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Hey EA - Fix Some Animation Bugs for Christmas, PLEASE?!!

It would be nice, a little gift, if the following animations could be fixed with the Christmas 2017 update:

• Giant Snow Globe - White Witch Burns, Ebeneezer Burns, and Jasper disappear when sent to the Giant Snow Globe task.

• Victorian UFO - Kang and Kodos no longer stand in front of the Victorian UFO when tasked to do the Evil Chortle (16 hours). Instead they go behind whatever building/decoration is closest.

• Casino Nessie and the Street Sweeper NPCs only walk around on Dirt Road (Old West) tiles.

• The Parson's task with his golf cart only works on Dirt Road tiles

• The Wiccans are stuck on the Dirt Road tiles.

• The the semi-transparent mask for the cloud released by the Sumatran Century Flower has gone missing.

• The semi-transparent mask for the Valentines Cooling Towers smoke is missing. (never been there)

• The semi-transparent mask for the Holo Theater projection has gone missing.

This isn't asking for much.

Most of these have been broken for more than a year now.

Please????
BTW: My Springfield circa Winter 2014: orionsbell.com/simpsons/Winter2014.png

Replies

  • If and when I send the Parson out in the golf cart he never goes to dirt roads. But then again I don't have any dirt roads. The same can be said for the Wiccans.

  • And make all the doors tall enough for characters to walk through.
    Make Nightmare Pile like Zombie Sandwich. All kids trick or treat at once.
  • johncolombo
    11159 posts Senior Moderator
    edited November 2017
    And quit shouting EA since tinyco is not involved in the forum? ;)
    kjeskoxg4155.gif
    Volunteer EA Forum Senior Moderator/Hero EA Answers HQ
  • Also while your at it fix the mountains shade already. :)
    TOUK is the best also have you considered Nuking
  • Please give The Collider his leg back. On his walking tasks, his back leg is missing from a frame (or double frame, whatever) of the animation. Incredibly jarring, and I've never gotten used to it.

    It isn't right or left. It's the back leg whichever direction he is walking. It's a mirror-flip.

    Somewhat related: it would be nice if the Fiddler was either right- or left-handed, not both. I have to suspend disbelief and pretend she is very ambidextrously talented and owns a custom fiddle every time she changes bow hands. (Another lazy mirror animation.)
  • Please give The Collider his leg back. On his walking tasks, his back leg is missing from a frame (or double frame, whatever) of the animation. Incredibly jarring, and I've never gotten used to it.

    It isn't right or left. It's the back leg whichever direction he is walking. It's a mirror-flip.

    Somewhat related: it would be nice if the Fiddler was either right- or left-handed, not both. I have to suspend disbelief and pretend she is very ambidextrously talented and owns a custom fiddle every time she changes bow hands. (Another lazy mirror animation.)

    I don't have her, but that would drive me nuts! Same as when music notation is wrong or gobbledygook.
  • It's not just Casino Nessie who is drawn to the dirt road tiles. It's also all the beasts in this year's Halloween event. I've only got a small amount of dirt road, all of which is in the Old West. It's weird to see all these creatures crammed together on it; and weird to see them all marching down the street from the 'spooky district', past the airport and the football field, on towards the Old West.
    As for the Parson, in my town he is stuck in Springfield Heights, which is where the Cut Glass Cathedral is. In his golf cart job, he seems to be stuck in a small area on the edge of SH, moving in a tiny circle between undeveloped grass and dark green unavailable land.
    Perhaps he is not able to go through the SH tunnel to make his way over to the Old West dirt roads?
  • I removed my dirt roads - couldn't stand it any longer. It's also the street sweeper that gets stuck. Probably more NPCs too
  • nissa762 wrote: »
    I removed my dirt roads - couldn't stand it any longer. It's also the street sweeper that gets stuck. Probably more NPCs too

    The dirt roads really need fixing and I've basically done the same and removed them.
    TOUK is the best also have you considered Nuking
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