties. We made a similar change this year for pokes. I would also like to disregard the legs from being considered as body contact for a penalty in these cases and just have them negate success of stick vs stick contact if you collide with them first to simulate the stick getting blocked by the contact.
So what you called out as the leg contact in the first frames blending into the stick lift are what triggered the penalty under the current logic.
@NHLDev So essentailly what your saying is that because of the leg and stick contact i was handed a slashing penalty because of the action of my stick after the stick passed through the player, in which i had apparently slashed my opponent prior to actually "slashing" him when attempting to take a wrist shot after the stick was past the legs as shown by the replay the stick wasnt in motion for a slash while it was animating through the legs ...
Heres a great example of the tripping bull crap .. Apparently my online opponent reaching through like this didnt trip my player
@NHLDev but yet this stick being in the legs and an obvious poke check attempt does not result in a penalty... How does my "slash" become a penalty but stick in the legs spamming a poke check randomly does not result in a penalty?
I even took a slashing penalty yesterday even though the player didn't react in any way. Would like to see a complete overhaul to the penalty system in future games.
Back this up with video. Claims like this do nothing without evidence.
There likely was a player reaction but it was taken over by another animation.
There’s no reason to overhaul an entire aspect of the game because some people don’t notice it’s actually working.
I even took a slashing penalty yesterday even though the player didn't react in any way. Would like to see a complete overhaul to the penalty system in future games.
Back this up with video. Claims like this do nothing without evidence.
There likely was a player reaction but it was taken over by another animation.
There’s no reason to overhaul an entire aspect of the game because some people don’t notice it’s actually working.
You really have never seen this? A slashing penalty which doesn't trigger an animation?
I suggest playing the game like online versus mode or looking it up on reddit or something. Anyone that plays this frequently knows what I'm talking about.
I even took a slashing penalty yesterday even though the player didn't react in any way. Would like to see a complete overhaul to the penalty system in future games.
Back this up with video. Claims like this do nothing without evidence.
There likely was a player reaction but it was taken over by another animation.
There’s no reason to overhaul an entire aspect of the game because some people don’t notice it’s actually working.
You really have never seen this? A slashing penalty which doesn't trigger an animation?
I suggest playing the game like online versus mode or looking it up on reddit or something. Anyone that plays this frequently knows what I'm talking about.
I even took a slashing penalty yesterday even though the player didn't react in any way. Would like to see a complete overhaul to the penalty system in future games.
Yes penalties are very inconsistent this year. I've had boarding penalties where the player was not even close to the boards. Maybe it was charging, which I could probably see as fair, but it was called as boarding and a 5 minute major.
Even slashes I have seen slashing calls where there were no animations at all to reflect the slash. Some pokes also seem to be phantom calls. These definitely need to be cleaned up a bit.
Not a single player in real life would even think of going for a pokecheck in that situation.
This is kind of my point... Players are going for a poke like that, over and over.
They should be punished, even if the puck is on the other side of the ice.
I think it's wrong to let players poke wherever they want, even if it's away from the play.
Players should be held responsible for their actions ... always.
So, why would you want a penalty in this situation? How is it ruining your game? I really don't follow your logic, but if you explain it to me, maybe it will prove you are on to something.
It's not ruining my game, but I do think that a out of postion poke should always result in a penalty, Regardless of where the puck happened to be when you made that poke.
I hope this can help in clearing up any misunderstandings?
I honestly think this would be wasted time and resources. It is completely pointless and not needed. Just like the ability to smash your own players with body checks....what would be the point of adding this is?
What case does this close? I see a video of a player getting tripped from a poorly timed poke check..
Yes and no.
That is the result of a straight R1 poke, which I very rarely use. You can see the poke is kind of going to the puck, then the angle changes to go for the skates. The full motion of that poke should have followed through at the 11 o'clock angle instead of going towards 1 o'clock and the skates.
DSS would have been the better tool here. But if I had to poke on that situation, I still would have set it up first with the manual aim of the DSS.
So it is a combination of R1 being it could be a better mechanic than this while adding in some user error.
The full motion of that poke should have followed through at the 11 o'clock angle instead of going towards 1 o'clock and the skates.
Agreed.
It's also possible (and the likely scenario after thinking about it ) this user actually did use DSS and then clicked R3, which would explain why the poke went from 11 o'clock to 1 o'clock.
Edit: Based on the video, I would actually argue R3 is the culprit here, based on the positioning of RS. You can see based on the white dots that RS was moved to the right at the after the poke check was initiated.
Of course, this could be proven wrong if there's an indicator in replays for an R3 press..?
The full motion of that poke should have followed through at the 11 o'clock angle instead of going towards 1 o'clock and the skates.
Agreed.
It's also possible (and the likely scenario after thinking about it ) this user actually did use DSS and then clicked R3, which would explain why the poke went from 11 o'clock to 1 o'clock.
I think so too because something seems to make the angle change. I assume it is user input, but dunno for sure.
The full motion of that poke should have followed through at the 11 o'clock angle instead of going towards 1 o'clock and the skates.
Agreed.
