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Playing a more realistic style of hockey... and winning?

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You know what - from a guy that only plays online versus, NHL 20 is in a very good place balance wise compared to nhl 17,18 or 19.
Far less times that when a goal goes in that I feel like there was nothing I could do. I mean, sure, there are bad bounces, that’s hockey. When someone snipes a goal they it’s usually an all star sniper, and hey, that happens. The lower rates guys it happens a lot less.

The DSS works very well. I have been able to contain lots of people and cut off passing lanes with it. It took a while to find the groove but I’ve been finding it lately. Don’t loop in the d-zone, don’t let your assignment blow by you. I found myself after this patch wanting to hit more cuz it works better but I miss them too much and went from a 700 cr t almost 500! Now I’m back to 605 and working up.

Before the patch I was taking advice from high ranked youtubers and using their strategies but i thought after the recent patch, I’d do something other than the super passive defense, playing the trap, and playing a puck possession game.

I’ve been playing using the 221 blue and 3-2 aggressive with press and usually conservative or aggressive offensive pressure. I don’t touch the sliders. So every line has its own character. I been dumping it in lots. Using sauce pass, regular pass, self sauce. Any means necessary. It’s the turn overs in the neutral and offensive zone are the devil, so I hold onto the puck lots with my goalie to take a face off. I use strong slide slant and close support lots, take it slow up the ice. Pass it back to the dmen. Smart hockey.

I take a shot when I can, I play crash the net lots. And if I can’t, I just try to get the puck in deep. It’s so important to keep a fresh line out there!!

It’s an actual pretty sweaty cuz you’re always having to pressure guys , I love it.
I played maybe 12 games yesterday and many of them were 1-0, 2-1 games. I love that.

The only thing I’d like to see is maybe the players speed and acceleration slowed down to a more realistic speed.

Go flames!

Replies

  • You can definitely play real hockey and win. But against those top players, it will be much more of a struggle to pull off the win.
  • You can definitely play real hockey and win. But against those top players, it will be much more of a struggle to pull off the win.

    What changes would be needed to help that?
  • Treatmentworke66
    977 posts Member
    edited March 2020
    You can definitely play real hockey and win. But against those top players, it will be much more of a struggle to pull off the win.

    Totally agree playing real hockey against these top players would be a real struggle , because they rarely play a game that resembles real hockey
  • You can definitely play real hockey and win. But against those top players, it will be much more of a struggle to pull off the win.

    What changes would be needed to help that?

    Better ai, realistic dangles, realistic physics, realistic goaltenders, realistic tuning, you know, the easy stuff to fix...
  • You can definitely play real hockey and win. But against those top players, it will be much more of a struggle to pull off the win.

    What changes would be needed to help that?

    Maybe a functional goalie threat analysis?

    Pretty simple really. For some reason goalies are very good at reading one-timers. They can save them a great majority of the time, but a wrister from the high slot, unscreened? Yea, they are incredibly bad at it and has pretty much the same since NHL 14. Should be the other way around.

    Also, goalies were very very good in the beta and some people cried about it and imagine that....goalies went back to trash on most shots that normally any NHL goalie would save 99% of the time.
  • You can definitely play real hockey and win. But against those top players, it will be much more of a struggle to pull off the win.

    What changes would be needed to help that?

    Maybe a functional goalie threat analysis?

    Pretty simple really. For some reason goalies are very good at reading one-timers. They can save them a great majority of the time, but a wrister from the high slot, unscreened? Yea, they are incredibly bad at it and has pretty much the same since NHL 14. Should be the other way around.

    Also, goalies were very very good in the beta and some people cried about it and imagine that....goalies went back to trash on most shots that normally any NHL goalie would save 99% of the time.

    Oh you mean the bh fh bh and the one handed tuck from impossible angles that normal goalies would stop , yeah well EA says too players want those goals in the game because it creates a skill gap
  • You can definitely play real hockey and win. But against those top players, it will be much more of a struggle to pull off the win.

    What changes would be needed to help that?

