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booher04 Member

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booher04
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  • I agree. My team has 4 people total. Its normally 2 of us playing at a time.. maybe 3. Rarely ever 4 and yes we could try to recruit more people but i play the game to have fun with my friends not play with random people. I can do that in drop in games. You hit the nail on the head... wasted points on things id never use..…
  • In my opinion some of the issue is well you choose a sniper.. you then cant hit anyone because snipers dont hit... well thats incorrect.. ovi is a sniper but he smashes people... well you are a playmaker so you cant grind in corners and muck it up in front.. well Joe Thornton is a playmaker and hes a great muck it up guy.…
  • Right.. the customization isnt as much. There are limited traits vs getting to customize every attribute. My point behind the giving all the points from the beginning was because of past posts and seeing complaints that people dont have enough time to grind as much as some. Agreed with the flex and radius as well. My team…
  • I see tons of people using the same size sniper builds... same 3 traits. It doesnt matter if its custom builds or cookie cutters.. you get people who use the same builds. People will always find ways to exploit.. just like the glitch goals of old. Wont be able to please everyone... but the game to me is getting stale..…
  • I have lots of ideas that seem to be me repeating myself lol. - Bring back the customization of builds(like many say). - bigger hits like hits into the bench and through the glass.. after the whistle. - better fighting and allow a fight to happen at any time. Like the old days. - i like the cuts and blood someone brought…
  • Theres many ways to balance but give us the good old days back. Its basically not wanting to put the effort into the development. They only change cpu players names every few years for goodness sake lol. This years game play is great... improved but very much static as far as player builds and styles. I heard a lot of…
  • My wish list(mostly about CHEL) 1. Build on the player progression for CHEL. More player traits that make more of a difference and skills as well. I prefer custom builds but these have been heading in a good direction over the cookie cutter builds. 2. Improve the checking to make hits bigger and back to being able to check…
  • Can we remove the annoying scoreboard at the bottom and go back to the old style. Remove the replays in online. Can we up the checking and hitting. Checking after whistle was fun.
  • I like alot of this game. The pass interceptions are nuts.. the hitting sucks.. the scoreboard at the bottom might be worst thing about the game. Why do we have these "highlights" alllllll the time. Id love to see: - checking improved(bigger hits) - checking after whistle brought back - remove bottom scoreboard or option…
  • I mean im by no means saying this is the perfect solution but from all the posts I've seen..read.. been apart of the past 3 years... it seems logical to say ok they want to build their own player builds... they are ok with not having to grind for the points... lets just give them legend 3 points from the beginning.. let…
  • Yeah and i agree. Im obviously not the developer and i am not saying i am right and you are wrong(or anyone for that matter). I just know I can see both sides of the coin. I know people who love the grind like a destiny and nhl14 type... and those who prefered the halo reach/nhl16 everyone gets the same loadout and same…
  • I have no desire to have to grind to level 3 to be able to compete with guys who play 15 hours a day. My recommendations were to give the max points from the beginning and let you put them where you want.. that would fit your play style. I like to pass and hit. What cookie cutter build is that? My point is they can put…
  • I would love to see lobbys come back like nhl 14.
  • My main wishes are for EASHL as thats mainly what i play. 1. Make the AI a little less dumb.. i cant understand how that many times saros can turn into the goalie to go behind the net and put it in the net. 2. Hitting into the bench... through the glass. 3. Allow us to create our own player builds with providing all the…
  • We've had this discussion over and over the past few years. I've posted alot of questions and suggestions on how, in my opinion, you could maybe please both sides of this. One of the main things that everyone points out is give all the points up front... take a preset build like playmaker.. their hitting attribute costs…
  • I argued for 2 years about bringing back the attribute system but reworking it so that every category and attribute actually mattered. I used to toy around with my guys all the time. I'd have one as an enforcer, one as a playmaker, and one as a sniper...I'd move stats around every few games if I didn't like the way he…
  • That's what I thought personally lol... I'm also not naive enough to believe it's a simple switch this and switch that but they dont seem to want to put the time into balancing the attributes in making all of them matter. Seems it was just easier to throw preset ones together for everyone. Hopefully they can adjust this…
  • Gameplay needs updated for sure... too many wacky goals go in... too many go in because of a CPU or Human guy going into a puck pickup animation and scoring on his own net... too many times the CPU dman turns to go behind the net and puts the puck in... its nuts sometimes. I am in favor of bringing back the progression…
  • The thing about preset builds is that the customization option isnt there i think. at least if the options are there people will utilize them more. In NHL 14 there were lots of different size players and styles... yes you had a certain group where there was 5'6 small speedsters but where you offset that is do not allow…
  • I like this.. its similar to what NHL 14 was before they went to the preset builds but take away grind. before youd be able to pick a player type.. then you couldnt make say a sniper 95 on hitting but your grinder who could be 95 hitting couldnt be 95 on shooting. the points for shooting would cost more xp points if you…
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