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Why does this happen so much now?!

I know what you're talking about.

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Replies

  • morganbaby1016
    241 posts
    edited March 2013
    Sneaky characters walking where ever they feel like instead of on the roads :shock:


    cYFxVIF.png

    At least that makes sense, homer is just mowing the lawn :)
  • A_Bad_Exampl3
    916 posts
    edited March 2013
    Poor programming.

    The more complex the town, the more they start doing odd movements.

    I think drunk Smithers is deliberate though. Moves like the zombies did.
  • KrustyBrand
    15340 posts Member
    edited March 2013
    I've noticed this more and more in the last few months.

    I wish I could remember who said it, but last year someone (who seemed to know what he or she was talking about) made the claim that calculating paths for characters to get from Point A to Point B was one of the bigger memory drains for this game. I'm wondering whether what we are seeing is a kind of "relaxing of the standards" that requires less in way of memory expenditure and hence contributes to the better town stability we have lately witnessed. Pure speculation, of course.
  • HayIeycakes
    94 posts
    edited March 2013
    Heres one from just now lol

    NogYT1m.png
  • GAquik
    4 posts
    edited March 2013
    My Willie moonwalks to his shack for every task there.
  • katehutson
    544 posts
    edited March 2013
    Mines happened with Smithers. I just thought it was suppose to do that, 'cause he's meant to be drunk? He walks through my house farms :)
  • SamCarterX206
    898 posts
    edited March 2013
    GAquik wrote:
    My Willie moonwalks to his shack for every task there.

    Willie walk right through the school to get to his shack (and to walk away from it after a task) in my town.
  • chelsea0790
    407 posts
    edited March 2013
    It isnt hard to explain, if you have roads that arent connected a character can walk from one piece of road to the other through any obstacle.

    I don't understand how people don't get this...
  • KrustyBrand
    15340 posts Member
    edited March 2013
    It isnt hard to explain, if you have roads that arent connected a character can walk from one piece of road to the other through any obstacle.

    I don't understand how people don't get this...

    Sure. But what I (and I think others here) are saying is that more recently characters seem more prone to do this even when they could instead be walking on the roads.
  • chelsea0790
    407 posts
    edited March 2013
    All the roads in my town are connected, almost all characters are on roaming tasks and I have never seen this happen even once.

    I did build some new road off in a green pasture just messing around with things, and characters started to walk over to it. They walked across water, through walls or whatever to get to the new road I built. It seems to be obvious what causes this and how
  • KrustyBrand
    15340 posts Member
    edited March 2013
    All the roads in my town are connected, almost all characters are on roaming tasks and I have never seen this happen even once.

    I did build some new road off in a green pasture just messing around with things, and characters started to walk over to it. They walked across water, through walls or whatever to get to the new road I built. It seems to be obvious what causes this and how

    All i can say is that my experience has been quite different. For some time now the roads in my town have all been connected together and, I can assure you, I see my characters wandering off the roads a *lot*.
  • sherryt07
    3273 posts Member
    edited March 2013
    All the roads in my town are connected, almost all characters are on roaming tasks and I have never seen this happen even once.

    I did build some new road off in a green pasture just messing around with things, and characters started to walk over to it. They walked across water, through walls or whatever to get to the new road I built. It seems to be obvious what causes this and how

    All i can say is that my experience has been quite different. For some time now the roads in my town have all been connected together and, I can assure you, I see my characters wandering off the roads a *lot*.

    It's the same for me. All my roads connect at some point. But my town is large, and some roads wind up and around large areas of land. I think this is a major factor in some characters walking offroad.
  • bendermac
    265 posts Member
    edited March 2013
    my town not big and all roads are connected. but i still get these wander off walkers. not a big problem, except for drunken smithers. i have search him everytime.
  • HayIeycakes
    94 posts
    edited March 2013
    It isnt hard to explain, if you have roads that arent connected a character can walk from one piece of road to the other through any obstacle.

    I don't understand how people don't get this...

    Ummm no. All my roads are connected... and it happens ALL the time. That picture with homer that area is just a big square made of roads so there's no reason for him to drive right through it like that. Everything is connected lol
  • HayIeycakes
    94 posts
    edited March 2013
    Sneaky characters walking where ever they feel like instead of on the roads :shock:


    cYFxVIF.png

    At least that makes sense, homer is just mowing the lawn :)

    lol :D I said the same thing when I saw him doing that
  • zoephoto
    447 posts
    edited March 2013
    katehutson wrote:
    Mines happened with Smithers. I just thought it was suppose to do that, 'cause he's meant to be drunk? He walks through my house farms :)

    Yeah drunk smithers is on purpose - he walks through and on everything, I think it's funny
  • Pchorsedoc
    323 posts Member
    edited March 2013
    This trend of off road characters can be pretty amusing. I just grabbed this picture because I love that SLH is also breaking free of the roads!


    531c248216f7b0ee43ed344af43a3643_zps0be2a144.jpg
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