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I love it.

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  • Sega82mega wrote: »
    Is there a specific reason why a thread called "I love it." is stickied to the top of these forums, when there are glaring issues with this game? Just curious.

    Let's discuss, thats why this forum is here, im with you, this game clearly not perfect.. But it absolutely have it's up side..

    Whats this glaring issue you talking about? To begin with.. And how do you want the developers to solve this issue?

    I was just wondering why a thread like this is sticked, that's all.

    I'm only gonna point out glaring issues for offline play, since I absolutely don't care about HUT and other online stuff.

    - Neutral zone pressure is non-existent after the patch
    - Player editing is messed up (see defensemen ratings)
    - Goalie edits made in the main menu won't save when you start a franchise
    - Defensemen chemistry is messed up

    Only to name a few.

    So, at this point, starting a franchise is pointless.

    You can un-sticky it if you want, I dont mind.. As long as the discussion about the game continue, I couldn't care less about other stuff.

    Sorry to hear your problems, ofc I dont know whats going on there...
  • Sega82mega wrote: »
    Is there a specific reason why a thread called "I love it." is stickied to the top of these forums, when there are glaring issues with this game? Just curious.

    Let's discuss, thats why this forum is here, im with you, this game clearly not perfect.. But it absolutely have it's up side..

    Whats this glaring issue you talking about? To begin with.. And how do you want the developers to solve this issue?

    I was just wondering why a thread like this is sticked, that's all.

    I'm only gonna point out glaring issues for offline play, since I absolutely don't care about HUT and other online stuff.

    - Neutral zone pressure is non-existent after the patch
    - Player editing is messed up (see defensemen ratings)
    - Goalie edits made in the main menu won't save when you start a franchise
    - Defensemen chemistry is messed up

    Only to name a few.

    So, at this point, starting a franchise is pointless.

    I will bet you 100$ that player editing and chemistry gets fixed soon. They aren't going to leave it that way. I cannot speak for the NZ stuff. It has been fine for me but I haven't played offline post-patch.
  • https://downdetector.com/status/ea/

    For anyone thats wondering.
  • EA_Aljo wrote: »
    TheMajjam wrote: »
    refined98 wrote: »
    refined98 wrote: »
    Which game you have been played? NHL 21 is full of bugs and glitches.. Be a pro has so many problems it's unbelievable how unfinished it is. Gameplay is basically the same than past many years.

    Be a Pro in '21 is a huge change - and with huge changes come lots of bugs and glitches.

    '21 BAP is a great start - I think it may take 2 or 3 releases (plus a console generation jump) to really become the mode we all want it to be. These things take time.

    I do not agree that the gameplay is "basically the same than past many years".

    There are differences. The sport you're playing is the same as it always has been and always will be. EA adds layers to that sport - and sometimes people notice those layers and sometimes people don't.

    A lot of us do see these layers and appreciate them, for the most part.

    Take a closer look - maybe play a game of NHL 19 or NHL 20, and then head back in to '21 and pay close attention - there's a lot of nuance there that changes year to year.

    It's basically the same game with minor changes to gameplay. Worst part is that it has it's own problems on every release. Some weird glitches here and there.. The new BAP is great idea and been waited this type of depth to it but it's not working like released game should work. The whole conversation system is broken, game isn't tracking your achievements right, after rookie season game thinks you are an rookie forever. It's unplayable after one season.

    If you sell you're game as an new game every year on and only minor changes on it (not to mention mods not working) you would expect the game modes would work like they should work. Many of us has been bought the game every year and we know it's not a "new game" but when modes not working it's just too much..

    To be fair, what do you expect? They can't make a radically new game every year. First of all, it is hockey. Ice, skates, sticks. There are only so many ways to portray that. Second, this year the online meta is completely different. It actually requires some cool skills and intelligence. Lastly, they have a small budget and a small team. I have been a critic for the past 6 years as much as anyone but you have to give them the benefit of the doubt sometimes. I am not saying they are perfect and some of the stuff they do blows my mind but to imply this game is identical is not true.

    EA Vancouver has over 1300 employees, and they have made it a business strategy to charge 60-100 for their games that are arguably just annual updates. In additional for asking for full price+, the game heavily pushes microtransactions and lootbox philosophies. The annual development cycle hasn't worked for them in a long time and screams of doing the least about of development work, but seeking the most profit. Unfortunately, as the sole hockey game it will keep receiving profit for whatever they put out because fans have no choice. The low 70s on metacric is an accurate scoring for this year's game. To compare, SIE Studios have out out an annual offering of MLB with less than half of EAV's employees, is usually in the upper 80s for metacritic, and is as close to a true life representation of the game of baseball as you're going to get.

    That same office doesn't only develop the NHL series. FIFA and UFC are also developed there along with other titles. I get that you all feel the update is minimal, but I imagine there would be a much different feeling if everyone actually knew how much work goes into the annual release. The BaP update was a very big undertaking. Not to mention, the many gameplay updates that were included. You see a few new dekes and think that's all that was done. Even those few dekes require a tremendous amount of work. Now, include many gameplay updates and balancing, improving AI, adding a new mode to HUT, revamping the CR system and adding the new season format to WoC, Franchise Mode additions, as well as the numerous presentation changes and it, becomes a lot more than it seems. That's only scratching the surface. The dev team stays consistently busy year-round to create this game. There's a lot more work that goes into it than is realized. It's very easy to make these assumptions though. Especially if you have no experience in game development.

    Therein lies the problem. Overtasked developers with these annual placement titles. You can thank the publisher for that. I'm not a game developer, but I'm a corporate developer. A lot of what I experience myself shapes what expectations I have for studios that asked you to fork over money for the price of top tier AAA development that's sometimes even more pricey than what 1st party studios develop. Then adds Pay to win microtransactions on top of it with the icing of predatory loot box mechanics. FIFA, NHL, and NBA have been getting their fair share of flak this year, and I don't think it isn't warranted. Don't worry, 2K has been on the downturn lately as well. It seems like only one annual sports game gets acclaim, and it's because they've mastered focusing on the content they produce.

