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Moon walking Theory maybe Resolution

That makes sense ! I never thought about it

Replies

  • NeoSEC28
    39609 posts Member
    edited July 2013
    I have a few buildings that are connected to the roads but they still make their own way to buildings :lol: I will test this theory out tonight tho ;)
    Volunteer EA Senior Moderator
  • firesoul19
    452 posts
    edited July 2013
    Interesting.... that might explain why Willie seems to do it on the way to his shack. It's in the school yard, so not attached to any road.
    Although, the road doesn't go straight up to the prison, yet Legs and Louie don't seem to have any trouble getting there via sidewalks...
  • j29foy11
    106 posts Member
    edited July 2013
    I have most buildings connected to path in one way or another but moonwalking is still going on in my town,
    think its a craze , something the kids do these days :lol:

    good thinking though
  • fuzznugget77
    1037 posts Member
    edited July 2013
    NeoSEC28 wrote:
    I have a few buildings that are connected to the roads but they still make their own way to buildings :lol: I will test this theory out tonight tho ;)

    Yeah snap, untill about 2 weeks ago i would have agreed with the op but recently mine have been off here there and everywhere even with buildings that are 'connected'
  • BeyondEnergy
    4 posts
    edited July 2013
    The OP is right because that's how the code should run. Now though, characters are moon-walking everywhere and on everything; sideways, diagonally, backwards, through buildings, on water... I think that someone screwed up the code that's responsible for making or deciding on path ways. Seems like it only happens when they are in free roam mode (when they have no job) and when a job is assigned. Once they are released from a job, (when we tap on the hand to get the rewards) they seem to make the correct path ways away from the buildings. After that the code gets all screwy again and they are 'pulling a Jesus' ('cause they're walking on water, get it?... no? :( ).
  • jenniferbusc
    2392 posts Member
    edited July 2013
    I've noticed that sometimes they moon walk n don't, I think it has to be with where the character is located when you set task, and where that task is located.
    My characters will start moonwalking but when reach a turn begin to start walking normally.
    Though is the moonwalking really bad I find it fun to watch.
  • martiansupia
    385 posts Member
    edited July 2013
    I have had Lisa not moon walk but teleport to a task with sideshow Bob-like ability.
    ex. I set a task for Lisa that was across the entire length of the town and watched her disappear

    Thought she was gone for good--When I scrolled over and checked the task destination, there she was going in to the school.

    Never seen it again.
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