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  • username5641
    293 posts
    edited March 2013
    Thanks, mc. I was wondering this, too.
  • HillyBillyOli
    1422 posts Member
    edited March 2013
    MASSIVE whacking event coming in April and it will end 2nd May.
  • inthekitchen
    96 posts
    edited March 2013
    MASSIVE whacking event coming in April and it will end 2nd May.

    Whacking day has been known since Christmas update if not longer, I'm talking about anything new from the files level 27 updated
  • mcduck90
    940 posts
    edited March 2013
    I checked the files again and there is something in Lenny's and Carl's folder called scorpio promotion (inside the game's script folder). Now it mentions a few more things but I don't want to give any false hopes etc. so help yourselves:

    Screenshot2013-03-23at22308PM_zps9d6a09da.png
  • madjestynina12q
    216 posts
    edited March 2013
    I see casinos in there hmmmm
  • mcduck90
    940 posts
    edited March 2013
    And also

    (Again I'm not sure)

    Magnetic Attractions
    <!--
    radius - in blocks
    character - what type of character is attracted to this building
    duration - number of seconds the effect lasts for when it is activated
    -->
    <MagneticAttractions>
    <MagneticAttraction id="0" name="SnakeSpeakers" radius="20" character="WhackableSnake" duration="20" speedMul="3.0">
    </MagneticAttraction>
    </MagneticAttractions>



    <!-- <LisaReleaseSnakes>
    <Action type="exchange" Snakes="1" maxExchanges="5">
    <Action type="createobject" name="WhackableSnake" count="1" panCamera="false"/>
    </Action>-->
    <!-- TODO Hook this up -->
    <!-- Action type="message" text="QST_TheOthers01_3_dlg_Obj_1_3_System"/-->
    <!-- </LisaReleaseSnakes>

    <UnlockExpertLicense>
    <Action type="reward">
    <Item type="setvariable" name="expertLicense" value="true"/>
    </Action>
    </UnlockExpertLicense>-->


    Something about prestige groups that collect from 1-3 donuts (It might be the present bonus levels it might be in the whacking day update not sure)

    Gil Offers as mentioned in another thread

    <ScriptPackage>

    <DayOldDonut_Start>
    <Action type="deletecharacter" character="PromoGil5"/>
    <Action type="createobject" name="PromoGil5" save="true" showUnlock="false" panCamera="true"/>
    <Action type="setcontroller" controller="Attract1" character="PromoGil5" block="true" focus="true"/>
    <Action type="setVariable" boolVariable="PROMO_STARTED" boolValue="false"/>
    </DayOldDonut_Start>

    <DayOldDonut_Display>
    <Action type="dialogue" character="Gil" text="PROMO_DayOldDonuts_dlg_Start_1_Gil" revealSpeed="medium"/>
    <Action type="dialogue" character="Gil" text="PROMO_DayOldDonuts_dlg_Start_2_Gil" revealSpeed="medium"/>
    <Action type="dialogue" character="Homer" text="PROMO_DayOldDonuts_dlg_Start_3_Homer" revealSpeed="medium"/>
    <Action type="dialogue" character="Lisa" text="PROMO_DayOldDonuts_dlg_Start_4_Lisa" revealSpeed="medium"/>
    <Action type="dialogue" character="Homer" text="PROMO_DayOldDonuts_dlg_Start_5_Homer" revealSpeed="medium"/>
    <Action type="setVariable" boolVariable="DayOldDonut_INDICATOR_ACTIVE" boolValue="false"/>
    <Action type="displayPromo" character="PromoGil5"/>
    </DayOldDonut_Display>

    <DayOldDonut_Purchase>
    <Action type="dialogue" character="Gil" text="PROMO_DayOldDonuts_dlg_Accept_1_Gil" revealSpeed="medium"/>
    </DayOldDonut_Purchase>

    <DayOldDonut_Cancel>
    <Action type="dialogue" character="Gil" text="PROMO_DayOldDonuts_dlg_Decline_1_Gil" revealSpeed="medium" emotion="sad"/>
    </DayOldDonut_Cancel>

    <DayOldDonut_End>
    <Action type="deletecharacter" character="PromoGil5"/>
    </DayOldDonut_End>



    <SVTPlusMysteryBox_Start>
    <Action type="deletecharacter" character="PromoGil1"/>
    <Action type="createobject" name="PromoGil1" save="true" showUnlock="false" panCamera="true"/>
    <Action type="setcontroller" controller="Attract1" character="PromoGil1" block="true" focus="true"/>
    <Action type="setVariable" boolVariable="PROMO_STARTED" boolValue="false"/>
    </SVTPlusMysteryBox_Start>

    <SVTPlusMysteryBox_Display>
    <Action type="dialogue" character="Gil" text="PROMO_SVTPlusMysteryBox_dlg_Start_1_Gil" revealSpeed="medium"/>
    <Action type="dialogue" character="Lisa" text="PROMO_SVTPlusMysteryBox_dlg_Start_2_Lisa" revealSpeed="medium"/>
    <Action type="dialogue" character="Gil" text="PROMO_SVTPlusMysteryBox_dlg_Start_3_Gil" revealSpeed="medium"/>
    <Action type="dialogue" character="Homer" text="PROMO_SVTPlusMysteryBox_dlg_Start_4_Homer" revealSpeed="medium"/>
    <Action type="setVariable" boolVariable="SVTPlusMysteryBox_INDICATOR_ACTIVE" boolValue="false"/>
    <Action type="displayPromo" character="PromoGil1"/>
    </SVTPlusMysteryBox_Display>

    <SVTPlusMysteryBox_Purchase>
    <Action type="dialogue" character="SqueakyVoiceTeen" text="PROMO_SVTPlusMysteryBox_dlg_Accept_1_SVT" revealSpeed="medium"/>
    </SVTPlusMysteryBox_Purchase>

    <SVTPlusMysteryBox_Cancel>
    <Action type="dialogue" character="Gil" text="PROMO_SVTPlusMysteryBox_dlg_Decline_1_Gil" revealSpeed="medium" emotion="sad"/>
    </SVTPlusMysteryBox_Cancel>

    <SVTPlusMysteryBox_End>
    <Action type="deletecharacter" character="PromoGil1"/>
    </SVTPlusMysteryBox_End>

    <SantasVillagePlusXmasTree_Start>
    <Action type="deletecharacter" character="PromoGil14"/>
    <Action type="createobject" name="PromoGil14" save="true" showUnlock="false" panCamera="true"/>
    <Action type="setcontroller" controller="Attract1" character="PromoGil14" block="true" focus="true"/>
    <Action type="setVariable" boolVariable="PROMO_STARTED" boolValue="false"/>
    <Action type="setVariable" boolVariable="SantasVillagePlusXmasTree_INDICATOR_ACTIVE" boolValue="true"/>
    </SantasVillagePlusXmasTree_Start>