    Maybe a functional goalie threat analysis?

    Pretty simple really. For some reason goalies are very good at reading one-timers. They can save them a great majority of the time, but a wrister from the high slot, unscreened? Yea, they are incredibly bad at it and has pretty much the same since NHL 14. Should be the other way around.

    Also, goalies were very very good in the beta and some people cried about it and imagine that....goalies went back to trash on most shots that normally any NHL goalie would save 99% of the time.

    Oh you mean the bh fh bh and the one handed tuck from impossible angles that normal goalies would stop , yeah well EA says too players want those goals in the game because it creates a skill gap

    I guess that could be an example, although not what I had from the top of my head when I made that post.

    But to be honest, was going more for the top shelf glove side snipe. Way too consistent and easy to pull off. Goalie should read this threat and come out a bit more aggressively and also stop twitching 2 inches too far to his blocker side. If you hold on to the shot long enough you will see the goalie slightly overplay the angle and that's when you release the shot. Been like that for years.

    Short side snipes are still too effective.

    Swooping in on an angle and sniping short side is too effective.

    On 2 on 1s the goalie never reads the play properly. If it is clear I have the pass covered, he should be more aggressive on the shooter, etc etc.. But that is almost a moot point as goalies are too effective on 2 on 1s anyways for the most part, but not from game to game. Some games they stop almost all of them, some games they struggle with routine saves. One thing is clear, if you get stonewalled by the goalie, you know it will be all game long and same thing if he struggles early on, it will be all game long.
  • @WainGretSki did they change the goalies much from beta? All I remember is that the pucks got deflected out of play more often.
  • @WainGretSki did they change the goalies much from beta? All I remember is that the pucks got deflected out of play more often.

    Goalies were much better at the common snipes and had better rebound control. I also saw alot of breakaways being saved. And yes, alot of pucks were going over the glass.

    I can leave this response to Venom as he has become our resident specialist on goalies, but I can assure you during the beta the goalies had you working for your goals. It was different and more of a challenge.
  • @VeNOM2099 resident goalie specialist, anything to add?
  • @VeNOM2099 resident goalie specialist, anything to add?

    Well, let me put it this way to add extra insight.

    You know what the cheese shots are at this point (if you play on-line). During the beta and first couple of weeks, I was playing defense a certain way (like I would in real life) and was having pretty good success at it. After that patch, I was all of a sudden defending all the same cheese plays that I had been defending since pretty much NHL 14. The game felt fresh and different and now it just has that all-too-familiar feel about it on defense.

    I couldn't say how many times I saw players going for the same cheese shots over and over, and most times would fail. Now, ironically, they succeed almost all the time. So regardless of who says what, the goalies never returned to what they were in the beginning because quite simply, the cheese plays would not be as successful as they are now.
  • @NHLDev was there a major change in goalies after the beta?
  • The best games I have been a part of online are when we face a team who RESPECTS the game of hockey to the point where they actually play it. That is maybe 20% of the time? When it does happen though it is a wonderful experience.

    At the end of the day too many people take winning in a video game (congratulations, put it on your resume) seriously and will do whatever it takes.

    I agree, somewhat, with OP in the sense that, yeah, sometimes if they score it is because someone screwed up. However, just as frequently a goal is scored and we were in position, or we were in position and the automatic interception decided to not be OP, or they skated in circles for 6 minutes with one guy just to shoot high short side, or they just plain skated in circles the entire game and it is the most boring rendition of hockey I have ever seen, or the goalie lets in a muffin, or the goalie lets a muffin turn into a juicy rebound after making a great save on real slap shots and never coughing up anything, or the opponent intercepts a pass not facing the play and had no business being rewarded for it. The list is long.

    Yes, playing real hockey is totally possible in this game for sure. Online is a breeding ground for the scum though.
  • You can definitely play real hockey and win. But against those top players, it will be much more of a struggle to pull off the win.

    What changes would be needed to help that?

    Maybe a functional goalie threat analysis?

