Let's Talk Dekes
July 16, 2020 2:07PM
edited July 2020
What's up, NHL Community!
Last week, @EA_Aljo kick off the discussion about customization. Custom jerseys, gear, and sound were hot trends in that post. If you missed it and want to chime in with your thoughts it can be found here. @TTZ_Dipsy and @SvenArne123 got the ball rollin' around custom gear and sound, kudos to you both!
This week let's talk about dekes. There are classic signature moves we're all aware of that some players love pulling off like the infamous SONKKKKK! What dekes are your absolute favorite to use or see in game and which ones in the NHL do you want to be able to pull off with the sticks that are not yet at your disposal?
Let's Talk Dekes.
Last week, @EA_Aljo kick off the discussion about customization. Custom jerseys, gear, and sound were hot trends in that post. If you missed it and want to chime in with your thoughts it can be found here. @TTZ_Dipsy and @SvenArne123 got the ball rollin' around custom gear and sound, kudos to you both!
This week let's talk about dekes. There are classic signature moves we're all aware of that some players love pulling off like the infamous SONKKKKK! What dekes are your absolute favorite to use or see in game and which ones in the NHL do you want to be able to pull off with the sticks that are not yet at your disposal?
Let's Talk Dekes.
1
Howdy, Stranger!
Replies
Right now a poke check is significantly faster than a toe drag so the ability to toe drag in close quarters and in high pressure situations is not great.
One hand tuck could burn in a very hot place, I wouldn't mind.
I can settle for just the skill stick. Keep fake-shot, it got some swag, on a breakaway.
What we need is an option to choose the control scheme we want so this wouldn't be a problem -- I'd love to be able to reeeeeeeach out far with one hand and do a windmill like before
Sounds like you want the toe drag to be pretty much invincible. In what world should a toe drag be faster than a poke check?
There is a couple in there and not even from top superstars. Toe drag is about timing and should be super effective if they let you get the shot off right away but the game doesn't exactly allow it because dekes in the NHL series are slow. I don't consider LTing a deke nor agree with how it is used.
Dekeing was preformed with the RS manually. Beating the goalie was more the result of RS movement (stick positioning) rather than LS and a combination of buttons that give you an auto-deke.
You can also see how some animations (like the one #94 Ryan Smith does) were done just with how you moved the puck with the RS and your skating direction. And players could lose the puck and even stumble if they got too close to the goalie, which is how it should be.
Can you find who said all those things? Because I don’t believe any of that was claimed to be happening to be construed as a lie.
In any case, let’s not derail the discussion by bringing more topics into the equation.
They actually did tone down LT/L2ing. They lessened the speed you kept from it. But that was a change from NHL 19 to 20 I believe.
@VeNOM2099 @Follisimo
Thanks for sharing the clips, enjoyed watching both. Seems like both of you are on the same page when it comes to rewarding players with goals more often if there was a larger emphasis on movement and timing.
Anyone else have thoughts around that?
I always wanted certain builds to have perks that others would not. Like the danger would have 1 or 2 dekes that no other class could have. It makes the class unique which is something in EASHL desperately needs as many classes just feel the same.
Even though it could have it's own area I decided to include my ideas for EASHL class specials.
Forwards
Dangler - 2 unique dekes
Playmaker- Auto sauce in offensive zone below the circles/behind the goal line.
Power-Forward - Absorb bumps better from behind.
Two-Way Fwd - Sticklift more effective in offensive zone
Sniper - Toedrag snipe shot
Grinder - More likely to deflect puck up high
Enforcer - Congrats you can fight better GG
Defense
Puck-Moving - Auto sauce in defensive zone more often
Two-Way Defense - Sticklift more effective in defensive zone
Defensive Dman - High chance of pushing player off puck when hitting/bumping
Offensive Dman - Slapshots taken low have a great chance making it thru a crowd on net.
Not exactly. Movement and timing is kinda what's in NHL 20 already. What I was wanting is for dekeing to be about a skill you have to acquire, not just something you're given. Doing a 360, behind the back self-pass to a back-hand tuck goal? That's totally awesome and it looks really cool. But how cool is it when 100 000 players online can do it by pressing ONE button?
Giving people the tools to have unique skills that they have to learn makes the game better. Giving everyone the same abilities they can all pull off ad naseum ruins the game. It HAS ruined the game.
Beating the goalies in NHL 07 (crude though they were) was REALLY hard. But that made scoring on them really special. You felt really good when you could pull off a move that beat them. It was 100x cooler when you could pull off some fancy stick work to do so, not by pressing "the magyk buttinz", but by using your stick to open the goalie up.
Here's another clip that shows a bit of what I mean:
Notice how scoring is more about stick positioning to beat the goalies and not just beating the goalies because... reasons? See how I could move the puck and force the goalies to move to score on them instead of just doing some inane stupidity like... gliding to boost my shot stats and score? See how once you planted your skates to deke, you couldn't just use LT or LS to rotate and give your player MORE reach to break the skating/physics engine?
Granted, this was the NHL 07 Shootout mode in the demo and I hadn't gotten used to the stick handling, but it was leagues and beyond what's been in the game since it crossed from last gen on Xbox 360/PS3. Learning to properly cradle and bat the puck back and forth took so much more skill and knowledge, and was infinitely more satisfying than what we have (had) now.
I definitely agree that having more unique skills is a good thing. Not going to debate that at all. However, there's more than one button utilized with the move you mentioned. It's also about having the vision to recognize the opportunity as well as the timing to pull it off. Even though the controls for both these moves aren't complicated, not everyone is going to know when to use them.