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Beta Tuner Rollback Update + Current Gameplay Feedback Survey

Replies

  • VeNOM2099 wrote: »
    Manual player switching works well for players around the perimeter, but try switching to a player in the center of the ice by "flicking" the RS...

    Agree completely. Practically 0% of selecting a player in the middle

    If you utilize Manual switching combined with learning where EA will direct your next player selection, that is the key.

    I thought manual switching was supposed to be just point at the player I want and get him. Without that there's not much point
  • VeNOM2099 wrote: »
    Manual player switching works well for players around the perimeter, but try switching to a player in the center of the ice by "flicking" the RS...

    Agree completely. Practically 0% of selecting a player in the middle

    If you utilize Manual switching combined with learning where EA will direct your next player selection, that is the key.

    I thought manual switching was supposed to be just point at the player I want and get him. Without that there's not much point

    Honestly at this point they might as well just give us legacy player switching. Clearly their "improvement" isn't working, it's been bad on all current gen games. We've already got legacy code for other things still in the game don't see why we can't reintroduce this.
  • NHLDev
    1680 posts EA NHL Developer
    VeNOM2099 wrote: »
    Manual player switching works well for players around the perimeter, but try switching to a player in the center of the ice by "flicking" the RS...

    Agree completely. Practically 0% of selecting a player in the middle

    If you utilize Manual switching combined with learning where EA will direct your next player selection, that is the key.

    I thought manual switching was supposed to be just point at the player I want and get him. Without that there's not much point

    It is. From the player you currently are, you point to the player you want. The player you are closest to with your right stick is the player you will switch into.

    I think Venom may have thought it was screen space and why you couldn’t get a player in the middle of the screen but that is why it wasn’t done that way. I had originally asked for screen space for consistency in right stick direction but that would have opened up those other issues.
  • NHLDev
    1680 posts EA NHL Developer
    TTZ_Dipsy wrote: »
    Just flicking the stick doesn't seem to do the job well enough; I find myself having to hold it for much longer than I want and it breaks up the flow of the play.

    I would much rather have the option to use the left stick instead of the right stick when trying the manual switch - so much easier to switch to the player i'm naturally moving towards anyway. Would make things more seamless for me personally.

    We went back and forth on this actually and considered giving players the option. In the end we had to choose one but in future we may add more options.

    The reason we went with the right stick is because you aren’t actually commonly skating towards the player you want to switch to and you don’t want your left stick to interfere with where you want to skate next. You may want to press your right stick to switch to someone on the top right that you actually want to move left once you are them and any time we can save players frames of response, the better, especially when it comes to those frames possibly heading the opposite direction you wanted.

    Definitely a user preference thing though that we can see both sides on.
  • GOW_LIKE_A_BOSS
    536 posts Member
    edited January 2019
    NHLDev wrote: »
    VeNOM2099 wrote: »
    Manual player switching works well for players around the perimeter, but try switching to a player in the center of the ice by "flicking" the RS...

    Agree completely. Practically 0% of selecting a player in the middle

    If you utilize Manual switching combined with learning where EA will direct your next player selection, that is the key.

    I thought manual switching was supposed to be just point at the player I want and get him. Without that there's not much point

    It is. From the player you currently are, you point to the player you want. The player you are closest to with your right stick is the player you will switch into.

    I think Venom may have thought it was screen space and why you couldn’t get a player in the middle of the screen but that is why it wasn’t done that way. I had originally asked for screen space for consistency in right stick direction but that would have opened up those other issues.

    I wish you'd have won that request. It would have been much simpler and more intuitive, imo.

    So you have to point first and then pull the trigger? I pull, point, and release and always get surprised by who I get
  • NHLDev wrote: »
    VeNOM2099 wrote: »
    Manual player switching works well for players around the perimeter, but try switching to a player in the center of the ice by "flicking" the RS...

    Agree completely. Practically 0% of selecting a player in the middle

    If you utilize Manual switching combined with learning where EA will direct your next player selection, that is the key.

    I thought manual switching was supposed to be just point at the player I want and get him. Without that there's not much point

    It is. From the player you currently are, you point to the player you want. The player you are closest to with your right stick is the player you will switch into.

    Oh wow - I feel pretty dumb now. I always thought it was screen space.