    <SantasVillagePlusXmasTree_Display>
    <Action type="dialogue" character="Gil" text="PROMO_SantasVillagePlusXmasTree_dlg_Start_1_Gil" revealSpeed="medium"/>
    <Action type="dialogue" character="Lisa" text="PROMO_SantasVillagePlusXmasTree_dlg_Start_2_Lisa" revealSpeed="medium"/>
    <Action type="dialogue" character="Homer" text="PROMO_SantasVillagePlusXmasTree_dlg_Start_3_Homer" revealSpeed="medium"/>
    <Action type="setVariable" boolVariable="SantasVillagePlusXmasTree_INDICATOR_ACTIVE" boolValue="false"/>
    <Action type="displayPromo" character="PromoGil14"/>
    </SantasVillagePlusXmasTree_Display>

    <SantasVillagePlusXmasTree_Purchase>
    <Action type="dialogue" character="Gil" text="PROMO_SantasVillagePlusXmasTree_dlg_Accept_1_Gil" revealSpeed="medium"/>
    <Action type="dialogue" character="Gil" text="PROMO_SantasVillagePlusXmasTree_dlg_Accept_2_Gil" revealSpeed="medium"/>
    <Action type="dialogue" character="Gil" text="PROMO_SantasVillagePlusXmasTree_dlg_Accept_3_Gil" revealSpeed="medium"/>
    </SantasVillagePlusXmasTree_Purchase>

    <SantasVillagePlusXmasTree_Cancel>
    <Action type="dialogue" character="Gil" text="PROMO_SantasVillagePlusXmasTree_dlg_Decline_1_Gil" revealSpeed="medium" emotion="sad"/>
    </SantasVillagePlusXmasTree_Cancel>

    <SantasVillagePlusXmasTree_End>
    <Action type="deletecharacter" character="PromoGil14"/>
    </SantasVillagePlusXmasTree_End>

    <LairSign_Start>
    <Action type="deletecharacter" character="PromoGil3"/>
    <Action type="createobject" name="PromoGil3" save="true" showUnlock="false" panCamera="true"/>
    <Action type="setcontroller" controller="Attract1" character="PromoGil3" block="true" focus="true"/>
    <Action type="setVariable" boolVariable="PROMO_STARTED" boolValue="false"/>
    </LairSign_Start>

    <LairSign_Display>
    <Action type="dialogue" character="Gil" text="PROMO_LairSign_dlg_Start_1_Gil" revealSpeed="medium"/>
    <Action type="dialogue" character="Homer" text="PROMO_LairSign_dlg_Start_2_Homer" revealSpeed="medium"/>
    <Action type="dialogue" character="Gil" text="PROMO_LairSign_dlg_Start_3_Gil" revealSpeed="medium"/>
    <Action type="dialogue" character="Homer" text="PROMO_LairSign_dlg_Start_4_Homer" revealSpeed="medium"/>
    <Action type="dialogue" character="Gil" text="PROMO_LairSign_dlg_Start_5_Gil" revealSpeed="medium"/>
    <Action type="dialogue" character="Homer" text="PROMO_LairSign_dlg_Start_6_Homer" revealSpeed="medium"/>
    <Action type="dialogue" character="Gil" text="PROMO_LairSign_dlg_Start_7_Gil" revealSpeed="medium"/>
    <Action type="setVariable" boolVariable="LairSign_INDICATOR_ACTIVE" boolValue="false"/>
    <Action type="displayPromo" character="PromoGil3"/>
    </LairSign_Display>

    <LairSign_Purchase>
    <Action type="dialogue" character="HankScorpio" text="PROMO_LairSign_dlg_Accept_1_HankScorpio" revealSpeed="medium"/>
    <Action type="dialogue" character="Gil" text="PROMO_LairSign_dlg_Accept_2_Gil" revealSpeed="medium"/>
    </LairSign_Purchase>

    <LairSign_Cancel>
    <Action type="dialogue" character="Gil" text="PROMO_LairSign_dlg_Decline_1_Gil" revealSpeed="medium" emotion="sad"/>
    </LairSign_Cancel>

    <LairSign_End>
    <Action type="deletecharacter" character="PromoGil3"/>
    </LairSign_End>

    <PremiumDecorations_Start>
    <Action type="deletecharacter" character="PromoGil4"/>
    <Action type="createobject" name="PromoGil4" save="true" showUnlock="false" panCamera="true"/>
    <Action type="setcontroller" controller="Attract1" character="PromoGil4" block="true" focus="true"/>
    <Action type="setVariable" boolVariable="PROMO_STARTED" boolValue="false"/>
    </PremiumDecorations_Start>

    <PremiumDecorations_Display>
    <Action type="dialogue" character="Gil" text="PROMO_PremiumDecorations_dlg_Start_1_Gil" revealSpeed="medium"/>
    <Action type="dialogue" character="Gil" text="PROMO_PremiumDecorations_dlg_Start_2_Gil" revealSpeed="medium"/>
    <Action type="dialogue" character="Gil" text="PROMO_PremiumDecorations_dlg_Start_3_Gil" revealSpeed="medium"/>
    <Action type="dialogue" character="Gil" text="PROMO_PremiumDecorations_dlg_Start_4_Gil" revealSpeed="medium"/>
    <Action type="setVariable" boolVariable="PremiumDecorations_INDICATOR_ACTIVE" boolValue="false"/>
    <Action type="displayPromo" character="PromoGil4"/>
    </PremiumDecorations_Display>

    <PremiumDecorations_Purchase>
    <Action type="dialogue" character="Gil" text="PROMO_PremiumDecorations_dlg_Accept_1_Gil" revealSpeed="medium"/>
    <Action type="dialogue" character="Gil" text="PROMO_PremiumDecorations_dlg_Accept_2_Gil" revealSpeed="medium"/>
    </PremiumDecorations_Purchase>

    <PremiumDecorations_Cancel>
    <Action type="dialogue" character="Gil" text="PROMO_PremiumDecorations_dlg_Decline_1_Gil" revealSpeed="medium" emotion="sad"/>
    <Action type="dialogue" character="Gil" text="PROMO_PremiumDecorations_dlg_Decline_2_Gil" revealSpeed="medium" emotion="sad"/>
    </PremiumDecorations_Cancel>

    <PremiumDecorations_End>
    <Action type="deletecharacter" character="PromoGil4"/>
    </PremiumDecorations_End>

    <FrinkLabPlusBuddha_Start>
    <Action type="deletecharacter" character="PromoGil6"/>
    <Action type="createobject" name="PromoGil6" save="true" showUnlock="false" panCamera="true"/>
    <Action type="setcontroller" controller="Attract1" character="PromoGil6" block="true" focus="true"/>
    <Action type="setVariable" boolVariable="PROMO_STARTED" boolValue="false"/>
    </FrinkLabPlusBuddha_Start>

