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Put attributes back!

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  • TTZ_Dipsy wrote: »
    There is no meta now, you just have to pick the best build for your position that fits your playstyle.

    We can't have builds that are able to do everything, and the builds we have now are adequately able to allow specialization and customization.

    Instead of a single meta we have two - David and Goliath. I don't know about you but there isn't a single build that fits my overall playstyle. I have the skill and know how to do everything but I can't do anything with how these builds are.

    Every build can only do one single thing relatively well and everything else sucks. We're already allowed to play as a Sniper on D so why shouldn't we be allowed to fine-tune a truly custom build?

    These traits make zero sense as well - how does having better core strength hurt my shot for example?

    I don't think the trade-offs are meant to be lined up directly with the pros. For example, having a Faceoff attribute makes your defense awareness worse. The point for that is that if you want to be better on faceoffs then your trade off is that you're worse at covering the passes. I think the idea is to encourage customization and differentiation between player builds.

    Also, I think the fact that each build can only do one thing well is sort of the point. EA wants to put teams together of different builds to make realistic lines. Rather than have everyone use the same build that can do everything well.
  • I'm saying the tradeoffs make no sense at all and you always see the same 3 or 4 being used. No player should only be decent at one thing and horrible at everything else, that's just stupid.
  • Follisimo
    1346 posts Member
    edited February 2019
    I like it the way it is now, the traits are sufficient for customization. The current set-up is great for balance. Maybe a lot of players wanting customization don't remember the old days when everyone was playing as a grinder for the athletics. But I do.

    Is it unfortunate that we can't be an Ovechkin like player? Yes. From a balanced perspective though, it wouldn't work. Ovechkin is fast, has a great shot, and great hitting. Only his defensive awareness suffers in the game. It would break balance to have a build like that, because everyone will use it.

    In Sixes games now they have a very diverse range of builds in them, there's usually only 2 or at most 3 people using the same build instead of all 6. This is far superior to how the game used to be when you could customize everything because there was a meta that everyone used. There is no meta now, you just have to pick the best build for your position that fits your playstyle.

    We can't have builds that are able to do everything, and the builds we have now are adequately able to allow specialization and customization.

    The problem isn't the preset builds. The problem is that people want to feel like 1st line players in EASHL and instead we got 2nd line builds. Strengths of classes aren't dominant enough and weaknesses aren't weak enough in areas they should be. People want a faster paced game where mistakes can be punished instead of allowing easy recovery.

    Also the trait system isn't that great since it has a positive and negative side. The positives aren't high enough to outweigh the negatives. Like if in slot 1 a Level 2 trait should be promoting +6. stats with -2. Level 1 should promote +3 with -1

    2nd trait should be like Level 2 +4 -1 and Level 1 +2 -0

    That promotes strengths of the traits instead of offsetting to hamper. The builds themselves should have the bigger differences to feel different from the start
    Post edited by Follisimo on
  • How about current builds + every level you free up 1 attribute point to reallocate? “Best of both worlds”.
  • Greyinsi wrote: »
    How about current builds + every level you free up 1 attribute point to reallocate? “Best of both worlds”.

    I'm pretty confident you will never see NHL reward attributes based on time served or performance again. The whole reason we have this current system is an even playing field for day 1 Billy vs. P3 50 Jonny.
  • jiajji
    334 posts Member
    edited February 2019
    jrago73 wrote: »
    Greyinsi wrote: »
    How about current builds + every level you free up 1 attribute point to reallocate? “Best of both worlds”.

    I'm pretty confident you will never see NHL reward attributes based on time served or performance again. The whole reason we have this current system is an even playing field for day 1 Billy vs. P3 50 Jonny.

    I think its good that day 1 can compete, and I really didn't like the grind to Legend 3 based on grades. I remember having to care more about my grades than winning games for a while.

    I also like that you see some good teams with players who are >P350 when in the past if you weren't Legend you were at a huge disadvantage. If someone is good at the game why hold them hostage to an offensive grade (for example)?

    Personally I'd love to make some adjustments to my build but I'm not entirely sure that's what's best for balance. RN you see a lot of different builds in the game, in one night of club you see every one.
  • jiajji wrote: »
    jrago73 wrote: »
    Greyinsi wrote: »
    How about current builds + every level you free up 1 attribute point to reallocate? “Best of both worlds”.

    I'm pretty confident you will never see NHL reward attributes based on time served or performance again. The whole reason we have this current system is an even playing field for day 1 Billy vs. P3 50 Jonny.

    I think its good that day 1 can compete, and I really didn't like the grind to Legend 3 based on grades. I remember having to care more about my grades than winning games for a while.

