EA Forums - Banner

Serious Talk

Replies

  • Sinbin wrote: »
    You know how many players I see coming along the boards just to curl their stick back and cut to the high circle to fire off a high glove wrister? It is insanely astounding how many times I have to defend this in a single game, let alone in a single night. Thanks for this as I consistently lay them out what with all that predictability and whatnot.

    Almost every time this is exactly what happens. in HUT at least. EASHL you obviously see way more variety, but 1V1 games, this happens all the time. As a defender, you just have to stop at the same spot everyone chooses to curl back at and you're basically right in front of them. They have other options, but do this repeatedly because people are looking for the easiest way to score which is exploiting the short side. It's easy to stop when forwards are so predictable.

    Yea no kidding. And alot of times, these one-dimensional forwards are the first to cry that they can't score and the game is broken. One trick ponies.

    Gotta love the community that plays this game.

    It amazes me honestly when I play 6s drop ins that barley anyone has learned that getting the puck down deep is a lot better than trying to skate it in every time.

  • The #1 main issue with NHL19 and basically every other NHL since about NHL10 is that offline, online vs/hut and EASHL need to be treated as completely different entities. The AI should react durastically different for each mode.

    They also need to have advanced controls for at least the EASHL mode. There are unused buttons that could act as modifiers if need be. I should have to bat down pucks with my stick manually, be able to side step a hit right after I pass the puck, deflections should be manual and have to be aimed (which could also be used in the neutral zone for zone entries, etc...
  • VeNOM2099
    3178 posts Member
    edited April 2019
    EpiCxOwNeD wrote: »
    MikeyAU630 wrote: »
    VeNOM2099 wrote: »
    What I don't understand is why in the halibut (Shark Tales reference) does EA use the same online settings for HUT and EASHL mode?? One is meant for high octane, arcade, competitive and "exciting" hockey and the other is meant for competitive, realistic, League type play. Why are both modes still using the Preset 3 (Competitive) settings?? It might make sense for Drop-ins where it's a disaster area where the worst elements who play this game gather. But for clubs?? Why are we NOT using Preset 4 (Simulation)?

    This! The best thing EA could possibly introduce for NHL 20 would one set of tuners for HUT and VS and a separate set for EASHL. In HUT and VS, one human player is controlling one player at a time with the AI controlling the other 5, and is switching which player he/she controls. In EASHL, you have multiple human players controling one specific player each, possibly with AI filling in the rest of the positions. The two play very differently, and the needs of the players in terms of tuning are very different.

    I completely agree. EASHL is its own beast and should have different sliders to be more realistic.

    However, the general consensus is the "elite" players are complaining in club that even human goalies are too hard to beat. Defense is too hard to pierce. So in other words, they need to work to score goals and it seems they aren't fans of that.

    Go figure.

    So, you are telling me that it is fair for defense to stand in one place, get beat and bump the forward from behind. The best part is when a goalie is deep in his net and makes a glove save across the net. Sorry but nhl 19 favors players who want to trap, collapse and grind out wins. I believe that right now this game focuses on casual players more than any other year before this.

    You clearly prefer an NHL 14 style where defense was a joke.

    Time to watch some hockey games and see how team play is the way to go.

    I see people say that NHL 14 was the best hockey game. That game was a pure cheese fest. Defensemen were utterly useless. Now when defensemen can do a lot more damage, people cry that they can’t score garbage short side as well anymore.

    NHL 14 was "better" (at least IMO) because every position could cheese so it was more "balanced". As a goalie I had much more mobility, even though it was SO unrealistic to see the goalies flying around in their crease like they were on a magic carpet. And if you were in position, meaning directly in front of the puck, you made a save. Period. No weird bounces. No pucks that magically go through you. If you had skill to follow the puck, you were good to go.

    NHL 19 even if you stay in front of the puck, sometimes "the goalie's gotta get sniped".... Pucks go through you, under you, over you. You get paralyzed by the game overriding your inputs with its stupid animations. You purposely get the WRONG save animations just to allow goals because "4 minute periods"...

    NHL 19 does a lot of things right, but it gets so many of the little details so incredibly wrong. I feel like now a days the game is all about randomness rather than true skill. Just throw a turd on net from the boards, watch the goalie kick it directly in front of him time and time again. It's just a matter of time before the opponent bats a rebound in. That's how we lost a chance to make the playoffs last night. The other team (both teams actually) just kept shooting turds from the boards. Unfortunately they connected with 4 rebounds and we connected with only 1.

    So much skill. Yaaaaaaaaaaaaaawwwwwwwwwwwwwnnnnn...
  • The #1 main issue with NHL19 and basically every other NHL since about NHL10 is that offline, online vs/hut and EASHL need to be treated as completely different entities. The AI should react durastically different for each mode.

    They also need to have advanced controls for at least the EASHL mode. There are unused buttons that could act as modifiers if need be. I should have to bat down pucks with my stick manually, be able to side step a hit right after I pass the puck, deflections should be manual and have to be aimed (which could also be used in the neutral zone for zone entries, etc...

    Agree 100% .... offline gameplay is good, so there is to work on things around the game like Roster share with possibility to upload photos and scan/upload player likenesses from a pic. Same as creation modes for new Jerseys, Goalie masks and of course better statistics. Real Coaches, more leagues and to play in this leagues and more of this. Online gamers does not care much about that, so for them they should work on the gameplay and faster connection.
  • VeNOM2099 wrote: »
    EpiCxOwNeD wrote: »
    MikeyAU630 wrote: »
    VeNOM2099 wrote: »
    What I don't understand is why in the halibut (Shark Tales reference) does EA use the same online settings for HUT and EASHL mode?? One is meant for high octane, arcade, competitive and "exciting" hockey and the other is meant for competitive, realistic, League type play. Why are both modes still using the Preset 3 (Competitive) settings?? It might make sense for Drop-ins where it's a disaster area where the worst elements who play this game gather. But for clubs?? Why are we NOT using Preset 4 (Simulation)?

    This! The best thing EA could possibly introduce for NHL 20 would one set of tuners for HUT and VS and a separate set for EASHL. In HUT and VS, one human player is controlling one player at a time with the AI controlling the other 5, and is switching which player he/she controls. In EASHL, you have multiple human players controling one specific player each, possibly with AI filling in the rest of the positions. The two play very differently, and the needs of the players in terms of tuning are very different.

    I completely agree. EASHL is its own beast and should have different sliders to be more realistic.

    However, the general consensus is the "elite" players are complaining in club that even human goalies are too hard to beat. Defense is too hard to pierce. So in other words, they need to work to score goals and it seems they aren't fans of that.

    Go figure.

    So, you are telling me that it is fair for defense to stand in one place, get beat and bump the forward from behind. The best part is when a goalie is deep in his net and makes a glove save across the net. Sorry but nhl 19 favors players who want to trap, collapse and grind out wins. I believe that right now this game focuses on casual players more than any other year before this.

    You clearly prefer an NHL 14 style where defense was a joke.

    Time to watch some hockey games and see how team play is the way to go.

    I see people say that NHL 14 was the best hockey game. That game was a pure cheese fest. Defensemen were utterly useless. Now when defensemen can do a lot more damage, people cry that they can’t score garbage short side as well anymore.

    NHL 14 was "better" (at least IMO) because every position could cheese so it was more "balanced". As a goalie I had much more mobility, even though it was SO unrealistic to see the goalies flying around in their crease like they were on a magic carpet. And if you were in position, meaning directly in front of the puck, you made a save. Period. No weird bounces. No pucks that magically go through you. If you had skill to follow the puck, you were good to go.

    NHL 19 even if you stay in front of the puck, sometimes "the goalie's gotta get sniped".... Pucks go through you, under you, over you. You get paralyzed by the game overriding your inputs with its stupid animations. You purposely get the WRONG save animations just to allow goals because "4 minute periods"...

    NHL 19 does a lot of things right, but it gets so many of the little details so incredibly wrong. I feel like now a days the game is all about randomness rather than true skill. Just throw a turd on net from the boards, watch the goalie kick it directly in front of him time and time again. It's just a matter of time before the opponent bats a rebound in. That's how we lost a chance to make the playoffs last night. The other team (both teams actually) just kept shooting turds from the boards. Unfortunately they connected with 4 rebounds and we connected with only 1.

    So much skill. Yaaaaaaaaaaaaaawwwwwwwwwwwwwnnnnn...

    Funny thing for me, goaltending was even worse in 14. There was a little less randomness about it, I'll give you that, but there were still crappy animations at the wrong times. Remember being in butterfly, yet goalie raises a pad for a weird blocker save animation while the puck just sails through the gaping 5 hole?
    Being slow and clunky, no right stick slides, etc. It was just as bad, but in clunkier and slower ways. AI goalies would get beaten 95% of the time and high glove snipes from high slot. They still bite pretty hard in 19 with this actually, but a little less. Overall, human goalies is much better in 19, but still pretty bad. I would still take it any day over 14.