    <FrinkLabPlusBuddha_Display>
    <Action type="dialogue" character="Gil" text="PROMO_FrinkLabPlusBuddha_dlg_Start_1_Gil" revealSpeed="medium"/>
    <Action type="dialogue" character="Lisa" text="PROMO_FrinkLabPlusBuddha_dlg_Start_2_Lisa" revealSpeed="medium"/>
    <Action type="dialogue" character="Frink" text="PROMO_FrinkLabPlusBuddha_dlg_Start_3_Frink" revealSpeed="medium"/>
    <Action type="setVariable" boolVariable="FrinkLabPlusBuddha_INDICATOR_ACTIVE" boolValue="false"/>
    <Action type="displayPromo" character="PromoGil6"/>
    </FrinkLabPlusBuddha_Display>

    <FrinkLabPlusBuddha_Purchase>
    <Action type="dialogue" character="Frink" text="PROMO_FrinkLabPlusBuddha_dlg_Accept_1_Frink" revealSpeed="medium"/>
    <Action type="dialogue" character="Kearney" text="PROMO_FrinkLabPlusBuddha_dlg_Accept_2_Kearney" revealSpeed="medium"/>
    </FrinkLabPlusBuddha_Purchase>

    <FrinkLabPlusBuddha_Cancel>
    <Action type="dialogue" character="Frink" text="PROMO_FrinkLabPlusBuddha_dlg_Decline_1_Frink" revealSpeed="medium" emotion="sad"/>
    </FrinkLabPlusBuddha_Cancel>

    <FrinkLabPlusBuddha_End>
    <Action type="deletecharacter" character="PromoGil6"/>
    </FrinkLabPlusBuddha_End>

    <ObservatoryPlusTireYard_Start>
    <Action type="deletecharacter" character="PromoGil7"/>
    <Action type="createobject" name="PromoGil7" save="true" showUnlock="false" panCamera="true"/>
    <Action type="setcontroller" controller="Attract1" character="PromoGil7" block="true" focus="true"/>
    <Action type="setVariable" boolVariable="PROMO_STARTED" boolValue="false"/>
    </ObservatoryPlusTireYard_Start>

    <ObservatoryPlusTireYard_Display>
    <Action type="dialogue" character="Gil" text="PROMO_ObservatoryPlusTireYard_dlg_Start_1_Gil" revealSpeed="medium"/>
    <Action type="dialogue" character="Homer" text="PROMO_ObservatoryPlusTireYard_dlg_Start_2_Homer" revealSpeed="medium"/>
    <Action type="dialogue" character="Lisa" text="PROMO_ObservatoryPlusTireYard_dlg_Start_3_Lisa" revealSpeed="medium"/>
    <Action type="dialogue" character="Gil" text="PROMO_ObservatoryPlusTireYard_dlg_Start_4_Gil" revealSpeed="medium"/>
    <Action type="dialogue" character="Gil" text="PROMO_ObservatoryPlusTireYard_dlg_Start_5_Gil" revealSpeed="medium"/>
    <Action type="dialogue" character="Homer" text="PROMO_ObservatoryPlusTireYard_dlg_Start_6_Homer" revealSpeed="medium"/>
    <Action type="dialogue" character="Gil" text="PROMO_ObservatoryPlusTireYard_dlg_Start_7_Gil" revealSpeed="medium"/>
    <Action type="setVariable" boolVariable="ObservatoryPlusTireYard_INDICATOR_ACTIVE" boolValue="false"/>
    <Action type="displayPromo" character="PromoGil7"/>
    </ObservatoryPlusTireYard_Display>

    <ObservatoryPlusTireYard_Purchase>
    <Action type="dialogue" character="Gil" text="PROMO_ObservatoryPlusTireYard_dlg_Accept_1_Gil" revealSpeed="medium"/>
    <Action type="dialogue" character="Homer" text="PROMO_ObservatoryPlusTireYard_dlg_Accept_2_Homer" revealSpeed="medium"/>
    <Action type="dialogue" character="Gil" text="PROMO_ObservatoryPlusTireYard_dlg_Accept_3_Gil" revealSpeed="medium"/>
    </ObservatoryPlusTireYard_Purchase>

    <ObservatoryPlusTireYard_Cancel>
    <Action type="dialogue" character="Gil" text="PROMO_ObservatoryPlusTireYard_dlg_Decline_1_Gil" revealSpeed="medium" emotion="sad"/>
    <Action type="dialogue" character="Lisa" text="PROMO_ObservatoryPlusTireYard_dlg_Decline_2_Lisa" revealSpeed="medium" emotion="sad"/>
    <Action type="dialogue" character="Gil" text="PROMO_ObservatoryPlusTireYard_dlg_Decline_3_Gil" revealSpeed="medium" emotion="sad"/>
    <Action type="dialogue" character="Homer" text="PROMO_ObservatoryPlusTireYard_dlg_Decline_4_Homer" revealSpeed="medium" emotion="sad"/>
    </ObservatoryPlusTireYard_Cancel>

    <ObservatoryPlusTireYard_End>
    <Action type="deletecharacter" character="PromoGil7"/>
    </ObservatoryPlusTireYard_End>

    <TheatreBuddhaAndLardLads_Start>
    <Action type="deletecharacter" character="PromoGil8"/>
    <Action type="createobject" name="PromoGil8" save="true" showUnlock="false" panCamera="true"/>
    <Action type="setcontroller" controller="Attract1" character="PromoGil8" block="true" focus="true"/>
    <Action type="setVariable" boolVariable="PROMO_STARTED" boolValue="false"/>
    </TheatreBuddhaAndLardLads_Start>

    <TheatreBuddhaAndLardLads_Display>
    <Action type="dialogue" character="Gil" text="PROMO_TheatreBuddhaAndLardLads_dlg_Start_1_Gil" revealSpeed="medium"/>
    <Action type="dialogue" character="Homer" text="PROMO_TheatreBuddhaAndLardLads_dlg_Start_2_Homer" revealSpeed="medium"/>
    <Action type="dialogue" character="Gil" text="PROMO_TheatreBuddhaAndLardLads_dlg_Start_3_Gil" revealSpeed="medium"/>
    <Action type="dialogue" character="Homer" text="PROMO_TheatreBuddhaAndLardLads_dlg_Start_4_Homer" revealSpeed="medium"/>
    <Action type="setVariable" boolVariable="TheatreBuddhaAndLardLads_INDICATOR_ACTIVE" boolValue="false"/>
    <Action type="displayPromo" character="PromoGil8"/>
    </TheatreBuddhaAndLardLads_Display>

    <TheatreBuddhaAndLardLads_Purchase>
    <Action type="dialogue" character="Gil" text="PROMO_TheatreBuddhaAndLardLads_dlg_Accept_1_Gil" revealSpeed="medium"/>
    <Action type="dialogue" character="Gil" text="PROMO_TheatreBuddhaAndLardLads_dlg_Accept_2_Gil" revealSpeed="medium"/>
    <Action type="dialogue" character="Gil" text="PROMO_TheatreBuddhaAndLardLads_dlg_Accept_3_Gil" revealSpeed="medium"/>
    </TheatreBuddhaAndLardLads_Purchase>

