Do EA purposefully have the worst developers possible?!?
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Mate totally agree with you, they probably don't even test it, just throw it out
Mr burns showing homer ea development room
Mr burns showing homer ea development room

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Mwahahahhahhahaha
Your right every app has issues, but not every single update it brings out,maybe a few but not every single time. I mean its too much especially from a well known and funded company,it's just a joke, bet even you can notice how far less buggy old Mario games are compared to new ones. It's because back in the day,real gamers made games and strived to make it the most enjoyable game possible at that present point, now it's marketing managers pretending to be gamers and flogging out quick releases with the rest of the game to get via download,that alone to me is **** concidering how games have sky rocketed in price aswell. IMO with the reputation ea have and funding available,this is real poor, on a lighter note, game itself is fantastic minus the bible sized list of issues.
Nope, newer games got bigger and better. And I've noticed a few glitches is Super Mario Bros..
Well that's what I see and what my brother sees and knows, I mean he has only worked for ea here in Melbourne for about 5 years, he wouldn't know much at all hey? He made all the characters for the other simpson game on iPhone where homer beats up agents and what not. Those agents are his OWN design and got approved by the simpsons instantly,homer though was a totally different issue,it took him months to get homer approved as he had to be identicle to the homer we all know. He has told me games are made as quick as possible with minimal testing as that costs more money and fixes issues with dlc, even himself as a game designer thinks the industry has gone to complete crap.
As a software developer, I take offense to threads like this. Bugs happen. Nobody releases perfect code. NOBODY. And while you're whining about "cheap developers", how about you look in the mirror and realize you're crying about a FREE game.
Please tell me how much they're making off this game. Go ahead. And once you do, feel free to share how much you know about the costs of developing software.
Fixed.
Several fixed. (And may I add the biggest Donut Glitch was to the player's benefit)
Server stability issues have been a problem since day 1. And will always be a potential issue. But I'm judging from the lack of originality in your post you likely haven't been around here long enough to know what it was like when there were ACTUALLY big server problems.
These are all likely the same defect. Since a majority of them involve outdoor tasks between multiple characters.
"Is" should be capitalized as the start of a new sentence. Also, "proofread" is one word.
So apparently yes it is.
That's a sentence fragment.
This is why I stopped buying EA consol games (the same for Activision and Ubisoft) and support better companies like Rockstar, Bethesda, Naughtydog, Valve and others. They truely care about the gamer and not just the money, like the * non gameing managers at EA.
Well said
Wow, hit a nerve haven't I!
Saying I shouldn't complain because it's a free game isn't essentially true now is it? There are people on here who have spent hundreds and hundreds on this game. Some of those even lost their towns and everything they had put into them.
They made $10 million from this game in March alone, now you're correct, I don't know exactly how much the average software developer earns, but I bet it doesn't even make a dent in those profits.
I am aware just how long the server problems have been going on, I was locked out of my game for a couple of weeks at one point, and as such I missed the duff racer, a sore point still for me, I have a perfect spot for it and every time I see it I cry a little inside.
The fact they have fixed some glitches still doesn't, in my opinion, make up for the fact they are there in the first place. It's a basic, 2d game made for mobile phones. If developers release games for the PS3 and other such systems, with little to no problems, how can EA get this so wrong? They still don't bother fixing all of the glitches and don't even communicate with the people buying their games.
Thanks for correcting my spelling, I wasn't too concerned with it as I am only writing on an internet forum, not releasing my words into the storyline of one of the biggest selling apps of all time.
Citation needed.
Also, how is a free app one of the best selling of all time? You wouldn't think that award would go towards Plants vs. Zombies? Or, heck, Angry Birds? You know, something that isn't free.
That's correct, get it out now and fix it with dlc, totally totally agree
As Microsoft said a while back, there are no such things as bugs, only "areas of concern" or "undocumented features" caused by "anomalous behaviour"
Yeah right, what is Casper playing?
"The major portion of [mobile] revenue was driven by smartphones and tablets, which accounted for $79 million, growing 36 percent year-over-year," Chief Financial Officer and Executive Vice President Blake Jorgensen said during EA's earnings call Wednesday.
EA singled out the success of The Simpsons: Tapped Out, the freemium iOS title first introduced in early 2012. The game generated more than $23 million in revenues during the final three months of last year.
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In addition, EA said its Origin platform for downloading games and services has now registered over 39 million users, including 17 million mobile users. Eighty-six independent developers have signed up to offer their content through the Origin platform.
Despite EA's advances in mobile, the company reported third quarter fiscal 2013 net revenues of $922 million, down from $1.06 billion a year ago. Net losses narrowed to $45 million, compared with $205 million in the year-ago quarter. "The revenue shortfall was a result primarily of a miss with our Medal of Honor title and stronger-than-expected sector headwinds for console packaged goods," CEO John Riccitiello said.
Next up for EA: Real Racing 3, a driving game for iOS and Android, scheduled to launch in North America on Feb. 28. "We are actively developing Android applications for our key brands to address that growing market as well," Jorgensen said.
For more:
- read this release
- read this Seeking Alpha transcript
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Read more: EA: 'Simpsons: Tapped Out' revenues topped $23M last quarter - FierceMobileContent http://www.fiercemobilecontent.com/story/ea-simpsons-tapped-out-revenues-topped-23m-last-quarter/2013-01-31#ixzz2THBajzos
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That's what I hate about EA, they are making millions from this game and don't bother to fix the countless glitches.
Maybe that's one of the reasons the glitches don't bug me so much. The only donuts I've spent were earned through grueling task work and a bit of luck cleaning up Springfield.
And promos.
You lose steam when you say it's a free game and people shouldn't complain. It's a Freemium game. It's goal is to draw users in to spend money on the game. A lot of the people complaining are people who have spent real money, or people who might spend money if they saw a more stable product.
I don't spend money on the game outside of a few bucks for * and giggles. But, I can understand why people would complain about a game that deals with real currency, even if the initial purchase cost them nothing. Particularly for the prices people pay for premiums. If they are hurting for money with this game, which I highly doubt, it would be a smart decision to lower the price of donuts and expand the market. Anyone who can do the math will figure that the prices in this game are ridiculous by any standard.