    As for defense, it is definitely better and more rewarding in 19 than 14.
  • TheMajjam
    794 posts Member
    edited April 2019
    I think EA NHL will never learn. Pretty sure the majority of the community wanted them to stick with the beta tuner they went back to. All they had to do afterwards was tune trips, tune the stick, tune reaches, and just a bit of the goalie and skating. That tuner destroyed one trick pony, one man shows because of the very high incidental contact puck loss. You know, like it real hockey when a skater gets challenged. More lose puck battles, less puck hogs, and MORE passing. What we have now caters to much into instant gratification that it takes away patient strategy.
  • VeNOM2099
    3178 posts Member
    edited April 2019
    VeNOM2099 wrote: »
    EpiCxOwNeD wrote: »
    MikeyAU630 wrote: »
    VeNOM2099 wrote: »
    What I don't understand is why in the halibut (Shark Tales reference) does EA use the same online settings for HUT and EASHL mode?? One is meant for high octane, arcade, competitive and "exciting" hockey and the other is meant for competitive, realistic, League type play. Why are both modes still using the Preset 3 (Competitive) settings?? It might make sense for Drop-ins where it's a disaster area where the worst elements who play this game gather. But for clubs?? Why are we NOT using Preset 4 (Simulation)?

    This! The best thing EA could possibly introduce for NHL 20 would one set of tuners for HUT and VS and a separate set for EASHL. In HUT and VS, one human player is controlling one player at a time with the AI controlling the other 5, and is switching which player he/she controls. In EASHL, you have multiple human players controling one specific player each, possibly with AI filling in the rest of the positions. The two play very differently, and the needs of the players in terms of tuning are very different.

    I completely agree. EASHL is its own beast and should have different sliders to be more realistic.

    However, the general consensus is the "elite" players are complaining in club that even human goalies are too hard to beat. Defense is too hard to pierce. So in other words, they need to work to score goals and it seems they aren't fans of that.

    Go figure.

    So, you are telling me that it is fair for defense to stand in one place, get beat and bump the forward from behind. The best part is when a goalie is deep in his net and makes a glove save across the net. Sorry but nhl 19 favors players who want to trap, collapse and grind out wins. I believe that right now this game focuses on casual players more than any other year before this.

    You clearly prefer an NHL 14 style where defense was a joke.

    Time to watch some hockey games and see how team play is the way to go.

    I see people say that NHL 14 was the best hockey game. That game was a pure cheese fest. Defensemen were utterly useless. Now when defensemen can do a lot more damage, people cry that they can’t score garbage short side as well anymore.

    NHL 14 was "better" (at least IMO) because every position could cheese so it was more "balanced". As a goalie I had much more mobility, even though it was SO unrealistic to see the goalies flying around in their crease like they were on a magic carpet. And if you were in position, meaning directly in front of the puck, you made a save. Period. No weird bounces. No pucks that magically go through you. If you had skill to follow the puck, you were good to go.

    NHL 19 even if you stay in front of the puck, sometimes "the goalie's gotta get sniped".... Pucks go through you, under you, over you. You get paralyzed by the game overriding your inputs with its stupid animations. You purposely get the WRONG save animations just to allow goals because "4 minute periods"...

    NHL 19 does a lot of things right, but it gets so many of the little details so incredibly wrong. I feel like now a days the game is all about randomness rather than true skill. Just throw a turd on net from the boards, watch the goalie kick it directly in front of him time and time again. It's just a matter of time before the opponent bats a rebound in. That's how we lost a chance to make the playoffs last night. The other team (both teams actually) just kept shooting turds from the boards. Unfortunately they connected with 4 rebounds and we connected with only 1.

    So much skill. Yaaaaaaaaaaaaaawwwwwwwwwwwwwnnnnn...

    Funny thing for me, goaltending was even worse in 14. There was a little less randomness about it, I'll give you that, but there were still crappy animations at the wrong times. Remember being in butterfly, yet goalie raises a pad for a weird blocker save animation while the puck just sails through the gaping 5 hole?
    Being slow and clunky, no right stick slides, etc. It was just as bad, but in clunkier and slower ways. AI goalies would get beaten 95% of the time and high glove snipes from high slot. They still bite pretty hard in 19 with this actually, but a little less. Overall, human goalies is much better in 19, but still pretty bad. I would still take it any day over 14.

    As for defense, it is definitely better and more rewarding in 19 than 14.