    <TheatreBuddhaAndLardLads_Cancel>
    <Action type="dialogue" character="Homer" text="PROMO_TheatreBuddhaAndLardLads_dlg_Decline_1_Homer" revealSpeed="medium" emotion="sad"/>
    <Action type="dialogue" character="Gil" text="PROMO_TheatreBuddhaAndLardLads_dlg_Decline_1_Gil" revealSpeed="medium" emotion="sad"/>
    </TheatreBuddhaAndLardLads_Cancel>

    <TheatreBuddhaAndLardLads_End>
    <Action type="deletecharacter" character="PromoGil8"/>
    </TheatreBuddhaAndLardLads_End>

    <BroadcastDishPlusBurningBush_Start>
    <Action type="deletecharacter" character="PromoGil9"/>
    <Action type="createobject" name="PromoGil9" save="true" showUnlock="false" panCamera="true"/>
    <Action type="setcontroller" controller="Attract1" character="PromoGil9" block="true" focus="true"/>
    <Action type="setVariable" boolVariable="PROMO_STARTED" boolValue="false"/>
    </BroadcastDishPlusBurningBush_Start>

    <BroadcastDishPlusBurningBush_Display>
    <Action type="dialogue" character="Gil" text="PROMO_BroadcastDishPlusBurningBush_dlg_Start_1_Gil" revealSpeed="medium"/>
    <Action type="dialogue" character="Gil" text="PROMO_BroadcastDishPlusBurningBush_dlg_Start_2_Gil" revealSpeed="medium"/>
    <Action type="dialogue" character="Homer" text="PROMO_BroadcastDishPlusBurningBush_dlg_Start_3_Homer" revealSpeed="medium"/>
    <Action type="dialogue" character="Gil" text="PROMO_BroadcastDishPlusBurningBush_dlg_Start_4_Gil" revealSpeed="medium"/>
    <Action type="setVariable" boolVariable="BroadcastDishPlusBurningBush_INDICATOR_ACTIVE" boolValue="false"/>
    <Action type="displayPromo" character="PromoGil9"/>
    </BroadcastDishPlusBurningBush_Display>

    <BroadcastDishPlusBurningBush_Purchase>
    <Action type="dialogue" character="Gil" text="PROMO_BroadcastDishPlusBurningBush_dlg_Accept_1_Gil" revealSpeed="medium"/>
    <Action type="dialogue" character="Gil" text="PROMO_BroadcastDishPlusBurningBush_dlg_Accept_2_Gil" revealSpeed="medium"/>
    </BroadcastDishPlusBurningBush_Purchase>

    <BroadcastDishPlusBurningBush_Cancel>
    <Action type="dialogue" character="Gil" text="PROMO_BroadcastDishPlusBurningBush_dlg_Decline_1_Gil" revealSpeed="medium" emotion="sad"/>
    </BroadcastDishPlusBurningBush_Cancel>

    <BroadcastDishPlusBurningBush_End>
    <Action type="deletecharacter" character="PromoGil9"/>
    </BroadcastDishPlusBurningBush_End>

    <BreweryAndSign_Start>
    <Action type="deletecharacter" character="PromoGil10"/>
    <Action type="createobject" name="PromoGil10" save="true" showUnlock="false" panCamera="true"/>
    <Action type="setcontroller" controller="Attract1" character="PromoGil10" block="true" focus="true"/>
    <Action type="setVariable" boolVariable="PROMO_STARTED" boolValue="false"/>
    </BreweryAndSign_Start>

    <BreweryAndSign_Display>
    <Action type="dialogue" character="Gil" text="PROMO_BreweryAndSign_dlg_Start_1_Gil" revealSpeed="medium"/>
    <Action type="dialogue" character="Homer" text="PROMO_BreweryAndSign_dlg_Start_2_Homer" revealSpeed="medium"/>
    <Action type="dialogue" character="Gil" text="PROMO_BreweryAndSign_dlg_Start_3_Gil" revealSpeed="medium"/>
    <Action type="dialogue" character="Homer" text="PROMO_BreweryAndSign_dlg_Start_4_Homer" revealSpeed="medium"/>
    <Action type="setVariable" boolVariable="BreweryAndSign_INDICATOR_ACTIVE" boolValue="false"/>
    <Action type="displayPromo" character="PromoGil10"/>
    </BreweryAndSign_Display>

    <BreweryAndSign_Purchase>
    <Action type="dialogue" character="Homer" text="PROMO_BreweryAndSign_dlg_Accept_1_Homer" revealSpeed="medium"/>
    <Action type="dialogue" character="Duffman" text="PROMO_BreweryAndSign_dlg_Accept_2_Duffman" revealSpeed="medium"/>
    <Action type="dialogue" character="Homer" text="PROMO_BreweryAndSign_dlg_Accept_3_Homer" revealSpeed="medium"/>
    </BreweryAndSign_Purchase>

    <BreweryAndSign_Cancel>
    <Action type="dialogue" character="Homer" text="PROMO_BreweryAndSign_dlg_Decline_1_Homer" revealSpeed="medium" emotion="sad"/>
    <Action type="dialogue" character="Homer" text="PROMO_BreweryAndSign_dlg_Decline_2_Homer" revealSpeed="medium" emotion="sad"/>
    <Action type="dialogue" character="Lisa" text="PROMO_BreweryAndSign_dlg_Decline_3_Lisa" revealSpeed="medium" emotion="sad"/>
    <Action type="dialogue" character="Homer" text="PROMO_BreweryAndSign_dlg_Decline_4_Homer" revealSpeed="medium" emotion="sad"/>
    </BreweryAndSign_Cancel>

    <BreweryAndSign_End>
    <Action type="deletecharacter" character="PromoGil10"/>
    </BreweryAndSign_End>

    <OttoBusAndCash_Start>
    <Action type="deletecharacter" character="PromoGil11"/>
    <Action type="createobject" name="PromoGil11" save="true" showUnlock="false" panCamera="true"/>
    <Action type="setcontroller" controller="Attract1" character="PromoGil11" block="true" focus="true"/>
    <Action type="setVariable" boolVariable="PROMO_STARTED" boolValue="false"/>
    </OttoBusAndCash_Start>

    <OttoBusAndCash_Display>
    <Action type="dialogue" character="Gil" text="PROMO_OttoBusAndCash_dlg_Start_1_Gil" revealSpeed="medium"/>
    <Action type="dialogue" character="Lisa" text="PROMO_OttoBusAndCash_dlg_Start_2_Lisa" revealSpeed="medium"/>
    <Action type="dialogue" character="Otto" text="PROMO_OttoBusAndCash_dlg_Start_3_Otto" revealSpeed="medium"/>
    <Action type="dialogue" character="Gil" text="PROMO_OttoBusAndCash_dlg_Start_4_Gil" revealSpeed="medium"/>
    <Action type="setVariable" boolVariable="OttoBusAndCash_INDICATOR_ACTIVE" boolValue="false"/>
    <Action type="displayPromo" character="PromoGil11"/>
    </OttoBusAndCash_Display>

