All I'm saying is if everyone has the attributes from day one how is anyone at a disadvantage? Unless you put yourself at a disadvantage... Lets say you and I play this game the way it is now full ice 1 v 1 and i choose to use the enforcer build 6'9 270 pounds i'm a pillion and you choose the sniper 5'9 180 lets say youre just buzzing i cant hit you or catch you cause your too fast My guy is useless and im at a disadvantage because i chose the worst possible build to compete. should i go out and say this game is terrible because my guy isn't like you or should i maybe look in to making a guy that can compete?
Attributes make the game no different other than you're able to compete with the guy you want not what ea wants! Like i said before it wasnt the attributes that was problem it was the card system. you should have never needed to rank for the attributes and they should have never sold boost packs . Attributes Day 1 boost packs unlock via hockey bags within the first 30 ranks !!!
The old system was totally flawed. The only points that mattered were speed, wrist shot power, wrist shot accuracy and endurance. After that it was add a few points in hitting or aggression, or stick checking, bla bla bla. Almost half the attributes did not matter and could easily remain at 45 overall. When you put your points where it really mattered you essentially had a 75ish overall player. You could ramp up your overall by adding defensive or offensive awareness, depending on your position.
For those of you who thought your build was so unique, news flash. It wasn't. It was just an illusion and the current cookie cutter class doesn't offer that illusion. Yes we had a few more options especially regarding height/weight, but that's about it.
All I'm saying is if everyone has the attributes from day one how is anyone at a disadvantage? Unless you put yourself at a disadvantage... Lets say you and I play this game the way it is now full ice 1 v 1 and i choose to use the enforcer build 6'9 270 pounds i'm a pillion and you choose the sniper 5'9 180 lets say youre just buzzing i cant hit you or catch you cause your too fast My guy is useless and im at a disadvantage because i chose the worst possible build to compete. should i go out and say this game is terrible because my guy isn't like you or should i maybe look in to making a guy that can compete?
Attributes make the game no different other than you're able to compete with the guy you want not what ea wants! Like i said before it wasnt the attributes that was problem it was the card system. you should have never needed to rank for the attributes and they should have never sold boost packs . Attributes Day 1 boost packs unlock via hockey bags within the first 30 ranks !!!
The reason they say no to custom attributes is because you can put points into areas that make characters not really fit their roles. Like who ever really pumped points into discipline and other worthless stats?
The new way shoehorns you into having to play certain ways which more than half of the community don't like. And yes there are more people who want the old method back over the new method.
Old attribute system = Be the superstar player the game said you could be in EASHL
New attribute system= Be a cog in the wheel of play your role
The old way created an All-Star type game where everyone could do everything.
The new way creates an NHL type game where players have to play a role and work as a team.
If everyone has the same Attributes at the same time. Why should you care what type of game it is. The game with attributes was faster and way more fun to play than the flawed system they have now.
All-star hockey is still NHL Hockey. More talent equals more entertainment. EA should not be judging how our players are built. Like I said before and I'll say it again 4 of the 7 offensive player builds are useless.
Yes those builds are useless in a selfish hero role. They become useful in a team format. Use your teammates to make up for your weaknesses, and exploit your team with your strengths.
Custom attributes are not coming back, nor should they.
All I'm saying is if everyone has the attributes from day one how is anyone at a disadvantage? Unless you put yourself at a disadvantage... Lets say you and I play this game the way it is now full ice 1 v 1 and i choose to use the enforcer build 6'9 270 pounds i'm a pillion and you choose the sniper 5'9 180 lets say youre just buzzing i cant hit you or catch you cause your too fast My guy is useless and im at a disadvantage because i chose the worst possible build to compete. should i go out and say this game is terrible because my guy isn't like you or should i maybe look in to making a guy that can compete?
Attributes make the game no different other than you're able to compete with the guy you want not what ea wants! Like i said before it wasnt the attributes that was problem it was the card system. you should have never needed to rank for the attributes and they should have never sold boost packs . Attributes Day 1 boost packs unlock via hockey bags within the first 30 ranks !!!
The reason they say no to custom attributes is because you can put points into areas that make characters not really fit their roles. Like who ever really pumped points into discipline and other worthless stats?
The new way shoehorns you into having to play certain ways which more than half of the community don't like. And yes there are more people who want the old method back over the new method.
Old attribute system = Be the superstar player the game said you could be in EASHL
New attribute system= Be a cog in the wheel of play your role
The old way created an All-Star type game where everyone could do everything.
The new way creates an NHL type game where players have to play a role and work as a team.
If everyone has the same Attributes at the same time. Why should you care what type of game it is. The game with attributes was faster and way more fun to play than the flawed system they have now.