    Development is hard work. I get it. Unfortunately there is a stigma involving EA that they're only in it for the money. People saying that this feels like the same game every year aren't throwing hyperbole around. There's aspects of this game that you can trace back years that haven't been updated in quite some time. It's a burden with the pressure to succeed, but the annual racetrack isn't helping it. Even EA NBA took a year off to want to address a lot of the issues that have plagued its game through the years. I sympathize, but I can only sympathize so much when it's asked of consumers to, again, pay the same price for a game that others take years to make, produce, and distribute.

    No one wants NHL to fail. I sure don't. It's the only hockey game we've got. There's no competition and that also adds to a feeling of complacency. I was very hopeful for BAP, and on the surface, it feels different. However, after one season it's rinse and repeat. This is without all the underlying bugs. The first patch as tiny and addressed issues with the skating preview? Really? On top of that, they're done for one console first and not the other? EASHL is this game's bread and butter. HUT might pay the bills, but the most fans play this for EASHL. In my opinion, time is wasted on Ones, Arcade 3's, etc. Shorten the menu. Focus on perfecting a few things, vice an impossible many would go to doing some good. Gamer's want change and innovation,. They also want to know that they game they paid for matters in the eyes of the developers and that the updates, patches, and overall listening to their base is happening, but even those seem sporadic at times. Maybe because when the game drops, the team is split into the upkeep of one game while trying to rush heavy into the next?

    NHL 21 does seem like it's a push in the right direction, but never really clears that second hurdle of being something that's a breath of fresh air that lasts. We'll see though.
  • TheMajjam wrote: »
    EA_Aljo wrote: »
    TheMajjam wrote: »
    refined98 wrote: »
    refined98 wrote: »
    Which game you have been played? NHL 21 is full of bugs and glitches.. Be a pro has so many problems it's unbelievable how unfinished it is. Gameplay is basically the same than past many years.

    Be a Pro in '21 is a huge change - and with huge changes come lots of bugs and glitches.

    '21 BAP is a great start - I think it may take 2 or 3 releases (plus a console generation jump) to really become the mode we all want it to be. These things take time.

    I do not agree that the gameplay is "basically the same than past many years".

    There are differences. The sport you're playing is the same as it always has been and always will be. EA adds layers to that sport - and sometimes people notice those layers and sometimes people don't.

    A lot of us do see these layers and appreciate them, for the most part.

    Take a closer look - maybe play a game of NHL 19 or NHL 20, and then head back in to '21 and pay close attention - there's a lot of nuance there that changes year to year.

    It's basically the same game with minor changes to gameplay. Worst part is that it has it's own problems on every release. Some weird glitches here and there.. The new BAP is great idea and been waited this type of depth to it but it's not working like released game should work. The whole conversation system is broken, game isn't tracking your achievements right, after rookie season game thinks you are an rookie forever. It's unplayable after one season.

    If you sell you're game as an new game every year on and only minor changes on it (not to mention mods not working) you would expect the game modes would work like they should work. Many of us has been bought the game every year and we know it's not a "new game" but when modes not working it's just too much..

    To be fair, what do you expect? They can't make a radically new game every year. First of all, it is hockey. Ice, skates, sticks. There are only so many ways to portray that. Second, this year the online meta is completely different. It actually requires some cool skills and intelligence. Lastly, they have a small budget and a small team. I have been a critic for the past 6 years as much as anyone but you have to give them the benefit of the doubt sometimes. I am not saying they are perfect and some of the stuff they do blows my mind but to imply this game is identical is not true.

    EA Vancouver has over 1300 employees, and they have made it a business strategy to charge 60-100 for their games that are arguably just annual updates. In additional for asking for full price+, the game heavily pushes microtransactions and lootbox philosophies. The annual development cycle hasn't worked for them in a long time and screams of doing the least about of development work, but seeking the most profit. Unfortunately, as the sole hockey game it will keep receiving profit for whatever they put out because fans have no choice. The low 70s on metacric is an accurate scoring for this year's game. To compare, SIE Studios have out out an annual offering of MLB with less than half of EAV's employees, is usually in the upper 80s for metacritic, and is as close to a true life representation of the game of baseball as you're going to get.

    That same office doesn't only develop the NHL series. FIFA and UFC are also developed there along with other titles. I get that you all feel the update is minimal, but I imagine there would be a much different feeling if everyone actually knew how much work goes into the annual release. The BaP update was a very big undertaking. Not to mention, the many gameplay updates that were included. You see a few new dekes and think that's all that was done. Even those few dekes require a tremendous amount of work. Now, include many gameplay updates and balancing, improving AI, adding a new mode to HUT, revamping the CR system and adding the new season format to WoC, Franchise Mode additions, as well as the numerous presentation changes and it, becomes a lot more than it seems. That's only scratching the surface. The dev team stays consistently busy year-round to create this game. There's a lot more work that goes into it than is realized. It's very easy to make these assumptions though. Especially if you have no experience in game development.

    Therein lies the problem. Overtasked developers with these annual placement titles. You can thank the publisher for that. I'm not a game developer, but I'm a corporate developer. A lot of what I experience myself shapes what expectations I have for studios that asked you to fork over money for the price of top tier AAA development that's sometimes even more pricey than what 1st party studios develop. Then adds Pay to win microtransactions on top of it with the icing of predatory loot box mechanics. FIFA, NHL, and NBA have been getting their fair share of flak this year, and I don't think it isn't warranted. Don't worry, 2K has been on the downturn lately as well. It seems like only one annual sports game gets acclaim, and it's because they've mastered focusing on the content they produce.

    Development is hard work. I get it. Unfortunately there is a stigma involving EA that they're only in it for the money. People saying that this feels like the same game every year aren't throwing hyperbole around. There's aspects of this game that you can trace back years that haven't been updated in quite some time. It's a burden with the pressure to succeed, but the annual racetrack isn't helping it. Even EA NBA took a year off to want to address a lot of the issues that have plagued its game through the years. I sympathize, but I can only sympathize so much when it's asked of consumers to, again, pay the same price for a game that others take years to make, produce, and distribute.

    No one wants NHL to fail. I sure don't. It's the only hockey game we've got. There's no competition and that also adds to a feeling of complacency. I was very hopeful for BAP, and on the surface, it feels different. However, after one season it's rinse and repeat. This is without all the underlying bugs. The first patch as tiny and addressed issues with the skating preview? Really? On top of that, they're done for one console first and not the other? EASHL is this game's bread and butter. HUT might pay the bills, but the most fans play this for EASHL. In my opinion, time is wasted on Ones, Arcade 3's, etc. Shorten the menu. Focus on perfecting a few things, vice an impossible many would go to doing some good. Gamer's want change and innovation,. They also want to know that they game they paid for matters in the eyes of the developers and that the updates, patches, and overall listening to their base is happening, but even those seem sporadic at times. Maybe because when the game drops, the team is split into the upkeep of one game while trying to rush heavy into the next?

    NHL 21 does seem like it's a push in the right direction, but never really clears that second hurdle of being something that's a breath of fresh air that lasts. We'll see though.

    This entire generation across the whole industry outside of a few blockbusters from game studios that understand no impactful development can happen in 6 months, has been one of the least fun generations of console gaming. Even on PC, look at how many indie games are leading the top 10 in concurrent players right now. The game industry as a whole never found its stride this generation, maybe next-gen it can rebound and we can get some fun games again.
  • EA_Aljo
    3205 posts EA Community Manager
    TheMajjam wrote: »
    EA_Aljo wrote: »
    TheMajjam wrote: »
    refined98 wrote: »
    refined98 wrote: »
    Which game you have been played? NHL 21 is full of bugs and glitches.. Be a pro has so many problems it's unbelievable how unfinished it is. Gameplay is basically the same than past many years.

    Be a Pro in '21 is a huge change - and with huge changes come lots of bugs and glitches.

    '21 BAP is a great start - I think it may take 2 or 3 releases (plus a console generation jump) to really become the mode we all want it to be. These things take time.

    I do not agree that the gameplay is "basically the same than past many years".

    There are differences. The sport you're playing is the same as it always has been and always will be. EA adds layers to that sport - and sometimes people notice those layers and sometimes people don't.

    A lot of us do see these layers and appreciate them, for the most part.

    Take a closer look - maybe play a game of NHL 19 or NHL 20, and then head back in to '21 and pay close attention - there's a lot of nuance there that changes year to year.

    It's basically the same game with minor changes to gameplay. Worst part is that it has it's own problems on every release. Some weird glitches here and there.. The new BAP is great idea and been waited this type of depth to it but it's not working like released game should work. The whole conversation system is broken, game isn't tracking your achievements right, after rookie season game thinks you are an rookie forever. It's unplayable after one season.

    If you sell you're game as an new game every year on and only minor changes on it (not to mention mods not working) you would expect the game modes would work like they should work. Many of us has been bought the game every year and we know it's not a "new game" but when modes not working it's just too much..

    To be fair, what do you expect? They can't make a radically new game every year. First of all, it is hockey. Ice, skates, sticks. There are only so many ways to portray that. Second, this year the online meta is completely different. It actually requires some cool skills and intelligence. Lastly, they have a small budget and a small team. I have been a critic for the past 6 years as much as anyone but you have to give them the benefit of the doubt sometimes. I am not saying they are perfect and some of the stuff they do blows my mind but to imply this game is identical is not true.

    EA Vancouver has over 1300 employees, and they have made it a business strategy to charge 60-100 for their games that are arguably just annual updates. In additional for asking for full price+, the game heavily pushes microtransactions and lootbox philosophies. The annual development cycle hasn't worked for them in a long time and screams of doing the least about of development work, but seeking the most profit. Unfortunately, as the sole hockey game it will keep receiving profit for whatever they put out because fans have no choice. The low 70s on metacric is an accurate scoring for this year's game. To compare, SIE Studios have out out an annual offering of MLB with less than half of EAV's employees, is usually in the upper 80s for metacritic, and is as close to a true life representation of the game of baseball as you're going to get.

    That same office doesn't only develop the NHL series. FIFA and UFC are also developed there along with other titles. I get that you all feel the update is minimal, but I imagine there would be a much different feeling if everyone actually knew how much work goes into the annual release. The BaP update was a very big undertaking. Not to mention, the many gameplay updates that were included. You see a few new dekes and think that's all that was done. Even those few dekes require a tremendous amount of work. Now, include many gameplay updates and balancing, improving AI, adding a new mode to HUT, revamping the CR system and adding the new season format to WoC, Franchise Mode additions, as well as the numerous presentation changes and it, becomes a lot more than it seems. That's only scratching the surface. The dev team stays consistently busy year-round to create this game. There's a lot more work that goes into it than is realized. It's very easy to make these assumptions though. Especially if you have no experience in game development.

    Therein lies the problem. Overtasked developers with these annual placement titles. You can thank the publisher for that. I'm not a game developer, but I'm a corporate developer. A lot of what I experience myself shapes what expectations I have for studios that asked you to fork over money for the price of top tier AAA development that's sometimes even more pricey than what 1st party studios develop. Then adds Pay to win microtransactions on top of it with the icing of predatory loot box mechanics. FIFA, NHL, and NBA have been getting their fair share of flak this year, and I don't think it isn't warranted. Don't worry, 2K has been on the downturn lately as well. It seems like only one annual sports game gets acclaim, and it's because they've mastered focusing on the content they produce.

    Development is hard work. I get it. Unfortunately there is a stigma involving EA that they're only in it for the money. People saying that this feels like the same game every year aren't throwing hyperbole around. There's aspects of this game that you can trace back years that haven't been updated in quite some time. It's a burden with the pressure to succeed, but the annual racetrack isn't helping it. Even EA NBA took a year off to want to address a lot of the issues that have plagued its game through the years. I sympathize, but I can only sympathize so much when it's asked of consumers to, again, pay the same price for a game that others take years to make, produce, and distribute.

    No one wants NHL to fail. I sure don't. It's the only hockey game we've got. There's no competition and that also adds to a feeling of complacency. I was very hopeful for BAP, and on the surface, it feels different. However, after one season it's rinse and repeat. This is without all the underlying bugs. The first patch as tiny and addressed issues with the skating preview? Really? On top of that, they're done for one console first and not the other? EASHL is this game's bread and butter. HUT might pay the bills, but the most fans play this for EASHL. In my opinion, time is wasted on Ones, Arcade 3's, etc. Shorten the menu. Focus on perfecting a few things, vice an impossible many would go to doing some good. Gamer's want change and innovation,. They also want to know that they game they paid for matters in the eyes of the developers and that the updates, patches, and overall listening to their base is happening, but even those seem sporadic at times. Maybe because when the game drops, the team is split into the upkeep of one game while trying to rush heavy into the next?