    <OttoBusAndCash_Purchase>
    <Action type="dialogue" character="Gil" text="PROMO_OttoBusAndCash_dlg_Accept_1_Gil" revealSpeed="medium"/>
    <Action type="dialogue" character="Otto" text="PROMO_OttoBusAndCash_dlg_Accept_2_Otto" revealSpeed="medium"/>
    </OttoBusAndCash_Purchase>

    <OttoBusAndCash_Cancel>
    <Action type="dialogue" character="Gil" text="PROMO_OttoBusAndCash_dlg_Decline_1_Gil" revealSpeed="medium" emotion="sad"/>
    </OttoBusAndCash_Cancel>

    <OttoBusAndCash_End>
    <Action type="deletecharacter" character="PromoGil11"/>
    </OttoBusAndCash_End>

    <NewsVanAndMysteryBox_Start>
    <Action type="deletecharacter" character="PromoGil12"/>
    <Action type="createobject" name="PromoGil12" save="true" showUnlock="false" panCamera="true"/>
    <Action type="setcontroller" controller="Attract1" character="PromoGil12" block="true" focus="true"/>
    <Action type="setVariable" boolVariable="PROMO_STARTED" boolValue="false"/>
    </NewsVanAndMysteryBox_Start>

    <NewsVanAndMysteryBox_Display>
    <Action type="dialogue" character="Gil" text="PROMO_NewsVanAndMysteryBox_dlg_Start_1_Gil" revealSpeed="medium"/>
    <Action type="dialogue" character="Homer" text="PROMO_NewsVanAndMysteryBox_dlg_Start_2_Homer" revealSpeed="medium"/>
    <Action type="dialogue" character="Gil" text="PROMO_NewsVanAndMysteryBox_dlg_Start_3_Gil" revealSpeed="medium"/>
    <Action type="dialogue" character="Homer" text="PROMO_NewsVanAndMysteryBox_dlg_Start_4_Homer" revealSpeed="medium"/>
    <Action type="dialogue" character="Lisa" text="PROMO_NewsVanAndMysteryBox_dlg_Start_5_Lisa" revealSpeed="medium"/>
    <Action type="dialogue" character="Homer" text="PROMO_NewsVanAndMysteryBox_dlg_Start_6_Homer" revealSpeed="medium"/>
    <Action type="setVariable" boolVariable="NewsVanAndMysteryBox_INDICATOR_ACTIVE" boolValue="false"/>
    <Action type="displayPromo" character="PromoGil12"/>
    </NewsVanAndMysteryBox_Display>

    <NewsVanAndMysteryBox_Purchase>
    <Action type="dialogue" character="KentBrockman" text="PROMO_NewsVanAndMysteryBox_dlg_Accept_1_KentBrockman" revealSpeed="medium"/>
    </NewsVanAndMysteryBox_Purchase>

    <NewsVanAndMysteryBox_Cancel>
    <Action type="dialogue" character="Gil" text="PROMO_NewsVanAndMysteryBox_dlg_Decline_1_Gil" revealSpeed="medium" emotion="sad"/>
    </NewsVanAndMysteryBox_Cancel>

    <NewsVanAndMysteryBox_End>
    <Action type="deletecharacter" character="PromoGil12"/>
    </NewsVanAndMysteryBox_End>

    <TheSpiritOfGiving_Start>
    <Action type="deletecharacter" character="PromoGil13"/>
    <Action type="createobject" name="PromoGil13" save="true" showUnlock="false" panCamera="true"/>
    <Action type="setcontroller" controller="Attract1" character="PromoGil13" block="true" focus="true"/>
    <Action type="setVariable" boolVariable="PROMO_STARTED" boolValue="false"/>
    <Action type="setVariable" boolVariable="TheSpiritOfGiving_INDICATOR_ACTIVE" boolValue="true"/>
    </TheSpiritOfGiving_Start>

    <TheSpiritOfGiving_Display>
    <Action type="dialogue" character="Gil" text="PROMO_TheSpiritOfGiving_dlg_Start_1_Gil" revealSpeed="medium"/>
    <Action type="dialogue" character="Gil" text="PROMO_TheSpiritOfGiving_dlg_Start_2_Gil" revealSpeed="medium"/>
    <Action type="dialogue" character="Gil" text="PROMO_TheSpiritOfGiving_dlg_Start_3_Gil" revealSpeed="medium"/>
    <Action type="dialogue" character="Gil" text="PROMO_TheSpiritOfGiving_dlg_Start_4_Gil" revealSpeed="medium"/>
    <Action type="dialogue" character="Homer" text="PROMO_TheSpiritOfGiving_dlg_Start_5_Homer" revealSpeed="medium"/>
    <Action type="dialogue" character="Gil" text="PROMO_TheSpiritOfGiving_dlg_Start_6_Homer" revealSpeed="medium"/>
    <Action type="setVariable" boolVariable="TheSpiritOfGiving_INDICATOR_ACTIVE" boolValue="false"/>
    <Action type="displayPromo" character="PromoGil13"/>
    </TheSpiritOfGiving_Display>

    <TheSpiritOfGiving_Purchase>
    <Action type="dialogue" character="Homer" text="PROMO_TheSpiritOfGiving_dlg_Accept_1_Homer" revealSpeed="medium"/>
    <Action type="dialogue" character="Lisa" text="PROMO_TheSpiritOfGiving_dlg_Accept_2_Lisa" revealSpeed="medium"/>
    <Action type="dialogue" character="Homer" text="PROMO_TheSpiritOfGiving_dlg_Accept_3_Homer" revealSpeed="medium"/>
    </TheSpiritOfGiving_Purchase>

    <TheSpiritOfGiving_Cancel>
    <Action type="dialogue" character="Gil" text="PROMO_TheSpiritOfGiving_dlg_Decline_1_Gil" revealSpeed="medium" emotion="sad"/>
    </TheSpiritOfGiving_Cancel>

    <TheSpiritOfGiving_End>
    <Action type="deletecharacter" character="PromoGil13"/>
    </TheSpiritOfGiving_End>


    <Gil_PromoPopup1>
    <Action type="random">
    <Action type="dialogue" character="Gil" text="PROMO_SecondTap_dlg_1_Gil" revealSpeed="medium"/>
    <Action type="dialogue" character="Gil" text="PROMO_SecondTap_dlg_3_Gil" revealSpeed="medium"/>
    <Action type="dialogue" character="Gil" text="PROMO_SecondTap_dlg_4_Gil" revealSpeed="medium"/>
    <Action type="dialogue" character="Gil" text="PROMO_SecondTap_dlg_6_Gil" revealSpeed="medium"/>
    <Action type="dialogue" character="Gil" text="PROMO_SecondTap_dlg_8_Gil" revealSpeed="medium"/>
    <Action type="dialogue" character="Gil" text="PROMO_SecondTap_dlg_9_Gil" revealSpeed="medium"/>
    <Action type="dialogue" character="Gil" text="PROMO_SecondTap_dlg_17_Gil" revealSpeed="medium"/>
    <Action type="dialogue" character="Gil" text="PROMO_SecondTap_dlg_18_Gil" revealSpeed="medium"/>
    <Action type="dialogue" character="Gil" text="PROMO_SecondTap_dlg_20_Gil" revealSpeed="medium"/>
    <Action type="dialogue" character="Gil" text="PROMO_SecondTap_dlg_21_Gil" revealSpeed="medium"/>
    </Action>
    <Action type="displayPromo" character="PromoGil1"/>
    </Gil_PromoPopup1>

    <Gil_PromoPopup2>
    <Action type="random">
    <Action type="dialogue" character="Gil" text="PROMO_SecondTap_dlg_1_Gil" revealSpeed="medium"/>
    <Action type="dialogue" character="Gil" text="PROMO_SecondTap_dlg_3_Gil" revealSpeed="medium"/>
    <Action type="dialogue" character="Gil" text="PROMO_SecondTap_dlg_4_Gil" revealSpeed="medium"/>
    <Action type="dialogue" character="Gil" text="PROMO_SecondTap_dlg_6_Gil" revealSpeed="medium"/>
    <Action type="dialogue" character="Gil" text="PROMO_SecondTap_dlg_8_Gil" revealSpeed="medium"/>
    <Action type="dialogue" character="Gil" text="PROMO_SecondTap_dlg_9_Gil" revealSpeed="medium"/>
    <Action type="dialogue" character="Gil" text="PROMO_SecondTap_dlg_17_Gil" revealSpeed="medium"/>
    <Action type="dialogue" character="Gil" text="PROMO_SecondTap_dlg_18_Gil" revealSpeed="medium"/>
    <Action type="dialogue" character="Gil" text="PROMO_SecondTap_dlg_20_Gil" revealSpeed="medium"/>
    <Action type="dialogue" character="Gil" text="PROMO_SecondTap_dlg_21_Gil" revealSpeed="medium"/>
    </Action>
    <Action type="displayPromo" character="PromoGil14"/>
    </Gil_PromoPopup2>

    <Gil_PromoPopup3>
    <Action type="random">
    <Action type="dialogue" character="Gil" text="PROMO_SecondTap_dlg_1_Gil" revealSpeed="medium"/>
    <Action type="dialogue" character="Gil" text="PROMO_SecondTap_dlg_3_Gil" revealSpeed="medium"/>
    <Action type="dialogue" character="Gil" text="PROMO_SecondTap_dlg_4_Gil" revealSpeed="medium"/>
    <Action type="dialogue" character="Gil" text="PROMO_SecondTap_dlg_6_Gil" revealSpeed="medium"/>
    <Action type="dialogue" character="Gil" text="PROMO_SecondTap_dlg_8_Gil" revealSpeed="medium"/>
    <Action type="dialogue" character="Gil" text="PROMO_SecondTap_dlg_9_Gil" revealSpeed="medium"/>
    <Action type="dialogue" character="Gil" text="PROMO_SecondTap_dlg_17_Gil" revealSpeed="medium"/>
    <Action type="dialogue" character="Gil" text="PROMO_SecondTap_dlg_18_Gil" revealSpeed="medium"/>
    <Action type="dialogue" character="Gil" text="PROMO_SecondTap_dlg_20_Gil" revealSpeed="medium"/>
    <Action type="dialogue" character="Gil" text="PROMO_SecondTap_dlg_21_Gil" revealSpeed="medium"/>
    </Action>
    <Action type="displayPromo" character="PromoGil3"/>
    </Gil_PromoPopup3>

    <Gil_PromoPopup4>
    <Action type="random">
    <Action type="dialogue" character="Gil" text="PROMO_SecondTap_dlg_1_Gil" revealSpeed="medium"/>
    <Action type="dialogue" character="Gil" text="PROMO_SecondTap_dlg_3_Gil" revealSpeed="medium"/>
    <Action type="dialogue" character="Gil" text="PROMO_SecondTap_dlg_4_Gil" revealSpeed="medium"/>
    <Action type="dialogue" character="Gil" text="PROMO_SecondTap_dlg_6_Gil" revealSpeed="medium"/>
    <Action type="dialogue" character="Gil" text="PROMO_SecondTap_dlg_8_Gil" revealSpeed="medium"/>
    <Action type="dialogue" character="Gil" text="PROMO_SecondTap_dlg_9_Gil" revealSpeed="medium"/>
    <Action type="dialogue" character="Gil" text="PROMO_SecondTap_dlg_17_Gil" revealSpeed="medium"/>
    <Action type="dialogue" character="Gil" text="PROMO_SecondTap_dlg_18_Gil" revealSpeed="medium"/>
    <Action type="dialogue" character="Gil" text="PROMO_SecondTap_dlg_20_Gil" revealSpeed="medium"/>
    <Action type="dialogue" character="Gil" text="PROMO_SecondTap_dlg_21_Gil" revealSpeed="medium"/>
    </Action>
    <Action type="displayPromo" character="PromoGil4"/>
    </Gil_PromoPopup4>

    <Gil_PromoPopup5>
    <Action type="random">
    <Action type="dialogue" character="Gil" text="PROMO_SecondTap_dlg_1_Gil" revealSpeed="medium"/>
    <Action type="dialogue" character="Gil" text="PROMO_SecondTap_dlg_3_Gil" revealSpeed="medium"/>
    <Action type="dialogue" character="Gil" text="PROMO_SecondTap_dlg_4_Gil" revealSpeed="medium"/>
    <Action type="dialogue" character="Gil" text="PROMO_SecondTap_dlg_6_Gil" revealSpeed="medium"/>
    <Action type="dialogue" character="Gil" text="PROMO_SecondTap_dlg_8_Gil" revealSpeed="medium"/>
    <Action type="dialogue" character="Gil" text="PROMO_SecondTap_dlg_9_Gil" revealSpeed="medium"/>
    <Action type="dialogue" character="Gil" text="PROMO_SecondTap_dlg_17_Gil" revealSpeed="medium"/>
    <Action type="dialogue" character="Gil" text="PROMO_SecondTap_dlg_18_Gil" revealSpeed="medium"/>
    <Action type="dialogue" character="Gil" text="PROMO_SecondTap_dlg_20_Gil" revealSpeed="medium"/>
    <Action type="dialogue" character="Gil" text="PROMO_SecondTap_dlg_21_Gil" revealSpeed="medium"/>
    </Action>
    <Action type="displayPromo" character="PromoGil5"/>
    </Gil_PromoPopup5>

