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NHL 20 Content Update October 25th


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Dynamic difficulty is ruining versus play

Replies

  • COGSx86 wrote: »
    Fatboyee wrote: »
    there are many things out of the player control,

    All sports, like this they are, hmmmmmm

    Go in the corner, stick lift, hit a guy, come out with the puck, are you? hmmmmm?

    Me think not, hard to tell the future is. Opponent, quicker he could be!

    All around us, on these forums players complain, tough, battle fight, you must, for if you want to overcome the odds, find it within side yourself to overcome the adversity.

    Tough hockey is!





    Talking like Yoda adds 0 validity to your argument. The op is right about having so many things out of our control, which shouldn't be the case.
  • Fatboyee
    83 posts Member
    edited June 28
    The "i'm yoda" joke is older then the sun. It stopped being funny back when the wheel was invented.

    Give me accurate skill based passing that doesnt require using vision control to hit my target. Specifically cross crease!

    Remove the ability to make hard passes when the puck is pulled back between a players legs.

    Using the check button to hit a player from behind shouldnt slow a players forward momentum. It should cause a player to stumble foward, get knocked over, or lose control of a puck. In the nhl its a push or cross check. This is specific when the speed gap between two players is small. Bigger the game the more impactful it should be.

    Change the goalie pull controls to avoid accidental pulls!

    Move the spinnorama skating control off of vision control trigger.

    There is something affecting control latency outside of connection speed. Ive had it change right after goals were scored where it seemed like my team was sluggish. Again you can see how these items affect a player based on the CR gap in versus.

    I know some of this negates certain player ratings, but that is already happening in the current game. Players that arent offensively good hit the net with shots too often ( it should be harder to aim for them ) or pass the puck too perfect ( it should either be a less strong pass or they lift the puck too much) but dont affect the players aim.

    There should be vision cones that determine how easy it is for good players to pick up passes behind them. Or loose pucks. Players heads need to track thd puck.

    Add all these items out of the players control, and that they can some how change from game to game. None of it seems random. Or due to player skill. Then there you have your dynamic difficulty. Regardless if anyone wants to call it that.

    EA has the "if its in the game" motto. I challenge the EA team to return to this and make changes to things i listed, or add a skill based controls for a competitive pvp mode. Please... Do something to fix this game, or i will have to make my own hockey game to compete with you guys.
  • The sad thing about this entire thread are the people willing to give EA the benefit of the doubt when things like this still exist in the game.

    https://streamable.com/hoyr3

    The same company that says loot boxes are "surprise mechanics", and you guys put your 100% defense on when it comes to things like dynamic difficulty and that it can't exist whatsoever simply because EA says so.
  • 1. Older games used a bar gauge revealing how much momentum you had.

    2. EA recently filed a patent for adjusting sliders called "dynamic difficulty adjustment".

    3. A statement from a developer denying DDA doesn't amount to anything. EA has a bit of history lying to their customers.

    It seems the real tinfoil people are those that keep denying the possibility of EA using this.
  • EA_Roger
    1470 posts EA Community Manager
    This has been the main thread for DDA discussions since the beginning of the year and we want to keep it that way. I've once again removed replies here that aren't adding anything to the conversation or just baiting/trolling. Please keep it on topic, thanks.
  • rblaze1988
    36 posts Member
    edited July 3
    [quote="KidShowtime1867;c-2012223"][quote="jake19ny;c-2012027"][quote="KidShowtime1867;c-2012012"]Why is it that when someone isn’t as successful as they used to be in Ovp - it HAS to be ice tilt / momentum / dynamic difficulty? Why is it never, “maybe I’m not as good as this year’s game than last year’s game?”[/quote]

    He said he dominated every aspect of the game and only allowed 4 shots on goal. When it happens once it’s bad luck when it happens every 4-5 games it’s aonetfing else......not sure how telling someone to get better at the game fits in that situation and it’s certainly not constructive or helpful[/quote]

    Excuse me, but nowhere did I tell anyone to “get better.”

    It was a simple question posed to those who think there’s a mechanic in place that’s keeps them from winning.

    And by the way, EVERYONE says that they “dominate” games on these forums.

    Either this place is a haven for all of the greatest players on earth, or maybe there’s no “ice tilt” and sometimes you win some, sometimes you lose some - and not everyone is as “dominant” as they claim.

    To be constructive - i would suggest that players stop believing in some hidden mechanic making you lose/win.

    Take the defeloper’s word for it. If you can’t take the word of the people making the game - then stop giving your money to them.