All-star hockey is still NHL Hockey. More talent equals more entertainment. EA should not be judging how our players are built. Like I said before and I'll say it again 4 of the 7 offensive player builds are useless.
Yes those builds are useless in a selfish hero role. They become useful in a team format. Use your teammates to make up for your weaknesses, and exploit your team with your strengths.
Custom attributes are not coming back, nor should they.
Come on man. For you, there is NO place for improvement or room for more customization? It's PERFECT like it is ? Go 20 like this ?
Right now, the class balance is terrible. The most skilled classes are also the best skaters. No defensive class can skate as well. Its obvious who this system was created for. It's hilarious that they've made tiny people the fastest players on the ice, when the NHL's fastest player is over 6 feet tall.
A GOOD implementation of open attributes would be better. I just cant see them balancing it out, cant see them ever updating/patching it, and expect we'd have a static meta for 12 months. Skating attributes are worth so much more than everything else.
For EASHL to be a team game, I really think max speed of all players should be the same. Some can have a quicker first step, others better turn radius, others better balance, or longer reach, but the starting point should be equal speed.
They could have easily done custom attributes with more of a balance. They just have to distribute points into Offense, Defensive, Athletics. You take a build and what they should dominate at and make it cheaper to stack. Things that they are not known for should cost heavily. Athletics should be the same across the board. Granted height and weight would change those factors.
Skates should matter 9,11,13
Stick flex should matter
Stick length should matter
Stick curve should matter
But we won't ever see this again. Imagine if they did things like they do in 2k park where the more you are playing and such the higher over you can get your character all the way to 99 overall if you truly dedicate your life to the game.
All I'm saying is if everyone has the attributes from day one how is anyone at a disadvantage? Unless you put yourself at a disadvantage... Lets say you and I play this game the way it is now full ice 1 v 1 and i choose to use the enforcer build 6'9 270 pounds i'm a pillion and you choose the sniper 5'9 180 lets say youre just buzzing i cant hit you or catch you cause your too fast My guy is useless and im at a disadvantage because i chose the worst possible build to compete. should i go out and say this game is terrible because my guy isn't like you or should i maybe look in to making a guy that can compete?
Attributes make the game no different other than you're able to compete with the guy you want not what ea wants! Like i said before it wasnt the attributes that was problem it was the card system. you should have never needed to rank for the attributes and they should have never sold boost packs . Attributes Day 1 boost packs unlock via hockey bags within the first 30 ranks !!!
The reason they say no to custom attributes is because you can put points into areas that make characters not really fit their roles. Like who ever really pumped points into discipline and other worthless stats?
The new way shoehorns you into having to play certain ways which more than half of the community don't like. And yes there are more people who want the old method back over the new method.
Old attribute system = Be the superstar player the game said you could be in EASHL
New attribute system= Be a cog in the wheel of play your role
The old way created an All-Star type game where everyone could do everything.
The new way creates an NHL type game where players have to play a role and work as a team.
If everyone has the same Attributes at the same time. Why should you care what type of game it is. The game with attributes was faster and way more fun to play than the flawed system they have now.
All-star hockey is still NHL Hockey. More talent equals more entertainment. EA should not be judging how our players are built. Like I said before and I'll say it again 4 of the 7 offensive player builds are useless.
Yes those builds are useless in a selfish hero role. They become useful in a team format. Use your teammates to make up for your weaknesses, and exploit your team with your strengths.
Custom attributes are not coming back, nor should they.
Yes they should. As this game has gone way down hill since they were takin out.
Play us and use one of the builds I said we're terrible. I'll play dangler or sniper build. And if the ai doesn't cover for you. I bet we put up over 5 goals on you.
All I'm saying is if everyone has the attributes from day one how is anyone at a disadvantage? Unless you put yourself at a disadvantage... Lets say you and I play this game the way it is now full ice 1 v 1 and i choose to use the enforcer build 6'9 270 pounds i'm a pillion and you choose the sniper 5'9 180 lets say youre just buzzing i cant hit you or catch you cause your too fast My guy is useless and im at a disadvantage because i chose the worst possible build to compete. should i go out and say this game is terrible because my guy isn't like you or should i maybe look in to making a guy that can compete?
Attributes make the game no different other than you're able to compete with the guy you want not what ea wants! Like i said before it wasnt the attributes that was problem it was the card system. you should have never needed to rank for the attributes and they should have never sold boost packs . Attributes Day 1 boost packs unlock via hockey bags within the first 30 ranks !!!
