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nickythewop Member

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nickythewop
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  • Well that's probably the best news I've heard in a long time about this game. Here's to hoping it's been the core problem that many forum members have described it as over the past few years, and we start seeing the gameplay improve significantly.
  • Is this a completely new skating engine, or is it just an improvement over what we had this year? Curious how well it works for play without the puck (defense and EASHL/player lock). Some of the biggest problems IMO were back skating as a defender on the rush and moving laterally to apply pressure to the puck carrier…
  • Perfect analogy. I've gotten really good at turning the knobs to get just the right amount of water and temp, and keeping it from getting clogged most of the time, but it makes doing the dishes less convenient than it should be. Meanwhile, you complain about it on the manufacturer's forum, and you get flamed because you're…
  • Yes, I think that's the largest underlying problem right now. Even when the devs come on here to respond to feedback, they rarely say anything specific about future improvements and vision. They'll list out reasons why they designed it a certain way, but won't say things about fixes like "we would like to see more…
  • Have you only been playing against division 10 opponents and the semi-pro AI? Because that's the only way I can imagine you not having seen the problem with poke check spamming. I probably see 10+ poke checks go through legs by players from a bad position for every one that I see draw a penalty. It's pretty outlandish in…
  • Here's the problem I have with that statement though. You talk about how these canned animations are something you need to avoid in the game, yet you talk about people who wish there weren't canned animations in the game to begin with as if they have no idea what they're doing and want to blame the game for everything…
  • I completely disagree that day one patches are good for the industry. Too often companies use them as a crutch, and instead of realizing a couple months out that their game is not ready for release, they lean on their dev team to rush out patches for day one, leading to more half-baked fixes. It's great to fix those weird…
  • Just so I understand the rule here, since I didn't see the video before it was edited and removed, are we talking zero profanity in videos posted here, or was the video one of those profanity riddled rants from a movie that really only exists for the purposes of replying to internet comments without cursing yourself?
  • I think you might be the only one that feels that way. This review really captured it all for me: https://www.youtube.com/watch?v=RoaS3-3ks2g None of the characters felt relatable at all. The plot is moved along by mostly random events, and made far too many half-hearted call backs to the old movies, complete with cameos…
  • I don't think it's being misused in this context though. You're just taking a catch-phrase too literally and ignoring its definition. You don't get to decide what a term that's already in common use means. You might as well try to redefine your favorite racial slur as a slang for going to get ice cream. Your definition of…
  • To be fair to No Mans Sky, they've made huge updates to the game in the year or so that it's been out, all while not charging anything for them. They've taken user feedback very seriously and made actions to correct things. I'd put the quality of release of NMS somewhere around NHL 15, but instead of doing some minimal…
  • Perception is a dangerous thing though. As I mentioned before, EA has no restrictions on how it can adjust difficulty to make users feel like they need to buy more packs, and when to pay out a "jackpot" to the user on a pack pull. In Nevada, they literally have laws to ensure that users get at least 75% of their money back…
  • That's an odd way of looking at things. Pretty much every definition I've read simply states that pay-to-win is getting an advantage in the game, making you more likely to win. If you have an issue with the terminology, that's a personal problem, and not really up for debate here. It seems like a few people try to argue…
  • Honestly, your statement about parents being lazy for not spending hours and hours of their free time reading about anything they might buy for their kids sounds like you don't really understand what an average household looks like. I'm pretty sure that no single-parent household could ever get that done, and even in a…
  • To be fair though, that's not really feasible in a world where even many parents don't understand the value of money, have addictive personalities, or just don't have the time to study every game or toy that their child asks for. Seriously, it would take at least an hour or two to go from no knowledge of EA's NHL to…
  • @BoboFloggins Gotcha, just wanted to be sure I understood your position on things. It seems like we're pretty much in agreement though, so I can stop taking us on a big tangent here. As for on-topic discussion, while I agree that good parenting solves many of these issues, I can totally see how a non-gamer parent might see…
  • I'm trying to figure out your stance on this, so bear with me a bit. Are you mostly concerned with people expecting their mobile providers to deliver ad-related content for free to their devices, or the whole net neutrality stuff? I'd agree that unless the ISP is injecting those ads into the user's device through some…
  • Who decided Movember should be a community builder? It's arguably one of the most vague health awareness campaigns around, and yet EA made the cards much more useful than the "Hockey Fights Cancer" ones, which were just copies of the gold cards without any extra syns and not even a higher quick sell. I'm totally not buying…
  • It's a new game, and EA has been pretty clear about Movember cards not working the same way as they did before, with Evolution cards being the effective replacement for them so that they don't have one of the most highly valued cards released in the second month of the season, and can release new ones every week. I'm all…
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