    <Gil_PromoPopup6>
    <Action type="random">
    <Action type="dialogue" character="Gil" text="PROMO_SecondTap_dlg_1_Gil" revealSpeed="medium"/>
    <Action type="dialogue" character="Gil" text="PROMO_SecondTap_dlg_3_Gil" revealSpeed="medium"/>
    <Action type="dialogue" character="Gil" text="PROMO_SecondTap_dlg_4_Gil" revealSpeed="medium"/>
    <Action type="dialogue" character="Gil" text="PROMO_SecondTap_dlg_6_Gil" revealSpeed="medium"/>
    <Action type="dialogue" character="Gil" text="PROMO_SecondTap_dlg_8_Gil" revealSpeed="medium"/>
    <Action type="dialogue" character="Gil" text="PROMO_SecondTap_dlg_9_Gil" revealSpeed="medium"/>
    <Action type="dialogue" character="Gil" text="PROMO_SecondTap_dlg_17_Gil" revealSpeed="medium"/>
    <Action type="dialogue" character="Gil" text="PROMO_SecondTap_dlg_18_Gil" revealSpeed="medium"/>
    <Action type="dialogue" character="Gil" text="PROMO_SecondTap_dlg_20_Gil" revealSpeed="medium"/>
    <Action type="dialogue" character="Gil" text="PROMO_SecondTap_dlg_21_Gil" revealSpeed="medium"/>
    </Action>
    <Action type="displayPromo" character="PromoGil6"/>
    </Gil_PromoPopup6>

    <Gil_PromoPopup7>
    <Action type="random">
    <Action type="dialogue" character="Gil" text="PROMO_SecondTap_dlg_1_Gil" revealSpeed="medium"/>
    <Action type="dialogue" character="Gil" text="PROMO_SecondTap_dlg_3_Gil" revealSpeed="medium"/>
    <Action type="dialogue" character="Gil" text="PROMO_SecondTap_dlg_4_Gil" revealSpeed="medium"/>
    <Action type="dialogue" character="Gil" text="PROMO_SecondTap_dlg_6_Gil" revealSpeed="medium"/>
    <Action type="dialogue" character="Gil" text="PROMO_SecondTap_dlg_8_Gil" revealSpeed="medium"/>
    <Action type="dialogue" character="Gil" text="PROMO_SecondTap_dlg_9_Gil" revealSpeed="medium"/>
    <Action type="dialogue" character="Gil" text="PROMO_SecondTap_dlg_17_Gil" revealSpeed="medium"/>
    <Action type="dialogue" character="Gil" text="PROMO_SecondTap_dlg_18_Gil" revealSpeed="medium"/>
    <Action type="dialogue" character="Gil" text="PROMO_SecondTap_dlg_20_Gil" revealSpeed="medium"/>
    <Action type="dialogue" character="Gil" text="PROMO_SecondTap_dlg_21_Gil" revealSpeed="medium"/>
    </Action>
    <Action type="displayPromo" character="PromoGil7"/>
    </Gil_PromoPopup7>

    <Gil_PromoPopup8>
    <Action type="random">
    <Action type="dialogue" character="Gil" text="PROMO_SecondTap_dlg_1_Gil" revealSpeed="medium"/>
    <Action type="dialogue" character="Gil" text="PROMO_SecondTap_dlg_3_Gil" revealSpeed="medium"/>
    <Action type="dialogue" character="Gil" text="PROMO_SecondTap_dlg_4_Gil" revealSpeed="medium"/>
    <Action type="dialogue" character="Gil" text="PROMO_SecondTap_dlg_6_Gil" revealSpeed="medium"/>
    <Action type="dialogue" character="Gil" text="PROMO_SecondTap_dlg_8_Gil" revealSpeed="medium"/>
    <Action type="dialogue" character="Gil" text="PROMO_SecondTap_dlg_9_Gil" revealSpeed="medium"/>
    <Action type="dialogue" character="Gil" text="PROMO_SecondTap_dlg_17_Gil" revealSpeed="medium"/>
    <Action type="dialogue" character="Gil" text="PROMO_SecondTap_dlg_18_Gil" revealSpeed="medium"/>
    <Action type="dialogue" character="Gil" text="PROMO_SecondTap_dlg_20_Gil" revealSpeed="medium"/>
    <Action type="dialogue" character="Gil" text="PROMO_SecondTap_dlg_21_Gil" revealSpeed="medium"/>
    </Action>
    <Action type="displayPromo" character="PromoGil8"/>
    </Gil_PromoPopup8>

    <Gil_PromoPopup9>
    <Action type="random">
    <Action type="dialogue" character="Gil" text="PROMO_SecondTap_dlg_1_Gil" revealSpeed="medium"/>
    <Action type="dialogue" character="Gil" text="PROMO_SecondTap_dlg_3_Gil" revealSpeed="medium"/>
    <Action type="dialogue" character="Gil" text="PROMO_SecondTap_dlg_4_Gil" revealSpeed="medium"/>
    <Action type="dialogue" character="Gil" text="PROMO_SecondTap_dlg_6_Gil" revealSpeed="medium"/>
    <Action type="dialogue" character="Gil" text="PROMO_SecondTap_dlg_8_Gil" revealSpeed="medium"/>
    <Action type="dialogue" character="Gil" text="PROMO_SecondTap_dlg_9_Gil" revealSpeed="medium"/>
    <Action type="dialogue" character="Gil" text="PROMO_SecondTap_dlg_17_Gil" revealSpeed="medium"/>
    <Action type="dialogue" character="Gil" text="PROMO_SecondTap_dlg_18_Gil" revealSpeed="medium"/>
    <Action type="dialogue" character="Gil" text="PROMO_SecondTap_dlg_20_Gil" revealSpeed="medium"/>
    <Action type="dialogue" character="Gil" text="PROMO_SecondTap_dlg_21_Gil" revealSpeed="medium"/>
    </Action>
    <Action type="displayPromo" character="PromoGil9"/>
    </Gil_PromoPopup9>

    <Gil_PromoPopup10>
    <Action type="random">
    <Action type="dialogue" character="Gil" text="PROMO_SecondTap_dlg_1_Gil" revealSpeed="medium"/>
    <Action type="dialogue" character="Gil" text="PROMO_SecondTap_dlg_3_Gil" revealSpeed="medium"/>
    <Action type="dialogue" character="Gil" text="PROMO_SecondTap_dlg_4_Gil" revealSpeed="medium"/>
    <Action type="dialogue" character="Gil" text="PROMO_SecondTap_dlg_6_Gil" revealSpeed="medium"/>
    <Action type="dialogue" character="Gil" text="PROMO_SecondTap_dlg_8_Gil" revealSpeed="medium"/>
    <Action type="dialogue" character="Gil" text="PROMO_SecondTap_dlg_9_Gil" revealSpeed="medium"/>
    <Action type="dialogue" character="Gil" text="PROMO_SecondTap_dlg_17_Gil" revealSpeed="medium"/>
    <Action type="dialogue" character="Gil" text="PROMO_SecondTap_dlg_18_Gil" revealSpeed="medium"/>
    <Action type="dialogue" character="Gil" text="PROMO_SecondTap_dlg_20_Gil" revealSpeed="medium"/>
    <Action type="dialogue" character="Gil" text="PROMO_SecondTap_dlg_21_Gil" revealSpeed="medium"/>
    </Action>
    <Action type="displayPromo" character="PromoGil10"/>
    </Gil_PromoPopup10>