The old system was totally flawed. The only points that mattered were speed, wrist shot power, wrist shot accuracy and endurance. After that it was add a few points in hitting or aggression, or stick checking, bla bla bla. Almost half the attributes did not matter and could easily remain at 45 overall. When you put your points where it really mattered you essentially had a 75ish overall player. You could ramp up your overall by adding defensive or offensive awareness, depending on your position.
For those of you who thought your build was so unique, news flash. It wasn't. It was just an illusion and the current cookie cutter class doesn't offer that illusion. Yes we had a few more options especially regarding height/weight, but that's about it.
The old system was flawed a bit no denying that.
This is something they can work on and fix.
The builds now are absolute trash and out dated.
I play center and would like to play more of a grinding center role. But the guy is way to slow. And since you can never rely on the Ai to do anything. It's useless.
Building your own guy the way you wanted was far better than having what EA give you. Eashl gives you the ability to customize everything except the one thing that matters most and that's your player build. I have away I want to play and can't get the results because this game doesn't allow it.
Attributes are needed what made Eashl what it should be. Now they're gone and it's awful.
But don't forget I can change the paint color of the walls in the arena . Because that's what important on this game!!. Everyone now is certified to be a interior designer!!.
All I'm saying is if everyone has the attributes from day one how is anyone at a disadvantage? Unless you put yourself at a disadvantage... Lets say you and I play this game the way it is now full ice 1 v 1 and i choose to use the enforcer build 6'9 270 pounds i'm a pillion and you choose the sniper 5'9 180 lets say youre just buzzing i cant hit you or catch you cause your too fast My guy is useless and im at a disadvantage because i chose the worst possible build to compete. should i go out and say this game is terrible because my guy isn't like you or should i maybe look in to making a guy that can compete?
Attributes make the game no different other than you're able to compete with the guy you want not what ea wants! Like i said before it wasnt the attributes that was problem it was the card system. you should have never needed to rank for the attributes and they should have never sold boost packs . Attributes Day 1 boost packs unlock via hockey bags within the first 30 ranks !!!
The reason they say no to custom attributes is because you can put points into areas that make characters not really fit their roles. Like who ever really pumped points into discipline and other worthless stats?
The new way shoehorns you into having to play certain ways which more than half of the community don't like. And yes there are more people who want the old method back over the new method.
Old attribute system = Be the superstar player the game said you could be in EASHL
New attribute system= Be a cog in the wheel of play your role
The old way created an All-Star type game where everyone could do everything.
The new way creates an NHL type game where players have to play a role and work as a team.
If everyone has the same Attributes at the same time. Why should you care what type of game it is. The game with attributes was faster and way more fun to play than the flawed system they have now.
All-star hockey is still NHL Hockey. More talent equals more entertainment. EA should not be judging how our players are built. Like I said before and I'll say it again 4 of the 7 offensive player builds are useless.
Yes those builds are useless in a selfish hero role. They become useful in a team format. Use your teammates to make up for your weaknesses, and exploit your team with your strengths.
Custom attributes are not coming back, nor should they.
Yes they should. As this game has gone way down hill since they were takin out.
Play us and use one of the builds I said we're terrible. I'll play dangler or sniper build. And if the ai doesn't cover for you. I bet we put up over 5 goals on you.
All I'm saying is if everyone has the attributes from day one how is anyone at a disadvantage? Unless you put yourself at a disadvantage... Lets say you and I play this game the way it is now full ice 1 v 1 and i choose to use the enforcer build 6'9 270 pounds i'm a pillion and you choose the sniper 5'9 180 lets say youre just buzzing i cant hit you or catch you cause your too fast My guy is useless and im at a disadvantage because i chose the worst possible build to compete. should i go out and say this game is terrible because my guy isn't like you or should i maybe look in to making a guy that can compete?
Attributes make the game no different other than you're able to compete with the guy you want not what ea wants! Like i said before it wasnt the attributes that was problem it was the card system. you should have never needed to rank for the attributes and they should have never sold boost packs . Attributes Day 1 boost packs unlock via hockey bags within the first 30 ranks !!!
The old system was totally flawed. The only points that mattered were speed, wrist shot power, wrist shot accuracy and endurance. After that it was add a few points in hitting or aggression, or stick checking, bla bla bla. Almost half the attributes did not matter and could easily remain at 45 overall. When you put your points where it really mattered you essentially had a 75ish overall player. You could ramp up your overall by adding defensive or offensive awareness, depending on your position.
For those of you who thought your build was so unique, news flash. It wasn't. It was just an illusion and the current cookie cutter class doesn't offer that illusion. Yes we had a few more options especially regarding height/weight, but that's about it.
The old system was flawed a bit no denying that.
This is something they can work on and fix.
The builds now are absolute trash and out dated.