    Pretty simple really. For some reason goalies are very good at reading one-timers. They can save them a great majority of the time, but a wrister from the high slot, unscreened? Yea, they are incredibly bad at it and has pretty much the same since NHL 14. Should be the other way around.

    Also, goalies were very very good in the beta and some people cried about it and imagine that....goalies went back to trash on most shots that normally any NHL goalie would save 99% of the time.

    Oh you mean the bh fh bh and the one handed tuck from impossible angles that normal goalies would stop , yeah well EA says too players want those goals in the game because it creates a skill gap

    I guess that could be an example, although not what I had from the top of my head when I made that post.

    But to be honest, was going more for the top shelf glove side snipe. Way too consistent and easy to pull off. Goalie should read this threat and come out a bit more aggressively and also stop twitching 2 inches too far to his blocker side. If you hold on to the shot long enough you will see the goalie slightly overplay the angle and that's when you release the shot. Been like that for years.

    Short side snipes are still too effective.

    Swooping in on an angle and sniping short side is too effective.

    On 2 on 1s the goalie never reads the play properly. If it is clear I have the pass covered, he should be more aggressive on the shooter, etc etc.. But that is almost a moot point as goalies are too effective on 2 on 1s anyways for the most part, but not from game to game. Some games they stop almost all of them, some games they struggle with routine saves. One thing is clear, if you get stonewalled by the goalie, you know it will be all game long and same thing if he struggles early on, it will be all game long.

    Agreed, they never analyse the threat and it was one of their main points of the goalies this year
  • VeNOM2099
    3178 posts Member
    edited March 2020
    @VeNOM2099 resident goalie specialist, anything to add?

    @johnny2fingaz @WainGretSki

    Here's my take: EA's Goalies haven't changed much since NHL 07. I'll give them this: they look great and IIRC, they were the first ones to have equipment that moves independently from their limbs (pads rotate when they go down to become flush with the ice) and they were certainly the first to actually be quite usable in head to head games. At least that didn't require some messed up perspectives or gimmicks (NHL 2K's Bullet Time goalie mode... Ugh).

    That being said, EA's goalies are 100% wrong. Their skating and movements are nothing like the real thing. Save animations are very limited. I don't even think they can actually animate limbs individually like NHL 2K8 goalies did. The engine underlying the goalie mechanics is complete bullocks. The save logic is, IMHO, flawed 1000%. The AI goalies... If I were to be someone without knowledge of what the game is, I'd say it's being manipulated to be bad on purpose. Like if I were to watch live NHL matches on TV for a month, and then watch a game or two of NHL 20, immediately the first thing that would jump up to me is how incredibly ARTIFICIAL and CONTRIVED the goals are, and it would be entirely because the goalies are allowing goals that a real goalie, even an amateur goalie, would never, ever, allow in a real game.

    What are the main problems with goalies (both human and AI)? Mainly that there isn't enough differentiation between the styles and between a "good" goalie and a "bad" goalie. You have 91 WinterNational Pekka Rinne? He's gonna let in the SAME stupid, asinine, CONTRIVED and very frustratingly easy goals as any of the base 80-ish overall goalies you'd find in one of your starter packs. Heck, do yourself a favor and collect about 7K coins and get yourself a decent 84-86 rated Goalie and you'll do just as well as if you waste your money on packs to get like a special card Goalie or even an Icon Goalie like Patrick Roy.

    And that's a huge, HUGE problem. The other issue is that Rinne plays just like Roy, who plays just like Plante who plays just like Dubnyk, who plays just like... See where this is going? Figure out how to beat one goalie, you have just figured out how to beat them all. Just like in real life, eh? None of the goalies have any style other than the same boring ones we've seen for more than 12 years now. Hybrid goalies don't have any different save animations than a Butterfly goalie or a Stand up goalie. Also, Stand Up goalies don't exist anymore. They haven't for like 20 years now. When a videogame company who touts that "it's in the game" can't bother to even update their info like this, it doesn't take too much imagination to figure out WHY the game is in this state.