    I have a clip of me playing NHL 14 where there was a flurry of shots and I have to scramble to keep up and stop them all. Side of the net, wraparound attempt, shot from the slot, rebound, one timer. Every move I wanted, I inputted and the game gave it to me. That's not possible in NHL 19. I can make one save, maybe two, then the game takes over and gives me an animation I don't want or punishes me for moving to one side by not allowing me to go in the other direction.

    The automation in this game is what kills me. So many times the game tries to "assist" me when I don't need it. Granted there are some times when an "auto-save" has bailed me out. But it still leaves a sour taste in my mouth... Like if I make a mistake, then let it be a mistake. I don't need the game making decisions for me. I don't need the game to assist me.

    I've been playing goalie for over 20 years now, in real life and in the video game. I know how to play. Leave me ALONE!!!

    I wish this game had a Goalie Assist slider so that I could turn down the auto-assist if I wanted to. Been asking this since NHL 16... You listening, Ben?? And while we're at it, how about adding the goalie's inputs during replays not just the skater with the puck? Would be very useful tool for goalies to see what they're doing right and/or wrong.
  • NHLDev
    1680 posts EA NHL Developer
    VeNOM2099 wrote: »
    You listening, Ben??
    Always.

  • VeNOM2099
    3178 posts Member
    edited April 2019
    NHLDev wrote: »
    VeNOM2099 wrote: »
    You listening, Ben??
    Always.

    Like Roz from Monster Inc.

    fe82eac7766eff1bdf64b11c5d27e293.jpg

    Aaaaaaaaaaalways... :p
  • VeNOM2099 wrote: »
    VeNOM2099 wrote: »
    EpiCxOwNeD wrote: »
    MikeyAU630 wrote: »
    VeNOM2099 wrote: »
    What I don't understand is why in the halibut (Shark Tales reference) does EA use the same online settings for HUT and EASHL mode?? One is meant for high octane, arcade, competitive and "exciting" hockey and the other is meant for competitive, realistic, League type play. Why are both modes still using the Preset 3 (Competitive) settings?? It might make sense for Drop-ins where it's a disaster area where the worst elements who play this game gather. But for clubs?? Why are we NOT using Preset 4 (Simulation)?

    This! The best thing EA could possibly introduce for NHL 20 would one set of tuners for HUT and VS and a separate set for EASHL. In HUT and VS, one human player is controlling one player at a time with the AI controlling the other 5, and is switching which player he/she controls. In EASHL, you have multiple human players controling one specific player each, possibly with AI filling in the rest of the positions. The two play very differently, and the needs of the players in terms of tuning are very different.

    I completely agree. EASHL is its own beast and should have different sliders to be more realistic.

    However, the general consensus is the "elite" players are complaining in club that even human goalies are too hard to beat. Defense is too hard to pierce. So in other words, they need to work to score goals and it seems they aren't fans of that.

    Go figure.

    So, you are telling me that it is fair for defense to stand in one place, get beat and bump the forward from behind. The best part is when a goalie is deep in his net and makes a glove save across the net. Sorry but nhl 19 favors players who want to trap, collapse and grind out wins. I believe that right now this game focuses on casual players more than any other year before this.

    You clearly prefer an NHL 14 style where defense was a joke.

    Time to watch some hockey games and see how team play is the way to go.

    I see people say that NHL 14 was the best hockey game. That game was a pure cheese fest. Defensemen were utterly useless. Now when defensemen can do a lot more damage, people cry that they can’t score garbage short side as well anymore.

    NHL 14 was "better" (at least IMO) because every position could cheese so it was more "balanced". As a goalie I had much more mobility, even though it was SO unrealistic to see the goalies flying around in their crease like they were on a magic carpet. And if you were in position, meaning directly in front of the puck, you made a save. Period. No weird bounces. No pucks that magically go through you. If you had skill to follow the puck, you were good to go.

    NHL 19 even if you stay in front of the puck, sometimes "the goalie's gotta get sniped".... Pucks go through you, under you, over you. You get paralyzed by the game overriding your inputs with its stupid animations. You purposely get the WRONG save animations just to allow goals because "4 minute periods"...

    NHL 19 does a lot of things right, but it gets so many of the little details so incredibly wrong. I feel like now a days the game is all about randomness rather than true skill. Just throw a turd on net from the boards, watch the goalie kick it directly in front of him time and time again. It's just a matter of time before the opponent bats a rebound in. That's how we lost a chance to make the playoffs last night. The other team (both teams actually) just kept shooting turds from the boards. Unfortunately they connected with 4 rebounds and we connected with only 1.