    This actually makes me realize manual switching is far more granular than I originally thought.
  • KidShowtime1867
    1449 posts Member
    edited January 2019
    NHLDev wrote: »
    VeNOM2099 wrote: »
    Manual player switching works well for players around the perimeter, but try switching to a player in the center of the ice by "flicking" the RS...

    Agree completely. Practically 0% of selecting a player in the middle

    If you utilize Manual switching combined with learning where EA will direct your next player selection, that is the key.

    I thought manual switching was supposed to be just point at the player I want and get him. Without that there's not much point

    It is. From the player you currently are, you point to the player you want. The player you are closest to with your right stick is the player you will switch into.

    I think Venom may have thought it was screen space and why you couldn’t get a player in the middle of the screen but that is why it wasn’t done that way. I had originally asked for screen space for consistency in right stick direction but that would have opened up those other issues.

    I wish you'd have won that request. It would have been much simpler and more intuitive, imo.

    So you have to point first and then pull the trigger? I pull, point, and release and always get surprised by who I get


    I think you need to pull RT, move RS and it should switch at that moment.
  • EvanAshopenace
    737 posts Member
    edited January 2019
    please fix the rebound controls and goalies, too many times, AI CPU comes in and spins and passes to his teammate and its a instant goal, at the rate the AI CPU is scoring, I don't get out of the first period with out score being 1-3 or 1-7 , again way too many powerplays, end first its like 5-9 powerplays, goalies are total wreck, something has to done with goalies man, another thing that is issue is AI Human CPU is being outplayed and out shot and majority of period my team was pinned in my own zone for good 15 minutes, is something up with AI CPU goalie, he seems to be brick wall and stopping everything, User Goalie needs raise in saving man, AI CPU is defending like its champion ship team and compared AI Human CPU Defending like a amature team or little kids, its like team Canada (AI CPU) vs Team Singapore (AI Human CPU), that's how bad it is.

    am getting way too many AI CPU players going around net and scoring and looks like AI Human CPU is not pinning or cutting off passes or shot blocking, holding them against the boards.

    its like pylon hockey, I went to real NHL Game both sides defenses are always active and pinning and cutting off passes and boardplay and shot blocking and clearing people from crease and big hits.

    its like shootin' gallery for AI CPU, AI Human CPU is barely passing and shooting or cycling and deking goalie out.
  • VeNOM2099
    3178 posts Member
    edited January 2019
    NHLDev wrote: »

    I think Venom may have thought it was screen space and why you couldn’t get a player in the middle of the screen but that is why it wasn’t done that way. I had originally asked for screen space for consistency in right stick direction but that would have opened up those other issues.

    No, at first I thought it WAS just pointing the RS in the direction of the player you wanted to take control of relative to the puck. But after a few tries and the game giving me the player on the extremities, I thought maybe it wasn't, so I went back to RT switching.

    I only use manual switching when I need to take control of the last man back now as THAT works really well.

  • NHLDev
    1680 posts EA NHL Developer
    VeNOM2099 wrote: »
    NHLDev wrote: »

    I think Venom may have thought it was screen space and why you couldn’t get a player in the middle of the screen but that is why it wasn’t done that way. I had originally asked for screen space for consistency in right stick direction but that would have opened up those other issues.

    No, at first I thought it WAS just pointing the RS in the direction of the player you wanted to take control of relative to the puck. But after a few tries and the game giving me the player on the extremities, I thought maybe it wasn't, so I went back to RT switching.

    I only use manual switching when I need to take control of the last man back now as THAT works really well.

    Relative to the puck could work too but it is relative to the player you are currently controlling.
  • NHLDev
    1680 posts EA NHL Developer
    NHLDev wrote: »
    VeNOM2099 wrote: »
    Manual player switching works well for players around the perimeter, but try switching to a player in the center of the ice by "flicking" the RS...

    Agree completely. Practically 0% of selecting a player in the middle

    If you utilize Manual switching combined with learning where EA will direct your next player selection, that is the key.

    I thought manual switching was supposed to be just point at the player I want and get him. Without that there's not much point

    It is. From the player you currently are, you point to the player you want. The player you are closest to with your right stick is the player you will switch into.

    I think Venom may have thought it was screen space and why you couldn’t get a player in the middle of the screen but that is why it wasn’t done that way. I had originally asked for screen space for consistency in right stick direction but that would have opened up those other issues.

