It needs to be to select an area with a lasso type tool to select many things, or a least let you tap select multiple items. But aye, that is much needed. It is why until I finished buying all the land I didn't do many fancy arrangements around buildings, knowing I'd be rearranging them.
They are never going to create things that make you have to tap less.
It would defeat the purpose of the game.
Lol, but on the flipside, EA's legal department probably doesn't like the idea of customers tapping so much they get Repetitive Strain Injury (RSI), sooo...
(which also helps with another request, single-tap money collecting ;-)
It needs to be to select an area with a lasso type tool to select many things, or a least let you tap select multiple items. But aye, that is much needed. It is why until I finished buying all the land I didn't do many fancy arrangements around buildings, knowing I'd be rearranging them.
Yeah, either a lasso or reusing the same mechanism as currently being used for building roads, rivers, etc. for selecting an area that you want to move.
I've made a thread about it before thinking I was somewhat of an original thinker, only to realise it has been brought up many many times
Maybe it has something to do with the games poor management of memory or something. I know the games stability is pretty fickle, I have heard it's something to do with its memory or processing power or something.
Being able to move blocks of objects would probably crush the game, but it'd be so worth it.
I'd just like to get better inventory management. Ability to tuck things in inv without prompt and get out multiple buildings like one would fences or tree.
I'd just like to get better inventory management. Ability to tuck things in inv without prompt and get out multiple buildings like one would fences or tree.
If you do that you might mistakenly tuck something into inventory while a corresponding task is being executed, having to start the task all over again without getting money or XP. But your general point about better inventory management remains valid in my opinion. However, area selection is higher priority for me personally.
Zero is probably a bit of a hyperbole. Maybe 2 or 3%.
My perspective is based on my own limited experience with EA and this game. I've been playing TSTO since the re-launch and watching events on this forum for nearly that long. You're not the first with this particular suggestion; it's been made maybe a dozen times. So have a number of other user suggestions that fall under the general rubric of enhancements to the user interface (confirmation buttons, optimizations/changes in the ways tasks are assigns or characters are monitored, etc., etc.) Some of these suggestions are (in my opinion) a little silly and grandiose, but quite a few have great merit and would probably be easy to implement. Not a single one has ever been adopted. Not one. Maybe EA feels that the limited efforts of their developers are better spent on aspects of the game that directly link to revenue (i.e., the content drops that forum users are incessantly clamoring for) or bug fixes; you'd have to ask them, I guess.
I'm not sure I really want them to do this. its not an easy change. and they cant even give us a product that works reliably after a simple change. you really want them to screw things up even worse? i've been disconnected for over a week with the harpies. I have zero confidence in EA.
Replies
Zero chance of this happening, I'm afraid.
Why do you think so?
PS: Just say aye if you want it too ;-)
They are never going to create things that make you have to tap less.
It would defeat the purpose of the game.
Lol, but on the flipside, EA's legal department probably doesn't like the idea of customers tapping so much they get Repetitive Strain Injury (RSI), sooo...
(which also helps with another request, single-tap money collecting ;-)
Yeah, either a lasso or reusing the same mechanism as currently being used for building roads, rivers, etc. for selecting an area that you want to move.
Maybe it has something to do with the games poor management of memory or something. I know the games stability is pretty fickle, I have heard it's something to do with its memory or processing power or something.
Being able to move blocks of objects would probably crush the game, but it'd be so worth it.
Oh, and aye
If you do that you might mistakenly tuck something into inventory while a corresponding task is being executed, having to start the task all over again without getting money or XP. But your general point about better inventory management remains valid in my opinion. However, area selection is higher priority for me personally.
wait rlly.. where did u hear tat from, i was always hoping one day they would do this then i would truly redo my town
Zero is probably a bit of a hyperbole. Maybe 2 or 3%.
My perspective is based on my own limited experience with EA and this game. I've been playing TSTO since the re-launch and watching events on this forum for nearly that long. You're not the first with this particular suggestion; it's been made maybe a dozen times. So have a number of other user suggestions that fall under the general rubric of enhancements to the user interface (confirmation buttons, optimizations/changes in the ways tasks are assigns or characters are monitored, etc., etc.) Some of these suggestions are (in my opinion) a little silly and grandiose, but quite a few have great merit and would probably be easy to implement. Not a single one has ever been adopted. Not one. Maybe EA feels that the limited efforts of their developers are better spent on aspects of the game that directly link to revenue (i.e., the content drops that forum users are incessantly clamoring for) or bug fixes; you'd have to ask them, I guess.
Although, given the hit detection fail in this game I imagine it would be very hard to get a nice useable system in place
nutnut
I was gonna post this
BUT FIX THE HARP FREEZE FIRST :evil: :evil: :evil: