Let's Talk: Charging fouls make finesse classes OP
October 24, 2020 1:26AM
edited October 2020
By giving charging penalties for otherwise clean hits, it gives checking characters a big disadvantage. Unlike boarding or interference, the charging penalties seem unpredictable.
Finesse classes already have a huge advantage in speed, passing, dekeing, & scoring. Now the checking players have to deal with random penalties as well.
If you want to give charging randomly instead of boarding or interference that’s fine. But stop giving them on big hits that are otherwise clean.
This is too much pain for players who like hitting. Power forwards have been nerfed, jousting has been removed, hip checks have disappeared, & you can’t hit people through the glass or into the benches. Hitting is so much fun and is being neglected big time! Please EA for the sake of fun!
Finesse classes already have a huge advantage in speed, passing, dekeing, & scoring. Now the checking players have to deal with random penalties as well.
If you want to give charging randomly instead of boarding or interference that’s fine. But stop giving them on big hits that are otherwise clean.
This is too much pain for players who like hitting. Power forwards have been nerfed, jousting has been removed, hip checks have disappeared, & you can’t hit people through the glass or into the benches. Hitting is so much fun and is being neglected big time! Please EA for the sake of fun!
Post edited by EA_Blueberry on
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All the top players can't handle getting bumped off the puck so I'm afraid we'll never see a return of the ultimate build
> You're right on the charging penalties, they should get rid of those. Last gen didn't have charging penalties, instead they had the occasional elbowing penalty. It was pretty subjective when it was called, but it happened less often(than charging) and it was a better/funner game for it.
Unless there is a button to elbow someone intentionally, then an RNG penalty should not exist in an online game mode.
No one in the NHL intentionally tries to elbow anyone (nowadays anyways) yet there are elbowing penalties. The sudden change of movement in a fast game, it happens.
all elbowing penalties were charging just called elbowing for "realism" affects.
and there was charging in last gen.
and really charging is not hard to avoid. If you are full speed at someone and never let up and check him like you are trying to knock his soul out of his body... that is the literal definition of charging. Slow to a glide before hand (which you should do anyway ) then last second accelerate into a check just before body making impact, shouldn't get charging. Once in a blue moon I do it but very rare. A few times i've walked away saying "that was not charging, i was gliding, not striding" but i can't complain.
There was no charging last gen in drop-in. I don't know when the last time you played, but I was playing NHL15 on PS3 up to a few months ago and you could sprint at players full tilt and hit them and not get called for charging.
I'm going to toss this post up for others to see as a weekly topic of discussion. Would like to field other opinions on the current state of charging in EASHL.
Any other classes out there that need more love or a nerf?
Charging can occur when you hold your hit for multiple strides and are going in a straight line. If you turn or glide, you won't get a charge. Your player's discipline rating also makes a difference as lower discipline means a higher chance of a penalty.
I have seen and been the victim of many charging calls where there were not multiple strides. Or where the player was gliding well before the hit. Or as I said earlier when you are in stride but catching up to a player.
It is a broken call in this game. Not 100% of the time. But I'd say roughly half of the charging calls I see or take are not actual charges.
Charging does need some fixing for sure and this year there seems to be a few more of them.
i only get them when I'm chasing someone and all the sudden he does a sudden turn into me. That would never be called in real life but probably about impossible to code that kind of thing in accurately.
If you can get some video of this, that would be appreciated. I'll make sure it gets to the dev team. Thank you!
There really is such a thing as clean hits; I don't agree with charging automatically being considered based solely on the amount of strides you take - you could travel 20 strides and out of nowhere someone next to you has the puck passed to them, you go to hit them and it's a penalty
It's not just distance traveled. You have to be skating in a straight line. Basically, avoid making a beeline while holding for a hit. Charging isn't completely random. It's only possible under specific conditions.
There is obviously some sort of cooldown effect when going full boar in a straight line because you can still net yourself a charging penalty if you make a sudden turn at the last moment to hit someone new with the puck...
Why is there any real focus on charging in 3's? I can confirm grinder builds and hitting made a huge difference last hear but with the new nerfs to D and transitional turning, the mode is back to being all about small builds that have massive speed. Use a sniper that literally can't hit anything but other snipers and you'll never have to worry about charging and even interference ever again.
If I may say so, this is a bit idiotic thing to do, because players are taking advantage of this. They use a big build and absolutely destroy opponents, takeing players out for a long time. If you take these penalties out, you would absolutely have to take out injuries and how long it takes getting up when you're down on energy and get bombed, sometimes by two players in a row... I mean, this is not supposed to be Threes, is it?
Another issue I find with the game is obstruction, or the lack of it: you can skate full tilt at an opponent who doens't have the puck and crash into him, and make him fall on his face. Yet no penalty is given, because you did not touch the right stick. This is blatantly misused, you get shoved plenty of time and people purposely seek these opportunities. Please consider giving penalties for th emost obvious ones?
And another thing, maybe it's new for this year or not, but there's this weird animation where you can stumble and take a fall when and opponent is close to you and either your or the opponent change direction. It almost looks like leg-tripping or something. Maybe your skates get stuck with the opponent's or whatever. It's fairly annoying and suspicious. Basically anyhting that causes your player to fall down due to player interaction should at least be potentially a penalty, especially if you don't have the puck. You know, just like in real hockey. Or if you don't want to penalise it, then remove it altogether?