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apperos76 Member

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apperos76
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  • So I think there is definitely a skill gap. That is the reason you see the same 20-30 players basically never lose to anyone but each other. The major issue, though, is that the skill gap is all basically derived from the horrendous puck protect/g…
  • Have passes go where I aim them. Let's start there.
  • The game does not play anything at all like real hockey, especially at the "top" level. Creativity and team play, the absolute building blocks of good hockey, is non-existent. Passing is wildly inconsistent. Stringing more than one or t…
  • Since we have a Dev in here answering questions. I have two. 1. Was it the intention of the team that the LT backwards skating/spasming would become the meta at the highest levels of this game? If not, why has this not been fixed and why was it …
  • Honestly I think you guys are both right, haha. It is virtually impossible to play 1v1 defense in the zone against people who are good at abusing LT so the only real answer is packing it in to try and block the short side wrister, D to D, or cross …
  • I honestly think it is connection issues. I 100% do not believe that EA is predetermining outcomes. But there is something going on and my anecdotal experience is that the issue is most prevalent during "peak internet periods." During p…
  • I 100% do not believe in ice tilt in the sense that the game is somehow predetermined by EA to go in one players favor. I believe we as a community need to stop accusing them of that because it glosses over the true issue and allows them to make us…
  • @Sinbin I totally get it, wanting a more realistic skating engine is certainly something to strive for. TPS does a few things right for sure and, honestly, is a MAJOR problem only at slower speeds and while pivoting. I mean I think the answer, as…
  • Hey Sinbin, you are one of the more vocal defenders of the game on here (not in its entirety but rather you act as someone who can give a sensible counter-argument to some of the bashing of the game that goes on). I disagree with you on a lot of st…
  • I agree with a lot of thing in sctty98's list. I also think this thread has gotten a bit heated and that we should perhaps be a little less combative towards the Dev. It seems as if the dialogue between him and the rest of us has been pretty decen…
  • I am not @kezz123 but I agree 100% with his sentiment about the "fat man lag" phenomenon. When I notice what he is talking about, the visual game looks completely normal and an outside would likely have no idea (framerate looks fine). Th…
  • Piggy-backing off of @WainGretSki, the intention behind how puck control works is great and makes perfect sense. Honestly, it is cool to see that so much thought was put behind the various interactions between a forward and D - I didn't think the t…
  • As I mentioned in my post above it is definitely skill that allows the best players to retain the puck much more than the average player. I 100% understand this and agree. The players who have mastered how to basically be invincible when holding t…
  • Wanted to pull these things out to comment on them because I think they are somewhat related as it ties into the experience of playing the game. I think you are correct in saying that there is some sort of skill difference at play here, but I conte…
  • @sethamphetamines idea is EXCELLENT. I think that would be an awesome way to test things, similar to the "PBE" in League of Legends. I know I would play the heck out of that to try out all the new features/sliders. Great idea!
  • Hey EA Dev. Have you guys ever tinkered with the idea of mapping players to buttons re: passing? Like the C is the "A" button, the RW is the "X" button etc.? I think this would solve a lot of the problems with passing issues t…
  • It is always nice to see a Dev interacting with the community on such a detailed level. It is very much appreciated, I assure you (despite the disagreements that sometimes can get a bit heated). I want to give my perspective as a massive hockey fa…
  • I think it is even easier for top players to "figure skate" now than it was back on the old skating engine. At least my defenseman could stick with those guys without pivoting for no reason and seemingly being stuck in mud. All of the &q…
  • Yea the AI has issues with it too. Was playing last night in HUT and Modano (who has like 99 agility) was wide open in the slot for a couple of seconds for a one-timer. Problem is, he wasnt able to face the play whatsoever. He was just doing thes…
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