    So much skill. Yaaaaaaaaaaaaaawwwwwwwwwwwwwnnnnn...

    Funny thing for me, goaltending was even worse in 14. There was a little less randomness about it, I'll give you that, but there were still crappy animations at the wrong times. Remember being in butterfly, yet goalie raises a pad for a weird blocker save animation while the puck just sails through the gaping 5 hole?
    Being slow and clunky, no right stick slides, etc. It was just as bad, but in clunkier and slower ways. AI goalies would get beaten 95% of the time and high glove snipes from high slot. They still bite pretty hard in 19 with this actually, but a little less. Overall, human goalies is much better in 19, but still pretty bad. I would still take it any day over 14.

    As for defense, it is definitely better and more rewarding in 19 than 14.

    I have a clip of me playing NHL 14 where there was a flurry of shots and I have to scramble to keep up and stop them all. Side of the net, wraparound attempt, shot from the slot, rebound, one timer. Every move I wanted, I inputted and the game gave it to me. That's not possible in NHL 19. I can make one save, maybe two, then the game takes over and gives me an animation I don't want or punishes me for moving to one side by not allowing me to go in the other direction.

    The automation in this game is what kills me. So many times the game tries to "assist" me when I don't need it. Granted there are some times when an "auto-save" has bailed me out. But it still leaves a sour taste in my mouth... Like if I make a mistake, then let it be a mistake. I don't need the game making decisions for me. I don't need the game to assist me.

    I've been playing goalie for over 20 years now, in real life and in the video game. I know how to play. Leave me ALONE!!!

    I wish this game had a Goalie Assist slider so that I could turn down the auto-assist if I wanted to. Been asking this since NHL 16... You listening, Ben?? And while we're at it, how about adding the goalie's inputs during replays not just the skater with the puck? Would be very useful tool for goalies to see what they're doing right and/or wrong.

    You are free to feel as you wish. I prefer 19 over 14, but this is nothing more than personal preference. You prefer one, I prefer the other. Nothing more, nothing less. No one is right, no one is wrong.

    One thing I hate about either version is goalies still lock up on one-timers. They still go down in the butterfly despite having no chance to save the shot and despite controller input. This has seriously got to be fixed already. Why does my goalie drop down and then try to reach 6 feet across instead of letting me slide over like I requested on my controller? If at least the puck was more or less withing reaching distance I could understand, but this is not the case.
  • jrago73
    748 posts Member
    VeNOM2099 wrote: »
    VeNOM2099 wrote: »
    EpiCxOwNeD wrote: »
    MikeyAU630 wrote: »
    VeNOM2099 wrote: »
    What I don't understand is why in the halibut (Shark Tales reference) does EA use the same online settings for HUT and EASHL mode?? One is meant for high octane, arcade, competitive and "exciting" hockey and the other is meant for competitive, realistic, League type play. Why are both modes still using the Preset 3 (Competitive) settings?? It might make sense for Drop-ins where it's a disaster area where the worst elements who play this game gather. But for clubs?? Why are we NOT using Preset 4 (Simulation)?

    This! The best thing EA could possibly introduce for NHL 20 would one set of tuners for HUT and VS and a separate set for EASHL. In HUT and VS, one human player is controlling one player at a time with the AI controlling the other 5, and is switching which player he/she controls. In EASHL, you have multiple human players controling one specific player each, possibly with AI filling in the rest of the positions. The two play very differently, and the needs of the players in terms of tuning are very different.

    I completely agree. EASHL is its own beast and should have different sliders to be more realistic.

    However, the general consensus is the "elite" players are complaining in club that even human goalies are too hard to beat. Defense is too hard to pierce. So in other words, they need to work to score goals and it seems they aren't fans of that.

    Go figure.

    So, you are telling me that it is fair for defense to stand in one place, get beat and bump the forward from behind. The best part is when a goalie is deep in his net and makes a glove save across the net. Sorry but nhl 19 favors players who want to trap, collapse and grind out wins. I believe that right now this game focuses on casual players more than any other year before this.

    You clearly prefer an NHL 14 style where defense was a joke.

    Time to watch some hockey games and see how team play is the way to go.

    I see people say that NHL 14 was the best hockey game. That game was a pure cheese fest. Defensemen were utterly useless. Now when defensemen can do a lot more damage, people cry that they can’t score garbage short side as well anymore.

    NHL 14 was "better" (at least IMO) because every position could cheese so it was more "balanced". As a goalie I had much more mobility, even though it was SO unrealistic to see the goalies flying around in their crease like they were on a magic carpet. And if you were in position, meaning directly in front of the puck, you made a save. Period. No weird bounces. No pucks that magically go through you. If you had skill to follow the puck, you were good to go.

