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Recent Trend of 'Bonus Areas' in events

emmaagnesm902
126 posts Member
edited June 2018
I have to say, while I was bummed to have to nuke my 5star KL and the Group storage function failed me, I didn't mind having my KL on the same screen as my SF until the damn Bonus Area requirements kicked in.

I HATE being forced to 'upgrade' the bonus area to the full 20%. During the Heist event, I stopped around 15% so I could keep my design from being to crowded or awkward looking. And as soon as we got to the 2nd act, I removed extra stuff from around the museum.

But between the huge size of the Injury 500, the being forced to craft crap I don't want to level up in crafting and level up the bonus, I keep having to rearrange my KL after I had once again gotten it to a place I liked. I didn't want a bigger race track, so now I have bits of track crammed in between rides so they are in the all important 'bonus area'. The itchy and scratchy parking lots are fun, but huge and again so awkward to place close enough to the bonus zone.

For now my KL/I&SL is becoming a frustrating disaster area that I will have to keep rebuilding when the event is over.

I wish we could go back to no level requirement for crafting, and no "forced" leveling up of the bonus area. It's a bad combo.

Sorry, rant over.
"Not my Shmoo!"

Replies

  • KrustyBrand
    15340 posts Member
    I have to say, while I was bummed to have to nuke my 5star KL and the Group storage function failed me, I didn't mind having my KL on the same screen as my SF until the **** Bonus Area requirements kicked in.

    I HATE being forced to 'upgrade' the bonus area to the full 20%. During the Heist event, I stopped around 15% so I could keep my design from being to crowded or awkward looking. And as soon as we got to the 2nd act, I removed extra stuff from around the museum.

    But between the huge size of the Injury 500, the being forced to craft crap I don't want to level up in crafting and level up the bonus, I keep having to rearrange my KL after I had once again gotten it to a place I liked. I didn't want a bigger race track, so now I have bits of track crammed in between rides so they are in the all important 'bonus area'. The itchy and scratchy parking lots are fun, but huge and again so awkward to place close enough to the bonus zone.

    For now my KL/I&SL is becoming a frustrating disaster area that I will have to keep rebuilding when the event is over.

    I wish we could go back to no level requirement for crafting, and no "forced" leveling up of the bonus area. It's a bad combo.

    Sorry, rant over.

    This doesn’t affect me since I’m so incredibly far behind on designing my own SF, but I completely understand this objection to the bonus area concept.
  • Willy9292
    1649 posts Member
    Agree - Its a pain. I just dump stuff in during the event and disregard bonus after. You really don't get a lot for the bonus, but newer players probably find it helpful.. I have enough crafting currency put away to hit 20% on act 2 right away.
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  • At least the bonus area in this event is large. The last two have had really small areas so things really were crammed in there.
  • But it's only large in one direction so everything has to be crammed on the same side regardless of rhyme or reason. I don't want my parking lots on the same side of the gate as the rides. At least the other events had the bonus area 360 around the central item.
    "Not my Shmoo!"
  • It would be fine if you could sell the items afterwards.
  • I'm interested to see how act 2 will work. I assume it will be in the same area. Hopefully the bonus starts over and we can put the Injury 500 in storage for now without affecting anything.
  • Well after reading through act 2 and act 3 walk through. Looks like we will need to keep Injury 500 out through the acts and same with the log ride through act 3. I suppose the more log ride anf other items you craft. You can slowly put injury 500 into storage.
  • you don't need it out but you'll need up to 50% bonus area too
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  • simpsonare
    2264 posts Member
    I think a bonus area is a stupid concept. Having to make a design based on the size of the bonus box. I won't be able to fit anything in the bonus area as it's already filled up with Krustyland. I think this objective is intrusive and a meaningless requirement.
  • So far it's worked fine for me to keep the same bonus area in place for all 3 acts, then just shift each new Act's money maker building into that hot spot when the last one becomes obsolete. Low level hassle. And it leaves you more time to prune your nethers.
  • But it's only large in one direction so everything has to be crammed on the same side regardless of rhyme or reason. I don't want my parking lots on the same side of the gate as the rides. At least the other events had the bonus area 360 around the central item.

    I fully agree, it makes no sense to have a parking lot inside an amusement park, but it looks like that you have to until you have reached the max bonus for the act. If you have reached that, you can put the parking lot outside the park, where it belongs to.

    I believe max bonus for act 1 is 20, for act 2 is 50 and for act 3 it is ?.
  • I've put my carparks where I want them. In advancing through the prize track 10 or 20 foam knives will make minimal difference to daily players .
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