I play center and would like to play more of a grinding center role. But the guy is way to slow. And since you can never rely on the Ai to do anything. It's useless.
Building your own guy the way you wanted was far better than having what EA give you. Eashl gives you the ability to customize everything except the one thing that matters most and that's your player build. I have away I want to play and can't get the results because this game doesn't allow it.
Attributes are needed what made Eashl what it should be. Now they're gone and it's awful.
But don't forget I can change the paint color of the walls in the arena . Because that's what important on this game!!. Everyone now is certified to be a interior designer!!.
[Removed call out]
Use the iron lungs specialization (or whatever it's called) and hustle everywhere. Works great
Right now, the class balance is terrible. The most skilled classes are also the best skaters. No defensive class can skate as well. Its obvious who this system was created for. It's hilarious that they've made tiny people the fastest players on the ice, when the NHL's fastest player is over 6 feet tall.
A GOOD implementation of open attributes would be better. I just cant see them balancing it out, cant see them ever updating/patching it, and expect we'd have a static meta for 12 months. Skating attributes are worth so much more than everything else.
For EASHL to be a team game, I really think max speed of all players should be the same. Some can have a quicker first step, others better turn radius, others better balance, or longer reach, but the starting point should be equal speed.
They could have easily done custom attributes with more of a balance. They just have to distribute points into Offense, Defensive, Athletics. You take a build and what they should dominate at and make it cheaper to stack. Things that they are not known for should cost heavily. Athletics should be the same across the board. Granted height and weight would change those factors.
Skates should matter 9,11,13
Stick flex should matter
Stick length should matter
Stick curve should matter
But we won't ever see this again. Imagine if they did things like they do in 2k park where the more you are playing and such the higher over you can get your character all the way to 99 overall if you truly dedicate your life to the game.
I have to disagree, the 2K model is terrible. The grind is insane, in addition to the pay to win with VC. I’d like 2K’s customization in NHL as far as how much you can do with the court and jerseys maybe.
Skate and stick customization I’d be okay with coming back, but if attributed ever come back I hope EA stays far far away from 2K’s growth system.
Right now, the class balance is terrible. The most skilled classes are also the best skaters. No defensive class can skate as well. Its obvious who this system was created for. It's hilarious that they've made tiny people the fastest players on the ice, when the NHL's fastest player is over 6 feet tall.
A GOOD implementation of open attributes would be better. I just cant see them balancing it out, cant see them ever updating/patching it, and expect we'd have a static meta for 12 months. Skating attributes are worth so much more than everything else.
For EASHL to be a team game, I really think max speed of all players should be the same. Some can have a quicker first step, others better turn radius, others better balance, or longer reach, but the starting point should be equal speed.
They could have easily done custom attributes with more of a balance. They just have to distribute points into Offense, Defensive, Athletics. You take a build and what they should dominate at and make it cheaper to stack. Things that they are not known for should cost heavily. Athletics should be the same across the board. Granted height and weight would change those factors.
Skates should matter 9,11,13
Stick flex should matter
Stick length should matter
Stick curve should matter
But we won't ever see this again. Imagine if they did things like they do in 2k park where the more you are playing and such the higher over you can get your character all the way to 99 overall if you truly dedicate your life to the game.
I have to disagree, the 2K model is terrible. The grind is insane, in addition to the pay to win with VC. I’d like 2K’s customization in NHL as far as how much you can do with the court and jerseys maybe.
Skate and stick customization I’d be okay with coming back, but if attributed ever come back I hope EA stays far far away from 2K’s growth system.
I agree with the bold part.
And the grind in 2k is indeed much, much longer than EA's NHL EVER was. However, what this creates is more player diversity and the game feels more organic (in a few areas actually).
I think that is what some folks are really after... a more diverse player base. EA expanded on what they had with this year's game and kudos for that. Some folks actually do want a "grind for points" and I get that... but if it turns into what 2k is, you are throwing a 50 spot at the game to "compete" off the bat.
Regarding stick flex, curve, stake blades... stuff like that would be nice to see come back. In the end tho, I think people are in two basic high level camps: those that are OK with change and new gen versions vs. those that have their bar set at peak old gen days and want to see that come back with new gen graphics.
Ya there are some players (top NHLers) that are good at everything.
But do we really want that in a team play mode?
It’s good that we have limitations within each different build...
Though some players within the game(through pure mental and thumb skill) can play as if they ARE elite level NHLers ...without having OP attributes..,and excel with the current build system.
NOW THATS SKILL GAP!!
I think EA did the right thing in limiting us to being the average, more common NHL player...rather than allowing everyone to be the few elites.