    Lastly, even if EA would just find some kid who plays in an amateur league and got input on how goalies actually work, the game (and the goaltending) would be 1 million times better than whatever they have now or have had for over a decade. 2K Sports (and SEGA Sports before them) had horrible goalies until they actually went ahead and updated the goalie engine by having actual goalies work on the game. Some of them, like Marty Turco, simply gave input on how they should move and play. Others, like the QC kid that was in charge of goalies in 2K8 (I think his name was Stéphane... something... I forget) actually went and coded some amazing goalies thanks to the fact that HE himself was actually a goalie. No other game ever came close then, no game has come close since. And if you haven't heard me gush enough about 2K8 goalies... Well... I'll spare you guys. LOL!

    Goalies in this game are bad. They're meant to be bad. Partly because there's no one, I think, on the inside that really understands or at least gets the real fundamentals of how one should work. On the other side, the player base wants goalies to be bad. Not all of them, but a big part of them are ok with the horrible goalies in this game. They'd rather be able to score 12 goals in one period by walking over the blue line and "flicking up" than scoring 1 or 2 goals per game by actually working the puck and getting good chances.

    Excitement in EA's NHL is in the results, not the process.

    And that's why we're in the state we are in right now. But that's just my opinion... My "confirmed biased" one at that! :p

    PS: Oh, and I'm not an expert. I just play goalie in real life. Or played rather... For 25+ years. I played it. Coached it. Played it again. One day I may teach my kids how to goalie... if they're interested. But I'm not an expert. For the expert(s), refer to Ben and his team. They know much more than I do.
  • VeNOM2099 wrote: »
    @VeNOM2099 resident goalie specialist, anything to add?

    @johnny2fingaz @WainGretSki

    Here's my take: EA's Goalies haven't changed much since NHL 07. I'll give them this: they look great and IIRC, they were the first ones to have equipment that moves independently from their limbs (pads rotate when they go down to become flush with the ice) and they were certainly the first to actually be quite usable in head to head games. At least that didn't require some messed up perspectives or gimmicks (NHL 2K's Bullet Time goalie mode... Ugh).

    That being said, EA's goalies are 100% wrong. Their skating and movements are nothing like the real thing. Save animations are very limited. I don't even think they can actually animate limbs individually like NHL 2K8 goalies did. The engine underlying the goalie mechanics is complete bullocks. The save logic is, IMHO, flawed 1000%. The AI goalies... If I were to be someone without knowledge of what the game is, I'd say it's being manipulated to be bad on purpose. Like if I were to watch live NHL matches on TV for a month, and then watch a game or two of NHL 20, immediately the first thing that would jump up to me is how incredibly ARTIFICIAL and CONTRIVED the goals are, and it would be entirely because the goalies are allowing goals that a real goalie, even an amateur goalie, would never, ever, allow in a real game.

    What are the main problems with goalies (both human and AI)? Mainly that there isn't enough differentiation between the styles and between a "good" goalie and a "bad" goalie. You have 91 WinterNational Pekka Rinne? He's gonna let in the SAME stupid, asinine, CONTRIVED and very frustratingly easy goals as any of the base 80-ish overall goalies you'd find in one of your starter packs. Heck, do yourself a favor and collect about 7K coins and get yourself a decent 84-86 rated Goalie and you'll do just as well as if you waste your money on packs to get like a special card Goalie or even an Icon Goalie like Patrick Roy.

    And that's a huge, HUGE problem. The other issue is that Rinne plays just like Roy, who plays just like Plante who plays just like Dubnyk, who plays just like... See where this is going? Figure out how to beat one goalie, you have just figured out how to beat them all. Just like in real life, eh? None of the goalies have any style other than the same boring ones we've seen for more than 12 years now. Hybrid goalies don't have any different save animations than a Butterfly goalie or a Stand up goalie. Also, Stand Up goalies don't exist anymore. They haven't for like 20 years now. When a videogame company who touts that "it's in the game" can't bother to even update their info like this, it doesn't take too much imagination to figure out WHY the game is in this state.