It's also possible (and the likely scenario after thinking about it ) this user actually did use DSS and then clicked R3, which would explain why the poke went from 11 o'clock to 1 o'clock.
Edit: Based on the video, I would actually argue R3 is the culprit here, based on the positioning of RS. You can see based on the white dots that RS was moved to the right at the after the poke check was initiated.
Of course, this could be proven wrong if there's an indicator in replays for an R3 press..?
There you have it. The reason why players, especially high ranked ones are dragging the stick back on forehand or backhand. One slight touch to the blade of skate and the guy falls like he was hit by a truck from behind. Top it off with players tapping L2 so you will always poke into the skates.
An outdated and flawed system. It's 2019, please update it to reflect the real sport please.
The full motion of that poke should have followed through at the 11 o'clock angle instead of going towards 1 o'clock and the skates.
Agreed.
It's also possible (and the likely scenario after thinking about it ) this user actually did use DSS and then clicked R3, which would explain why the poke went from 11 o'clock to 1 o'clock.
Edit: Based on the video, I would actually argue R3 is the culprit here, based on the positioning of RS. You can see based on the white dots that RS was moved to the right at the after the poke check was initiated.
Of course, this could be proven wrong if there's an indicator in replays for an R3 press..?
There you have it. The reason why players, especially high ranked ones are dragging the stick back on forehand or backhand. One slight touch to the blade of skate and the guy falls like he was hit by a truck from behind. Top it off with players tapping L2 so you will always poke into the skates.
An outdated and flawed system. It's 2019, please update it to reflect the real sport please.
I thought that was only for players with the puck.
Replies
So what you called out as the leg contact in the first frames blending into the stick lift are what triggered the penalty under the current logic.
They should be punished, even if the puck is on the other side of the ice.
I think it's wrong to let players poke wherever they want, even if it's away from the play.
Players should be held responsible for their actions ... always.
It's not ruining my game, but I do think that a out of postion poke should always result in a penalty, Regardless of where the puck happened to be when you made that poke.
I hope this can help in clearing up any misunderstandings?
@NHLDev So essentailly what your saying is that because of the leg and stick contact i was handed a slashing penalty because of the action of my stick after the stick passed through the player, in which i had apparently slashed my opponent prior to actually "slashing" him when attempting to take a wrist shot after the stick was past the legs as shown by the replay the stick wasnt in motion for a slash while it was animating through the legs ...
@NHLDev but yet this stick being in the legs and an obvious poke check attempt does not result in a penalty... How does my "slash" become a penalty but stick in the legs spamming a poke check randomly does not result in a penalty?
Back this up with video. Claims like this do nothing without evidence.
There likely was a player reaction but it was taken over by another animation.
There’s no reason to overhaul an entire aspect of the game because some people don’t notice it’s actually working.
You really have never seen this? A slashing penalty which doesn't trigger an animation?
I suggest playing the game like online versus mode or looking it up on reddit or something. Anyone that plays this frequently knows what I'm talking about.
Got to box..
Feel shame..
I really haven’t to be honest
https://xboxdvr.com/gamer/epicxowned/video/65954529
Case closed.
What case does this close? I see a video of a player getting tripped from a poorly timed poke check..
Yes penalties are very inconsistent this year. I've had boarding penalties where the player was not even close to the boards. Maybe it was charging, which I could probably see as fair, but it was called as boarding and a 5 minute major.
Even slashes I have seen slashing calls where there were no animations at all to reflect the slash. Some pokes also seem to be phantom calls. These definitely need to be cleaned up a bit.
I honestly think this would be wasted time and resources. It is completely pointless and not needed. Just like the ability to smash your own players with body checks....what would be the point of adding this is?
Yes and no.
That is the result of a straight R1 poke, which I very rarely use. You can see the poke is kind of going to the puck, then the angle changes to go for the skates. The full motion of that poke should have followed through at the 11 o'clock angle instead of going towards 1 o'clock and the skates.
DSS would have been the better tool here. But if I had to poke on that situation, I still would have set it up first with the manual aim of the DSS.
So it is a combination of R1 being it could be a better mechanic than this while adding in some user error.
Agreed.
It's also possible (and the likely scenario after thinking about it ) this user actually did use DSS and then clicked R3, which would explain why the poke went from 11 o'clock to 1 o'clock.
Edit: Based on the video, I would actually argue R3 is the culprit here, based on the positioning of RS. You can see based on the white dots that RS was moved to the right at the after the poke check was initiated.
Of course, this could be proven wrong if there's an indicator in replays for an R3 press..?
I think so too because something seems to make the angle change. I assume it is user input, but dunno for sure.
There you have it. The reason why players, especially high ranked ones are dragging the stick back on forehand or backhand. One slight touch to the blade of skate and the guy falls like he was hit by a truck from behind. Top it off with players tapping L2 so you will always poke into the skates.
An outdated and flawed system. It's 2019, please update it to reflect the real sport please.
If I missed the poke it’s fine. I don’t like how the stick went to his legs after. That’s the issue.
I thought that was only for players with the puck.