    NHL 21 does seem like it's a push in the right direction, but never really clears that second hurdle of being something that's a breath of fresh air that lasts. We'll see though.

    It's a collection of studios. Not one big team where everyone works on every game. I get the assumptions, but they are not accurate when it comes to how this game is developed.

    You're be surprised just how popular Threes and 3v3 play are. It's easy to assume the mode you love is the most popular because your friends play it as well.

    Normally, patches come out for both consoles at the same time. There was a PS4 specific issue that was handled in that patch. Each console doesn't have the same process for publishing updates as well so it's not always possible that they come out on the same day.

    I definitely see how it looks like we only care about money. That's a stigma that started years ago, but is still around even though it's easier than ever to be competitive with a F2P team through the numerous ways to get free content that have been added.

    Innovation isn't exactly easy to do on a year to year basis. When you look at what has been accomplished this generation, there's been some incredible advancements with the gameplay. In the end, it's hockey and it's going to basically play the same no matter what. Making it play better and finding ways to make it feel fresh and new are going to be increasingly hard over time. It was easier in the past when there was so much that could be added and improved on as technology changed. Things are getting pretty advanced so it's not surprising that innovation may have slowed down.
  • Sega82mega
    4248 posts Member
    edited October 2020
    Juppo1996 wrote: »
    Sega82mega wrote: »
    Juppo1996 wrote: »
    I don't want to be too mean Sega since you seem like a great guy but to but it simply, your style of playing is not a winning strategy. There's absolutely no question that there's way too much emphasis on speed and cross crease passes at this current stage of the game. Div 2 in rivals is yet again a skill zone fest because the cross crease is so powerful. I wouldn't necessarily mind that the cross crease pass is the best play but since everything else has been nerfed to oblivion It's pretty much the only play you have to actively defend against.

    Then there's the obvious issue of overpowered cards like Lafleur and the annoying thing is that you can basically tell who is a pay2winner and who is not based on a few cards. A card like Lafleur should still be rare at this point but it's not in the upper divisions. For a guy like me who would like to enjoy the team building aspect of the game but still enjoy some fair competition that experience is already off the table.

    Im close div 3 in rivals with a bunch of silver players on my team and I have made it that far with a pretty enjoying playstyle and winning games just by putting pucks at net and to stay on the right side of the rink.

    Will se how it will go with even better opponent's. I know whats waiting.. Holding on to the puck just gliding put it on the backhand and hope for a 1timer. Im aware.

    And what would you say a winning strategy exactly is? Just curious.

    * But my main reason to show was not winning or losing, more a good way to defend the middle zone and your own, without to burst against the puck carrier all that you can or to be passiv defender.



    A winning strategy? If you don't want to count buying packs and spamming collectables until you get good enough players to skate past any defense as a legit strategy, it's practically the same as before just more exaggarated and without the constant L2 spam.

    On offense spin in the corners or move the puck as long as you get the clean cross crease pass and never shoot the puck. Do not take shots from the point, ever.

    On defense let the AI hound the puck carrier and avoid playing player v player defense at all costs. Stay in the slot and make sure your opponent can't get the pass through or skate into the middle. If the carrier makes himself vulnerable switch to the closest AI and make the correct defensive action.

    On quick breakouts weave left and right or stick handle until you get the defender to overcommit and then hustle through. If your opp plays really passive, skate and pass around until you get the AI to go crazy and group up somewhere along the blueline and then you hustle through. Three high helps a lot.

    On the neutral zone you without the puck you play the trap. Either 1-4 or 1-3-1 and preferably you play the lowest man on defense so you can face the carrier on the blueline.

    If you're chasing the game switch to 2-3 forecheck and hope that your opp makes a mistake under pressure.

    That's basically what I do most of the time and 90% of the goals I score at the moment are from cross crease one timers. It's monotonous and not particularly fun but it works. Obviously after that it's a matter of mechanical skill but that's how you should play the game if you want to win consistently.

    What would be the best change to do, maybe in a patch, to make this way to play, more hard to do?

    I notice my self, by having a good passing play, with alot movements, it's easier to get the gameplay more to my way. And by passing play I mean with total control over your players and the pass, it's easier then how it was in 20, but still not that easy, cause sooner or later, it's kinda easy to lose the control over the player and you miss the pass.

    But I think thats the strategy, to improve our ability to pass around the puck, (especially now, when it's easier to out pass a way to aggressive opponent).. which ofc will do it more easy for everyone, including thoose 'juppo' talked about with there winning strategy. But it's more one man show there, maybe a charged up pass here and there, but mostly they keep the puck to themself.

    I dont know, but I never really like thoose charged up passes. It often make things complicated. Hard to manage to adjust your player after a rocket pass landed at the opponent's tape. From one corner to another in 1 mili second. And if they also have their back against the play and from backhand they send away the pass, it shouldnt have to be that easy somehow.

    * I qouted you juppo just beacuse you describe that winning strategy so good. Nothing else.
  • refined98 wrote: »
    refined98 wrote: »
    Which game you have been played? NHL 21 is full of bugs and glitches.. Be a pro has so many problems it's unbelievable how unfinished it is. Gameplay is basically the same than past many years.

    Be a Pro in '21 is a huge change - and with huge changes come lots of bugs and glitches.

    '21 BAP is a great start - I think it may take 2 or 3 releases (plus a console generation jump) to really become the mode we all want it to be. These things take time.

    I do not agree that the gameplay is "basically the same than past many years".

    There are differences. The sport you're playing is the same as it always has been and always will be. EA adds layers to that sport - and sometimes people notice those layers and sometimes people don't.

    A lot of us do see these layers and appreciate them, for the most part.

    Take a closer look - maybe play a game of NHL 19 or NHL 20, and then head back in to '21 and pay close attention - there's a lot of nuance there that changes year to year.

    It's basically the same game with minor changes to gameplay. Worst part is that it has it's own problems on every release. Some weird glitches here and there.. The new BAP is great idea and been waited this type of depth to it but it's not working like released game should work. The whole conversation system is broken, game isn't tracking your achievements right, after rookie season game thinks you are an rookie forever. It's unplayable after one season.