    Lastly, even if EA would just find some kid who plays in an amateur league and got input on how goalies actually work, the game (and the goaltending) would be 1 million times better than whatever they have now or have had for over a decade. 2K Sports (and SEGA Sports before them) had horrible goalies until they actually went ahead and updated the goalie engine by having actual goalies work on the game. Some of them, like Marty Turco, simply gave input on how they should move and play. Others, like the QC kid that was in charge of goalies in 2K8 (I think his name was Stéphane... something... I forget) actually went and coded some amazing goalies thanks to the fact that HE himself was actually a goalie. No other game ever came close then, no game has come close since. And if you haven't heard me gush enough about 2K8 goalies... Well... I'll spare you guys. LOL!

    Goalies in this game are bad. They're meant to be bad. Partly because there's no one, I think, on the inside that really understands or at least gets the real fundamentals of how one should work. On the other side, the player base wants goalies to be bad. Not all of them, but a big part of them are ok with the horrible goalies in this game. They'd rather be able to score 12 goals in one period by walking over the blue line and "flicking up" than scoring 1 or 2 goals per game by actually working the puck and getting good chances.

    Excitement in EA's NHL is in the results, not the process.

    And that's why we're in the state we are in right now. But that's just my opinion... My "confirmed biased" one at that! :p

    PS: Oh, and I'm not an expert. I just play goalie in real life. Or played rather... For 25+ years. I played it. Coached it. Played it again. One day I may teach my kids how to goalie... if they're interested. But I'm not an expert. For the expert(s), refer to Ben and his team. They know much more than I do.

    Once again always a pleasure to read your posts ..thank you Sir .. again will wait for EA's response
  • VeNOM2099 wrote: »
    @VeNOM2099 resident goalie specialist, anything to add?

    @johnny2fingaz @WainGretSki

    Here's my take: EA's Goalies haven't changed much since NHL 07. I'll give them this: they look great and IIRC, they were the first ones to have equipment that moves independently from their limbs (pads rotate when they go down to become flush with the ice) and they were certainly the first to actually be quite usable in head to head games. At least that didn't require some messed up perspectives or gimmicks (NHL 2K's Bullet Time goalie mode... Ugh).

    That being said, EA's goalies are 100% wrong. Their skating and movements are nothing like the real thing. Save animations are very limited. I don't even think they can actually animate limbs individually like NHL 2K8 goalies did. The engine underlying the goalie mechanics is complete bullocks. The save logic is, IMHO, flawed 1000%. The AI goalies... If I were to be someone without knowledge of what the game is, I'd say it's being manipulated to be bad on purpose. Like if I were to watch live NHL matches on TV for a month, and then watch a game or two of NHL 20, immediately the first thing that would jump up to me is how incredibly ARTIFICIAL and CONTRIVED the goals are, and it would be entirely because the goalies are allowing goals that a real goalie, even an amateur goalie, would never, ever, allow in a real game.

    What are the main problems with goalies (both human and AI)? Mainly that there isn't enough differentiation between the styles and between a "good" goalie and a "bad" goalie. You have 91 WinterNational Pekka Rinne? He's gonna let in the SAME stupid, asinine, CONTRIVED and very frustratingly easy goals as any of the base 80-ish overall goalies you'd find in one of your starter packs. Heck, do yourself a favor and collect about 7K coins and get yourself a decent 84-86 rated Goalie and you'll do just as well as if you waste your money on packs to get like a special card Goalie or even an Icon Goalie like Patrick Roy.

    And that's a huge, HUGE problem. The other issue is that Rinne plays just like Roy, who plays just like Plante who plays just like Dubnyk, who plays just like... See where this is going? Figure out how to beat one goalie, you have just figured out how to beat them all. Just like in real life, eh? None of the goalies have any style other than the same boring ones we've seen for more than 12 years now. Hybrid goalies don't have any different save animations than a Butterfly goalie or a Stand up goalie. Also, Stand Up goalies don't exist anymore. They haven't for like 20 years now. When a videogame company who touts that "it's in the game" can't bother to even update their info like this, it doesn't take too much imagination to figure out WHY the game is in this state.