All I'm saying is if everyone has the attributes from day one how is anyone at a disadvantage? Unless you put yourself at a disadvantage... Lets say you and I play this game the way it is now full ice 1 v 1 and i choose to use the enforcer build 6'9 270 pounds i'm a pillion and you choose the sniper 5'9 180 lets say youre just buzzing i cant hit you or catch you cause your too fast My guy is useless and im at a disadvantage because i chose the worst possible build to compete. should i go out and say this game is terrible because my guy isn't like you or should i maybe look in to making a guy that can compete?
Attributes make the game no different other than you're able to compete with the guy you want not what ea wants! Like i said before it wasnt the attributes that was problem it was the card system. you should have never needed to rank for the attributes and they should have never sold boost packs . Attributes Day 1 boost packs unlock via hockey bags within the first 30 ranks !!!
The old system was totally flawed. The only points that mattered were speed, wrist shot power, wrist shot accuracy and endurance. After that it was add a few points in hitting or aggression, or stick checking, bla bla bla. Almost half the attributes did not matter and could easily remain at 45 overall. When you put your points where it really mattered you essentially had a 75ish overall player. You could ramp up your overall by adding defensive or offensive awareness, depending on your position.
For those of you who thought your build was so unique, news flash. It wasn't. It was just an illusion and the current cookie cutter class doesn't offer that illusion. Yes we had a few more options especially regarding height/weight, but that's about it.
The old system was flawed a bit no denying that.
This is something they can work on and fix.
The builds now are absolute trash and out dated.
I play center and would like to play more of a grinding center role. But the guy is way to slow. And since you can never rely on the Ai to do anything. It's useless.
Building your own guy the way you wanted was far better than having what EA give you. Eashl gives you the ability to customize everything except the one thing that matters most and that's your player build. I have away I want to play and can't get the results because this game doesn't allow it.
Attributes are needed what made Eashl what it should be. Now they're gone and it's awful.
But don't forget I can change the paint color of the walls in the arena . Because that's what important on this game!!. Everyone now is certified to be a interior designer!!.
[Removed call out]
If the way you want to play is dependent on attributes, the problem might be you and not the game. I run a 6'1 playmaker at C and skate, hit, pass and shoot pretty well. I also play a ton of 6s and see a pretty good variety of builds being used at every position.
Could the problem be more that small builds are more successful at exploiting flaws in the AI and that is why you're seeing more of that type of thing in your games than i do in 6s?
To each their own i suppose. I personally love the preset classes and the balance they have brought. There's a pretty good give/take thing with all of the builds that just wasn't there in the old system. Not saying i wouldn't be open to a new free attribute system, just that i prefer the current system over the god builds everyone was running on old gen.
Could the problem be more that small builds are more successful at exploiting flaws in the AI and that is why you're seeing more of that type of thing in your games than i do in 6s?
Definitely that. 1 human rushing against the 2 ai d might as well be a breakaway unless the backcheck interrupts. 5'7" is the only backchecker that can catch 5'7".
I do see a lot of class variation at 5s and 6s where you're only responsible for a slice of the ice. As soon as theres ai on the ice, its all snipers/danglers, and you're covering everywhere. Id prefer 5'7"s advantage to be in turn radius or first step, not maximum top speed.
All I'm saying is if everyone has the attributes from day one how is anyone at a disadvantage? Unless you put yourself at a disadvantage... Lets say you and I play this game the way it is now full ice 1 v 1 and i choose to use the enforcer build 6'9 270 pounds i'm a pillion and you choose the sniper 5'9 180 lets say youre just buzzing i cant hit you or catch you cause your too fast My guy is useless and im at a disadvantage because i chose the worst possible build to compete. should i go out and say this game is terrible because my guy isn't like you or should i maybe look in to making a guy that can compete?
Attributes make the game no different other than you're able to compete with the guy you want not what ea wants! Like i said before it wasnt the attributes that was problem it was the card system. you should have never needed to rank for the attributes and they should have never sold boost packs . Attributes Day 1 boost packs unlock via hockey bags within the first 30 ranks !!!
The reason they say no to custom attributes is because you can put points into areas that make characters not really fit their roles. Like who ever really pumped points into discipline and other worthless stats?
The new way shoehorns you into having to play certain ways which more than half of the community don't like. And yes there are more people who want the old method back over the new method.
Old attribute system = Be the superstar player the game said you could be in EASHL
New attribute system= Be a cog in the wheel of play your role
The old way created an All-Star type game where everyone could do everything.
The new way creates an NHL type game where players have to play a role and work as a team.
If everyone has the same Attributes at the same time. Why should you care what type of game it is. The game with attributes was faster and way more fun to play than the flawed system they have now.