    [/quote]

    youtu.be/XvDH4hwpa7o

    youtu.be/DOWsxj57-Yw

    youtu.be/68SgzHy-ERo

    (Sorry you have to copy links into your browser because of the rules of this forum 🙄)

    These two games are within a week of each other and this happens to me on a weekly basis. It is frustrating when i can predict what is going to happen the entire game within the first 5 minutes and i know that i am about to waste 20 minutes of my life. Now these games i would clearly label as me “dominating” and by the scripting i this game. The opposing AI obviously gets a boost because I’m dominating and then the other player comes down the ice leisurely skates through multiple pokes and body check bounces off and wrists home a nice little goal. Just the other day i was dominating and this kid comes back from a 3-0 deficit with 3 shots from the blue line i was so frustrated i quit and didn’t get a chance to save he recording. Idc what you say there is some kind of mechanic that alters the game and meddles in the results. If not then this game and series is fundamentally broken and the developers should be ashamed but i don’t think they are that incompetent i just think this allows for everyone to feel good about themselves whether they suck or not because they win around 50% of their games. Don’t even get me started on the ways that you can swing the game back in your favor by relinquishing control of your player. Try that next time you are in an online match and losing. Skate behind the net and hold onto the puck for a while and chances are you’ll go back the other way and skate through everyone and score or just don’t control your team at all and you will see how quickly your team AI and defense sharpen, break up plays and hold onto the puck as if it was glued to their stick.

    [Removed profanity]
    Post edited by EA_Roger on
  • Sinbin
    1331 posts Member
    Fatboyee wrote: »
    Give me accurate skill based passing that doesnt require using vision control to hit my target. Specifically cross crease!

    Try lowering your pass assist to 0. It's completely in your control then.

  • Sinbin
    1331 posts Member
    ExSnake01 wrote: »
    1. Older games used a bar gauge revealing how much momentum you had.

    2. EA recently filed a patent for adjusting sliders called "dynamic difficulty adjustment".

    3. A statement from a developer denying DDA doesn't amount to anything. EA has a bit of history lying to their customers.

    It seems the real tinfoil people are those that keep denying the possibility of EA using this.

    So, those guys with hundreds of wins and a dozens of losses have DDA to thank and not their skill? The game is handing them all their wins because it thinks they're bad at the game? People complain about how bad the AI is, but you think a complex system that determines who gets the win, then scripts the game to make that happen is possible? It just doesn't make any sense. What makes more sense is people not being accountable for their losses.
  • [quote="Sinbin;c-2075680"][quote="ExSnake01;c-2075243"]1. Older games used a bar gauge revealing how much momentum you had.

    2. EA recently filed a patent for adjusting sliders called "dynamic difficulty adjustment".

    3. A statement from a developer denying DDA doesn't amount to anything. EA has a bit of history lying to their customers.

    It seems the real tinfoil people are those that keep denying the possibility of EA using this.[/quote]

    So, those guys with hundreds of wins and a dozens of losses have DDA to thank and not their skill? The game is handing them all their wins because it thinks they're bad at the game? People complain about how bad the AI is, but you think a complex system that determines who gets the win, then scripts the game to make that happen is possible? It just doesn't make any sense. What makes more sense is people not being accountable for their losses.[/quote]

    A system that controls 5 other skaters and determines their speed and intelligence completely and changes dynamically based on player interaction is completely possible. Watch my video against St. Louis from my previous post and tell me something isn’t wrong. I have played against people who don’t even control their skater and their team gains a tremendous boost in speed defensive awareness and puck possession autonomous of my opponents input then when he regains control it slowly reverts to less awareness and speed. This is exploitable and i have done it too as a test. Also the network issues with these games are awful and i believe throw another wrench in the gameplay you have to overcome. I feel like it’s completely random how my team will play 90% of the time. Sometimes all my passes connect and then the next period my team looks like they’ve never played with each other and that has nothing to do with the other players skill or input...i can go on and on with examples of how tremendously awful the nhl system is whether it’s DDA or something else in the coding.
  • Sinbin
    1331 posts Member
    edited July 5
    rblaze1988 wrote: »

    A system that controls 5 other skaters and determines their speed and intelligence completely and changes dynamically based on player interaction is completely possible. Watch my video against St. Louis from my previous post and tell me something isn’t wrong. I have played against people who don’t even control their skater and their team gains a tremendous boost in speed defensive awareness and puck possession autonomous of my opponents input then when he regains control it slowly reverts to less awareness and speed. This is exploitable and i have done it too as a test. Also the network issues with these games are awful and i believe throw another wrench in the gameplay you have to overcome. I feel like it’s completely random how my team will play 90% of the time. Sometimes all my passes connect and then the next period my team looks like they’ve never played with each other and that has nothing to do with the other players skill or input...i can go on and on with examples of how tremendously awful the nhl system is whether it’s DDA or something else in the coding.

    Network issues aren't experienced by everyone and are largely dependent on your provider and equipment.