    Lastly, even if EA would just find some kid who plays in an amateur league and got input on how goalies actually work, the game (and the goaltending) would be 1 million times better than whatever they have now or have had for over a decade. 2K Sports (and SEGA Sports before them) had horrible goalies until they actually went ahead and updated the goalie engine by having actual goalies work on the game. Some of them, like Marty Turco, simply gave input on how they should move and play. Others, like the QC kid that was in charge of goalies in 2K8 (I think his name was Stéphane... something... I forget) actually went and coded some amazing goalies thanks to the fact that HE himself was actually a goalie. No other game ever came close then, no game has come close since. And if you haven't heard me gush enough about 2K8 goalies... Well... I'll spare you guys. LOL!

    Goalies in this game are bad. They're meant to be bad. Partly because there's no one, I think, on the inside that really understands or at least gets the real fundamentals of how one should work. On the other side, the player base wants goalies to be bad. Not all of them, but a big part of them are ok with the horrible goalies in this game. They'd rather be able to score 12 goals in one period by walking over the blue line and "flicking up" than scoring 1 or 2 goals per game by actually working the puck and getting good chances.

    Excitement in EA's NHL is in the results, not the process.

    And that's why we're in the state we are in right now. But that's just my opinion... My "confirmed biased" one at that! :p

    PS: Oh, and I'm not an expert. I just play goalie in real life. Or played rather... For 25+ years. I played it. Coached it. Played it again. One day I may teach my kids how to goalie... if they're interested. But I'm not an expert. For the expert(s), refer to Ben and his team. They know much more than I do.

    Um, while all that was entertaining and certainly interesting, I meant your input for goalies during and after the beta for NHL 20. But that's ok. More info is better than not enough.
  • I do remember someone from EA saying the goalies could have “looked” better because players didn’t know how to exploit them as they do currently.

    I wonder if increasing the player speed changed things?
  • I do remember someone from EA saying the goalies could have “looked” better because players didn’t know how to exploit them as they do currently.

    I wonder if increasing the player speed changed things?

    I don't think it affects cpu goalies from what I've seen, but it sure is harder as a human goalie. Not extremely harder, but the faster skating does complicate things as a human goalie that is already extremely clunky and sluggish.
  • NHLDev
    1680 posts EA NHL Developer
    VeNOM2099 wrote: »
    @VeNOM2099 resident goalie specialist, anything to add?

    @johnny2fingaz @WainGretSki

    Here's my take: EA's Goalies haven't changed much since NHL 07. I'll give them this: they look great and IIRC, they were the first ones to have equipment that moves independently from their limbs (pads rotate when they go down to become flush with the ice) and they were certainly the first to actually be quite usable in head to head games. At least that didn't require some messed up perspectives or gimmicks (NHL 2K's Bullet Time goalie mode... Ugh).

    That being said, EA's goalies are 100% wrong. Their skating and movements are nothing like the real thing. Save animations are very limited. I don't even think they can actually animate limbs individually like NHL 2K8 goalies did. The engine underlying the goalie mechanics is complete bullocks. The save logic is, IMHO, flawed 1000%. The AI goalies... If I were to be someone without knowledge of what the game is, I'd say it's being manipulated to be bad on purpose. Like if I were to watch live NHL matches on TV for a month, and then watch a game or two of NHL 20, immediately the first thing that would jump up to me is how incredibly ARTIFICIAL and CONTRIVED the goals are, and it would be entirely because the goalies are allowing goals that a real goalie, even an amateur goalie, would never, ever, allow in a real game.

    What are the main problems with goalies (both human and AI)? Mainly that there isn't enough differentiation between the styles and between a "good" goalie and a "bad" goalie. You have 91 WinterNational Pekka Rinne? He's gonna let in the SAME stupid, asinine, CONTRIVED and very frustratingly easy goals as any of the base 80-ish overall goalies you'd find in one of your starter packs. Heck, do yourself a favor and collect about 7K coins and get yourself a decent 84-86 rated Goalie and you'll do just as well as if you waste your money on packs to get like a special card Goalie or even an Icon Goalie like Patrick Roy.