    If you sell you're game as an new game every year on and only minor changes on it (not to mention mods not working) you would expect the game modes would work like they should work. Many of us has been bought the game every year and we know it's not a "new game" but when modes not working it's just too much..

    To be fair, what do you expect? They can't make a radically new game every year. First of all, it is hockey. Ice, skates, sticks. There are only so many ways to portray that. Second, this year the online meta is completely different. It actually requires some cool skills and intelligence. Lastly, they have a small budget and a small team. I have been a critic for the past 6 years as much as anyone but you have to give them the benefit of the doubt sometimes. I am not saying they are perfect and some of the stuff they do blows my mind but to imply this game is identical is not true.

    We all know it's not a new game annually but that's not the problem here, problem is that the game has so many problems, bugs and glitches every year. The game is update which never works like it should work and they sell it it on the same price as new game.

  • refined98 wrote: »
    refined98 wrote: »
    refined98 wrote: »
    Which game you have been played? NHL 21 is full of bugs and glitches.. Be a pro has so many problems it's unbelievable how unfinished it is. Gameplay is basically the same than past many years.

    Be a Pro in '21 is a huge change - and with huge changes come lots of bugs and glitches.

    '21 BAP is a great start - I think it may take 2 or 3 releases (plus a console generation jump) to really become the mode we all want it to be. These things take time.

    I do not agree that the gameplay is "basically the same than past many years".

    There are differences. The sport you're playing is the same as it always has been and always will be. EA adds layers to that sport - and sometimes people notice those layers and sometimes people don't.

    A lot of us do see these layers and appreciate them, for the most part.

    Take a closer look - maybe play a game of NHL 19 or NHL 20, and then head back in to '21 and pay close attention - there's a lot of nuance there that changes year to year.

    It's basically the same game with minor changes to gameplay. Worst part is that it has it's own problems on every release. Some weird glitches here and there.. The new BAP is great idea and been waited this type of depth to it but it's not working like released game should work. The whole conversation system is broken, game isn't tracking your achievements right, after rookie season game thinks you are an rookie forever. It's unplayable after one season.

    If you sell you're game as an new game every year on and only minor changes on it (not to mention mods not working) you would expect the game modes would work like they should work. Many of us has been bought the game every year and we know it's not a "new game" but when modes not working it's just too much..

    To be fair, what do you expect? They can't make a radically new game every year. First of all, it is hockey. Ice, skates, sticks. There are only so many ways to portray that. Second, this year the online meta is completely different. It actually requires some cool skills and intelligence. Lastly, they have a small budget and a small team. I have been a critic for the past 6 years as much as anyone but you have to give them the benefit of the doubt sometimes. I am not saying they are perfect and some of the stuff they do blows my mind but to imply this game is identical is not true.

    We all know it's not a new game annually but that's not the problem here, problem is that the game has so many problems, bugs and glitches every year. The game is update which never works like it should work and they sell it it on the same price as new game.

    We all know it's not a new game annually but that's not the problem here, problem is that the game has so many problems, bugs and glitches every year. The game is update which never works like it should work and they sell it it on the same price as new game.
    +1000
  • EA_Aljo wrote: »
    TheMajjam wrote: »
    EA_Aljo wrote: »
    TheMajjam wrote: »
    refined98 wrote: »
    refined98 wrote: »
    Which game you have been played? NHL 21 is full of bugs and glitches.. Be a pro has so many problems it's unbelievable how unfinished it is. Gameplay is basically the same than past many years.

    Be a Pro in '21 is a huge change - and with huge changes come lots of bugs and glitches.

    '21 BAP is a great start - I think it may take 2 or 3 releases (plus a console generation jump) to really become the mode we all want it to be. These things take time.

    I do not agree that the gameplay is "basically the same than past many years".

    There are differences. The sport you're playing is the same as it always has been and always will be. EA adds layers to that sport - and sometimes people notice those layers and sometimes people don't.

    A lot of us do see these layers and appreciate them, for the most part.

    Take a closer look - maybe play a game of NHL 19 or NHL 20, and then head back in to '21 and pay close attention - there's a lot of nuance there that changes year to year.

    It's basically the same game with minor changes to gameplay. Worst part is that it has it's own problems on every release. Some weird glitches here and there.. The new BAP is great idea and been waited this type of depth to it but it's not working like released game should work. The whole conversation system is broken, game isn't tracking your achievements right, after rookie season game thinks you are an rookie forever. It's unplayable after one season.

    If you sell you're game as an new game every year on and only minor changes on it (not to mention mods not working) you would expect the game modes would work like they should work. Many of us has been bought the game every year and we know it's not a "new game" but when modes not working it's just too much..

    To be fair, what do you expect? They can't make a radically new game every year. First of all, it is hockey. Ice, skates, sticks. There are only so many ways to portray that. Second, this year the online meta is completely different. It actually requires some cool skills and intelligence. Lastly, they have a small budget and a small team. I have been a critic for the past 6 years as much as anyone but you have to give them the benefit of the doubt sometimes. I am not saying they are perfect and some of the stuff they do blows my mind but to imply this game is identical is not true.

    EA Vancouver has over 1300 employees, and they have made it a business strategy to charge 60-100 for their games that are arguably just annual updates. In additional for asking for full price+, the game heavily pushes microtransactions and lootbox philosophies. The annual development cycle hasn't worked for them in a long time and screams of doing the least about of development work, but seeking the most profit. Unfortunately, as the sole hockey game it will keep receiving profit for whatever they put out because fans have no choice. The low 70s on metacric is an accurate scoring for this year's game. To compare, SIE Studios have out out an annual offering of MLB with less than half of EAV's employees, is usually in the upper 80s for metacritic, and is as close to a true life representation of the game of baseball as you're going to get.

    That same office doesn't only develop the NHL series. FIFA and UFC are also developed there along with other titles. I get that you all feel the update is minimal, but I imagine there would be a much different feeling if everyone actually knew how much work goes into the annual release. The BaP update was a very big undertaking. Not to mention, the many gameplay updates that were included. You see a few new dekes and think that's all that was done. Even those few dekes require a tremendous amount of work. Now, include many gameplay updates and balancing, improving AI, adding a new mode to HUT, revamping the CR system and adding the new season format to WoC, Franchise Mode additions, as well as the numerous presentation changes and it, becomes a lot more than it seems. That's only scratching the surface. The dev team stays consistently busy year-round to create this game. There's a lot more work that goes into it than is realized. It's very easy to make these assumptions though. Especially if you have no experience in game development.