All-star hockey is still NHL Hockey. More talent equals more entertainment. EA should not be judging how our players are built. Like I said before and I'll say it again 4 of the 7 offensive player builds are useless.
Yes those builds are useless in a selfish hero role. They become useful in a team format. Use your teammates to make up for your weaknesses, and exploit your team with your strengths.
Custom attributes are not coming back, nor should they.
Yes they should. As this game has gone way down hill since they were takin out.
Play us and use one of the builds I said we're terrible. I'll play dangler or sniper build. And if the ai doesn't cover for you. I bet we put up over 5 goals on you.
Dude, I couldn't care less if you think you can manage 5000 goals over me. It has nothing to do with custom attributes or the topic at hand.
The player class was brought in to favor balance and team play. You don't like it which is fine. But that's the way it is. Who knows if it will change in the future, but doubt those changes would happen in the next 3 years.
All I'm saying is if everyone has the attributes from day one how is anyone at a disadvantage? Unless you put yourself at a disadvantage... Lets say you and I play this game the way it is now full ice 1 v 1 and i choose to use the enforcer build 6'9 270 pounds i'm a pillion and you choose the sniper 5'9 180 lets say youre just buzzing i cant hit you or catch you cause your too fast My guy is useless and im at a disadvantage because i chose the worst possible build to compete. should i go out and say this game is terrible because my guy isn't like you or should i maybe look in to making a guy that can compete?
Attributes make the game no different other than you're able to compete with the guy you want not what ea wants! Like i said before it wasnt the attributes that was problem it was the card system. you should have never needed to rank for the attributes and they should have never sold boost packs . Attributes Day 1 boost packs unlock via hockey bags within the first 30 ranks !!!
The reason they say no to custom attributes is because you can put points into areas that make characters not really fit their roles. Like who ever really pumped points into discipline and other worthless stats?
The new way shoehorns you into having to play certain ways which more than half of the community don't like. And yes there are more people who want the old method back over the new method.
Old attribute system = Be the superstar player the game said you could be in EASHL
New attribute system= Be a cog in the wheel of play your role
The old way created an All-Star type game where everyone could do everything.
The new way creates an NHL type game where players have to play a role and work as a team.
If everyone has the same Attributes at the same time. Why should you care what type of game it is. The game with attributes was faster and way more fun to play than the flawed system they have now.
All-star hockey is still NHL Hockey. More talent equals more entertainment. EA should not be judging how our players are built. Like I said before and I'll say it again 4 of the 7 offensive player builds are useless.
Yes those builds are useless in a selfish hero role. They become useful in a team format. Use your teammates to make up for your weaknesses, and exploit your team with your strengths.
Custom attributes are not coming back, nor should they.
Come on man. For you, there is NO place for improvement or room for more customization? It's PERFECT like it is ? Go 20 like this ?
For the sake of game balance, yes, it is fine and go ahead like this for 20.
I understand from a user's standpoint this can seem stale, but the old system was complete garbage even if you remove the grind. It was flawed and stale and pretty much everyone ended up with very similar builds. Whatever builds were less displayed are really easy to replicate with player classes. What customization allowed was making small builds that can snipe, speed and check players with insane stamina. It was not realistic.
What I would prefer is if they could lower the minimal height of a class, but respect the current maximum height. I should be able to create a 5'7" Defensive D if I wish. As it stands you have to use either an OFD or PMD to have a smaller D man. I don't necessarily want better shooting or passing when I play a small D man, but rather want its mobility. Maybe I want better defensive skills in a smaller package. Sure I would sacrifice shooting or passing by not using the other 2 classes, but I would be much more effective on the defensive side without having much of a physical side.
I find it a little weird that we have no smaller defensive specialist class.
So all in all, minor changes should be made for the sake of balance.
All I'm saying is if everyone has the attributes from day one how is anyone at a disadvantage? Unless you put yourself at a disadvantage... Lets say you and I play this game the way it is now full ice 1 v 1 and i choose to use the enforcer build 6'9 270 pounds i'm a pillion and you choose the sniper 5'9 180 lets say youre just buzzing i cant hit you or catch you cause your too fast My guy is useless and im at a disadvantage because i chose the worst possible build to compete. should i go out and say this game is terrible because my guy isn't like you or should i maybe look in to making a guy that can compete?
Attributes make the game no different other than you're able to compete with the guy you want not what ea wants! Like i said before it wasnt the attributes that was problem it was the card system. you should have never needed to rank for the attributes and they should have never sold boost packs . Attributes Day 1 boost packs unlock via hockey bags within the first 30 ranks !!!
The reason they say no to custom attributes is because you can put points into areas that make characters not really fit their roles. Like who ever really pumped points into discipline and other worthless stats?