    Your opponent is controlling their players in some fashion. Mostly through what strategies they are using. This is a team sport. For head to head games it's impossible to control every player at once. They have to use AI to do that. What you're saying is the game unfairly boosts one player's team over the other. For what reason? To get them to spend more? To get them to play more? So, again, if that's the case, how do the guys sitting at the top of the leaderboards trick the system in to forcing them to win every game? How are the guys that made it to the GWC finals using it to their advantage? I see no DDA with these guys. Yeah, LT'ing may be exploiting an in game mechanic, but there's also no denying these are skilled players. Believe in it if you want, but EA has been saying for many years that it doesn't exist in their sports games. I've never once seen anything to remotely make me believe it exists. When I rewind plays to find out how a goal happened, I can see why that chance occurred. That's not DDA. Instead that's not defending the shot.
  • All I can say is if dda or tilt doesn’t exist then for some reason my 99 overall lemieux and other 99 players must just get the yips against the thought of a bronze backup or that stellar base gold on defense because they miss a lot of nets against those teams.
  • Sinbin
    1331 posts Member
    All I can say is if dda or tilt doesn’t exist then for some reason my 99 overall lemieux and other 99 players must just get the yips against the thought of a bronze backup or that stellar base gold on defense because they miss a lot of nets against those teams.

    If you're playing teams like that, you're most likely in a lower division. That or it's a qualifying CS/HC round. I've lost to teams like that too. You know why? Because they capitalized on my mistakes. I took bad penalties, I gave them chances to score, I chased for a hit at the wrong time, I didn't adjust to how they played. It wasn't DDA. It was me. Every single goal they scored against me I could see why it happened and what mistake I made. That wasn't the computer saying, this guy needs a break so he'll spend more or he's going to quit playing if he doesn't get this win. What it made me do was be more conscious about my play and do better in the next one.
  • SpillGal
    332 posts Member
    Heres a third period of me not playing D. For the most part I don't even try to get to loose pucks, (reflexes are hard to suppress).

    I have played the whole game like this. Still I win 3-2.
    If you, after seeing this, still thinks AI aren't helping the weakest player, I'd say you're too biased to have any meaningful discussion with.
  • Sinbin
    1331 posts Member
    SpillGal wrote: »
    Heres a third period of me not playing D. For the most part I don't even try to get to loose pucks, (reflexes are hard to suppress).

    I have played the whole game like this. Still I win 3-2.
    If you, after seeing this, still thinks AI aren't helping the weakest player, I'd say you're too biased to have any meaningful discussion with.

    Can you point out where the DDA kicked in during that period? It looks like your connection is pretty bad so that should be considered. Especially with aim. That's a pretty poor example though. Usually people complain they dominate a game and still lose so that means the game scripts the outcome for their opponent.
  • Fatboyee
    83 posts Member
    I think what he was saying is that he should have lost despite barely. Which is true
  • Sinbin
    1331 posts Member
    Fatboyee wrote: »
    I think what he was saying is that he should have lost despite barely. Which is true

    If he were playing someone better, yes. He actually played defense more than he lead us to believe though. When someone stops playing, it's not super difficult to score.
  • I don’t know but I’ve literally outlined many ways in which the game ramps up opponent AI and then ramps it back down and they become pylons and I’ve posted videos (and i wish i still had the one where the opponent relinquished control completely and i basically had a man advantage and the game [quote="Sinbin;c-2075861"][quote="Fatboyee;c-2075858"]I think what he was saying is that he should have lost despite barely. Which is true[/quote]

    If he were playing someone better, yes. He actually played defense more than he lead us to believe though. When someone stops playing, it's not super difficult to score.[/quote]

    Hey sinbin do you play on PS4? I’d like to play ya in online versus.
  • Sinbin
    1331 posts Member
    rblaze1988 wrote: »
    I don’t know but I’ve literally outlined many ways in which the game ramps up opponent AI and then ramps it back down and they become pylons and I’ve posted videos (and i wish i still had the one where the opponent relinquished control completely and i basically had a man advantage and the game
    Sinbin wrote: »
    Fatboyee wrote: »
    I think what he was saying is that he should have lost despite barely. Which is true

    If he were playing someone better, yes. He actually played defense more than he lead us to believe though. When someone stops playing, it's not super difficult to score.

    Hey sinbin do you play on PS4? I’d like to play ya in online versus.
    rblaze1988 wrote: »
    I don’t know but I’ve literally outlined many ways in which the game ramps up opponent AI and then ramps it back down and they become pylons and I’ve posted videos (and i wish i still had the one where the opponent relinquished control completely and i basically had a man advantage and the game
    Sinbin wrote: »
    Fatboyee wrote: »
    I think what he was saying is that he should have lost despite barely. Which is true

    If he were playing someone better, yes. He actually played defense more than he lead us to believe though. When someone stops playing, it's not super difficult to score.

    Hey sinbin do you play on PS4? I’d like to play ya in online versus.

    Nope. I'm on Xbox.
  • TheMajjam wrote: »
    The sad thing about this entire thread are the people willing to give EA the benefit of the doubt when things like this still exist in the game.

    https://streamable.com/hoyr3

    The same company that says loot boxes are "surprise mechanics", and you guys put your 100% defense on when it comes to things like dynamic difficulty and that it can't exist whatsoever simply because EA says so.

    Yes.
  • Oh yeah it's in the game
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