    I also like that you see some good teams with players who are >P350 when in the past if you weren't Legend you were at a huge disadvantage. If someone is good at the game why hold them hostage to an offensive grade (for example)?

    Personally I'd love to make some adjustments to my build but I'm not entirely sure that's what's best for balance. RN you see a lot of different builds in the game, in one night of club you see every one.
    jiajji wrote: »
    jrago73 wrote: »
    Greyinsi wrote: »
    How about current builds + every level you free up 1 attribute point to reallocate? “Best of both worlds”.

    I'm pretty confident you will never see NHL reward attributes based on time served or performance again. The whole reason we have this current system is an even playing field for day 1 Billy vs. P3 50 Jonny.

    I think its good that day 1 can compete, and I really didn't like the grind to Legend 3 based on grades. I remember having to care more about my grades than winning games for a while.

    I also like that you see some good teams with players who are >P350 when in the past if you weren't Legend you were at a huge disadvantage. If someone is good at the game why hold them hostage to an offensive grade (for example)?

    Personally I'd love to make some adjustments to my build but I'm not entirely sure that's what's best for balance. RN you see a lot of different builds in the game, in one night of club you see every one.

    Yeah, I wasn't attacking the philosophy. I want more creativity but I'm still for the even playing field. P3 50 Jonny is going to be better anyway because he's played 100's more games.
  • Follisimo wrote: »
    I like it the way it is now, the traits are sufficient for customization. The current set-up is great for balance. Maybe a lot of players wanting customization don't remember the old days when everyone was playing as a grinder for the athletics. But I do.

    Is it unfortunate that we can't be an Ovechkin like player? Yes. From a balanced perspective though, it wouldn't work. Ovechkin is fast, has a great shot, and great hitting. Only his defensive awareness suffers in the game. It would break balance to have a build like that, because everyone will use it.

    In Sixes games now they have a very diverse range of builds in them, there's usually only 2 or at most 3 people using the same build instead of all 6. This is far superior to how the game used to be when you could customize everything because there was a meta that everyone used. There is no meta now, you just have to pick the best build for your position that fits your playstyle.

    We can't have builds that are able to do everything, and the builds we have now are adequately able to allow specialization and customization.

    The problem isn't the preset builds. The problem is that people want to feel like 1st line players in EASHL and instead we got 2nd line builds. Strengths of classes aren't dominant enough and weaknesses aren't weak enough in areas they should be. People want a faster paced game where mistakes can be punished instead of allowing easy recovery.

    Also the trait system isn't that great since it has a positive and negative side. The positives aren't high enough to outweigh the negatives. Like if in slot 1 a Level 2 trait should be promoting +6. stats with -2. Level 1 should promote +3 with -1

    2nd trait should be like Level 2 +4 -1 and Level 1 +2 -0

    That promotes strengths of the traits instead of offsetting to hamper. The builds themselves should have the bigger differences to feel different from the start

    Having everyone be a first-line player would allow for too many one-man shows and not enough teamwork. Everyone being a second liner, in my opinion, promotes teamwork and actual hockey.

    Also, the negative can be high, and that's fine. Because you have to decide what your player's going to be. I might take a stat that makes my defense a little better and makes my offense a lot worse, because I'm a center playing grinder and I'm not trying to score. On the other hand, taking a huge hit to my defense awareness to be better at faceoffs might not be worth it for me, but it might be worth it for some centers.

    I think the big negatives are a good reason to not to slap every plus-something on your character all willy-nilly without thinking about it. It encourages more strategy and thinking, just like the old way used to do attribute customization.
  • MOLLYSHatchet69
    160 posts Member
    edited February 2019
    So Ea Developer. I've been saying this for years. Attributes need to come back. This game went to crap when you took the attributes out of the game. 09-15 were the best years of the nhl series . People would complain about people being Overpowered. The issue wasn't the attributes the issue was the card system. It took 350 games to hit legend 3. Some people can do that in 2-3 weeks others it took a lot longer. There was no filter so Legend 3 players who were maxed out could play a armature player. Also there were alot of people who would spend money to unlock the boost packs from day 1 so they were faster stronger better shooters.

    I think if you brought the attributes back the stick curve and the skate blade design this game would be way better. This is how I think it should work. ALL players get the attributes you would get if you had the legend 3 card from day one.. No card system for attributes. Boost packs should be unlocked via hockey bags. Right now 3 of the 6 Player builds on NHL19 are useless. Power forward, grinder and 2way forward are all way to slow . Dangler and sniper are the only 2 that are worth using.