The new way shoehorns you into having to play certain ways which more than half of the community don't like. And yes there are more people who want the old method back over the new method.
Old attribute system = Be the superstar player the game said you could be in EASHL
New attribute system= Be a cog in the wheel of play your role
The old way created an All-Star type game where everyone could do everything.
The new way creates an NHL type game where players have to play a role and work as a team.
If everyone has the same Attributes at the same time. Why should you care what type of game it is. The game with attributes was faster and way more fun to play than the flawed system they have now.
All-star hockey is still NHL Hockey. More talent equals more entertainment. EA should not be judging how our players are built. Like I said before and I'll say it again 4 of the 7 offensive player builds are useless.
Yes those builds are useless in a selfish hero role. They become useful in a team format. Use your teammates to make up for your weaknesses, and exploit your team with your strengths.
Custom attributes are not coming back, nor should they.
Come on man. For you, there is NO place for improvement or room for more customization? It's PERFECT like it is ? Go 20 like this ?
For the sake of game balance, yes, it is fine and go ahead like this for 20.
I understand from a user's standpoint this can seem stale, but the old system was complete garbage even if you remove the grind. It was flawed and stale and pretty much everyone ended up with very similar builds. Whatever builds were less displayed are really easy to replicate with player classes. What customization allowed was making small builds that can snipe, speed and check players with insane stamina. It was not realistic.
What I would prefer is if they could lower the minimal height of a class, but respect the current maximum height. I should be able to create a 5'7" Defensive D if I wish. As it stands you have to use either an OFD or PMD to have a smaller D man. I don't necessarily want better shooting or passing when I play a small D man, but rather want its mobility. Maybe I want better defensive skills in a smaller package. Sure I would sacrifice shooting or passing by not using the other 2 classes, but I would be much more effective on the defensive side without having much of a physical side.
I find it a little weird that we have no smaller defensive specialist class.
So all in all, minor changes should be made for the sake of balance.
Why don’t we just get the same amount of points at the start and that’s all you get for the year.
I agree for a direction like this. But some are arguing that it ruins the balance of it all. I get their point. But I think there is a way to give us more control on customization without ruining progress or the entire mode.
Why don’t we just get the same amount of points at the start and that’s all you get for the year.
I agree for a direction like this. But some are arguing that it ruins the balance of it all. I get their point. But I think there is a way to give us more control on customization without ruining progress or the entire mode.
I was arguing it ruins the balance, but I've came around after arguing with myself how bad the current system is. Defenders cant be short. The shorter you are, the better you are at back checking.
I think the traits as they are now are decent, they do so little that they cant cause a problem. But I hate the height/weight system as it is now. Skating Attributes are the most important attributes
Replies
The old system was totally flawed. The only points that mattered were speed, wrist shot power, wrist shot accuracy and endurance. After that it was add a few points in hitting or aggression, or stick checking, bla bla bla. Almost half the attributes did not matter and could easily remain at 45 overall. When you put your points where it really mattered you essentially had a 75ish overall player. You could ramp up your overall by adding defensive or offensive awareness, depending on your position.
For those of you who thought your build was so unique, news flash. It wasn't. It was just an illusion and the current cookie cutter class doesn't offer that illusion. Yes we had a few more options especially regarding height/weight, but that's about it.
Yes those builds are useless in a selfish hero role. They become useful in a team format. Use your teammates to make up for your weaknesses, and exploit your team with your strengths.
Custom attributes are not coming back, nor should they.
Come on man. For you, there is NO place for improvement or room for more customization? It's PERFECT like it is ? Go 20 like this ?
They could have easily done custom attributes with more of a balance. They just have to distribute points into Offense, Defensive, Athletics. You take a build and what they should dominate at and make it cheaper to stack. Things that they are not known for should cost heavily. Athletics should be the same across the board. Granted height and weight would change those factors.
Skates should matter 9,11,13
Stick flex should matter
Stick length should matter
Stick curve should matter
But we won't ever see this again. Imagine if they did things like they do in 2k park where the more you are playing and such the higher over you can get your character all the way to 99 overall if you truly dedicate your life to the game.
Yes they should. As this game has gone way down hill since they were takin out.
Play us and use one of the builds I said we're terrible. I'll play dangler or sniper build. And if the ai doesn't cover for you. I bet we put up over 5 goals on you.
The old system was flawed a bit no denying that.
This is something they can work on and fix.
The builds now are absolute trash and out dated.
I play center and would like to play more of a grinding center role. But the guy is way to slow. And since you can never rely on the Ai to do anything. It's useless.
