Is Act 2 better than Act 1?
So it looks like they didn't do that typical currency inflation; things in Act 2 spit out about the same as they did in Act 1, daily challenges are still 1500/2000, etc. Or maybe I'm missing something?
I built some new Junk Lookouts and Barriers since they match the new Junk Base, but then I moved over a bunch of "old" items to bump up the base multiplier to 19% (Still not sure why 20% is better than 19%).
But now we basically just do the same thing again for the next 13 days? At least in the past the currency inflation made things feel a bit different. What's different about Act 2? Is there a point in which both the Playscape and Junk base will be used at the same time (by characters who can only use one place, not both)?
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Howdy, Stranger!
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Much easier to move the new one in place of the old one.
Dang! Wish I thought of that.
Also, the 20% thing only makes a difference if you have a premium character.
And lastly, if you have the two bases close together, sharing items, the items will only count for one of the bases. It will take away from the other.
0%...
20%...
I am keeping everyone on assault as much as I can. Kids assault the new playground and adults assaulting the old one. The animations for the adults are fun.
I meant the difference between 19 and 20, as was mentioned in the first post.
All the normal characters will have the same amount at 19 as at 20.
Ah! I hadn't gotten around to testing it yet. Thank you!
Sadly, moving down from 19.5 loses one for Crazy Iguana Lady. It's just one, but still.
Not sure about other, more profitable premium characters.
I never checked my one premium. Good point. the 18.25 is for freebie people not premium.
ETA: 18.25 put Eric at 89 and CILady at 75. 18.75 put Eric at 90 but kept CILady at 75. at 20 CILady is at 76 Eric still at 90.
Pointless!