BlueshirtQuinn Member
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like you said, it doesn't look promising. i'll take my bets on "they didn't show a 1-3-1 because they didn't add it" over "they didn't show a 1-3-1 because they're keeping it a secret". but i guess i should wait for the final product. it would be a pleasant surprise.
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jesus christ this is gonna bug me. no 1-3-1 hurts.
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My take on a "shot release attribute" would be how long it takes the puck to come off your stick after you initiate a shot (whether you flick the right analog up for skill stick or press X/(whatever PS is) on your controller).
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I think a great attribute to have is shooting release for both slapshot and wrist shots. There are some people who shoot MUCH quicker than others in the league. Also - the overall rating system needs a revamp. Defensive awareness feels like it weighs too heavy for BOTH sides of skaters (approx. 1 overall per 4-5 DAW for…
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Oops, I just realized, the OP basically wrote out the same idea that I just wrote out in the above post. Sorry OP - I didn't intentionally steal from you LOL. Didn't remember what this thread was about.
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This sounds GREAT. I would LOVE to see this in the NHL. Study the way the players play the game. Or, maybe have each playstyle play different for starters. Maybe you can have an AI form its playstyle based on their attributes - a guy with a good shot might take shots more often. I think I just thought of something. You…
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This is a must-have, but I highly doubt we see it next game. I'd love to make each individual player unique, but the furthest they've gone with that is the random "unique shots" for certain players.
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AI has 100% gotten worse. I finally noticed it in NHL 20 just how bad it has gotten. I think they may have improved in 21 in comparison to 20 (I sure hope they did - NHL 20 AI was abysmal). I am a big AI vs. AI guy, and started noticing significant problems in the AI in NHL 19. As mentioned before, NHL 20's AI was absurdly…
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Here's an idea for them - maybe resort to physics-based gameplay instead of animation-based. Unless this isn't animation-based gameplay, but it sure feels like it is. Maybe what I'm imagining is way easier said than done lol
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We had a gameplay update in January. That was the last one.
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Well that didn't change anything.
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This I am aware of, but this was also a shot at how much money they spend on other licensing.
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They've barely put any effort into this year's game. It is infuriating.
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You nailed it on the head with this line. You absolutely nailed it.
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This is very nice news. I have been saying for a couple of weeks now - I have moderate expectations for NHL 22. If it disappoints me, I won't be buying games for a while. NHL 22, with it migrating to Xbox Series X, is a fantastic chance for NHL to reboot the series and bring back something good. I want to see the AI mostly…
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there's more than just these 8 players...right?
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Love this list. I would also add that dumps are also a little too easy to pull off, for AI and humans. You can lift the puck to the stratosphere the instant you pick up the puck, giving the penalty killers a little bit of an advantage.
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I'm pretty sure NHL 22 will be the first game of this series to be on the next-gen consoles (PS5, Xbox Series X). With that being said, my suggestion is this: START OVER. You have a BIG chance to start the game from near-scratch instead of taking the same game year after year and adding a couple of things each year, in…
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i'm going to say you're half right, because i've scored plenty of these goals that you define as "authentic," while you are also 100% correct on the more popular ways to score. it's amazing the goalies bite almost 100% of the time on the FH-BH deke.
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I am deeply hoping that when they move to next gen for NHL 22, they scrap 75% of the current game, and 95% of the gameplay. You are completely right - this game is not phyiscs based at all. I was thinking of this the other day, how if the game wasn't so reliant on animations, there would be so much more room for creativity…
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