Building your own guy the way you wanted was far better than having what EA give you. Eashl gives you the ability to customize everything except the one thing that matters most and that's your player build. I have away I want to play and can't get the results because this game doesn't allow it.
Attributes are needed what made Eashl what it should be. Now they're gone and it's awful.
But don't forget I can change the paint color of the walls in the arena . Because that's what important on this game!!. Everyone now is certified to be a interior designer!!.
[Removed call out]
Until someone figures out the 99 overall glitch....oh the good ol days 🙄
A lot of the top teams are running twd men
Use the iron lungs specialization (or whatever it's called) and hustle everywhere. Works great
I have to disagree, the 2K model is terrible. The grind is insane, in addition to the pay to win with VC. I’d like 2K’s customization in NHL as far as how much you can do with the court and jerseys maybe.
Skate and stick customization I’d be okay with coming back, but if attributed ever come back I hope EA stays far far away from 2K’s growth system.
I agree with the bold part.
And the grind in 2k is indeed much, much longer than EA's NHL EVER was. However, what this creates is more player diversity and the game feels more organic (in a few areas actually).
I think that is what some folks are really after... a more diverse player base. EA expanded on what they had with this year's game and kudos for that. Some folks actually do want a "grind for points" and I get that... but if it turns into what 2k is, you are throwing a 50 spot at the game to "compete" off the bat.
Regarding stick flex, curve, stake blades... stuff like that would be nice to see come back. In the end tho, I think people are in two basic high level camps: those that are OK with change and new gen versions vs. those that have their bar set at peak old gen days and want to see that come back with new gen graphics.
But do we really want that in a team play mode?
It’s good that we have limitations within each different build...
Though some players within the game(through pure mental and thumb skill) can play as if they ARE elite level NHLers ...without having OP attributes..,and excel with the current build system.
NOW THATS SKILL GAP!!
I think EA did the right thing in limiting us to being the average, more common NHL player...rather than allowing everyone to be the few elites.
If the way you want to play is dependent on attributes, the problem might be you and not the game. I run a 6'1 playmaker at C and skate, hit, pass and shoot pretty well. I also play a ton of 6s and see a pretty good variety of builds being used at every position.
Could the problem be more that small builds are more successful at exploiting flaws in the AI and that is why you're seeing more of that type of thing in your games than i do in 6s?
To each their own i suppose. I personally love the preset classes and the balance they have brought. There's a pretty good give/take thing with all of the builds that just wasn't there in the old system. Not saying i wouldn't be open to a new free attribute system, just that i prefer the current system over the god builds everyone was running on old gen.
Definitely that. 1 human rushing against the 2 ai d might as well be a breakaway unless the backcheck interrupts. 5'7" is the only backchecker that can catch 5'7".
I do see a lot of class variation at 5s and 6s where you're only responsible for a slice of the ice. As soon as theres ai on the ice, its all snipers/danglers, and you're covering everywhere. Id prefer 5'7"s advantage to be in turn radius or first step, not maximum top speed.
Dude, I couldn't care less if you think you can manage 5000 goals over me. It has nothing to do with custom attributes or the topic at hand.
The player class was brought in to favor balance and team play. You don't like it which is fine. But that's the way it is. Who knows if it will change in the future, but doubt those changes would happen in the next 3 years.
For the sake of game balance, yes, it is fine and go ahead like this for 20.
I understand from a user's standpoint this can seem stale, but the old system was complete garbage even if you remove the grind. It was flawed and stale and pretty much everyone ended up with very similar builds. Whatever builds were less displayed are really easy to replicate with player classes. What customization allowed was making small builds that can snipe, speed and check players with insane stamina. It was not realistic.
What I would prefer is if they could lower the minimal height of a class, but respect the current maximum height. I should be able to create a 5'7" Defensive D if I wish. As it stands you have to use either an OFD or PMD to have a smaller D man. I don't necessarily want better shooting or passing when I play a small D man, but rather want its mobility. Maybe I want better defensive skills in a smaller package. Sure I would sacrifice shooting or passing by not using the other 2 classes, but I would be much more effective on the defensive side without having much of a physical side.
I find it a little weird that we have no smaller defensive specialist class.
So all in all, minor changes should be made for the sake of balance.
We don't disagree 100% then. See ya man.
I agree for a direction like this. But some are arguing that it ruins the balance of it all. I get their point. But I think there is a way to give us more control on customization without ruining progress or the entire mode.
I was arguing it ruins the balance, but I've came around after arguing with myself how bad the current system is. Defenders cant be short. The shorter you are, the better you are at back checking.
I think the traits as they are now are decent, they do so little that they cant cause a problem. But I hate the height/weight system as it is now. Skating Attributes are the most important attributes