NIcklaus1962 Member
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The only reason that has ever made sense to me from hearing from devs is that certain ai strategies are very challenging. I notice if I get an easy lead early in a game the ai gets way better in response. But not always.I have had the theory of there being a scale of difficulty levels within each level but never had this…
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91 Bernie Federko. The guy just has a sense to get in the right place and score. His plus minus is about 85% of games played, which is really good.
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Thanks The hard reboot fixed it.
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He must have...some more expensive packs guarantee you a lot more than 82
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My bad, he's actually 90
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I'd like to see the five goal thing changed to something a little more varied, maybe TOA, shots, faceoffs, goalie save percentage etc. It would be nice to be surprised a bit and if you had a good game but not a blowout, you'd be rewarded. Also, when the AI uses really tough strategies against me, I'd like to see a better…
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Yeah, I do have fun, bottom line. And I am getting better over time.
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Yeah, I like to look at my player stats to get a sense of how good individual players are. It would be great to be able to reset your stats at any time to see how a certain mix of players is doing lately.
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I like 91 Broberg. I remember it being said that a lot of the top players used him.
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I tried to play a few squad battle games but honestly I can't see myself spending that much time with it. I played three games on superstar and the score is 17-0 for me. The AI isn't challenging and it got boring really quick. Maybe you guys could consider some better rewards for grinding online seasons or something…
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It's not like you pay for them when you can get them in the store for 2000 coins anytime. I've never paid a cent in HUT this year and have got a good team. Mind you, that's because I play a ton of SB. That's not to say it's not another way for EA to make you WANT to spend your hard earned cash on packs.
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It's still really strange to me how some games that you'd think would be hard turn out easy. My skill level is that I am really taking a chance to play any team over 80 on all star, so I mostly play pro above that. I had the hardest time against an 86 team on pro, won in OT and today I played the new featured squad, a 95…
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No, I don't want to go there. When the devs repeatedly tell you this isn't the case, maybe believe them? We know teams give you different games on the same diff. and we've been trying to explain it. I heard it said that the overall doesn't factor in as much as past years, so that would explain why your stacked team is…
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If it's strategies, it has to be the AI team sometimes goes into Full Attack mode. That's a true test of your ability and if it's on All Star or higher, it will really show who can play and who can't. One thing I don't like about this game is the ping pong passing by the AI. So unrealistic at the speed they do it. Hope…
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That's in interesting observation. So you're making the case that the team gets better than their overall rating when you level up? I routinely get to Elite 3 each week and I'm not sure I've noticed this. Will have to pay more attention. I have noticed that games vary even between similar overall rated teams, which I can…
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So what you're saying about delay and synergies wouldn't apply to playing SB offline? That's all I've been doing.
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There is no doubt that an AI team you are playing will occasionally go into hyper mode for a period of time. I wonder if that is just their coach changing their strategy to 'All Out Attack' or some other strategy tweak. Certainly if they get behind, I've seen them ramp up the pressure. Teams also seem to generally be more…
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Thanks for the advice. I have just got the 90 All Star Markstrom and think he's pretty decent. Also had the Trade Deadline 91 Mike Smith recently and liked him. When I say 'like' it's pretty subjective...just seems like they make some good saves at times, but it's really hard to judge. I really have gone synergy crazy, I…
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Yes to being able to play as Home. I don't totally object to playing against the other guys jerseys though. That way we are seeing what he likes and it exposes us to a wide selection of jerseys. I recently had a crazy game where i decided to use a yellow away jersey and the home team was also yellow, but just a slight…
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My personal take on game variability is that there is a random set of possible difficulty levels at each skill level from say easiest all the way up to hardest and the game dials up a different one each time. There are also times within games where the AI goes on hyper skilled mode. I actually like the concept of this as…
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