    NHL 19 even if you stay in front of the puck, sometimes "the goalie's gotta get sniped".... Pucks go through you, under you, over you. You get paralyzed by the game overriding your inputs with its stupid animations. You purposely get the WRONG save animations just to allow goals because "4 minute periods"...

    NHL 19 does a lot of things right, but it gets so many of the little details so incredibly wrong. I feel like now a days the game is all about randomness rather than true skill. Just throw a turd on net from the boards, watch the goalie kick it directly in front of him time and time again. It's just a matter of time before the opponent bats a rebound in. That's how we lost a chance to make the playoffs last night. The other team (both teams actually) just kept shooting turds from the boards. Unfortunately they connected with 4 rebounds and we connected with only 1.

    So much skill. Yaaaaaaaaaaaaaawwwwwwwwwwwwwnnnnn...

    Funny thing for me, goaltending was even worse in 14. There was a little less randomness about it, I'll give you that, but there were still crappy animations at the wrong times. Remember being in butterfly, yet goalie raises a pad for a weird blocker save animation while the puck just sails through the gaping 5 hole?
    Being slow and clunky, no right stick slides, etc. It was just as bad, but in clunkier and slower ways. AI goalies would get beaten 95% of the time and high glove snipes from high slot. They still bite pretty hard in 19 with this actually, but a little less. Overall, human goalies is much better in 19, but still pretty bad. I would still take it any day over 14.

    As for defense, it is definitely better and more rewarding in 19 than 14.

    I have a clip of me playing NHL 14 where there was a flurry of shots and I have to scramble to keep up and stop them all. Side of the net, wraparound attempt, shot from the slot, rebound, one timer. Every move I wanted, I inputted and the game gave it to me. That's not possible in NHL 19. I can make one save, maybe two, then the game takes over and gives me an animation I don't want or punishes me for moving to one side by not allowing me to go in the other direction.

    The automation in this game is what kills me. So many times the game tries to "assist" me when I don't need it. Granted there are some times when an "auto-save" has bailed me out. But it still leaves a sour taste in my mouth... Like if I make a mistake, then let it be a mistake. I don't need the game making decisions for me. I don't need the game to assist me.

    I've been playing goalie for over 20 years now, in real life and in the video game. I know how to play. Leave me ALONE!!!

    I wish this game had a Goalie Assist slider so that I could turn down the auto-assist if I wanted to. Been asking this since NHL 16... You listening, Ben?? And while we're at it, how about adding the goalie's inputs during replays not just the skater with the puck? Would be very useful tool for goalies to see what they're doing right and/or wrong.

    I'm with you on the auto animations, but as a skater. Very little in this game gets me more ticked than when I'm trying to get back on D and the game decides I wanted to step up to try to intercept a pass I knew was out of reach and watch the guy I was marking get a free breakaway. I also hate ruined odd man rushes as a fwd when the one time animation sucks me over 5 feet to shoot straight into the goalie. I turn auto backskate off first thing every year. Let my decisions and actions determine my success.
  • As long as I'm on a roll... how about giving us icon passing too? I've never in real life looked to the right at my teammate and accidentally sent the puck backwards between my defenders and out of the zone.
  • MooseHunter10
    403 posts Member
    edited April 2019

    If a defenseman can sit in front of the net and stop a person attacking the net without even pressing a button, how exactly is that defense? If casual players want to be rewarded for doing nothing just watch a movie. I played a team last night that had their whole team in front of the net and they were able to block shots with the autoblock animation, and stop players driving the net with skate collisions. Show me a top team/ average team play a different style of play and win. Obviously, the bad puck pickups, bumps, and high collisions make you guys feel like you are good at defense. EA listened to you guys this year and lost everyone to different games.

    The only things causing issue with the heavy collapse teams is puck physics off blocks, and pass power/speed being too low.

    The puck always stays in front of the blocker in the game as the block absorbs all the energy, where it should be taking wild deflections off. So unnatural, and it annoys both the offense and the defense. Offense can pickup and fire that dead puck with perfect accuracy quicker than the goalie can know whats going on, while defense is able to keep themselves between the puck and the net (creating a lot of breaks the other way), when wild deflections would cause more trouble.

    D to D passes are terrible. In this game, theyre suicidal and idiotic more often than not. Without proper crispness of passes here, the side to side puck movement is too easily denied unless you work it behind the net, which plays into the collapse.
    EASHL player

  • If a defenseman can sit in front of the net and stop a person attacking the net without even pressing a button, how exactly is that defense? If casual players want to be rewarded for doing nothing just watch a movie. I played a team last night that had their whole team in front of the net and they were able to block shots with the autoblock animation, and stop players driving the net with skate collisions. Show me a top team/ average team play a different style of play and win. Obviously, the bad puck pickups, bumps, and high collisions make you guys feel like you are good at defense. EA listened to you guys this year and lost everyone to different games.

    The only things causing issue with the heavy collapse teams is puck physics off blocks, and pass power/speed being too low.

    The puck always stays in front of the blocker in the game as the block absorbs all the energy, where it should be taking wild deflections off. So unnatural, and it annoys both the offense and the defense. Offense can pickup and fire that dead puck with perfect accuracy quicker than the goalie can know whats going on, while defense is able to keep themselves between the puck and the net (creating a lot of breaks the other way), when wild deflections would cause more trouble.

    D to D passes are terrible. In this game, theyre suicidal and idiotic more often than not. Without proper crispness of passes here, the side to side puck movement is too easily denied unless you work it behind the net, which plays into the collapse.

    Not a bad assessment.
  • usmckillem
    47 posts Member
    edited April 2019
    I don’t mind that EA is trying to create revenue off of HUT and create a game with modes for everyone, what I do have a problem with is that they focus more on that stuff than the actual sport of hockey. This is an NHL game. Focus on the “NHL” part first! Idc about pond hockey or ice fishing or whatever else they decide to add but I play this game for the realistic simulation of NHL hockey. I expect it to play just like what is on tv for the most part. I understand there will always be tech limitations amongst small other issues but when you have companies out there killing it in the simulation world and you claim to be a hockey game when it’s really a figure skating with sticks game, that’s a problem. MLB The Show is everything I want for the NHL series to be. Focus on what makes the game play the way it does first, don’t give us this dumb AI that just does lines of coke and skates into their goalie with the puck all the time. I think the frustration with this game, and patience, is wearing paper thin. I always buy the game but seriously, this year, I’m really contemplating not spending a dime on another NHL game. Please, for the love of McJesus get it right EA because us older guys, I’m 31, I can spend more money than these 12 year old kids who play HUT that you’re pandering to. I have all three systems, PC, Xbox, and PS4, I have zero problems buying games across all three platforms if it’s done right. Do us sim fans a favor and make an NHL game the way it’s supposed to be. Thank you.
  • Couldn’t agree more! Focus on gameplay and get RID OF THE FIGURE SKATING WITH STICKS that this game has become. Anyone watching playoff hockey?? The best form of hockey! It’s nothing like that video game, not even close. I’m happy to NOT BUY NHL 20, EA won’t be getting my money after the product they’ve put out this year
  • monz
    958 posts Member
    edited April 2019
    Couldn’t agree more! Focus on gameplay and get RID OF THE FIGURE SKATING WITH STICKS that this game has become. Anyone watching playoff hockey?? The best form of hockey! It’s nothing like that video game, not even close. I’m happy to NOT BUY NHL 20, EA won’t be getting my money after the product they’ve put out this year

    Thats because your watching the best of the best play, NHL 19 more often then not is played at a pee wee skill level. Dont hate the game, hate the player.
  • Unfortunately the figure skating LT 2 spamming ,crappy goalies ,spamming stick lift and cheesy goals is what EA's vision of hockey is
  • When it comes to the EASHL as a whole it has lost it's way of being what it once was. We were meant to be the superstars. That means a team full of 6 superstars. What we have at this point in the series is a bunch of 3rd to maybe 2nd line plugs who has some skill in areas but not enough to really fit the roles they are supposed to play.

    Player builds don't greatly excel in the areas they are supposed to excel in. Playmakers aren't deadly threat passes that can find the tiniest openings. Snipers aren't picking them corners like they should be more often than others. Offensive dman aren't putting shots thru crowds finding the back of the net. Puck-Moving dmen aren't making elite long ice passes up the ice. The PWF, DD, Grinder who use size aren't able to shield of bumps like they should. The classes were meant to have a purpose and it's not highlighted in the slightest way.

    Whether people want to admit it or not the skating in 18 was more realistic to that of NHL 19. What people referred to as stuck in the mud was simply you weren't moving and that is how it should be. It would also fix the trap people do and when a speeding forward tries to come into the zone they should blow by them. From standstills it should take a good 3-4 strides to have a decent speed. Backskating is another thing that has a tiny bit too much speed (like 15%) to it. Gap control is easy when you can skate so fast backwards with little effort and it gives purpose to the backskating trait. It would also fix that stupid LT garbage that people abuse to the highest form.