    Therein lies the problem. Overtasked developers with these annual placement titles. You can thank the publisher for that. I'm not a game developer, but I'm a corporate developer. A lot of what I experience myself shapes what expectations I have for studios that asked you to fork over money for the price of top tier AAA development that's sometimes even more pricey than what 1st party studios develop. Then adds Pay to win microtransactions on top of it with the icing of predatory loot box mechanics. FIFA, NHL, and NBA have been getting their fair share of flak this year, and I don't think it isn't warranted. Don't worry, 2K has been on the downturn lately as well. It seems like only one annual sports game gets acclaim, and it's because they've mastered focusing on the content they produce.

    Development is hard work. I get it. Unfortunately there is a stigma involving EA that they're only in it for the money. People saying that this feels like the same game every year aren't throwing hyperbole around. There's aspects of this game that you can trace back years that haven't been updated in quite some time. It's a burden with the pressure to succeed, but the annual racetrack isn't helping it. Even EA NBA took a year off to want to address a lot of the issues that have plagued its game through the years. I sympathize, but I can only sympathize so much when it's asked of consumers to, again, pay the same price for a game that others take years to make, produce, and distribute.

    No one wants NHL to fail. I sure don't. It's the only hockey game we've got. There's no competition and that also adds to a feeling of complacency. I was very hopeful for BAP, and on the surface, it feels different. However, after one season it's rinse and repeat. This is without all the underlying bugs. The first patch as tiny and addressed issues with the skating preview? Really? On top of that, they're done for one console first and not the other? EASHL is this game's bread and butter. HUT might pay the bills, but the most fans play this for EASHL. In my opinion, time is wasted on Ones, Arcade 3's, etc. Shorten the menu. Focus on perfecting a few things, vice an impossible many would go to doing some good. Gamer's want change and innovation,. They also want to know that they game they paid for matters in the eyes of the developers and that the updates, patches, and overall listening to their base is happening, but even those seem sporadic at times. Maybe because when the game drops, the team is split into the upkeep of one game while trying to rush heavy into the next?

    NHL 21 does seem like it's a push in the right direction, but never really clears that second hurdle of being something that's a breath of fresh air that lasts. We'll see though.

    It's a collection of studios. Not one big team where everyone works on every game. I get the assumptions, but they are not accurate when it comes to how this game is developed.

    You're be surprised just how popular Threes and 3v3 play are. It's easy to assume the mode you love is the most popular because your friends play it as well.

    Normally, patches come out for both consoles at the same time. There was a PS4 specific issue that was handled in that patch. Each console doesn't have the same process for publishing updates as well so it's not always possible that they come out on the same day.

    I definitely see how it looks like we only care about money. That's a stigma that started years ago, but is still around even though it's easier than ever to be competitive with a F2P team through the numerous ways to get free content that have been added.

    Innovation isn't exactly easy to do on a year to year basis. When you look at what has been accomplished this generation, there's been some incredible advancements with the gameplay. In the end, it's hockey and it's going to basically play the same no matter what. Making it play better and finding ways to make it feel fresh and new are going to be increasingly hard over time. It was easier in the past when there was so much that could be added and improved on as technology changed. Things are getting pretty advanced so it's not surprising that innovation may have slowed down.

    Innovation? There's so many areas on gameplay to be done and which aren't working.. Problem isn't that it has to feel new every year, problem is that gameplay not working properly still after seven years of making the current generation series. AI logic also quite big problem especially on trading and coaches line adjustments.

  • Sega82mega
    4248 posts Member
    edited October 2020
    Please try for just game to just barley touch your left D pad(were you control your player) and I really mean to be sensetive(!!!), think of it like a woman.. . (he,he) *never drive your push with the left thumb all the way.. Where it stops..

    No but serious, be gentle.. caressing both vision control (L2) and the D pad. Really careful. (and for this to work you cant care about goals, you will lose this game, but its more about to learn how to control your player in a slow, gentle way)

    And tell me for real you didn't notice a difference? Try to feel the balance of every player you control. Don't switch between too many players, you need time with the one you control.

    We have been schooled to crash our hand-controller, but thats not really how it suppose to be. But it works, but it will defenetly make your players on the ice almost uncontrollable eventually.
  • What the heck happened to offline play post-patch? Haven’t played an offline game since pre-patch and I thought I had perfect playing sliders, now it seems as if the neutral zone pressure was toned down and goalies now only give up the token cross-crease goals despite being on 0 reaction?

    Could be the patch, could also just be the speed glitch sliders coming into play, but either way, terribly unimpressed and annoyed. Game played a lot closer to 20 again. Had time in the neutral zone, all goals only coming off the rush. I’ll keep playing around with it but this is why I hate patches as an offline main. Whether it’s placebo or actual changes, the speed glitch paired with inconsistent AI play can make nailing down a set nearly impossible.

    I had the same issue to. Pre-patch the game played great and now the game is extremely easy post patch.
  • What the heck happened to offline play post-patch? Haven’t played an offline game since pre-patch and I thought I had perfect playing sliders, now it seems as if the neutral zone pressure was toned down and goalies now only give up the token cross-crease goals despite being on 0 reaction?

    Could be the patch, could also just be the speed glitch sliders coming into play, but either way, terribly unimpressed and annoyed. Game played a lot closer to 20 again. Had time in the neutral zone, all goals only coming off the rush. I’ll keep playing around with it but this is why I hate patches as an offline main. Whether it’s placebo or actual changes, the speed glitch paired with inconsistent AI play can make nailing down a set nearly impossible.

    I had the same issue to. Pre-patch the game played great and now the game is extremely easy post patch.

    Think this is speed glitch related. Just hard power off your console and then try playing again. On Xbox, this remediates the issue for a game or two before needing to redo it again. The game goes for slow and players having weight with my sliders to air hockey without a single click of a slider. Still don’t understand why this issue can’t be recreated/felt because it literally happens so often that I’m completely dumbfounded by the fact that I’ve been told it doesn’t exist.