    I can change the paint on the walls and ceiling but i cant make my guy the way i want. limited options for the most important part of the game. This game is awful. The builds are terrible the goalies make way to many desperation saves And one teams Ai is alway better than the other.

    [Socair - edited to remove off topic portion]
    Post edited by Socair on
  • Nobody wants attributes back.
  • Nobody wants attributes back.

    Not so sure reading this man. Also I'm happy to see this conversation moving forward, it could create a great Club update for 20. Let's keep the talk alive !
  • Nobody wants attributes back.

    Why would you not want attributes back?
  • HawxQueefs wrote: »
    Nobody wants attributes back.

    Why would you not want attributes back?

    Because I played it through the attributes era...it was a flawed system...the system we have now is better for online team play
  • HawxQueefs wrote: »
    Nobody wants attributes back.

    Why would you not want attributes back?

    Because I played it through the attributes era...it was a flawed system...the system we have now is better for online team play

    It was a flawed system because of the hockey cards. it took 350 games to get all the attributes and most people paid for the boost packs. so if you dont sell boost packs and you dont have the cards the system is fixed!

    Like i said Give everyone attributes from Day 1 and allow them to unlock the boost packs via hockey bags just like you unlocked the traits on 19. issue is fixed if you do this. Instead what they did was just take the attributes away without trying what i suggested .

    the game is flawed now! Its horrible i can change the paint on the ceiling of the arena but i cant change my player to the way i want him . The player should be have more customization than the arena lol. since the player is the important part .

    4 of the 6 offensive builds are basically useless.
  • I think you can get what you want out of the builds...without any one build being OP.
    The way it should be in a team play environment .
    I know everyone wants to be Ovi or Sid the kid...but that’s not good of OTP
  • If everyone has the same attributes from day one and boost packs no one is over powered right? If you're getting beat its because you're either Bad or your guys isn't setup the right way. If we got the attributes from day 1 everyone is on the same playing field. I just hate the fact that EA determines how i play the game. This game hasn't been the same since the took the attributes away! Like i said the Card system was what ruined the game. 350 games and an A rating to get the legend 3 card was too much. The other issue was if you remember the game didn't have a filter. So lets say i Had the legend 3 card and you just bought the game and you had the stock player they give you with no speed or attributes we could still play vs each other. it should have been only L3 guys played L3 guys but they didn't do that and im not even sure it was possible.

    If everyone has the attributes from day 1 . what is the real difference between that and what we have now? Nothing really other than the fact i can make my player the way i want play. Attributes would Make this game so much better.

    If you can actually come up with a reason why this wouldn't be better than what he have now im all ears and would love to know what it is! I think this is good that we have a disagreement so we can see if we could come up with a solution.

  • HawxQueefs wrote: »
    If everyone has the same attributes from day one and boost packs no one is over powered right? If you're getting beat its because you're either Bad or your guys isn't setup the right way. If we got the attributes from day 1 everyone is on the same playing field. I just hate the fact that EA determines how i play the game. This game hasn't been the same since the took the attributes away! Like i said the Card system was what ruined the game. 350 games and an A rating to get the legend 3 card was too much. The other issue was if you remember the game didn't have a filter. So lets say i Had the legend 3 card and you just bought the game and you had the stock player they give you with no speed or attributes we could still play vs each other. it should have been only L3 guys played L3 guys but they didn't do that and im not even sure it was possible.

    If everyone has the attributes from day 1 . what is the real difference between that and what we have now? Nothing really other than the fact i can make my player the way i want play. Attributes would Make this game so much better.

    If you can actually come up with a reason why this wouldn't be better than what he have now im all ears and would love to know what it is! I think this is good that we have a disagreement so we can see if we could come up with a solution.

    Give me 2 reasons why having attributes back would make OTP better.
  • All I'm saying is if everyone has the attributes from day one how is anyone at a disadvantage? Unless you put yourself at a disadvantage... Lets say you and I play this game the way it is now full ice 1 v 1 and i choose to use the enforcer build 6'9 270 pounds i'm a pillion and you choose the sniper 5'9 180 lets say youre just buzzing i cant hit you or catch you cause your too fast My guy is useless and im at a disadvantage because i chose the worst possible build to compete. should i go out and say this game is terrible because my guy isn't like you or should i maybe look in to making a guy that can compete?
    Attributes make the game no different other than you're able to compete with the guy you want not what ea wants! Like i said before it wasnt the attributes that was problem it was the card system. you should have never needed to rank for the attributes and they should have never sold boost packs . Attributes Day 1 boost packs unlock via hockey bags within the first 30 ranks !!!
  • Still not sure exactly what is you want.
    Go on...I’m listening
  • Good one! I'm waiting on your reply and why this isn't a good idea
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