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Who has relocated their entire KL already?

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  • How exactly does the group placement thing work? If possible id like to *try* and salvage atleast some of my krustyland but im not about to start all over moving each peice one by one.

    I just started using the area selection tool and then put everything into storage, it will ask you if you want to store it as a group (it keeps your layout, including roads*) or individual which separates it all and tosses things in your regular inventory.

    *If you click the eyeball on roads/groundcover to shut when you store things, they roads won't get stored with them which is a blessing and a curse. If you store them, you can't rotate everything in one motion until you set things down, remove (or hide) the ground cover and pick them back up again. But if you store the roads in your group, it's easier (I think) to get KL back on the SF grid if you want it set up exactly the same.
  • Only took me an hour or two because I never expanded my KL after I bought up all the land so it fit super easy. I didn't replace the highway and the parking lot is different - I moved the I&S and Mel/Teeny characters into the park. I bought all the rides I was missing from the KL Mystery Box and I've been expanding territory for those as well as marking some new area off for Itchy & Scratchy Land (I'm opting to make it a sub-area of the KL park). As I'm looking all over my SF I'm finding tons of "fun" things to move up to the Northern corner - the claw machine, yard work simulator, some of the tents from Homerpalooza. And using the rocks from the Western event for the log flume and Mt. Krustmore ride.
  • mystery2mi
    2357 posts Member
    I used the group storage function to store Krustyland but since then have ungrouped everything and only placed the main pieces in Springfield. Planning a whole different combo design with Krustyland, Itchy & Scratchy land and Praiseland which I just picked up.
  • Rich0913
    1637 posts Member
    I did, but stowed it again. Going to wait till we get act 2 & 3 rides, then I'll set them up.
  • The lag is annoying me too much to do any major building/remodeling. I'll probably wait until act 1 is over. Sorry I didn't follow your posting rule. I'm interested to see some transferred KLs too.

    Disconnect the new track 500...it stops the lag
  • 4junk3000
    5278 posts Member
    MysteryJJ wrote: »
    The lag is annoying me too much to do any major building/remodeling. I'll probably wait until act 1 is over. Sorry I didn't follow your posting rule. I'm interested to see some transferred KLs too.

    Disconnect the new track 500...it stops the lag

    It only stops the lag created by the track. There's still plenty of lag when attempting to place, move, or store grouped items. Any action i try takes 15-20sec per move. It's a joke. I can't build anything from my stored KL group saves.
    "You're the most negative person I've ever seen on here. Constantly."
  • HisWrath
    335 posts Member
    4junk3000 wrote: »
    MysteryJJ wrote: »
    The lag is annoying me too much to do any major building/remodeling. I'll probably wait until act 1 is over. Sorry I didn't follow your posting rule. I'm interested to see some transferred KLs too.

    Disconnect the new track 500...it stops the lag

    It only stops the lag created by the track. There's still plenty of lag when attempting to place, move, or store grouped items. Any action i try takes 15-20sec per move. It's a joke. I can't build anything from my stored KL group saves.
    This. I'm really hoping this is temporary and will be fixed after the event (if not sooner). Group moves are all but impossible for me currently, plus the lag when scrolling across my town during currency collection is terrible. I sometimes have to kill the app and restart to clear whatever memory issue is causing the lag but it usually comes back.
  • I have rebuilt my Krustyland exactly the way it was and it took me about 20 min. With the group storage it was very easy.
  • Jonalinn
    1780 posts Member
    Well, I wasn't going to rebuild but I caved :/ It's done and I don't plan on adding anything to it. I know we have an event going on.. and I'll follow along.. but once it's over, anything extra will be put in storage.
    You got a great looking town~168sean... Checked out your town, WOW! ~daved
  • 4junk3000
    5278 posts Member
    Ok i just spent about four hours trying to rebuild some of my Kl. I have up to 65sec lag when moving and storing groups of items.

    The problem is identifying the groups. I have to place it to see the layout, where i have groups that use the same identifying icon. I took out all the rides, which would have been the unique feature. Big mistake.

    But as im replacing the rides, I'm wondering about separating the park by age. Making one section for little kids and one for bigger and adults. I had them grouped somewhat before, but not in a separate gated zone, which we can do now, thanks to the I&S gate. I could put all the serious rides in their zone.