    <Gil_PromoPopup11>
    <Action type="random">
    <Action type="dialogue" character="Gil" text="PROMO_SecondTap_dlg_1_Gil" revealSpeed="medium"/>
    <Action type="dialogue" character="Gil" text="PROMO_SecondTap_dlg_3_Gil" revealSpeed="medium"/>
    <Action type="dialogue" character="Gil" text="PROMO_SecondTap_dlg_4_Gil" revealSpeed="medium"/>
    <Action type="dialogue" character="Gil" text="PROMO_SecondTap_dlg_6_Gil" revealSpeed="medium"/>
    <Action type="dialogue" character="Gil" text="PROMO_SecondTap_dlg_8_Gil" revealSpeed="medium"/>
    <Action type="dialogue" character="Gil" text="PROMO_SecondTap_dlg_9_Gil" revealSpeed="medium"/>
    <Action type="dialogue" character="Gil" text="PROMO_SecondTap_dlg_17_Gil" revealSpeed="medium"/>
    <Action type="dialogue" character="Gil" text="PROMO_SecondTap_dlg_18_Gil" revealSpeed="medium"/>
    <Action type="dialogue" character="Gil" text="PROMO_SecondTap_dlg_20_Gil" revealSpeed="medium"/>
    <Action type="dialogue" character="Gil" text="PROMO_SecondTap_dlg_21_Gil" revealSpeed="medium"/>
    </Action>
    <Action type="displayPromo" character="PromoGil11"/>
    </Gil_PromoPopup11>

    <Gil_PromoPopup12>
    <Action type="random">
    <Action type="dialogue" character="Gil" text="PROMO_SecondTap_dlg_1_Gil" revealSpeed="medium"/>
    <Action type="dialogue" character="Gil" text="PROMO_SecondTap_dlg_3_Gil" revealSpeed="medium"/>
    <Action type="dialogue" character="Gil" text="PROMO_SecondTap_dlg_4_Gil" revealSpeed="medium"/>
    <Action type="dialogue" character="Gil" text="PROMO_SecondTap_dlg_6_Gil" revealSpeed="medium"/>
    <Action type="dialogue" character="Gil" text="PROMO_SecondTap_dlg_8_Gil" revealSpeed="medium"/>
    <Action type="dialogue" character="Gil" text="PROMO_SecondTap_dlg_9_Gil" revealSpeed="medium"/>
    <Action type="dialogue" character="Gil" text="PROMO_SecondTap_dlg_17_Gil" revealSpeed="medium"/>
    <Action type="dialogue" character="Gil" text="PROMO_SecondTap_dlg_18_Gil" revealSpeed="medium"/>
    <Action type="dialogue" character="Gil" text="PROMO_SecondTap_dlg_20_Gil" revealSpeed="medium"/>
    <Action type="dialogue" character="Gil" text="PROMO_SecondTap_dlg_21_Gil" revealSpeed="medium"/>
    </Action>
    <Action type="displayPromo" character="PromoGil12"/>
    </Gil_PromoPopup12>

    <Gil_PromoPopup13>
    <Action type="random">
    <Action type="dialogue" character="Gil" text="PROMO_SecondTap_dlg_1_Gil" revealSpeed="medium"/>
    <Action type="dialogue" character="Gil" text="PROMO_SecondTap_dlg_3_Gil" revealSpeed="medium"/>
    <Action type="dialogue" character="Gil" text="PROMO_SecondTap_dlg_4_Gil" revealSpeed="medium"/>
    <Action type="dialogue" character="Gil" text="PROMO_SecondTap_dlg_6_Gil" revealSpeed="medium"/>
    <Action type="dialogue" character="Gil" text="PROMO_SecondTap_dlg_8_Gil" revealSpeed="medium"/>
    <Action type="dialogue" character="Gil" text="PROMO_SecondTap_dlg_9_Gil" revealSpeed="medium"/>
    <Action type="dialogue" character="Gil" text="PROMO_SecondTap_dlg_17_Gil" revealSpeed="medium"/>
    <Action type="dialogue" character="Gil" text="PROMO_SecondTap_dlg_18_Gil" revealSpeed="medium"/>
    <Action type="dialogue" character="Gil" text="PROMO_SecondTap_dlg_20_Gil" revealSpeed="medium"/>
    <Action type="dialogue" character="Gil" text="PROMO_SecondTap_dlg_21_Gil" revealSpeed="medium"/>
    </Action>
    <Action type="displayPromo" character="PromoGil13"/>
    </Gil_PromoPopup13>


    </ScriptPackage>


    And according to this we will see two more currencies... Eggs and... Toilet Paper???

    <!-- the names of entities cannot have spaces in them -->

    <SpendableCurrencies>
    <SpendableCurrency Type="1" name="Treats" Icons="ico_thoh_treat" TextPoolID="UI_TREATS" Sound="06_coins_collect.caf" usesMapView="false" indicatorIcon="indicator_treat" prizeIcon="SpecialPrize_THOH_Treat" buttonColour="ED4F00FF"/>
    <SpendableCurrency Type="2" name="ToiletPaper" Icons="ico_thoh_toiletpaper" TextPoolID="UI_TOILET_PAPER" Sound="06_coins_collect.caf" usesMapView="false" indicatorIcon="indicator_toiletpaper" prizeIcon="SpecialPrize_THOH_ToiletPaper"/>
    <SpendableCurrency Type="3" name="Eggs" Icons="ico_thoh_eggs" TextPoolID="UI_EGGS" Sound="06_coins_collect.caf" usesMapView="false" indicatorIcon="indicator_eggs" prizeIcon="SpecialPrize_THOH_Eggs"/>
    <SpendableCurrency Type="4" name="Zombies" Icons="ico_thoh_eggs" TextPoolID="UI_EGGS" Sound="06_coins_collect.caf" usesMapView="false"/>
    <SpendableCurrency Type="5" name="SantaCoins" Icons="ico_xmas_coin" indicatorIcon="ICO_XMAS_Coin_MD" prizeIcon="ICO_GAME_ChristmasCoins_06" TextPoolID="UI_SANTACOINS" Sound="06_coins_collect.caf" usesMapView="false" buttonColour="27B2D5FF" buttonIcon="snow"/>
    <SpendableCurrency Type="6" name="Hearts" Icons="ico_vday_heart" indicatorIcon="Indicator_VDAY_Heart" droppedIcon="Indicator_VDAY_Heart" prizeIcon="ICO_VDAY_MysteryBoxPrize" TextPoolID="UI_HEARTS" Sound="169_heart_pickup.caf" usesMapView="false" buttonColour="0xC82D2EFF"/>
    </SpendableCurrencies>

    This will take some more time... I'll be back if I see something else
  • Dct2209
    23 posts
    edited March 2013
    Eggs and bog roll? Halloween update had those last year for usin in other people's towns!
  • mcduck90
    940 posts
    edited March 2013
    Dct2209 wrote:
    Eggs and bog roll? Halloween update had those last year for usin in other people's towns!

    My mistake then.... Seriously RL gets in the way for a few weeks and you miss vital virtual informations... Oh well...
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