Makes me go hmmmmmm
80 posts
Its just another one of those things that make me scratch my head the same way I cant figure out why all buildings are worth the same amount of money when visiting a friend. Gives no incentive for tapping a blue or orange house when u can easily just tap a brown house. And yeah it helps ur friend to tap a higher earning building to jump start their clock for em but come on lets be serious many of us arent looking to help our friends here when we are clearly competing against one another most of the time.
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Wow. Competing? Really? And how do you quantify a win? You just sound like a d****e.
Is this how other people view the game as well? I'm not saying that you're wrong to perceive TSTO in this light, storyrob, but my approach to it is almost diametrically opposed to yours. I enjoy looking at how other people have designed their own Springfields, but I feel zero sense of competition with those people. (I will admit to having stolen a few ideas from towns I particularly admired, but that's about as competitive as I've gotten.) Ditto for acquiring items more quickly than other gamers. For me the game is about the process, not any particular goal. That's why I don't quite understand people who want to hack the game in order to obtain unlimited money -- once you've acquired all of the buildings and land, the fun's over, folks.
I agree with this. I get a sense of achievement when I obtain the necessary buildings and level up. Recently I purchased the Muntz house costing $92,500. Yes it took about two to three days to save up and then wait for 24 hours for it to build, but it was satisfying when completed.