    Whether it’s season mode, playoff mode, play now, doesn’t matter, this happens seemingly randomly, and it’s literally unbelievable that people believe it doesn’t exist haha...
  • What the heck happened to offline play post-patch? Haven’t played an offline game since pre-patch and I thought I had perfect playing sliders, now it seems as if the neutral zone pressure was toned down and goalies now only give up the token cross-crease goals despite being on 0 reaction?

    Could be the patch, could also just be the speed glitch sliders coming into play, but either way, terribly unimpressed and annoyed. Game played a lot closer to 20 again. Had time in the neutral zone, all goals only coming off the rush. I’ll keep playing around with it but this is why I hate patches as an offline main. Whether it’s placebo or actual changes, the speed glitch paired with inconsistent AI play can make nailing down a set nearly impossible.

    I had the same issue to. Pre-patch the game played great and now the game is extremely easy post patch.

    Think this is speed glitch related. Just hard power off your console and then try playing again. On Xbox, this remediates the issue for a game or two before needing to redo it again. The game goes for slow and players having weight with my sliders to air hockey without a single click of a slider. Still don’t understand why this issue can’t be recreated/felt because it literally happens so often that I’m completely dumbfounded by the fact that I’ve been told it doesn’t exist.

    Whether it’s season mode, playoff mode, play now, doesn’t matter, this happens seemingly randomly, and it’s literally unbelievable that people believe it doesn’t exist haha...

    You're not crazy.. I had my share of air hockey online too. Hopefully next gen will bring a consistent gameplay no mather what game mode.
  • What the heck happened to offline play post-patch? Haven’t played an offline game since pre-patch and I thought I had perfect playing sliders, now it seems as if the neutral zone pressure was toned down and goalies now only give up the token cross-crease goals despite being on 0 reaction?

    Could be the patch, could also just be the speed glitch sliders coming into play, but either way, terribly unimpressed and annoyed. Game played a lot closer to 20 again. Had time in the neutral zone, all goals only coming off the rush. I’ll keep playing around with it but this is why I hate patches as an offline main. Whether it’s placebo or actual changes, the speed glitch paired with inconsistent AI play can make nailing down a set nearly impossible.

    I had the same issue to. Pre-patch the game played great and now the game is extremely easy post patch.

    Think this is speed glitch related. Just hard power off your console and then try playing again. On Xbox, this remediates the issue for a game or two before needing to redo it again. The game goes for slow and players having weight with my sliders to air hockey without a single click of a slider. Still don’t understand why this issue can’t be recreated/felt because it literally happens so often that I’m completely dumbfounded by the fact that I’ve been told it doesn’t exist.

    Whether it’s season mode, playoff mode, play now, doesn’t matter, this happens seemingly randomly, and it’s literally unbelievable that people believe it doesn’t exist haha...

    I always equated it to some system that made pre-season/early season in franchise have fresher legs and then as you went further along your players got more sluggish similar to real life.
  • What the heck happened to offline play post-patch? Haven’t played an offline game since pre-patch and I thought I had perfect playing sliders, now it seems as if the neutral zone pressure was toned down and goalies now only give up the token cross-crease goals despite being on 0 reaction?

    Could be the patch, could also just be the speed glitch sliders coming into play, but either way, terribly unimpressed and annoyed. Game played a lot closer to 20 again. Had time in the neutral zone, all goals only coming off the rush. I’ll keep playing around with it but this is why I hate patches as an offline main. Whether it’s placebo or actual changes, the speed glitch paired with inconsistent AI play can make nailing down a set nearly impossible.

    I had the same issue to. Pre-patch the game played great and now the game is extremely easy post patch.

    Think this is speed glitch related. Just hard power off your console and then try playing again. On Xbox, this remediates the issue for a game or two before needing to redo it again. The game goes for slow and players having weight with my sliders to air hockey without a single click of a slider. Still don’t understand why this issue can’t be recreated/felt because it literally happens so often that I’m completely dumbfounded by the fact that I’ve been told it doesn’t exist.

    Whether it’s season mode, playoff mode, play now, doesn’t matter, this happens seemingly randomly, and it’s literally unbelievable that people believe it doesn’t exist haha...

    I always equated it to some system that made pre-season/early season in franchise have fresher legs and then as you went further along your players got more sluggish similar to real life.

    I thought that too, but this glitch affects Play Now as well so there’s just something messed up in either the way the Xbox saves game states or the game code.

    Never had a slider problem in old-gen. Never NOT had a slider problem in this gen.
  • "it's like the other player is playing with the controller up side down" followed up with a sarcastic laugh.

    EA knows how to get under your skinn... 😄
  • To anyone out there for the fun of hockey, without having to care to much if the other player dosent really seem to wanna play hockey, this is my best tip to you.

    When the opponent has the puck, look on he's other's AI player, focus on the guy thats most close to your own net, anywhere on the ice, and try to just follow that AI players pattern/rhythm.

    Cause hes own AI will react on what he think is best to do, for the controled puck carrier.
  • And happy scary halloween ya all..

    I give you this old creapy song to kick back to..



    😃
  • refined98 wrote: »
    EA_Aljo wrote: »
    TheMajjam wrote: »
    EA_Aljo wrote: »
    TheMajjam wrote: »
    refined98 wrote: »
    refined98 wrote: »
    Which game you have been played? NHL 21 is full of bugs and glitches.. Be a pro has so many problems it's unbelievable how unfinished it is. Gameplay is basically the same than past many years.

    Be a Pro in '21 is a huge change - and with huge changes come lots of bugs and glitches.

    '21 BAP is a great start - I think it may take 2 or 3 releases (plus a console generation jump) to really become the mode we all want it to be. These things take time.

    I do not agree that the gameplay is "basically the same than past many years".

    There are differences. The sport you're playing is the same as it always has been and always will be. EA adds layers to that sport - and sometimes people notice those layers and sometimes people don't.

    A lot of us do see these layers and appreciate them, for the most part.

    Take a closer look - maybe play a game of NHL 19 or NHL 20, and then head back in to '21 and pay close attention - there's a lot of nuance there that changes year to year.