    Let's talk about the goalies. I agree with some of the talk about them being too good when they sit back in their nets. A good shooter in a nice spot would burn a goalie more often than not if they aren't challenging. Goalies also handle screen shots way too easy when you watch the replay of some of the shot the goalie saves it's crazy to think how they knew where the puck was gonna go. Now things that goalies need buffed are limb movement speed up close on shots in deep and moving side to side a bit faster which would help with things like breakaways where most of the time a goalie almost has to guess where the shooter is going instead of waiting out the shooter like they should be doing. When the shooter usually gets in too close in real life it is easier for the goalie to save. Goalies also need to be so much better at rebound control on the weak no screen shots. Like a good 90% of the time that puck should be controlled or put to the side of the net instead of oh hey juicy rebound.

    Tldr: Rebalancing of player types to excel in suggested areas they should and worse in areas they shouldn't. Players are meant to be superstars and not plugs. Skating needs refined with some 18/19 mixture. Goalies need to be better and worse in some areas.
  • untouchable_BF1
    1528 posts Member
    edited April 2019
    Follisimo wrote: »
    When it comes to the EASHL as a whole it has lost it's way of being what it once was. We were meant to be the superstars. That means a team full of 6 superstars. What we have at this point in the series is a bunch of 3rd to maybe 2nd line plugs who has some skill in areas but not enough to really fit the roles they are supposed to play.

    Player builds don't greatly excel in the areas they are supposed to excel in. Playmakers aren't deadly threat passes that can find the tiniest openings. Snipers aren't picking them corners like they should be more often than others. Offensive dman aren't putting shots thru crowds finding the back of the net. Puck-Moving dmen aren't making elite long ice passes up the ice. The PWF, DD, Grinder who use size aren't able to shield of bumps like they should. The classes were meant to have a purpose and it's not highlighted in the slightest way.

    Whether people want to admit it or not the skating in 18 was more realistic to that of NHL 19. What people referred to as stuck in the mud was simply you weren't moving and that is how it should be. It would also fix the trap people do and when a speeding forward tries to come into the zone they should blow by them. From standstills it should take a good 3-4 strides to have a decent speed. Backskating is another thing that has a tiny bit too much speed (like 15%) to it. Gap control is easy when you can skate so fast backwards with little effort and it gives purpose to the backskating trait. It would also fix that stupid LT garbage that people abuse to the highest form.

    Let's talk about the goalies. I agree with some of the talk about them being too good when they sit back in their nets. A good shooter in a nice spot would burn a goalie more often than not if they aren't challenging. Goalies also handle screen shots way too easy when you watch the replay of some of the shot the goalie saves it's crazy to think how they knew where the puck was gonna go. Now things that goalies need buffed are limb movement speed up close on shots in deep and moving side to side a bit faster which would help with things like breakaways where most of the time a goalie almost has to guess where the shooter is going instead of waiting out the shooter like they should be doing. When the shooter usually gets in too close in real life it is easier for the goalie to save. Goalies also need to be so much better at rebound control on the weak no screen shots. Like a good 90% of the time that puck should be controlled or put to the side of the net instead of oh hey juicy rebound.

    Tldr: Rebalancing of player types to excel in suggested areas they should and worse in areas they shouldn't. Players are meant to be superstars and not plugs. Skating needs refined with some 18/19 mixture. Goalies need to be better and worse in some areas.

    You’ve seen defensemen literally plant their pivot foot so hard that they have to completely rotate before taking a stride? You’ve seen people not be able stop and make a quick cut towards the middle? NHLers have absolutely zero agility or acceleration? You’ve seen defensemen literally spin the wrong way trying to simply pivot?

    There’s absolutely no way the bubble/rod hockey straight-line sprinting skating engine is more realistic than 19’s. Maybe the tuners need work where acceleration is lowered a bit, but there’s absolutely zero chance that TPS looked more like real hockey than 19 where quick lateral cuts are a thing, a quick theee steps can actually be done while crossing over to generate speed, and defensemen actually have the ability to have lateral agility while skating backwards. All of these things seen 1000s of times a game in the real NHL that were completely non-existent in TPS.

    [Edited bait]
    Post edited by EA_Roger on
Sign In or Register to comment.

Howdy, Stranger!

It looks like you're new here. Sign in or register to get started.