    Anyone else considering this?
    "You're the most negative person I've ever seen on here. Constantly."
  • Willy9292
    1566 posts Member
    I have been considering that also. I think its a good idea. I have tentatively made the entrance to Krustyland inside I/S land, almost as a sub park. I think when there is time I will organize the rides the way you are considering. I really want to incorporate the Clash of Clones castle somehow but that's huge. Maybe all the kids type rides in Castle Land. This could end up massive.
    Unsolicited friends requests are all denied.Please PM me.
  • Jonalinn
    1780 posts Member
    4junk3000 wrote: »
    Ok i just spent about four hours trying to rebuild some of my Kl. I have up to 65sec lag when moving and storing groups of items.

    The problem is identifying the groups. I have to place it to see the layout, where i have groups that use the same identifying icon. I took out all the rides, which would have been the unique feature. Big mistake.

    But as im replacing the rides, I'm wondering about separating the park by age. Making one section for little kids and one for bigger and adults. I had them grouped somewhat before, but not in a separate gated zone, which we can do now, thanks to the I&S gate. I could put all the serious rides in their zone.


    Anyone else considering this?

    @4junk3000 I think that's a terrific idea! I just plopped my attractions down and hoped for the best lol. I am happy with my Krusty monorail system though as it does remind me of Disney :)
    You got a great looking town~168sean... Checked out your town, WOW! ~daved
  • 4junk3000
    5278 posts Member
    edited June 2018
    Jonalinn wrote: »
    4junk3000 wrote: »
    Ok i just spent about four hours trying to rebuild some of my Kl. I have up to 65sec lag when moving and storing groups of items.

    The problem is identifying the groups. I have to place it to see the layout, where i have groups that use the same identifying icon. I took out all the rides, which would have been the unique feature. Big mistake.

    But as im replacing the rides, I'm wondering about separating the park by age. Making one section for little kids and one for bigger and adults. I had them grouped somewhat before, but not in a separate gated zone, which we can do now, thanks to the I&S gate. I could put all the serious rides in their zone.


    Anyone else considering this?

    @4junk3000 I think that's a terrific idea! I just plopped my attractions down and hoped for the best lol. I am happy with my Krusty monorail system though as it does remind me of Disney :)

    It's nice to hear someone is happy. As I'm struggling to fit my KL in, I'm getting frustrated by the degree of integration i can achieve.

    An example of what i mean by that, is I'd like to place the park close to my desert area, so the Krusty Mountain water slide and little train ride, which have desert rock landscape, appear to be natural land features, instead of an artificial one.

    A second example is what you just mentioned. I have my monorail going into the Efcot Sphere, to emulate a Disney look also. But it's currently in SH. Should i move the building closer into the park now?

    GuKbJj6.jpg


    Too many things that i wanted to put in KL but couldn't, now that i can - I'm not sure if i should! I don't want to rebuild my whole town! Ugh! I wish they left it separate!!!

    "You're the most negative person I've ever seen on here. Constantly."
  • Jonalinn
    1780 posts Member
    @4junk3000 I think you're off to a terrific start! I'm frustrated because for the past 2 days I've been wanting to relocate my Efcot Center to KL and... well... I can't find it lol! I know it's in my town somewhere, but I just haven't found it yet. So, to answer your question, yes.. I'd move it to KL. Imo, it just seems to fit better there. I'll do that as soon as I find mine.

    I do understand your concept regarding keeping certain landscapes together. I've tried to do that myself by putting both the Log Ride and Mt. Krustmore next to one another in KL. As for adding things to the new KL area, I've held off on many of them. One thing that bothers me about KL is the constant animations. I would rather be able to stop them and put them on when I like.

    jcu5S1N.png
    The monorail winds through the park with the Krusty station at the back.

    fM0dFYy.png


    You got a great looking town~168sean... Checked out your town, WOW! ~daved
  • simpsonare
    2215 posts Member
    edited June 2018
    I prefer the race track animation always. I don't want to have to knit pick a person's task to animate the customizable rides. And if I need to assign someone to animate it, I probably wouldn't bother.
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