    It's basically the same game with minor changes to gameplay. Worst part is that it has it's own problems on every release. Some weird glitches here and there.. The new BAP is great idea and been waited this type of depth to it but it's not working like released game should work. The whole conversation system is broken, game isn't tracking your achievements right, after rookie season game thinks you are an rookie forever. It's unplayable after one season.

    If you sell you're game as an new game every year on and only minor changes on it (not to mention mods not working) you would expect the game modes would work like they should work. Many of us has been bought the game every year and we know it's not a "new game" but when modes not working it's just too much..

    To be fair, what do you expect? They can't make a radically new game every year. First of all, it is hockey. Ice, skates, sticks. There are only so many ways to portray that. Second, this year the online meta is completely different. It actually requires some cool skills and intelligence. Lastly, they have a small budget and a small team. I have been a critic for the past 6 years as much as anyone but you have to give them the benefit of the doubt sometimes. I am not saying they are perfect and some of the stuff they do blows my mind but to imply this game is identical is not true.

    EA Vancouver has over 1300 employees, and they have made it a business strategy to charge 60-100 for their games that are arguably just annual updates. In additional for asking for full price+, the game heavily pushes microtransactions and lootbox philosophies. The annual development cycle hasn't worked for them in a long time and screams of doing the least about of development work, but seeking the most profit. Unfortunately, as the sole hockey game it will keep receiving profit for whatever they put out because fans have no choice. The low 70s on metacric is an accurate scoring for this year's game. To compare, SIE Studios have out out an annual offering of MLB with less than half of EAV's employees, is usually in the upper 80s for metacritic, and is as close to a true life representation of the game of baseball as you're going to get.

    That same office doesn't only develop the NHL series. FIFA and UFC are also developed there along with other titles. I get that you all feel the update is minimal, but I imagine there would be a much different feeling if everyone actually knew how much work goes into the annual release. The BaP update was a very big undertaking. Not to mention, the many gameplay updates that were included. You see a few new dekes and think that's all that was done. Even those few dekes require a tremendous amount of work. Now, include many gameplay updates and balancing, improving AI, adding a new mode to HUT, revamping the CR system and adding the new season format to WoC, Franchise Mode additions, as well as the numerous presentation changes and it, becomes a lot more than it seems. That's only scratching the surface. The dev team stays consistently busy year-round to create this game. There's a lot more work that goes into it than is realized. It's very easy to make these assumptions though. Especially if you have no experience in game development.

    Therein lies the problem. Overtasked developers with these annual placement titles. You can thank the publisher for that. I'm not a game developer, but I'm a corporate developer. A lot of what I experience myself shapes what expectations I have for studios that asked you to fork over money for the price of top tier AAA development that's sometimes even more pricey than what 1st party studios develop. Then adds Pay to win microtransactions on top of it with the icing of predatory loot box mechanics. FIFA, NHL, and NBA have been getting their fair share of flak this year, and I don't think it isn't warranted. Don't worry, 2K has been on the downturn lately as well. It seems like only one annual sports game gets acclaim, and it's because they've mastered focusing on the content they produce.

    Development is hard work. I get it. Unfortunately there is a stigma involving EA that they're only in it for the money. People saying that this feels like the same game every year aren't throwing hyperbole around. There's aspects of this game that you can trace back years that haven't been updated in quite some time. It's a burden with the pressure to succeed, but the annual racetrack isn't helping it. Even EA NBA took a year off to want to address a lot of the issues that have plagued its game through the years. I sympathize, but I can only sympathize so much when it's asked of consumers to, again, pay the same price for a game that others take years to make, produce, and distribute.

    No one wants NHL to fail. I sure don't. It's the only hockey game we've got. There's no competition and that also adds to a feeling of complacency. I was very hopeful for BAP, and on the surface, it feels different. However, after one season it's rinse and repeat. This is without all the underlying bugs. The first patch as tiny and addressed issues with the skating preview? Really? On top of that, they're done for one console first and not the other? EASHL is this game's bread and butter. HUT might pay the bills, but the most fans play this for EASHL. In my opinion, time is wasted on Ones, Arcade 3's, etc. Shorten the menu. Focus on perfecting a few things, vice an impossible many would go to doing some good. Gamer's want change and innovation,. They also want to know that they game they paid for matters in the eyes of the developers and that the updates, patches, and overall listening to their base is happening, but even those seem sporadic at times. Maybe because when the game drops, the team is split into the upkeep of one game while trying to rush heavy into the next?

    NHL 21 does seem like it's a push in the right direction, but never really clears that second hurdle of being something that's a breath of fresh air that lasts. We'll see though.

    It's a collection of studios. Not one big team where everyone works on every game. I get the assumptions, but they are not accurate when it comes to how this game is developed.

    You're be surprised just how popular Threes and 3v3 play are. It's easy to assume the mode you love is the most popular because your friends play it as well.

    Normally, patches come out for both consoles at the same time. There was a PS4 specific issue that was handled in that patch. Each console doesn't have the same process for publishing updates as well so it's not always possible that they come out on the same day.

    I definitely see how it looks like we only care about money. That's a stigma that started years ago, but is still around even though it's easier than ever to be competitive with a F2P team through the numerous ways to get free content that have been added.

    Innovation isn't exactly easy to do on a year to year basis. When you look at what has been accomplished this generation, there's been some incredible advancements with the gameplay. In the end, it's hockey and it's going to basically play the same no matter what. Making it play better and finding ways to make it feel fresh and new are going to be increasingly hard over time. It was easier in the past when there was so much that could be added and improved on as technology changed. Things are getting pretty advanced so it's not surprising that innovation may have slowed down.

    Innovation? There's so many areas on gameplay to be done and which aren't working.. Problem isn't that it has to feel new every year, problem is that gameplay not working properly still after seven years of making the current generation series. AI logic also quite big problem especially on trading and coaches line adjustments.

    exactly

    I still not remember which innovation is in this series from 2015. By me, there is 0 innovation absolutely. EA is doing cut/add/cut/add... repeatly still the same. This game can do make only 1 person for 1 year.

    one example: in real hockey you know 5 strategies for defense, right.

    I was play hockey as professional I know about 200 strategies for defense!!!

    Who prevents EA from making 200 strategies for the defensive ??? nobody.

    90% of nhl21 game mechanics is included at nhl2004. it is true.
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