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Brogers2487 Member

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Brogers2487
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  • No, just no. That's kinda the point of this entire post, you can only control 1/6 players on your team at a time, that means at any given moment there is 5/6 players ready to follow a script and be glitched and there is nothing you can do about it.…
  • (Quote) No quite the opposite, they play out according to a pattern depending on what the humans are doing! Which is infinitely worse if you ask me. It leads to predictable scripted patterns like "ways to score" rather than good offensive…
  • (Quote) About 2007, right around the time the skill stick came out...
  • (Quote) Have you tried putting your controler down in a single player game? It's Inevitable you'll get to a point where the puck carrier stands still while the rest of the players skate patterns over and over. Most of them end up twitching in place…
  • (Quote) Aka, do the glitch slots and money goals that work +90% of the time, because otherwise making creative plays and going outside the glitch plays and playing real hockey will get you with a <5% scoring percentage while if you stick to the…
  • (Quote) That is my point, 100% of the time, non user controled players, react the same 100% of the time no matter what. Factor that with the fact the user has very limited control of the game, as i said before only 10-20% that leaves very little n…
  • (Quote) With How small it is compaired to other games esports, it is practically non-existent. You have a few self run "leagues" and call that esports?
  • When they get a new development team that cares to make a realistic game over an offensive loaded arcade style glitch fest. I mean just look at "world of chel" its all showboating solo play glorified with outrageous outfits. 0 cares given …
  • Oh yea, also computer players will never cover the boards, even on weak side lock strategy they will stand near the boards but will never ever be close enough to intercept passes along the boards. Another genius decision from the development departm…
  • It's been this way for years, the AI D, No matter the strategies settings, will always step up into the slot for absolutely no reason. Litterally 100% of the time when a winger is comming down the boards the far side D will always step up into the s…
  • So i just played a game for the 1st time in a long time, seems like poke spamming is back with the reduced penalty risk, lol why do we keep going back and forth on this. But the poke is still highly ineffective and the offensive player easily drift…
  • (Quote) Seems like a good reasonable fix. I say even make it an option so players can still use the current system or choose to use the proposed new way. Should be very easy, relatively simple, to implement into the game via patch. But Im sure we w…
  • (Quote) Yep then litterally no one will stream and promote this game anymore! Thats why they litterally invited them to design the game based on how they wanted it. And this mess is the result.
  • (Quote) This is true for a pay to win game mode like HUT, where you pay for better overall players, but should not be true in eashl where its suppose to be a level playing field. Crosby calliber players should not be matched up vs 4th line scrubs …
  • (Quote) It's hard to disagree with an exact quote from a developer, "the attributes in these cases handle recovery time after puck loss or reaction to a loose puck. So a higher skilled player (attributes such as offensive and defensive awarene…
  • Still we are concentrated on sliders, instead of user skill?
  • I have no idea how drifting and standing still became a good play, the 1st thing anyone is ever taught is to keep your feet moving, standing and gliding, in real life. Lead to lazy plays and penalties. But in EA as most things in EA are, the complet…
  • (Quote) The problem i see with what you are talking about is now body position is all it will take to win, so pretty much in game this will still translate to drifting and standing in place to try to trigger incidental contact as opposed to having …
  • (Quote) How about not leaving it up to attributes, sliders, or any other program of the system, and have actual user skill, you know the actual buttons pressed on the controler by the user, determine who wins the puck battles! Leaving it up to un…
  • Good to see your taking your creation seriously. This game is too broken to be taken seriously by anyone especially its creators lol.
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