    And that's a huge, HUGE problem. The other issue is that Rinne plays just like Roy, who plays just like Plante who plays just like Dubnyk, who plays just like... See where this is going? Figure out how to beat one goalie, you have just figured out how to beat them all. Just like in real life, eh? None of the goalies have any style other than the same boring ones we've seen for more than 12 years now. Hybrid goalies don't have any different save animations than a Butterfly goalie or a Stand up goalie. Also, Stand Up goalies don't exist anymore. They haven't for like 20 years now. When a videogame company who touts that "it's in the game" can't bother to even update their info like this, it doesn't take too much imagination to figure out WHY the game is in this state.

    Lastly, even if EA would just find some kid who plays in an amateur league and got input on how goalies actually work, the game (and the goaltending) would be 1 million times better than whatever they have now or have had for over a decade. 2K Sports (and SEGA Sports before them) had horrible goalies until they actually went ahead and updated the goalie engine by having actual goalies work on the game. Some of them, like Marty Turco, simply gave input on how they should move and play. Others, like the QC kid that was in charge of goalies in 2K8 (I think his name was Stéphane... something... I forget) actually went and coded some amazing goalies thanks to the fact that HE himself was actually a goalie. No other game ever came close then, no game has come close since. And if you haven't heard me gush enough about 2K8 goalies... Well... I'll spare you guys. LOL!

    Goalies in this game are bad. They're meant to be bad. Partly because there's no one, I think, on the inside that really understands or at least gets the real fundamentals of how one should work. On the other side, the player base wants goalies to be bad. Not all of them, but a big part of them are ok with the horrible goalies in this game. They'd rather be able to score 12 goals in one period by walking over the blue line and "flicking up" than scoring 1 or 2 goals per game by actually working the puck and getting good chances.

    Excitement in EA's NHL is in the results, not the process.

    And that's why we're in the state we are in right now. But that's just my opinion... My "confirmed biased" one at that! :p

    PS: Oh, and I'm not an expert. I just play goalie in real life. Or played rather... For 25+ years. I played it. Coached it. Played it again. One day I may teach my kids how to goalie... if they're interested. But I'm not an expert. For the expert(s), refer to Ben and his team. They know much more than I do.

    Once again always a pleasure to read your posts ..thank you Sir .. again will wait for EA's response

    Not sure what there is to respond to but I can try. We all know Venom doesn't like much about the current game and feels he and others would do a better job making it. And I would be the first to suggest to anyone to pursue a path towards doing that if it interests you. My first connection to EA other than playing their games was as a kid writing letters to them in 1993 with design ideas. So being passionate about what could improve the technology and experiences is where it all starts and some of you may already have a wealth of experience and technical skills to offer right now.

    In regards to what was said, he goes on to list historical goalies that should be making unique saves and how we should support different styles better and then tells us that Stand up goalies don't exist anymore. I am not sure how these two things are related other than proving why we haven't spent as much time on historical styles -- but we certainly could do that to improve the likeness of our goaltenders. It all comes down to priorities though and players usually have more concerns about base goalie behaviors and how things play out in the competitive space before they are concerned about likeness immersion. We do our best to try and achieve both though. It wasn't too long ago that goalies didn't have unique stances.

    Both elements are important but adding in the ability for things such as our goalies to make redirect saves and controlled saves or have a wider range in the ability to cover the puck has been a higher priority. So there has been no shortage of work or effort from our animators and engineers on goalies.

    As far as comments such as being able to skate over the line and score 12 goals a period just by flicking up on the stick, I find it just damages an argument. I am all for constructive feedback and listen to what everyone has to say and watch many twitch streams to see how the game plays out in casual and competitive spaces across the various game modes and despite having many things I would like to improve or seeing where we could do things differently, I still stand behind the game being balanced well.

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