    I wish you'd have won that request. It would have been much simpler and more intuitive, imo.

    So you have to point first and then pull the trigger? I pull, point, and release and always get surprised by who I get


    I think you need to pull RT, move RS and it should switch at that moment.

    Yes, this is correct. Hold RT/R2 and then on the flick of the RS,

    The flick should be in a direction that would draw a line from the player you are currently controlling to the player you want to control.
  • RSall14
    597 posts Member
    edited January 2019
    Any idea why changing to a different tuner brought back DRE issues? It never happens to me but I've started to see it more frequently from my teammates and opponents. @NHLDev
  • NHLDev
    1680 posts EA NHL Developer
    RSall14 wrote: »
    Any idea why changing to a different tuner brought back DRE issues? It never happens to me but I've started to see it more frequently from my teammates and opponents. @NHLDev

    I have heard others speculate that but it shouldn’t be related to the gameplay tuners.

    I know the online team monitors the health of the online experience so have asked them to look at rates.

    A guess could be that more people are coming back to try the tuner within this window to give feedback which may increase the number of people that could cause issues. The errors can be a result of multiple things so they aren’t actually all the same issue even though you get the similar message.

    Wish I knew more so that I could give more info.
  • As I reported in the DRE thread, I get regular errors now, unless everybody ready themselves up well in time before the timer runs out, around 20 secs. I really doubt it's down to increased traffic on servers, this started the minute the tuner was up, and nobody else but me and one buddy in our team is getting it. I mean NOBODY. And we two are using the same service provider (Telia in Finland).

    So it should be something quite specific between EA server and Telia, dunno what - some routes, gates or something? I dunno, I am not a specialist, you guys figure it out. ;/

    Before the tuner I had no issues whatsover, with the exception one day, and that might have been around the introduction of the latest patch (not sure, I'd have to check)?
  • Sgt_Kelso wrote: »
    As I reported in the DRE thread, I get regular errors now, unless everybody ready themselves up well in time before the timer runs out, around 20 secs. I really doubt it's down to increased traffic on servers, this started the minute the tuner was up, and nobody else but me and one buddy in our team is getting it. I mean NOBODY. And we two are using the same service provider (Telia in Finland).

    So it should be something quite specific between EA server and Telia, dunno what - some routes, gates or something? I dunno, I am not a specialist, you guys figure it out. ;/

    Before the tuner I had no issues whatsover, with the exception one day, and that might have been around the introduction of the latest patch (not sure, I'd have to check)?

    Maybe there is a problem with the Europe server? I've never had this issue since the rollback either (in the United States)
  • For sure, but it seems pretty selective even so.
  • Sgt_Kelso wrote: »
    As I reported in the DRE thread, I get regular errors now, unless everybody ready themselves up well in time before the timer runs out, around 20 secs. I really doubt it's down to increased traffic on servers, this started the minute the tuner was up, and nobody else but me and one buddy in our team is getting it. I mean NOBODY. And we two are using the same service provider (Telia in Finland).

    So it should be something quite specific between EA server and Telia, dunno what - some routes, gates or something? I dunno, I am not a specialist, you guys figure it out. ;/

    Before the tuner I had no issues whatsover, with the exception one day, and that might have been around the introduction of the latest patch (not sure, I'd have to check)?

    I have errors that I didn't get prior to the revert. Failed searches, DREs, faceoff loops. Weirds stuff.
  • I remember the first day I started playing after downloading and installing the game again, I got back to back DREs while trying to get into ONES games. Never used to before. I mean I have gotten kicked out of searching for ONES and back to the hub screen, but never actual "Failed to connect to Dressing Room" errors...

    It's even more funny because you never get to SEE a dressing room when you play ONES. Haven't seen another DRE since however.
  • NEW TUNER PLS.
  • I don't play vs much anymore, but a feature I used to love was when if you passed the puck to the ai and held down the pass you'd stay in control of your player. When you released the pass button the ai would return it to you giving you a chance to setup some nice give n go's. @NHLDEV why was this feature removed? Just curious.

    If it was being abused somehow, for example for long unrealistic stretch plays, could the range of the pass back just not be limited or the time to 'work without the puck' be limited until you are forced to take back control of the ai player with the puck?

    Again, just curious why it was taken out

    Thx.
    BlahQz - Owner of WikkiD6 - PS4
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